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Unimplemented Moves, Abilities, and Items #15

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theastrogoth opened this issue Jul 17, 2023 · 4 comments
Open

Unimplemented Moves, Abilities, and Items #15

theastrogoth opened this issue Jul 17, 2023 · 4 comments

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@theastrogoth
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theastrogoth commented Jul 17, 2023

I'll keep a running list of known moves/abilities that still need to be implemented here.

Moves

  • Upper Hand (failure)
  • Thunderclap (failure)
  • Fickle Beam (damage boost chance)
  • Alluring Voice (confusion trigger)

Abilities:

  • None (?)

Items:

  • None (?)
@theastrogoth theastrogoth changed the title Unimplemented Moves Unimplemented Moves and Abilities Jul 17, 2023
@Ericzklm
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Ericzklm commented Jul 23, 2023

More for the list!

Moves:

  • None

Abilities:

  • None

Items:

  • None

@theastrogoth theastrogoth changed the title Unimplemented Moves and Abilities Unimplemented Moves, Abilities, and Items\ Jul 25, 2023
@theastrogoth theastrogoth changed the title Unimplemented Moves, Abilities, and Items\ Unimplemented Moves, Abilities, and Items Jul 25, 2023
@GritzStelly
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Metronome?

@theastrogoth
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Metronome?

We've put this together with shareability/reproducibility in mind - a strategy should stay the same each time is loaded. So, we've left out Metronome, since there's not any way to handle it that would keep a strategy consistent.

@Ericzklm
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Metronome (the item) should already be implemented

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