From 5d1d6239d16993f57510eece782d0934126abdd1 Mon Sep 17 00:00:00 2001 From: xHyperElectric <71343435+xHyperElectric@users.noreply.github.com> Date: Sun, 3 Mar 2024 16:15:24 -0500 Subject: [PATCH] Update README.md to add DISCORD_PLAYER_LEAVE_MESSAGE and DISCORD_PLAYER_JOIN_MESSAGE --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index cf0b20e30..b11659dcd 100644 --- a/README.md +++ b/README.md @@ -226,12 +226,12 @@ It is highly recommended you set the following environment values before startin | OLD_BACKUP_DAYS | How many days to keep backups | 30 | any positive integer | | AUTO_UPDATE_CRON_EXPRESSION | Setting affects frequency of automatic updates. | 0 \* \* \* \* | Needs a Cron-Expression - See [Configuring Automatic Backups with Cron](#configuring-automatic-backups-with-cron) | | AUTO_UPDATE_ENABLED | Enables automatic updates | false | true/false | -| AUTO_UPDATE_WARN_MINUTES | How long to wait to update the server, after the player were informed. (This will be ignored, if no Players are connected) | 30 | Integer | +| AUTO_UPDATE_WARN_MINUTES | How long to wait to update the server, after the player were informed. (This will be ignored, if no Players are connected) | 30 | Integer | | AUTO_REBOOT_CRON_EXPRESSION | Setting affects frequency of automatic updates. | 0 0 \* \* \* | Needs a Cron-Expression - See [Configuring Automatic Backups with Cron](#configuring-automatic-reboots-with-cron) | | AUTO_REBOOT_ENABLED | Enables automatic reboots | false | true/false | -| AUTO_REBOOT_WARN_MINUTES | How long to wait to reboot the server, after the player were informed. | 5 | Integer | +| AUTO_REBOOT_WARN_MINUTES | How long to wait to reboot the server, after the player were informed. | 5 | Integer | | AUTO_REBOOT_EVEN_IF_PLAYERS_ONLINE | Restart the Server even if there are players online. | false | true/false | -| TARGET_MANIFEST_ID | Locks game version to corespond with Manifest ID from Steam Download Depot. | | See [Manifest ID Table](#locking-specific-game-version) | +| TARGET_MANIFEST_ID | Locks game version to corespond with Manifest ID from Steam Download Depot. | | See [Manifest ID Table](#locking-specific-game-version) | | DISCORD_WEBHOOK_URL | Discord webhook url found after creating a webhook on a discord server | | `https://discord.com/api/webhooks/` | | DISCORD_CONNECT_TIMEOUT | Discord command initial connection timeout | 30 | !0 | | DISCORD_MAX_TIMEOUT | Discord total hook timeout | 30 | !0 | @@ -240,8 +240,10 @@ It is highly recommended you set the following environment values before startin | DISCORD_PRE_START_MESSAGE | Discord message sent when server begins to start | Server is started! | "string" | | DISCORD_PRE_SHUTDOWN_MESSAGE | Discord message sent when server begins to shutdown | Server is shutting down... | "string" | | DISCORD_POST_SHUTDOWN_MESSAGE | Discord message sent when server has stopped | Server is stopped! | "string" | +| DISCORD_PLAYER_JOIN_MESSAGE | Discord message sent when player joins the server | 🎉\${player_name} has joined Palworld! | "string" | +| DISCORD_PLAYER_LEAVE_MESSAGE | Discord message sent when player leaves the server | 💨\${player_name} has left Palworld. | "string" | | DISABLE_GENERATE_SETTINGS | Whether to automatically generate the PalWorldSettings.ini | false | true/false | -| DISABLE_GENERATE_ENGINE | Whether to automatically generate the Engine.ini | true | true/false | +| DISABLE_GENERATE_ENGINE | Whether to automatically generate the Engine.ini | true | true/false | | ENABLE_PLAYER_LOGGING | Enables Logging and announcing when players join and leave | true | true/false | | PLAYER_LOGGING_POLL_PERIOD | Polling period (in seconds) to check for players who have joined or left | 5 | !0 | | ARM_COMPATIBILITY_MODE | Switches the compatibility layer from Box86 to QEMU when executing steamcmd for server updates. This setting is only applicable for ARM64 hosts. | false | true/false |