-
Notifications
You must be signed in to change notification settings - Fork 185
/
Sphere.h
79 lines (57 loc) · 2.26 KB
/
Sphere.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
#ifndef STK_SPHERE_H
#define STK_SPHERE_H
#include "Stk.h"
#include "Vector3D.h"
namespace stk {
/***************************************************/
/*! \class Sphere
\brief STK sphere class.
This class implements a spherical ball with
radius, mass, position, and velocity parameters.
by Perry R. Cook, 1995--2023.
*/
/***************************************************/
class Sphere : public Stk
{
public:
//! Constructor taking an initial radius value.
Sphere( StkFloat radius = 1.0 ) { radius_ = radius; mass_ = 1.0; };
//! Set the 3D center position of the sphere.
void setPosition( StkFloat x, StkFloat y, StkFloat z ) { position_.setXYZ(x, y, z); };
//! Set the 3D velocity of the sphere.
void setVelocity( StkFloat x, StkFloat y, StkFloat z ) { velocity_.setXYZ(x, y, z); };
//! Set the radius of the sphere.
void setRadius( StkFloat radius ) { radius_ = radius; };
//! Set the mass of the sphere.
void setMass( StkFloat mass ) { mass_ = mass; };
//! Get the current position of the sphere as a 3D vector.
Vector3D* getPosition( void ) { return &position_; };
//! Get the relative position of the given point to the sphere as a 3D vector.
Vector3D* getRelativePosition( Vector3D *position );
//! Set the velocity of the sphere as a 3D vector.
StkFloat getVelocity( Vector3D* velocity );
//! Returns the distance from the sphere boundary to the given position (< 0 if inside).
StkFloat isInside( Vector3D *position );
//! Get the current sphere radius.
StkFloat getRadius( void ) { return radius_; };
//! Get the current sphere mass.
StkFloat getMass( void ) { return mass_; };
//! Increase the current sphere velocity by the given 3D components.
void addVelocity( StkFloat x, StkFloat y, StkFloat z );
//! Move the sphere for the given time increment.
void tick( StkFloat timeIncrement );
private:
Vector3D position_;
Vector3D velocity_;
Vector3D workingVector_;
StkFloat radius_;
StkFloat mass_;
};
inline void Sphere::tick( StkFloat timeIncrement )
{
position_.setX(position_.getX() + (timeIncrement * velocity_.getX()));
position_.setY(position_.getY() + (timeIncrement * velocity_.getY()));
position_.setZ(position_.getZ() + (timeIncrement * velocity_.getZ()));
};
} // stk namespace
#endif