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Implement trap rooms #8

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GoogleCodeExporter opened this issue Apr 15, 2015 · 2 comments
Closed

Implement trap rooms #8

GoogleCodeExporter opened this issue Apr 15, 2015 · 2 comments

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@GoogleCodeExporter
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You step into a room with enemies, and all the doors around you are shut, 
including the one you came from. The doors only open once you've killed all the 
enemies.

Only apply this feature for certain rooms (like, 10%?).

Original issue reported on code.google.com by [email protected] on 7 Apr 2014 at 8:57

@GoogleCodeExporter
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Low priority.

Original comment by [email protected] on 7 Apr 2014 at 8:59

  • Added labels: Priority-Low

@GoogleCodeExporter
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Done (dd2a01938fa1).

Original comment by [email protected] on 11 Apr 2015 at 11:33

  • Changed state: Fixed

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