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Palworld Dedicated Server Docker

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This is a Docker container to help you get started with hosting your own Palworld dedicated server.

This Docker container has been tested and will work on the following OS:

  • Linux (Ubuntu/Debian)
  • Windows 10,11
  • MacOS (including Apple Silicon M1/M2/M3).
  • Raspberry Pi 4/5

This container has also been tested and will work on both x64 and ARM64 based CPU architecture.

Important

Get up and running in no time with the Quickstart Guide!

Sponsors

Company About
Indifferent Broccoli

indifferent broccoli (:|)

Thank you to our sponsor indifferent broccoli. If you decide to rent a Palworld server, rather than host yourself, try indifferent broccoli's Palword server hosting 2-day free trial

Massive shoutout to the following individual sponsors

AshishT112203  indifferentbroc  SnowJackal  

Official Documentation

Documentation

Server Requirements

Resource Minimum Recommended
CPU 4 cores 4+ cores
RAM 16GB Recommend over 32GB for stable operation
Storage 8GB 20GB

How to use

Keep in mind that you'll need to change the environment variables.

Docker Compose

This repository includes an example docker-compose.yml file you can use to set up your server.

services:
   palworld:
      image: thijsvanloef/palworld-server-docker:latest
      restart: unless-stopped
      container_name: palworld-server
      stop_grace_period: 30s # Set to however long you are willing to wait for the container to gracefully stop
      ports:
        - 8211:8211/udp
        - 27015:27015/udp
        # - 8212:8212/tcp  # Port for REST API if REST_API_ENABLED: true
      environment:
         PUID: 1000
         PGID: 1000
         PORT: 8211 # Optional but recommended
         PLAYERS: 16 # Optional but recommended
         SERVER_PASSWORD: "worldofpals" # Optional but recommended
         MULTITHREADING: true
         RCON_ENABLED: true
         RCON_PORT: 25575
         TZ: "UTC"
         ADMIN_PASSWORD: "adminPasswordHere"
         COMMUNITY: false  # Enable this if you want your server to show up in the community servers tab, USE WITH SERVER_PASSWORD!
         SERVER_NAME: "palworld-server-docker by Thijs van Loef"
         SERVER_DESCRIPTION: "palworld-server-docker by Thijs van Loef"
         ALLOW_CONNECT_PLATFORM: "Steam" # Defaults to "Steam" if not set, set this to "Xbox" if you want to host a server for Xbox players. CROSSPLAY BETWEEN XBOX-STEAM IS NOT YET SUPPORTED
      volumes:
         - ./palworld:/palworld/

As an alternative, you can copy the .env.example file to a new file called .env file. Modify it to your needs, check out the environment variables section to check the correct values. Modify your docker-compose.yml to this:

services:
   palworld:
      image: thijsvanloef/palworld-server-docker:latest
      restart: unless-stopped
      container_name: palworld-server
      stop_grace_period: 30s # Set to however long you are willing to wait for the container to gracefully stop
      ports:
        - 8211:8211/udp
        - 27015:27015/udp
        # - 8212:8212/tcp  # Port for REST API if REST_API_ENABLED: true
      env_file:
         -  .env
      volumes:
         - ./palworld:/palworld/

Docker Run

Change every <> to your own configuration

docker run -d \
    --name palworld-server \
    -p 8211:8211/udp \
    -p 27015:27015/udp \
    -v ./palworld:/palworld/ \
    -e PUID=1000 \
    -e PGID=1000 \
    -e PORT=8211 \
    -e PLAYERS=16 \
    -e MULTITHREADING=true \
    -e RCON_ENABLED=true \
    -e RCON_PORT=25575 \
    -e TZ=UTC \
    -e ADMIN_PASSWORD="adminPasswordHere" \
    -e SERVER_PASSWORD="worldofpals" \
    -e COMMUNITY=false \
    -e SERVER_NAME="palworld-server-docker by Thijs van Loef" \
    -e SERVER_DESCRIPTION="palworld-server-docker by Thijs van Loef" \
    -e ALLOW_CONNECT_PLATFORM="Steam" \
    --restart unless-stopped \
    --stop-timeout 30 \
    thijsvanloef/palworld-server-docker:latest

As an alternative, you can copy the .env.example file to a new file called .env file. Modify it to your needs, check out the environment variables section to check the correct values. Change your docker run command to this:

docker run -d \
    --name palworld-server \
    -p 8211:8211/udp \
    -p 27015:27015/udp \
    -v ./palworld:/palworld/ \
    --env-file .env \
    --restart unless-stopped \
    --stop-timeout 30 \
    thijsvanloef/palworld-server-docker:latest

Kubernetes

All files you will need to deploy this container to kubernetes are located in the k8s folder.

Follow the steps in the README.md here to deploy it.

Running without root

This is only for advanced users

It is possible to run this container and override the default user which is root in this image.

Because you are specifiying the user and group PUID and PGID are ignored.

If you want to find your UID: id -u If you want to find your GID: id -g

You must set user to NUMBERICAL_UID:NUMBERICAL_GID

Below we assume your UID is 1000 and your GID is 1001

  • In docker run add --user 1000:1001 \ above the last line.
  • In docker compose add user: 1000:1001 above ports.

If you wish to run it with a different UID/GID than your own you will need to change the ownership of the directory that is being bind: chown UID:GID palworld/ or by changing the permissions for all other: chmod o=rwx palworld/

Using helm chart

The official helm chart can be found in a seperate repository, palworld-server-chart

Environment variables

You can use the following values to change the settings of the server on boot. It is highly recommended you set the following environment values before starting the server:

  • PLAYERS
  • PORT
  • PUID
  • PGID
Variable Info Default Values Allowed Values Added in Version
TZ Timezone used for time stamping backup server UTC See TZ Identifiers 0.1.0
PLAYERS* Max amount of players that are able to join the server 16 1-32 0.1.0
PORT* UDP port that the server will expose 8211 1024-65535 0.1.0
PUID* The uid of the user the server should run as 1000 !0 0.6.0
PGID* The gid of the group the server should run as 1000 !0 0.6.0
MULTITHREADING** Improves performance in multi-threaded CPU environments. It is effective up to a maximum of about 4 threads, and allocating more than this number of threads does not make much sense. false true/false 0.1.0
COMMUNITY Whether or not the server shows up in the community server browser (USE WITH SERVER_PASSWORD) false true/false 0.1.0
PUBLIC_IP You can manually specify the global IP address of the network on which the server running. If not specified, it will be detected automatically. If it does not work well, try manual configuration. x.x.x.x 0.1.0
PUBLIC_PORT You can manually specify the port number of the network on which the server running. If not specified, it will be detected automatically. If it does not work well, try manual configuration. 1024-65535 0.1.0
SERVER_NAME A name for your server "string" 0.1.0
SERVER_DESCRIPTION Your server Description "string" 0.1.0
SERVER_PASSWORD Secure your community server with a password "string" 0.1.0
ADMIN_PASSWORD Secure administration access in the server with a password "string" 0.4.0
UPDATE_ON_BOOT** Update/Install the server when the docker container starts (THIS HAS TO BE ENABLED THE FIRST TIME YOU RUN THE CONTAINER) true true/false 0.3.0
RCON_ENABLED*** Enable RCON for the Palworld server true true/false 0.1.0
RCON_PORT RCON port to connect to 25575 1024-65535 0.1.0
REST_API_ENABLED Enable REST API for the palworld server false true/false 0.35.0
REST_API_PORT REST API port to connect to 8212 1024-65535 0.35.0
QUERY_PORT Query port used to communicate with Steam servers 27015 1024-65535 0.1.0
ALLOW_CONNECT_PLATFORM Specify if you are hosting a dedicated server for Steam or Xbox players Steam Steam/Xbox 0.38.0
BACKUP_CRON_EXPRESSION Setting affects frequency of automatic backups. 0 0 * * * Needs a Cron-Expression - See Configuring Automatic Backups with Cron 0.19.0
BACKUP_ENABLED Enables automatic backups true true/false 0.19.0
USE_BACKUP_SAVE_DATA Enables native automatic backups true true/false 0.35.0
DELETE_OLD_BACKUPS Delete backups after a certain number of days false true/false 0.19.0
OLD_BACKUP_DAYS How many days to keep backups 30 any positive integer 0.19.0
AUTO_UPDATE_CRON_EXPRESSION Setting affects frequency of automatic updates. 0 * * * * Needs a Cron-Expression - See Configuring Automatic Backups with Cron 0.20.0
AUTO_UPDATE_ENABLED Enables automatic updates false true/false 0.20.0
AUTO_UPDATE_WARN_MINUTES How long to wait to update the server, after the player were informed. (This will be ignored, if no Players are connected) 30 Integer 0.20.0
AUTO_REBOOT_CRON_EXPRESSION Setting affects frequency of automatic updates. 0 0 * * * Needs a Cron-Expression - See Configuring Automatic Backups with Cron 0.21.0
AUTO_REBOOT_ENABLED Enables automatic reboots false true/false 0.21.0
AUTO_REBOOT_WARN_MINUTES How long to wait to reboot the server, after the player were informed. 5 Integer 0.21.0
AUTO_REBOOT_EVEN_IF_PLAYERS_ONLINE Restart the Server even if there are players online. false true/false 0.21.0
TARGET_MANIFEST_ID Locks game version to corespond with Manifest ID from Steam Download Depot. See Manifest ID Table 0.27.0
INSTALL_BETA_INSIDER Installs the latest Beta version of the Palworld dedicated server false true/false 0.38.0
DISCORD_WEBHOOK_URL Discord webhook url found after creating a webhook on a discord server. https://discord.com/api/webhooks/<webhook_id> 0.22.0
DISCORD_SUPPRESS_NOTIFICATIONS Enables/Disables @silent messages for the server messages. false boolean 0.34.0
DISCORD_CONNECT_TIMEOUT Discord command initial connection timeout 30 !0 0.22.0
DISCORD_MAX_TIMEOUT Discord total hook timeout 30 !0 0.22.0
DISCORD_PRE_UPDATE_BOOT_MESSAGE Discord message sent when server begins updating Server is updating... "string" 0.31.0
DISCORD_PRE_UPDATE_BOOT_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PRE_UPDATE_BOOT_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_POST_UPDATE_BOOT_MESSAGE Discord message sent when server completes updating Server update complete! "string" 0.31.0
DISCORD_POST_UPDATE_BOOT_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_POST_UPDATE_BOOT_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PRE_START_MESSAGE Discord message sent when server begins to start Server has been started! "string" 0.31.0
DISCORD_PRE_START_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PRE_START_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PRE_SHUTDOWN_MESSAGE Discord message sent when server begins to shutdown Server is shutting down... "string" 0.31.0
DISCORD_PRE_SHUTDOWN_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PRE_SHUTDOWN_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_POST_SHUTDOWN_MESSAGE Discord message sent when server has stopped Server is stopped! "string" 0.31.0
DISCORD_POST_SHUTDOWN_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_POST_SHUTDOWN_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PLAYER_JOIN_MESSAGE Discord message sent when player joins the server player_name has joined Palworld! "string" 0.31.0
DISCORD_PLAYER_JOIN_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PLAYER_JOIN_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PLAYER_LEAVE_MESSAGE Discord message sent when player leaves the server player_name has left Palworld. "string" 0.31.0
DISCORD_PLAYER_LEAVE_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PLAYER_LEAVE_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PRE_BACKUP_MESSAGE Discord message when starting to create a backup Creating backup... "string" 0.31.0
DISCORD_PRE_BACKUP_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PRE_BACKUP_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_POST_BACKUP_MESSAGE Discord message when a backup has been made Backup created at file_path "string" 0.31.0
DISCORD_POST_BACKUP_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_POST_BACKUP_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_PRE_BACKUP_DELETE_MESSAGE Discord message when starting to remove older backups Removing backups older than old_backup_days days "string" 0.31.0
DISCORD_PRE_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_PRE_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_POST_BACKUP_DELETE_MESSAGE Discord message when successfully removed older backups Removed backups older than old_backup_days days "string" 0.31.0
DISCORD_POST_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_POST_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISCORD_ERR_BACKUP_DELETE_MESSAGE Discord message when there has been an error removing older backups Unable to delete old backups, OLD_BACKUP_DAYS is not an integer. OLD_BACKUP_DAYS=old_backup_days "string" 0.31.0
DISCORD_ERR_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message true boolean 0.31.0
DISCORD_ERR_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message (if left empty will use DISCORD_WEBHOOK_URL) "string" 0.31.0
DISABLE_GENERATE_SETTINGS Whether to automatically generate the PalWorldSettings.ini false true/false 0.24.0
DISABLE_GENERATE_ENGINE Whether to automatically generate the Engine.ini true true/false 0.30.0
ENABLE_PLAYER_LOGGING Enables Logging and announcing when players join and leave true true/false 0.31.0
PLAYER_LOGGING_POLL_PERIOD Polling period (in seconds) to check for players who have joined or left 5 !0 0.31.0
USE_DEPOT_DOWNLOADER Uses DepotDownloader to download game server files instead of steamcmd. This will help hosts incompatible with steamcmd (e.g. M-series Mac) false true/false 0.39.0

*highly recommended to set

** Make sure you know what you are doing when running this option enabled

*** Required for docker stop to save and gracefully close the server

ARM64-exclusive environment variables

ARM64 hosts can use the following variables to tweak their server setup. This includes known relevant Box64 configurations one can modify for better server stability/performance.

For the Box64 configurations, please see the their official documentation for more info.

Tip

Set ARM64_DEVICE to the most appropriate setting for your device. generic is expected to work on all devices but better stability can be found with specifying your device. For more specific device compatibility, create an issue on the base image repo.

Variable Info Default Values Allowed Values Added in Version
BOX64_DYNAREC_STRONGMEM [Box64 config] Enable/Disable simulation of Strong Memory model 1 0, 1, 2, 3 0.23.0
BOX64_DYNAREC_BIGBLOCK [Box64 config] Enables/Disables Box64's Dynarec building BigBlock. 1 0, 1, 2, 3 0.23.0
BOX64_DYNAREC_SAFEFLAGS [Box64 config] Handling of flags on CALL/RET opcodes 1 0, 1, 2 0.23.0
BOX64_DYNAREC_FASTROUND [Box64 config] Enable/Disable generation of precise x86 rounding 1 0, 1 0.23.0
BOX64_DYNAREC_FASTNAN [Box64 config] Enable/Disable generation of -NAN 1 0, 1 0.23.0
BOX64_DYNAREC_X87DOUBLE [Box64 config] Force the use of Double for x87 emulation 0 0, 1 0.23.0
ARM64_DEVICE Specify Box64 build to be used based on host device. This setting is only applicable for ARM64 hosts. generic generic, m1, rpi5, adlink 0.39.0

Game Ports

Port Info
8211 Game Port (UDP)
8212 REST API Port (TCP)
27015 Query Port (UDP)
25575 RCON Port (TCP)

Using RCON

RCON is enabled by default for the palworld-server-docker image. Opening the RCON CLI is quite easy:

docker exec -it palworld-server rcon-cli "<command> <value>"

For example, you can broadcast a message to everyone in the server with the following command:

docker exec -it palworld-server rcon-cli "Broadcast Hello everyone"

This will open a CLI that uses RCON to write commands to the Palworld Server.

List of server commands

Command Info
Shutdown {Seconds} {MessageText} The server is shut down after the number of Seconds
DoExit Force stop the server.
Broadcast Send message to all player in the server
KickPlayer {SteamID} Kick player from the server..
BanPlayer {SteamID} BAN player from the server.
TeleportToPlayer {SteamID} Teleport to current location of target player.
TeleportToMe {SteamID} Target player teleport to your current location
ShowPlayers Show information on all connected players.
Info Show server information.
Save Save the world data.
UnBanPlayer {SteamID} Unban player {SteamID} from the server.

For a full list of commands go to: https://tech.palworldgame.com/settings-and-operation/commands

Using REST API

REST API is not enabled by default. If used, please set REST_API_ENABLED to true.

docker-compose.override.yml

services:
  palworld:
    environment:
      REST_API_ENABLED: true

The palworld-server-docker image provides rcon-cli as well as rest-cli.

$ docker exec -it palworld-server rest-cli
Usage: rest-cli <api> [options]
api:
  announce <json> ... announce message.
  ban <json>      ... ban player.
  info            ... show server informations.
  kick <json>     ... kick player.
  metrics         ... show server metrics.
  players         ... show online players.
  save            ... save the world.
  settings        ... show server settings.
  shutdown <json> ... shutdown server.
  stop            ... force stop server.
  unban <json>    ... unban player.
options:
  '{...}'         ... json.
  -               ... json from stdin.
  -h, --help      ... help.

For example, you can broadcast a message to everyone in the server with the following command:

CLI parameter style:

docker exec -i palworld-server rest-cli announce "Broadcast Hello everyone"

JSON parameter style:

docker exec -i palworld-server rest-cli announce '{"message":"Broadcast Hello everyone"}'

JSON pipe style:

echo '{"message":"Broadcast Hello everyone"}' | docker exec -i palworld-server rest-cli announce -

rest-cli allows you to call REST APIs directly without exposing ports outside the container.

List of REST APIs

API Info
info Get the server information.
players Get player list.
settings Get the server settings.
metrics Get the server metrics.
announce Announce message.
kick {SteamID} Kick player.
ban {SteamID} Ban player.
unban {SteamID} Unban player.
save Save the world.
shutdown {Seconds} {MessageText} Shutdown the server
stop Force stop the server.

For an official documents go to: https://tech.palworldgame.com/category/rest-api

Creating a backup

To create a backup of the game's save at the current point in time, use the command:

docker exec palworld-server backup

This will create a backup at /palworld/backups/

The server will run a save before the backup if rcon is enabled.

Restore from a backup

To restore from a backup, use the command:

docker exec -it palworld-server restore

The RCON_ENABLED environment variable must be set to true to use this command.

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already uses the needed policy

Manually restore from a backup

Locate the backup you want to restore in /palworld/backups/ and decompress it. Need to stop the server before task.

docker compose down

Delete the old saved data folder located at palworld/Pal/Saved/SaveGames/0/<old_hash_value>.

Copy the contents of the newly decompressed saved data folder Saved/SaveGames/0/<new_hash_value> to palworld/Pal/Saved/SaveGames/0/<new_hash_value>.

Replace the DedicatedServerName inside palworld/Pal/Saved/Config/LinuxServer/GameUserSettings.ini with the new folder name.

DedicatedServerName=<new_hash_value>  # Replace it with your folder name.

Restart the game. (If you are using Docker Compose)

docker compose up -d

Configuring Automatic Backups with Cron

The server is automatically backed up everynight at midnight according to the timezone set with TZ

Set BACKUP_ENABLED enable or disable automatic backups (Default is enabled)

BACKUP_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Set BACKUP_CRON_EXPRESSION to change the default schedule. Example Usage: If BACKUP_CRON_EXPRESSION to 0 2 * * *, the backup script will run every day at 2:00 AM.

Configuring Automatic Updates with Cron

To be able to use automatic Updates with this Server the following environment variables have to be set to true:

  • RCON_ENABLED
  • UPDATE_ON_BOOT

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already use the needed policy

Set AUTO_UPDATE_ENABLED enable or disable automatic updates (Default is disabled)

AUTO_UPDATE_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Set AUTO_UPDATE_CRON_EXPRESSION to change the default schedule.

Configuring Automatic Reboots with Cron

To be able to use automatic reboots with this server RCON_ENABLED enabled.

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already use the needed policy

Set AUTO_REBOOT_ENABLED enable or disable automatic reboots (Default is disabled)

AUTO_REBOOT_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Set AUTO_REBOOT_CRON_EXPRESSION to change the set the schedule, default is everynight at midnight according to the timezone set with TZ

Editing Server Settings

With Environment Variables

Important

These Environment Variables/Settings are subject to change since the game is still in beta. Check out the official webpage for the supported parameters.

Converting server settings to environment variables follow the same principles (with some exceptions):

  • all capital letters
  • split words by inserting an underscore
  • remove the single letter if the setting starts with one (like 'b')

For example:

  • Difficulty -> DIFFICULTY
  • PalSpawnNumRate -> PAL_SPAWN_NUM_RATE
  • bIsPvP -> IS_PVP
Variable Description Default Value Allowed Value
DIFFICULTY Game Difficulty None None,Normal,Difficult
RANDOMIZER_TYPE Randomizer Type None None, ?
RANDOMIZER_SEED Randomizer Seed "" String
DAYTIME_SPEEDRATE Day time speed - Larger number means shorter days 1.000000 Float
NIGHTTIME_SPEEDRATE Night time speed - Larger number means shorter nights 1.000000 Float
EXP_RATE EXP earn rate 1.000000 Float
PAL_CAPTURE_RATE Pal capture rate 1.000000 Float
PAL_SPAWN_NUM_RATE Pal appearance rate 1.000000 Float
PAL_DAMAGE_RATE_ATTACK Damage from pals multipiler 1.000000 Float
PAL_DAMAGE_RATE_DEFENSE Damage to pals multipiler 1.000000 Float
PLAYER_DAMAGE_RATE_ATTACK Damage from player multipiler 1.000000 Float
PLAYER_DAMAGE_RATE_DEFENSE Damage to player multipiler 1.000000 Float
PLAYER_STOMACH_DECREASE_RATE Player hunger depletion rate 1.000000 Float
PLAYER_STAMINA_DECREASE_RATE Player stamina reduction rate 1.000000 Float
PLAYER_AUTO_HP_REGEN_RATE Player auto HP regeneration rate 1.000000 Float
PLAYER_AUTO_HP_REGEN_RATE_IN_SLEEP Player sleep HP regeneration rate 1.000000 Float
PAL_STOMACH_DECREASE_RATE Pal hunger depletion rate 1.000000 Float
PAL_STAMINA_DECREASE_RATE Pal stamina reduction rate 1.000000 Float
PAL_AUTO_HP_REGEN_RATE Pal auto HP regeneration rate 1.000000 Float
PAL_AUTO_HP_REGEN_RATE_IN_SLEEP Pal sleep health regeneration rate (in Palbox) 1.000000 Float
BUILD_OBJECT_HP_RATE Damage rate to structure multiplier 1.000000 Float
BUILD_OBJECT_DAMAGE_RATE Damage to structure multipiler 1.000000 Float
BUILD_OBJECT_DETERIORATION_DAMAGE_RATE Structure determination rate 1.000000 Float
COLLECTION_DROP_RATE Getherable items multipiler 1.000000 Float
COLLECTION_OBJECT_HP_RATE Getherable objects HP multipiler 1.000000 Float
COLLECTION_OBJECT_RESPAWN_SPEED_RATE Getherable objects respawn interval - The smaller the number, the faster the regeneration 1.000000 Float
ENEMY_DROP_ITEM_RATE Dropped Items Multipiler 1.000000 Float
DEATH_PENALTY Death Penalty
None: No death penalty
Item: Drops items other than equipment
ItemAndEquipment: Drops all items
All: Drops all PALs and all items.
All None,Item,ItemAndEquipment,All
ENABLE_PLAYER_TO_PLAYER_DAMAGE Allows players to cause damage to players False Boolean
ENABLE_FRIENDLY_FIRE Allow friendly fire False Boolean
ENABLE_INVADER_ENEMY Enable invaders True Boolean
ACTIVE_UNKO Enable UNKO (?) False Boolean
ENABLE_AIM_ASSIST_PAD Enable controller aim assist True Boolean
ENABLE_AIM_ASSIST_KEYBOARD Enable Keyboard aim assist False Boolean
DROP_ITEM_MAX_NUM Maximum number of drops in the world 3000 Integer
DROP_ITEM_MAX_NUM_UNKO Maximum number of UNKO drops in the world 100 Integer
BASE_CAMP_MAX_NUM Maximum number of base camps 128 Integer
BASE_CAMP_WORKER_MAX_NUM Maximum number of workers 15 Integer
DROP_ITEM_ALIVE_MAX_HOURS Time it takes for items to despawn in hours 1.000000 Float
AUTO_RESET_GUILD_NO_ONLINE_PLAYERS Automatically reset guild when no players are online False Bool
AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS Time to automatically reset guild when no players are online 72.000000 Float
GUILD_PLAYER_MAX_NUM Max player of Guild 20 Integer
BASE_CAMP_MAX_NUM_IN_GUILD Max bases of Guild 4 Integer
PAL_EGG_DEFAULT_HATCHING_TIME Time(h) to incubate massive egg 72.000000 Float
WORK_SPEED_RATE Work speed muliplier 1.000000 Float
AUTO_SAVE_SPAN Time between autosaves (seconds) 30.000000 Float
IS_MULTIPLAY Enable multiplayer False Boolean
IS_PVP Enable PVP False Boolean
HARDCORE Enable Hardcore False Boolean
PAL_LOST Lose pals on (pal)death False Boolean
CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP Allow players from other guilds to pick up death penalty items False Boolean
ENABLE_NON_LOGIN_PENALTY Enable non-login penalty True Boolean
ENABLE_FAST_TRAVEL Enable fast travel True Boolean
IS_START_LOCATION_SELECT_BY_MAP Enable selecting of start location True Boolean
EXIST_PLAYER_AFTER_LOGOUT Toggle for deleting players when they log off False Boolean
ENABLE_DEFENSE_OTHER_GUILD_PLAYER Allows defense against other guild players False Boolean
INVISIBLE_OTHER_GUILD_BASE_CAMP_AREA_FX unknown False Boolean
BUILD_AREA_LIMIT Build area limit False Boolean
ITEM_WEIGHT_RATE Item Weight Multiplier 1.000000 float
COOP_PLAYER_MAX_NUM Maximum number of players in a guild 4 Integer
REGION Region String
USEAUTH Use authentication True Boolean
BAN_LIST_URL Which ban list to use https://api.palworldgame.com/api/banlist.txt string
SHOW_PLAYER_LIST Enable show player list True Boolean
CHAT_POST_LIMIT_PER_MINUTE Amount of messages players can send per minute 10 Integer
SUPPLY_DROP_SPAN Interval for supply drop (minutes) 180 Integer
ENABLE_PREDATOR_BOSS_PAL Enable Predator boss as pals true boolean
MAX_BUILDING_LIMIT_NUM Maximum number of buildings per base 0 (unlimited) Integer
SERVER_REPLICATE_PAWN_CULL_DISTANCE Server Replicate Pawn Cull Distance 15000.000000 Float

Manually

When the server starts, a PalWorldSettings.ini file will be created in the following location: <mount_folder>/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini

Please keep in mind that the ENV variables will always overwrite the changes made to PalWorldSettings.ini.

Important

Changes can only be made to PalWorldSettings.ini while the server is off.

Any changes made while the server is live will be overwritten when the server stops.

For a more detailed list of server settings go to: Palworld Wiki

For more detailed server settings explanations go to: shockbyte

Using discord webhooks

  1. Generate a webhook url for your discord server in your discord's server settings.

  2. Set the environment variable with the unique token at the end of the discord webhook url example: https://discord.com/api/webhooks/1234567890/abcde

send discord messages with docker run:

-e DISCORD_WEBHOOK_URL="https://discord.com/api/webhooks/1234567890/abcde" \
-e DISCORD_PRE_UPDATE_BOOT_MESSAGE="Server is updating..." \

send discord messages with docker compose:

- DISCORD_WEBHOOK_URL=https://discord.com/api/webhooks/1234567890/abcde
- DISCORD_PRE_UPDATE_BOOT_MESSAGE=Server is updating...

Locking Specific Game Version

Warning

Downgrading to a lower game version is possible, but it is unknown what impact it will have on existing saves.

Please do so at your own risk!

If TARGET_MANIFEST_ID environment variable is set, will lock server version to specific manifest. The manifest corresponds to the release date/update versions. Manifests can be found using SteamCMD or websites like SteamDB.

Version To Manifest ID Table

Version Manifest ID
0.1.3.0 1354752814336157338
0.1.4.0 4190579964382773830
0.1.4.1 6370735655629434989
0.1.5.0 3750364703337203431
0.1.5.1 2815085007637542021
0.2.0.6 1677469329840659324
0.2.1.0 8977386334474359538
0.2.2.0 3713294686782778004
0.2.3.0 5441332432956841998
0.2.4.0 3872500952532478729
0.3.1 4278745071359475598
0.3.2 7197559707261547198
0.3.3 8939748203712584968
0.3.4 2579525995905578621
0.3.5 6538676263384401448
0.3.6 7750307484972290423
0.3.7 2342038768084482228
0.3.8 8676441150170012909
0.3.9 7493245879597781625
0.3.10 752220234171168889

Reporting Issues/Feature Requests

Issues/Feature requests can be submitted by using this link.

Known Issues

Known issues are listed in the documentation