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build.rs
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build.rs
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extern crate curl;
extern crate gl_generator;
use curl::easy::Easy;
use gl_generator::{Registry, Api, Profile, Fallbacks, GlobalGenerator};
use std::env;
use std::path::Path;
use std::process::Command;
use std::fs;
use std::fs::File;
use std::io::Write;
use std::io;
fn main() {
let profile = env::var("PROFILE").unwrap_or("Debug".to_string());
let current_dir = std::env::current_dir().unwrap();
let target;
let target_os = env::var("TARGET").unwrap();
let android_sdk_root = env::var("ANDROID_SDK_ROOT").unwrap();
let android_ndk_root = env::var("ANDROID_NDK_ROOT").unwrap();
const SDL2_FILENAME: &'static str = "SDL2-2.0.9.zip";
const SDL2_URL: &'static str = "https://www.libsdl.org/release/SDL2-2.0.9.zip";
const SDL2_PATH: &'static str = "SDL2-2.0.9";
if profile == "Release" {
target = Path::new(¤t_dir).join("target/release");
} else {
target = Path::new(¤t_dir).join("target/debug");
}
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(&Path::new(&dest).join("bindings.rs")).unwrap();
Registry::new(Api::Gles2, (2, 0), Profile::Core, Fallbacks::All, [])
.write_bindings(GlobalGenerator, &mut file)
.unwrap();
Command::new("rustc")
.arg("src/test_shared.rs")
.arg("--crate-name")
.arg("test_shared")
.arg("--crate-type")
.arg("dylib")
.arg("--out-dir")
.arg(target)
.output()
.unwrap_or_else(|e| panic!("failed to execute process: {}", e));
// Download SDL if needed
if !Path::new(SDL2_FILENAME).exists() {
download_from_url(SDL2_URL, SDL2_FILENAME);
}
if !Path::new(SDL2_PATH).exists() {
unzip_file(SDL2_FILENAME);
}
if target_os.contains("ios") {
if !Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphoneos").join("libSDL2.a").exists() {
Command::new("xcodebuild")
.args(&["-project", "SDL2-2.0.9/Xcode-iOS/SDL/SDL.xcodeproj", "-target", "libSDL-iOS", "-sdk", "iphoneos12.2"])
.status()
.expect("Error building iOS project");
}
if !Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphonesimulator").join("libSDL2.a").exists() {
Command::new("xcodebuild")
.args(&["-project", "SDL2-2.0.9/Xcode-iOS/SDL/SDL.xcodeproj", "-target", "libSDL-iOS", "-sdk", "iphonesimulator12.2"])
.status()
.expect("Error building iOS Simulator project");
}
//fs::copy(Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphoneos").join("libSDL2.a"), Path::new(¤t_dir).join("target").join(target_os).join("debug").join("libSDL2.a"));
println!("{:?}", Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphonesimulator").join("libSDL2.a"));
println!("{:?}", Path::new(¤t_dir).join("target").join("x86_64-apple-ios").join("debug").join("libSDL2.a"));
fs::copy(Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphoneos").join("libSDL2.a"), Path::new(¤t_dir).join("target").join("aarch64-apple-ios").join("debug").join("libSDL2.a")).expect("Cannot copy libSDL2 for iPhone OS");
fs::copy(Path::new(¤t_dir).join(SDL2_PATH).join("Xcode-iOS").join("SDL").join("build").join("Release-iphonesimulator").join("libSDL2.a"), Path::new(¤t_dir).join("target").join("x86_64-apple-ios").join("debug").join("libSDL2.a")).expect("Cannot copy libSDL2 for iPhone Simulator");
}
if target_os.contains("android") {
//println!("cargo:rustc-flags=-C linker=/Users/tanis/android-sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-gcc",);
let output = Command::new("../gradlew")
.args(&["assemble"])
.current_dir("android/Minigame/sdl")
.output()
.expect("Error building Android project");
println!("status: {}", output.status);
io::stdout().write_all(&output.stdout).unwrap();
io::stderr().write_all(&output.stderr).unwrap();
panic!("hmm");
/*
println!("cargo:rustc-flags=-L android/Minigame/sdl/build/intermediates/cmake/debug/obj/armeabi",);
println!("cargo:rustc-flags=-L android/Minigame/sdl/build/intermediates/cmake/debug/obj/armeabi-v7a",);
println!("cargo:rustc-flags=-L android/Minigame/sdl/build/intermediates/cmake/debug/obj/x86",);
println!("cargo:rustc-flags=-L android/Minigame/sdl/build/intermediates/cmake/debug/obj/arm64-v8a",);
println!("cargo:rustc-flags=-L android/Minigame/sdl/build/intermediates/cmake/debug/obj/x86_64",);
*/
// We should also add the following instead of defining our toolchain in .cargo/config
// -C link-arg=--sysroot=$NDK_ROOT/platforms/android-<api level you are targeting>/arch-arm
let abi = if target_os.contains("armv7") {
"armeabi-v7a"
} else if target_os.contains("aarch64") {
"arm64-v8a"
} else if target_os.contains("arm") {
"armeabi"
} else if target_os.contains("x86_64") {
"x86_64"
} else if target_os.contains("x86") {
"x86"
} else if target_os.contains("i686") {
"x86"
} else {
panic!("Invalid target architecture {}", target_os);
};
let src = Path::new(¤t_dir).join("target").join(target_os).join("debug").join("libminigame.so");
let dst = Path::new(¤t_dir).join("android/Minigame/app/src/main/jniLibs").join(abi).join("libminigame.so");
//panic!("{:?}", dst);
//std::fs::remove_file(Path::new(&dst)).unwrap();
// This won't work as it's being executed before the actual library has finished building :(
let res = fs::copy(src, dst);
}
}
fn download_from_url(url: &str, dst_file: &str) {
File::create(dst_file).and_then(|mut file| {
let mut curl = Easy::new();
curl.url(url).expect("Error setting url");
curl.write_function(move |data| Ok(file.write(data).expect("Error writing data")))
.expect("Error setting write function");
curl.perform().expect("Error downloading archive");
Ok(())
}).expect("Could not open output file");
}
fn unzip_file(filename: &str) {
Command::new("unzip")
.args(&[filename])
.status()
.expect("Error unzipping SDL2");
}