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animated sprites freeze or disappear if u use delay value > 0.3 e.g. "walking_down": { frameRects: [ cc.rect(32, 0, 32, 48), cc.rect(64, 0, 32, 48), cc.rect(32, 0, 32, 48), cc.rect(0, 0, 32, 48) ], delay: 0.5, mirrorX: true },
Original issue reported on code.google.com by Mikhail.Bratus on 16 Apr 2014 at 6:23
Mikhail.Bratus
The text was updated successfully, but these errors were encountered:
It might be an engine bug var anim = cc.Animation.create(frames, animData[key].delay);
Original comment by Mikhail.Bratus on 16 Apr 2014 at 6:24
Sorry, something went wrong.
This issue was closed by revision 1cdc44d06e21.
Original comment by Mikhail.Bratus on 16 Apr 2014 at 10:23
fixed issue #11 (you cannot use Number.MaxValue due to some math oper…
1cdc44d
…ations)
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Original issue reported on code.google.com by
Mikhail.Bratus
on 16 Apr 2014 at 6:23The text was updated successfully, but these errors were encountered: