Name | Type | Description | Notes |
---|---|---|---|
AchievementId | Pointer to int32 | The internal ID of the achievement. | |
AchievementName | Pointer to string | The name of the achievement. | |
ProgressTrackerId | Pointer to int32 | The internal ID of the achievement progress tracker. | |
DecreaseProgressBy | Pointer to float32 | The value by which the customer's current progress in the achievement is decreased. | |
CurrentProgress | Pointer to float32 | The current progress of the customer in the achievement. | |
Target | Pointer to float32 | The target value to complete the achievement. |
func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementId() int32
GetAchievementId returns the AchievementId field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementIdOk() (int32, bool)
GetAchievementIdOk returns a tuple with the AchievementId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasAchievementId() bool
HasAchievementId returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetAchievementId(v int32)
SetAchievementId gets a reference to the given int32 and assigns it to the AchievementId field.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementName() string
GetAchievementName returns the AchievementName field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementNameOk() (string, bool)
GetAchievementNameOk returns a tuple with the AchievementName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasAchievementName() bool
HasAchievementName returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetAchievementName(v string)
SetAchievementName gets a reference to the given string and assigns it to the AchievementName field.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetProgressTrackerId() int32
GetProgressTrackerId returns the ProgressTrackerId field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetProgressTrackerIdOk() (int32, bool)
GetProgressTrackerIdOk returns a tuple with the ProgressTrackerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasProgressTrackerId() bool
HasProgressTrackerId returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetProgressTrackerId(v int32)
SetProgressTrackerId gets a reference to the given int32 and assigns it to the ProgressTrackerId field.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetDecreaseProgressBy() float32
GetDecreaseProgressBy returns the DecreaseProgressBy field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetDecreaseProgressByOk() (float32, bool)
GetDecreaseProgressByOk returns a tuple with the DecreaseProgressBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasDecreaseProgressBy() bool
HasDecreaseProgressBy returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetDecreaseProgressBy(v float32)
SetDecreaseProgressBy gets a reference to the given float32 and assigns it to the DecreaseProgressBy field.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetCurrentProgress() float32
GetCurrentProgress returns the CurrentProgress field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetCurrentProgressOk() (float32, bool)
GetCurrentProgressOk returns a tuple with the CurrentProgress field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasCurrentProgress() bool
HasCurrentProgress returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetCurrentProgress(v float32)
SetCurrentProgress gets a reference to the given float32 and assigns it to the CurrentProgress field.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetTarget() float32
GetTarget returns the Target field if non-nil, zero value otherwise.
func (o *RollbackIncreasedAchievementProgressEffectProps) GetTargetOk() (float32, bool)
GetTargetOk returns a tuple with the Target field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) HasTarget() bool
HasTarget returns a boolean if a field has been set.
func (o *RollbackIncreasedAchievementProgressEffectProps) SetTarget(v float32)
SetTarget gets a reference to the given float32 and assigns it to the Target field.