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Make the map more usable during the event #10
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Hi, I have also looked at the isBufferOverlappingRecursive and tried to make it just a little bit faster by caching the area and overlapping calculations. It is in my fork https://github.com/sigurdcarlsen/map if you want to check it out (I dont have the rights to create pull requests) |
Possibly yes if its fast enough! I think its good to be able to edit the map during the event - there is no hard deadline on when placement ends and its nice to be able to keep it up to date |
Personally I believe that having a different URL or having to enter a "editing" mode would be a good solution |
In the survival guide the address |
The latest update to the map includes a save icon 💾 to export most layers as both geojson and KML files. I have also uploaded the map to https://www.google.com/maps/d/u/0/edit?mid=1TPGTOtH-MuA2ViyPJ7yGZBN7AI_y6Mc&usp=sharing |
I been experimenting with using https://github.com/MazeMap/Leaflet.TileLayer.PouchDBCached to cache the tile layers, also the Also packages like https://github.com/Igor-Vladyka/leaflet.browser.print exists that can be an additional offer |
Unfortunately time has run out to work on this before the event |
Right now the map is very slow to load and difficult to use from a phone to lookup information. This is by far the most requested improvement for 2024.
It should be possible use the map to lookup information without the intent to change the placement of camps and dreams.
Discussed ideas so far:
Se #7 for some ideas from 2023.
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