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When using the Raspberry Pi 4B (4GB, 64-bit RPI OS, mono v6.12) overclocked at 2GHz, using Tiled plugin (1d provider) brought the memory usage down from ~1.5 GB to <1 GB on a large world. However, mobs were rubber banding and server time is consistently behind client time by 1 hour game time (measured with /time and gold clock gadget).
Without the Tiled plugin, mob movement was fine and server time was at most 15 minutes behind client time in the most CPU-intensive events like Frost Moon.
I am now also encountering the same problem with Tiled when using e2-micro VM (free tier) on Google Cloud Platform, having an always free terraria server for a small group of friends would be really nice. Switching to e2-small VM (which has 2x more compute than e2-micro) also fixed the rubberbanding and time lag issue.
Is there any reason why Tiled can decrease performance even though it should increase it?
The text was updated successfully, but these errors were encountered:
I am having this issue on my Pi 3 B (1 GB RAM) as well. Without this plugin, my server crashes within a few minutes, so running this is a must. I tried 1d, 2d, and struct with the same results. NPCs were pretty normal without the plugin installed.
When using the Raspberry Pi 4B (4GB, 64-bit RPI OS, mono v6.12) overclocked at 2GHz, using Tiled plugin (1d provider) brought the memory usage down from ~1.5 GB to <1 GB on a large world. However, mobs were rubber banding and server time is consistently behind client time by 1 hour game time (measured with /time and gold clock gadget).
Without the Tiled plugin, mob movement was fine and server time was at most 15 minutes behind client time in the most CPU-intensive events like Frost Moon.
I am now also encountering the same problem with Tiled when using e2-micro VM (free tier) on Google Cloud Platform, having an always free terraria server for a small group of friends would be really nice. Switching to e2-small VM (which has 2x more compute than e2-micro) also fixed the rubberbanding and time lag issue.
Is there any reason why Tiled can decrease performance even though it should increase it?
The text was updated successfully, but these errors were encountered: