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Player's movement speed is FPS depended #5

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GoogleCodeExporter opened this issue Apr 15, 2015 · 1 comment
Closed

Player's movement speed is FPS depended #5

GoogleCodeExporter opened this issue Apr 15, 2015 · 1 comment

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The whole player function should be rewritten from scratch
(based on the upcoming new monsters enemy movement code)

Original issue reported on code.google.com by Mikhail.Bratus on 22 Mar 2014 at 5:03

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This issue was closed by revision 0ce9b02a3a78.

Original comment by Mikhail.Bratus on 16 Apr 2014 at 10:47

  • Changed state: Fixed

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