-
Notifications
You must be signed in to change notification settings - Fork 0
/
analysis.txt
259 lines (221 loc) · 13.3 KB
/
analysis.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls ms/call ms/call name
67.63 0.25 0.25 1 250.23 290.15 room_update
13.53 0.30 0.05 free_shape_each
10.82 0.34 0.04 1299740 0.00 0.00 register_updaters
5.41 0.36 0.02 7204 0.00 0.00 obj_vector_delete
2.71 0.37 0.01 5364 0.00 0.00 instantiate_room
0.00 0.37 0.00 10919 0.00 0.00 die
0.00 0.37 0.00 10816 0.00 0.00 hashtbl_insert
0.00 0.37 0.00 10807 0.00 0.00 get_hint_double
0.00 0.37 0.00 10804 0.00 0.00 obj_vector_append
0.00 0.37 0.00 7204 0.00 0.00 get_hint_string
0.00 0.37 0.00 3606 0.00 0.01 instantiate_object
0.00 0.37 0.00 3604 0.00 0.00 player_update
0.00 0.37 0.00 3602 0.00 0.00 load_level
0.00 0.37 0.00 111 0.00 0.00 register_constructors
0.00 0.37 0.00 4 0.00 0.00 methodtbl_insert
0.00 0.37 0.00 1 0.00 0.00 bullet_update
0.00 0.37 0.00 1 0.00 0.00 load_texture
% the percentage of the total running time of the
time program used by this function.
cumulative a running sum of the number of seconds accounted
seconds for by this function and those listed above it.
self the number of seconds accounted for by this
seconds function alone. This is the major sort for this
listing.
calls the number of times this function was invoked, if
this function is profiled, else blank.
self the average number of milliseconds spent in this
ms/call function per call, if this function is profiled,
else blank.
total the average number of milliseconds spent in this
ms/call function and its descendents per call, if this
function is profiled, else blank.
name the name of the function. This is the minor sort
for this listing. The index shows the location of
the function in the gprof listing. If the index is
in parenthesis it shows where it would appear in
the gprof listing if it were to be printed.
Copyright (C) 2012 Free Software Foundation, Inc.
Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.
Call graph (explanation follows)
granularity: each sample hit covers 2 byte(s) for 2.70% of 0.37 seconds
index % time self children called name
[1] 86.5 0.26 0.06 2+8969 <cycle 1 as a whole> [1]
0.25 0.04 1 room_update <cycle 1> [3]
0.00 0.02 3606 instantiate_object <cycle 1> [6]
0.01 0.00 5364 instantiate_room <cycle 1> [8]
-----------------------------------------------
<spontaneous>
[2] 86.5 0.00 0.32 spawn_list_append [2]
0.26 0.06 2/2 instantiate_object <cycle 1> [6]
-----------------------------------------------
1 instantiate_room <cycle 1> [8]
[3] 78.3 0.25 0.04 1 room_update <cycle 1> [3]
0.04 0.00 1296140/1299740 register_updaters [5]
0.00 0.00 111/10919 die [9]
0.00 0.00 111/111 register_constructors [16]
5363 instantiate_room <cycle 1> [8]
4 instantiate_object <cycle 1> [6]
-----------------------------------------------
<spontaneous>
[4] 13.5 0.05 0.00 free_shape_each [4]
-----------------------------------------------
0.00 0.00 3600/1299740 instantiate_object <cycle 1> [6]
0.04 0.00 1296140/1299740 room_update <cycle 1> [3]
[5] 10.8 0.04 0.00 1299740 register_updaters [5]
-----------------------------------------------
4 room_update <cycle 1> [3]
3600 instantiate_room <cycle 1> [8]
0.26 0.06 2/2 spawn_list_append [2]
[6] 5.4 0.00 0.02 3606 instantiate_object <cycle 1> [6]
0.02 0.00 7204/7204 obj_vector_delete [7]
0.00 0.00 3600/1299740 register_updaters [5]
0.00 0.00 10804/10804 obj_vector_append [12]
0.00 0.00 7204/7204 get_hint_string [13]
0.00 0.00 7204/10919 die [9]
0.00 0.00 3603/3604 player_update [14]
0.00 0.00 3603/10807 get_hint_double [11]
0.00 0.00 3602/3602 load_level [15]
0.00 0.00 3/10816 hashtbl_insert [10]
0.00 0.00 1/1 bullet_update [18]
1 instantiate_room <cycle 1> [8]
-----------------------------------------------
0.02 0.00 7204/7204 instantiate_object <cycle 1> [6]
[7] 5.4 0.02 0.00 7204 obj_vector_delete [7]
-----------------------------------------------
1 instantiate_object <cycle 1> [6]
5363 room_update <cycle 1> [3]
[8] 2.7 0.01 0.00 5364 instantiate_room <cycle 1> [8]
3600 instantiate_object <cycle 1> [6]
1 room_update <cycle 1> [3]
-----------------------------------------------
113 die [9]
0.00 0.00 1/10919 load_texture [19]
0.00 0.00 111/10919 room_update <cycle 1> [3]
0.00 0.00 3603/10919 player_update [14]
0.00 0.00 7204/10919 instantiate_object <cycle 1> [6]
[9] 0.0 0.00 0.00 10919+113 die [9]
113 die [9]
-----------------------------------------------
0.00 0.00 1/10816 load_song [37]
0.00 0.00 3/10816 instantiate_object <cycle 1> [6]
0.00 0.00 3/10816 player_update [14]
0.00 0.00 5/10816 methodtbl_insert [17]
0.00 0.00 10804/10816 obj_vector_append [12]
[10] 0.0 0.00 0.00 10816 hashtbl_insert [10]
-----------------------------------------------
0.00 0.00 3603/10807 instantiate_object <cycle 1> [6]
0.00 0.00 7204/10807 get_hint_string [13]
[11] 0.0 0.00 0.00 10807 get_hint_double [11]
-----------------------------------------------
0.00 0.00 10804/10804 instantiate_object <cycle 1> [6]
[12] 0.0 0.00 0.00 10804 obj_vector_append [12]
0.00 0.00 10804/10816 hashtbl_insert [10]
-----------------------------------------------
0.00 0.00 7204/7204 instantiate_object <cycle 1> [6]
[13] 0.0 0.00 0.00 7204 get_hint_string [13]
0.00 0.00 7204/10807 get_hint_double [11]
-----------------------------------------------
0.00 0.00 1/3604 gen_spawn_list [28]
0.00 0.00 3603/3604 instantiate_object <cycle 1> [6]
[14] 0.0 0.00 0.00 3604 player_update [14]
0.00 0.00 3603/10919 die [9]
0.00 0.00 3/10816 hashtbl_insert [10]
-----------------------------------------------
0.00 0.00 3602/3602 instantiate_object <cycle 1> [6]
[15] 0.0 0.00 0.00 3602 load_level [15]
-----------------------------------------------
0.00 0.00 111/111 room_update <cycle 1> [3]
[16] 0.0 0.00 0.00 111 register_constructors [16]
-----------------------------------------------
0.00 0.00 1/4 load_object [36]
0.00 0.00 3/4 release_levels [42]
[17] 0.0 0.00 0.00 4 methodtbl_insert [17]
0.00 0.00 5/10816 hashtbl_insert [10]
-----------------------------------------------
0.00 0.00 1/1 instantiate_object <cycle 1> [6]
[18] 0.0 0.00 0.00 1 bullet_update [18]
-----------------------------------------------
0.00 0.00 1/1 spawn_list_len [47]
[19] 0.0 0.00 0.00 1 load_texture [19]
0.00 0.00 1/10919 die [9]
-----------------------------------------------
This table describes the call tree of the program, and was sorted by
the total amount of time spent in each function and its children.
Each entry in this table consists of several lines. The line with the
index number at the left hand margin lists the current function.
The lines above it list the functions that called this function,
and the lines below it list the functions this one called.
This line lists:
index A unique number given to each element of the table.
Index numbers are sorted numerically.
The index number is printed next to every function name so
it is easier to look up where the function is in the table.
% time This is the percentage of the `total' time that was spent
in this function and its children. Note that due to
different viewpoints, functions excluded by options, etc,
these numbers will NOT add up to 100%.
self This is the total amount of time spent in this function.
children This is the total amount of time propagated into this
function by its children.
called This is the number of times the function was called.
If the function called itself recursively, the number
only includes non-recursive calls, and is followed by
a `+' and the number of recursive calls.
name The name of the current function. The index number is
printed after it. If the function is a member of a
cycle, the cycle number is printed between the
function's name and the index number.
For the function's parents, the fields have the following meanings:
self This is the amount of time that was propagated directly
from the function into this parent.
children This is the amount of time that was propagated from
the function's children into this parent.
called This is the number of times this parent called the
function `/' the total number of times the function
was called. Recursive calls to the function are not
included in the number after the `/'.
name This is the name of the parent. The parent's index
number is printed after it. If the parent is a
member of a cycle, the cycle number is printed between
the name and the index number.
If the parents of the function cannot be determined, the word
`<spontaneous>' is printed in the `name' field, and all the other
fields are blank.
For the function's children, the fields have the following meanings:
self This is the amount of time that was propagated directly
from the child into the function.
children This is the amount of time that was propagated from the
child's children to the function.
called This is the number of times the function called
this child `/' the total number of times the child
was called. Recursive calls by the child are not
listed in the number after the `/'.
name This is the name of the child. The child's index
number is printed after it. If the child is a
member of a cycle, the cycle number is printed
between the name and the index number.
If there are any cycles (circles) in the call graph, there is an
entry for the cycle-as-a-whole. This entry shows who called the
cycle (as parents) and the members of the cycle (as children.)
The `+' recursive calls entry shows the number of function calls that
were internal to the cycle, and the calls entry for each member shows,
for that member, how many times it was called from other members of
the cycle.
Copyright (C) 2012 Free Software Foundation, Inc.
Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.
Index by function name
[18] bullet_update [6] instantiate_object [7] obj_vector_delete
[9] die [8] instantiate_room [14] player_update
[4] free_shape_each [15] load_level [16] register_constructors
[11] get_hint_double [19] load_texture [5] register_updaters
[13] get_hint_string [17] methodtbl_insert [3] room_update
[10] hashtbl_insert [12] obj_vector_append [1] <cycle 1>