From fe70d2cd20db16facdc23f21d548fd561eb3ef93 Mon Sep 17 00:00:00 2001 From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com> Date: Thu, 19 Sep 2024 13:44:08 -0700 Subject: [PATCH] Add "Inspect Native Shader Code" to shader resource and shader editor --- doc/classes/Material.xml | 2 +- doc/classes/Shader.xml | 6 ++++++ editor/plugins/shader_editor_plugin.cpp | 9 +++++++++ editor/plugins/shader_editor_plugin.h | 1 + scene/resources/shader.cpp | 12 ++++++++++++ scene/resources/shader.h | 2 ++ 6 files changed, 31 insertions(+), 1 deletion(-) diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 760773d5d9a0..94d12018caa1 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -45,7 +45,7 @@ - Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. + Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Shader.inspect_native_shader_code]. diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 68176dea143d..1e7f9e5ee50f 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -35,6 +35,12 @@ If argument [param get_groups] is true, parameter grouping hints will be provided. + + + + Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Material.inspect_native_shader_code]. + + diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 6b00a2c9c5a5..4fbaedff8194 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -396,6 +396,7 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me if (p_type == FILE) { p_menu->add_separator(); p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT); + p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE); p_menu->add_separator(); p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE); } else { @@ -554,6 +555,13 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) { EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr()); } } break; + case FILE_INSPECT_NATIVE_SHADER_CODE: { + int index = shader_tabs->get_current_tab(); + if (edited_shaders[index].shader.is_valid()) { + edited_shaders[index].shader->inspect_native_shader_code(); + } + break; + } case FILE_CLOSE: { _close_shader(shader_tabs->get_current_tab()); } break; @@ -754,6 +762,7 @@ void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) { file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled); file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled); file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled); + file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled); file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled); } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 43e6af79fa0a..19e43921c3c6 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -69,6 +69,7 @@ class ShaderEditorPlugin : public EditorPlugin { FILE_SAVE, FILE_SAVE_AS, FILE_INSPECT, + FILE_INSPECT_NATIVE_SHADER_CODE, FILE_CLOSE, CLOSE_ALL, CLOSE_OTHER_TABS, diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 46d38146a67f..e47b014b8f3a 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -32,6 +32,7 @@ #include "shader.compat.inc" #include "core/io/file_access.h" +#include "scene/main/scene_tree.h" #include "servers/rendering/shader_language.h" #include "servers/rendering/shader_preprocessor.h" #include "servers/rendering_server.h" @@ -124,6 +125,14 @@ String Shader::get_code() const { return code; } +void Shader::inspect_native_shader_code() { + SceneTree *st = Object::cast_to(OS::get_singleton()->get_main_loop()); + RID _shader = get_rid(); + if (st && _shader.is_valid()) { + st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader); + } +} + void Shader::get_shader_uniform_list(List *p_params, bool p_get_groups) const { _update_shader(); @@ -248,6 +257,9 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code); + ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 682fbd7ea6a7..ca376ad1f4d2 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -84,6 +84,8 @@ class Shader : public Resource { void set_code(const String &p_code); String get_code() const; + void inspect_native_shader_code(); + void get_shader_uniform_list(List *p_params, bool p_get_groups = false) const; void set_default_texture_parameter(const StringName &p_name, const Ref &p_texture, int p_index = 0);