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There’s something about the minimapmarkers.bin format I don’t quite understand yet. For the most part (99.99%), it seems to follow the format described in our guide.
However, some (not all!) very specific markers that are automatically added by quest NPCs seem to follow a different format.
The fact that this one marker is different could be some kind of weird Tibia client bug. Still, the client clearly supports decoding this unique representation, and so ideally our converter would have matching behavior.
There’s something about the
minimapmarkers.bin
format I don’t quite understand yet. For the most part (99.99%), it seems to follow the format described in our guide.However, some (not all!) very specific markers that are automatically added by quest NPCs seem to follow a different format.
For example, in the attached file, this marker is fine:
But the next one (a marker added by talking to NPC Sholley during the Dark Trails Quest), isn’t:
(Note: the above example shows the bytes for the marker following it as well.)
Unlike other markers, this particular marker doesn’t end with
20 00
— instead, it ends with20 ce 95 ea be f6 2d
. Why is that? What does it mean?To allow importing this marker, we can patch
tibia-maps-script
as follows. Replace these lines: https://github.com/tibiamaps/tibia-maps-script/blob/master/src/from-minimap.js#L92-L94…with…
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