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Roadmap
tcreeds edited this page Apr 26, 2016
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DirectX matches Vulkan - Priority 1 Vulkan matches DirectX - Priority 1 Lights - Priority 1
- Point
- Spot
- Directional
Shadow Mapping - Priority 2
- Saving depth maps as textures
- Compose depth maps in composition pass
Multiple Cameras - Priority 1
- Loading cameras as components
Multiple Render Passes - Priority 1
- Multiple geometry rendering passes from different cameras
- Consuming multiple textures in composition pass
Bounding Boxes - Priority 2
- AABB
- OBB
- Sphere
Raycasting - Priority 2
Octree Generation - Priority 2
Loading Sound - Priority 2 Playing Sound - Priority 2 Sound Configuration - Priority 3
- Looping
- Volume
- Layers
Threaded Sound - Priority 3
Demonstrates features and capabilities of engine - Priority 1
60FPS with reasonable scene - Priority 2
Controller Input
- Retrieve controller state - Priority 2
- Input mapping - Priority 3
Python Bindings - Priority 4
Text Rendering
Normal Mapping
User Interface
Wireframe Shader
Particle System
IMGUI
VR Support