- [ ] Error-Checking!
- [ ] Clean up unit_base.h
- [ ] Clean up terrain.h
- [ ] Use the game_settings class
- [X] Clean up area.h
- [X] Clean up scene.h
- [ ] Add more informations to scene.h
(Like changed states etc.)
- [ ] get_damage_percent shouldn’t have to parse the damagetable
after each call
- [ ] Just do the output on a debug-build
- [ ] Can pass should be located in aw::map
- [ ] beaten in player_utilities.h shoud be located in aw::game
- [ ] Determite the visible range for different units
- [ ] Implement in Core
- [ ] Implement in Qt-Gui
- [ ] Implement in Cocoa-Gui
- Some sliders to assign a number of points to certain attributes (Stronger land-units, stronger range-units and so…)
- [ ] Collect informations about weather in Advance Wars
- [ ] Implement in Core
- [ ] Build a settings-window
- [ ] Make a setting for the animation-types (Type, duration etc.)
- [ ] Examine Cocoa-Config-Apis
- [ ] Use configurations in the source
- [ ] Add config window
- [X] Add to config.xml
- [X] Use in Qt
- [X] Use in Cocoa
- [X] Build UnitGraphicsItem
- [X] Make MapWidget a QGraphicsView
- [X] Put everything together
- [X] Clean up the code
- Online-Games like old-school Go Send an email after each player’s move so that you can play a game over a greater range of days
- Show games on a webserver
- How should the protocol look like? (XML/JSON/Binary)?
- Logic on server&client or just on client?
- Should the scene sended? Or just the changed parts?