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Update server without delay if nobody is connected #349
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We probably wanna combine this with my PR: #347 |
I was actually thinking we make a function in helper_functions called get_player_count. |
Should I create a separate PR for this or does someone else wanna do it? |
You could maybe just create a new PR with both our features implemented. |
I have added the new helper function get_player_count. Now the auto_reboot.sh and update.sh script both use this function to check how many players are online. |
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Tested, LGTM
Update server without delay if nobody is connected
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Test instructions
palworld\steamapps\appmanifest_2394010.acf
to a different valueAUTO_UPDATE_WARN_MINUTES
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