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kodi_jsonrpc.go
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// Package kodi_jsonrpc provides an interface for communicating with a Kodi/XBMC
// server via the raw JSON-RPC socket
//
// Extracted from the kodi-callback-daemon.
//
// Released under the terms of the MIT License (see LICENSE).
package kodi_jsonrpc
import (
"encoding/json"
"errors"
"fmt"
"io"
"net"
"sync"
"time"
log "github.com/Sirupsen/logrus"
"github.com/mitchellh/mapstructure"
)
// Connection is the main type for interacting with Kodi
type Connection struct {
conn net.Conn
write chan interface{}
Notifications chan Notification
enc *json.Encoder
dec *json.Decoder
responseLock sync.Mutex
connectedLock sync.Mutex
connectLock sync.Mutex
writeWait sync.WaitGroup
notificationWait sync.WaitGroup
requestId uint32
responses map[uint32]*chan *rpcResponse
Connected bool
Closed bool
address string
timeout time.Duration
}
// Request is the RPC request type
type Request struct {
Id *uint32 `json:"id,omitempty"`
Method string `json:"method"`
Params *map[string]interface{} `json:"params,omitempty"`
JsonRPC string `json:"jsonrpc"`
}
type rpcError struct {
Code float64 `json:"code"`
Message string `json:"message"`
Data *map[string]interface{} `json:"data"`
}
// Reponse provides a reader for returning RPC responses
type Response struct {
channel *chan *rpcResponse
Pending bool // If Pending is false, Response is unwanted, or been consumed
readLock sync.Mutex
}
type rpcResponse struct {
Id *float64 `json:"id"`
JsonRPC string `json:"jsonrpc"`
Method *string `json:"method"`
Params *map[string]interface{} `json:"params"`
Result *map[string]interface{} `json:"result"`
Error *rpcError `json:"error"`
}
// Notification stores Kodi server->client notifications.
type Notification struct {
Method string `json:"method" mapstructure:"method"`
Params struct {
Data struct {
Item *struct {
Type string `json:"type" mapstructure:"type"`
} `json:"item" mapstructure:"item"` // Optional
} `json:"data" mapstructure:"data"`
} `json:"params" mapstructure:"params"`
}
const (
VERSION = `2.0.0`
// Minimum Kodi/XBMC API version
KODI_MIN_VERSION = 6
LogDebugLevel = log.DebugLevel
LogInfoLevel = log.InfoLevel
LogWarnLevel = log.WarnLevel
LogErrorLevel = log.ErrorLevel
LogFatalLevel = log.FatalLevel
LogPanicLevel = log.PanicLevel
)
func init() {
// Initialize logger, default to level Info
log.SetLevel(LogInfoLevel)
}
// New returns a Connection to the specified address.
// If timeout (seconds) is greater than zero, connection will fail if initial
// connection is not established within this time.
//
// User must ensure Close() is called on returned Connection when finished with
// it, to avoid leaks.
func New(address string, timeout time.Duration) (conn Connection, err error) {
conn = Connection{}
err = conn.init(address, timeout)
return conn, err
}
// SetLogLevel adjusts the level of logger output, level must be one of:
//
// LogDebugLevel
// LogInfoLevel
// LogWarnLevel
// LogErrorLevel
// LogFatalLevel
// LogPanicLevel
func SetLogLevel(level log.Level) {
log.SetLevel(level)
}
// Read returns the result and any errors from the response channel
// If timeout (seconds) is greater than zero, read will fail if not returned
// within this time.
func (rchan *Response) Read(timeout time.Duration) (result map[string]interface{}, err error) {
rchan.readLock.Lock()
defer close(*rchan.channel)
defer func() {
rchan.Pending = false
}()
defer rchan.readLock.Unlock()
if rchan.Pending != true {
return result, errors.New(`No pending responses!`)
}
if rchan.channel == nil {
return result, errors.New(`Expected response channel, but got nil!`)
}
res := new(rpcResponse)
if timeout > 0 {
select {
case res = <-*rchan.channel:
case <-time.After(timeout * time.Second):
return result, errors.New(`Timeout waiting on response channel`)
}
} else {
res = <-*rchan.channel
}
if res == nil {
return result, errors.New(`Empty result received`)
}
result, err = res.unpack()
return result, err
}
// Unpack the result and any errors from the Response
func (res *rpcResponse) unpack() (result map[string]interface{}, err error) {
if res.Error != nil {
err = errors.New(fmt.Sprintf(
`Kodi error (%v): %v`, res.Error.Code, res.Error.Message,
))
} else if res.Result != nil {
result = *res.Result
} else {
log.WithField(`response`, res).Debug(`Received unknown response type from Kodi`)
}
return result, err
}
// init brings up an instance of the Kodi Connection
func (c *Connection) init(address string, timeout time.Duration) (err error) {
if c.address == `` {
c.address = address
}
if c.timeout == 0 && timeout != 0 {
c.timeout = timeout
}
if err = c.connect(); err != nil {
return err
}
c.write = make(chan interface{}, 16)
c.Notifications = make(chan Notification, 16)
c.responses = make(map[uint32]*chan *rpcResponse)
go c.reader()
go c.writer()
rchan, _ := c.Send(Request{Method: `JSONRPC.Version`}, true)
if err != nil {
log.WithField(`error`, err).Error(`Connection closed`)
return err
}
res, err := rchan.Read(c.timeout)
if err != nil {
log.WithField(`error`, err).Error(`Kodi responded`)
return err
}
if version := res[`version`].(map[string]interface{}); version != nil {
if version[`major`].(float64) < KODI_MIN_VERSION {
return errors.New(`Kodi version too low, upgrade to Frodo or later`)
}
}
return
}
// Send an RPC request to the Kodi server.
// Returns a Response, but does not attach a channel for it if want_response is
// false (for fire-and-forget commands that don't return any useful response).
// Returns error on closed connection
func (c *Connection) Send(req Request, want_response bool) (res Response, err error) {
if c.Closed {
return res, errors.New(`Cannot send on closed connection`)
}
req.JsonRPC = `2.0`
res = Response{}
c.writeWait.Add(1)
if want_response == true {
c.responseLock.Lock()
id := c.requestId
ch := make(chan *rpcResponse)
c.responses[id] = &ch
c.requestId++
c.responseLock.Unlock()
req.Id = &id
log.WithField(`request`, req).Debug(`Sending Kodi Request (response desired)`)
c.write <- req
res.channel = &ch
res.Pending = true
} else {
log.WithField(`request`, req).Debug(`Sending Kodi Request (response undesired)`)
c.write <- req
res.Pending = false
}
c.writeWait.Done()
return
}
// connected sets whether we're currently connected or not
func (c *Connection) connected(status bool) {
c.connectedLock.Lock()
defer c.connectedLock.Unlock()
c.Connected = status
}
// connect establishes a TCP connection
func (c *Connection) connect() (err error) {
c.connected(false)
c.connectLock.Lock()
defer c.connectLock.Unlock()
// If we blocked on the lock, and another routine connected in the mean
// time, return early
if c.Connected {
return
}
if c.conn != nil {
_ = c.conn.Close()
}
c.conn, err = net.Dial(`tcp`, c.address)
if err != nil {
success := make(chan bool, 1)
done := make(chan bool, 1)
go func() {
for err != nil {
log.WithField(`error`, err).Error(`Connecting to Kodi`)
log.Info(`Attempting reconnect...`)
time.Sleep(time.Second)
c.conn, err = net.Dial(`tcp`, c.address)
select {
case <-done:
break
default:
}
}
success <- true
}()
if c.timeout > 0 {
select {
case <-success:
case <-time.After(c.timeout * time.Second):
done <- true
log.Error(`Timeout connecting to Kodi`)
return err
}
} else {
<-success
}
}
c.enc = json.NewEncoder(c.conn)
c.dec = json.NewDecoder(c.conn)
log.Info(`Connected to Kodi`)
c.connected(true)
return
}
// writer loop processes outbound requests
func (c *Connection) writer() {
for {
var req interface{}
req = <-c.write
for err := c.enc.Encode(req); err != nil; {
log.WithField(`error`, err).Warn(`Failed encoding request for Kodi`)
c.connect()
err = c.enc.Encode(req)
}
}
}
// reader loop processes inbound responses and notifications
func (c *Connection) reader() {
for {
res := new(rpcResponse)
err := c.dec.Decode(res)
if _, ok := err.(net.Error); err == io.EOF || ok {
log.WithField(`error`, err).Error(`Reading from Kodi`)
log.Error(`If this error persists, make sure you are using the JSON-RPC port, not the HTTP port!`)
for err != nil {
err = c.connect()
}
} else if err != nil {
log.WithField(`error`, err).Error(`Decoding response from Kodi`)
continue
}
if res.Id == nil && res.Method != nil {
c.notificationWait.Add(1)
log.WithField(`response.Method`, *res.Method).Debug(`Received notification from Kodi`)
n := Notification{}
n.Method = *res.Method
mapstructure.Decode(res.Params, &n.Params)
// Implement notification writes as a ring buffer.
// In case the client is not processing notifications, we don't want
// to block here, instead drop the oldest notification and log a
// warning
select {
case c.Notifications <- n:
default:
<-c.Notifications
c.Notifications <- n
log.Warn(`Dropped oldest notification, buffer full`)
}
c.notificationWait.Done()
} else if res.Id != nil {
if ch := c.responses[uint32(*res.Id)]; ch != nil {
if res.Result != nil {
log.WithField(`response.Result`, *res.Result).Debug(`Received response from Kodi`)
}
*ch <- res
} else {
log.WithField(`response.Id`, *res.Id).Warn(`Received Kodi response for unknown request`)
log.WithField(`connection.responses`, c.responses).Debug(`Current response channels`)
}
} else {
if res.Error != nil {
log.WithField(`response.Error`, *res.Error).Warn(`Received unparseable Kodi response`)
} else {
log.WithField(`response`, res).Warn(`Received unparseable Kodi response`)
}
}
}
}
// Close closes the Kodi connection and associated channels
// Subsequent Sends will return an error for closed connections
func (c *Connection) Close() {
if c.Closed {
return
}
c.Closed = true
if c.write != nil {
c.writeWait.Wait()
close(c.write)
}
if c.Notifications != nil {
c.notificationWait.Wait()
close(c.Notifications)
}
if c.conn != nil {
_ = c.conn.Close()
}
log.Info(`Disconnected from Kodi`)
}