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[SonicColorsUltimate] Microsoft.NET folder duplication upon saving mods, cannot play game with mod loader - Steam Deck #921
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I believe this issue has been reported before. HMM is not detecting .NET Framework and is trying to link it's own framework which appears to be Mono. Does SCU still work including its mods if you launched the game using the Steam client? if so, I may not need to check for Mono. |
No. The game crashes as soon as I play the game from Steam client and sends me back. I can't play the game with the mod loader installed as it is. As far as the dotnet48 goes, I should already have this installed in Bottles. Is there a way to skip this step seeing as I shouldn't need it? |
The modloader needs dotnet48. I will need to check this issue out next time I use the deck. For now you can try the method below. I will be marking this issue as a bug.
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Thank you! I can play the game with Re-Rainbow now :) have a good evening! |
Every time I press "Save" on the mod manager, I receive this error. For some reason, the Microsoft.NET folder gets replaced with a linked directory and a duplicate of this folder gets created as Microsoft.NET.bak. I suspect this is what is stopping me from saving mods for Colors Ultimate.
Should also note I am using this on Steam Deck, so I'm not sure if this is Steam Deck exclusive.
HMM_Snapshot_00092024170839.txt
HMM Info:
Exception:
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