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model_achievement_progress.go
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model_achievement_progress.go
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/*
* Talon.One API
*
* Use the Talon.One API to integrate with your application and to manage applications and campaigns: - Use the operations in the [Integration API section](#integration-api) are used to integrate with our platform - Use the operation in the [Management API section](#management-api) to manage applications and campaigns. ## Determining the base URL of the endpoints The API is available at the same hostname as your Campaign Manager deployment. For example, if you access the Campaign Manager at `https://yourbaseurl.talon.one/`, the URL for the [updateCustomerSessionV2](https://docs.talon.one/integration-api#operation/updateCustomerSessionV2) endpoint is `https://yourbaseurl.talon.one/v2/customer_sessions/{Id}`
*
* API version:
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package talon
import (
"bytes"
"encoding/json"
"time"
)
// AchievementProgress struct for AchievementProgress
type AchievementProgress struct {
// The internal ID of the achievement.
AchievementId int32 `json:"achievementId"`
// The internal name of the achievement used in API requests.
Name string `json:"name"`
// The display name of the achievement in the Campaign Manager.
Title string `json:"title"`
// The description of the achievement in the Campaign Manager.
Description string `json:"description"`
// The ID of the campaign the achievement belongs to.
CampaignId int32 `json:"campaignId"`
// The status of the achievement.
Status string `json:"status"`
// The required number of actions or the transactional milestone to complete the achievement.
Target *float32 `json:"target,omitempty"`
// The current progress of the customer in the achievement.
Progress float32 `json:"progress"`
// Timestamp at which the customer started the achievement.
StartDate time.Time `json:"startDate"`
// Timestamp at which point the customer completed the achievement.
CompletionDate *time.Time `json:"completionDate,omitempty"`
// Timestamp at which point the achievement ends and resets for the customer.
EndDate time.Time `json:"endDate"`
}
// GetAchievementId returns the AchievementId field value
func (o *AchievementProgress) GetAchievementId() int32 {
if o == nil {
var ret int32
return ret
}
return o.AchievementId
}
// SetAchievementId sets field value
func (o *AchievementProgress) SetAchievementId(v int32) {
o.AchievementId = v
}
// GetName returns the Name field value
func (o *AchievementProgress) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// SetName sets field value
func (o *AchievementProgress) SetName(v string) {
o.Name = v
}
// GetTitle returns the Title field value
func (o *AchievementProgress) GetTitle() string {
if o == nil {
var ret string
return ret
}
return o.Title
}
// SetTitle sets field value
func (o *AchievementProgress) SetTitle(v string) {
o.Title = v
}
// GetDescription returns the Description field value
func (o *AchievementProgress) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// SetDescription sets field value
func (o *AchievementProgress) SetDescription(v string) {
o.Description = v
}
// GetCampaignId returns the CampaignId field value
func (o *AchievementProgress) GetCampaignId() int32 {
if o == nil {
var ret int32
return ret
}
return o.CampaignId
}
// SetCampaignId sets field value
func (o *AchievementProgress) SetCampaignId(v int32) {
o.CampaignId = v
}
// GetStatus returns the Status field value
func (o *AchievementProgress) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// SetStatus sets field value
func (o *AchievementProgress) SetStatus(v string) {
o.Status = v
}
// GetTarget returns the Target field value if set, zero value otherwise.
func (o *AchievementProgress) GetTarget() float32 {
if o == nil || o.Target == nil {
var ret float32
return ret
}
return *o.Target
}
// GetTargetOk returns a tuple with the Target field value if set, zero value otherwise
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetTargetOk() (float32, bool) {
if o == nil || o.Target == nil {
var ret float32
return ret, false
}
return *o.Target, true
}
// HasTarget returns a boolean if a field has been set.
func (o *AchievementProgress) HasTarget() bool {
if o != nil && o.Target != nil {
return true
}
return false
}
// SetTarget gets a reference to the given float32 and assigns it to the Target field.
func (o *AchievementProgress) SetTarget(v float32) {
o.Target = &v
}
// GetProgress returns the Progress field value
func (o *AchievementProgress) GetProgress() float32 {
if o == nil {
var ret float32
return ret
}
return o.Progress
}
// SetProgress sets field value
func (o *AchievementProgress) SetProgress(v float32) {
o.Progress = v
}
// GetStartDate returns the StartDate field value
func (o *AchievementProgress) GetStartDate() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.StartDate
}
// SetStartDate sets field value
func (o *AchievementProgress) SetStartDate(v time.Time) {
o.StartDate = v
}
// GetCompletionDate returns the CompletionDate field value if set, zero value otherwise.
func (o *AchievementProgress) GetCompletionDate() time.Time {
if o == nil || o.CompletionDate == nil {
var ret time.Time
return ret
}
return *o.CompletionDate
}
// GetCompletionDateOk returns a tuple with the CompletionDate field value if set, zero value otherwise
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetCompletionDateOk() (time.Time, bool) {
if o == nil || o.CompletionDate == nil {
var ret time.Time
return ret, false
}
return *o.CompletionDate, true
}
// HasCompletionDate returns a boolean if a field has been set.
func (o *AchievementProgress) HasCompletionDate() bool {
if o != nil && o.CompletionDate != nil {
return true
}
return false
}
// SetCompletionDate gets a reference to the given time.Time and assigns it to the CompletionDate field.
func (o *AchievementProgress) SetCompletionDate(v time.Time) {
o.CompletionDate = &v
}
// GetEndDate returns the EndDate field value
func (o *AchievementProgress) GetEndDate() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.EndDate
}
// SetEndDate sets field value
func (o *AchievementProgress) SetEndDate(v time.Time) {
o.EndDate = v
}
type NullableAchievementProgress struct {
Value AchievementProgress
ExplicitNull bool
}
func (v NullableAchievementProgress) MarshalJSON() ([]byte, error) {
switch {
case v.ExplicitNull:
return []byte("null"), nil
default:
return json.Marshal(v.Value)
}
}
func (v *NullableAchievementProgress) UnmarshalJSON(src []byte) error {
if bytes.Equal(src, []byte("null")) {
v.ExplicitNull = true
return nil
}
return json.Unmarshal(src, &v.Value)
}