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Right now, we have a custom (web-only) fullscreen logic. But since Cocos 2.2.1,
there is a built-in mechanism we should use.
Related: http://www.cocos2d-x.org/forums/19/topics/43863
Original issue reported on code.google.com by [email protected] on 6 Feb 2014 at 10:32
The text was updated successfully, but these errors were encountered:
Fixed:
https://code.google.com/p/whip-a-wimp/source/detail?r=78357f69286d256f06c106c65e
a946783a6e884e
But now we have to take care of the visual regression it caused (details in
cocos forum link above).
Original issue reported on code.google.com by
[email protected]
on 6 Feb 2014 at 10:32The text was updated successfully, but these errors were encountered: