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NewTest.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<ProjectGuid>{04C0EB18-0B43-48FF-AA3B-9743F9243BF4}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>NewTest</RootNamespace>
<AssemblyName>NewTest</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overridden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="scripts\Actor.cs" />
<Compile Include="scripts\Bat.cs" />
<Compile Include="scripts\CameraController.cs" />
<Compile Include="scripts\CreditsSceneController.cs" />
<Compile Include="scripts\GameSceneController.cs" />
<Compile Include="scripts\IntroSceneController.cs" />
<Compile Include="scripts\LoadLevelZone.cs" />
<Compile Include="scripts\TestScript.cs" />
<Compile Include="scripts\TitleSceneController.cs" />
</ItemGroup>
</Project>