Skip to content
tcreeds edited this page Apr 26, 2016 · 10 revisions

Roadmap

Graphics

DirectX matches Vulkan

Vulkan matches DirectX

Lights

  • Point
  • Spot
  • Directional

Shadow Mapping

  • Saving depth maps as textures
  • Compose depth maps in composition pass

Multiple Cameras

  • Loading cameras as components

Multiple Render Passes

  • Multiple geometry rendering passes from different cameras
  • Consuming multiple textures in composition pass

Physics

Bounding Boxes

  • AABB
  • OBB
  • Sphere

Raycasting

Octree Generation

Audio

Loading Sound

Playing Sound

Sound Configuration

  • Looping
  • Volume
  • Layers

Threaded Sound

Demo Scene

Demonstrates features and capabilities of engine

Performance

60FPS with reasonable scene

Clone this wiki locally