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EmulatorPkg - Platform CI

This ReadMe.md describes the Azure DevOps based Platform CI for EmulatorPkg and how to use the same Pytools based build infrastructure locally.

Supported Configuration Details

This solution for building and running EmulatorPkg has only been validated with Windows 10 with VS2019 and Ubuntu 18.04 with GCC5 toolchain. Four different firmware builds are supported and are described below.

Configuration name Architectures DSC File Additional Flags
IA32 IA32 EmulatorPkg.dsc None
X64 X64 EmulatorPkg.dsc None
IA32 Full IA32 EmulatorPkg.dsc SECURE_BOOT_ENABLE=TRUE
X64 Full X64 EmulatorPkg.dsc SECURE_BOOT_ENABLE=TRUE

EDK2 Developer environment

  • Python 3.8.x - Download & Install

  • GIT - Download & Install

  • Edk2 Source

  • For building Basetools and other host applications

    sudo apt-get update
    sudo apt-get install gcc g++ make uuid-dev
  • For building ARCH IA32 on X64 Ubuntu 18.04 LTS these steps where needed.

    sudo dpkg --add-architecture i386
    sudo apt-get update
    sudo apt-get install libc6-dev:i386 libx11-dev:i386 libxext-dev:i386 lib32gcc-7-dev

Note: edksetup, Submodule initialization and manual installation of NASM, iASL, or the required cross-compiler toolchains are not required, this is handled by the Pytools build system.

Building with Pytools for EmulatorPkg

  1. [Optional] Create a Python Virtual Environment - generally once per workspace

    python -m venv <name of virtual environment>
  2. [Optional] Activate Virtual Environment - each time new shell opened

    • Linux

      source <name of virtual environment>/bin/activate
    • Windows

      <name of virtual environment>/Scripts/activate.bat
  3. Install Pytools - generally once per virtual env or whenever pip-requirements.txt changes

    pip install --upgrade -r pip-requirements.txt
  4. Initialize & Update Submodules - only when submodules updated

    stuart_setup -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
  5. Initialize & Update Dependencies - only as needed when ext_deps change

    stuart_update -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
  6. Compile the basetools if necessary - only when basetools C source files change

    python BaseTools/Edk2ToolsBuild.py -t <ToolChainTag>
  7. Compile Firmware

    stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH>
    • use stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py -h option to see additional options like --clean
  8. Running Emulator

    • You can add --FlashRom to the end of your build command and the emulator will run after the build is complete.

    • or use the --FlashOnly feature to just run the emulator.

      stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py TOOL_CHAIN_TAG=<TOOL_CHAIN_TAG> -a <TARGET_ARCH> --FlashOnly

Notes

  1. Configuring ACTIVE_PLATFORM and TARGET_ARCH in Conf/target.txt is not required. This environment is set by PlatformBuild.py based upon the [-a <TARGET_ARCH>] parameter.

NOTE: Logging the execution output will be in the normal stuart log as well as to your console.

Custom Build Options

MAKE_STARTUP_NSH=TRUE will output a startup.nsh file to the location mapped as fs0. This is used in CI in combination with the --FlashOnly feature to run the Emulator to the UEFI shell and then execute the contents of startup.nsh.

Passing Build Defines

To pass build defines through stuart_build, prepend BLD_*_to the define name and pass it on the command-line. stuart_build currently requires values to be assigned, so add an=1 suffix for bare defines. For example, to enable the IP6 Network Stack, the stuart_build command-line would be:

stuart_build -c EmulatorPkg/PlatformCI/PlatformBuild.py BLD_*_NETWORK_IP6_ENABLE=1

References