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RollbackIncreasedAchievementProgressEffectProps.md

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RollbackIncreasedAchievementProgressEffectProps

Properties

Name Type Description Notes
AchievementId Pointer to int32 The internal ID of the achievement.
AchievementName Pointer to string The name of the achievement.
ProgressTrackerId Pointer to int32 The internal ID of the achievement progress tracker.
DecreaseProgressBy Pointer to float32 The value by which the customer's current progress in the achievement is decreased.
CurrentProgress Pointer to float32 The current progress of the customer in the achievement.
Target Pointer to float32 The target value to complete the achievement.

Methods

GetAchievementId

func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementId() int32

GetAchievementId returns the AchievementId field if non-nil, zero value otherwise.

GetAchievementIdOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementIdOk() (int32, bool)

GetAchievementIdOk returns a tuple with the AchievementId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasAchievementId

func (o *RollbackIncreasedAchievementProgressEffectProps) HasAchievementId() bool

HasAchievementId returns a boolean if a field has been set.

SetAchievementId

func (o *RollbackIncreasedAchievementProgressEffectProps) SetAchievementId(v int32)

SetAchievementId gets a reference to the given int32 and assigns it to the AchievementId field.

GetAchievementName

func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementName() string

GetAchievementName returns the AchievementName field if non-nil, zero value otherwise.

GetAchievementNameOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetAchievementNameOk() (string, bool)

GetAchievementNameOk returns a tuple with the AchievementName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasAchievementName

func (o *RollbackIncreasedAchievementProgressEffectProps) HasAchievementName() bool

HasAchievementName returns a boolean if a field has been set.

SetAchievementName

func (o *RollbackIncreasedAchievementProgressEffectProps) SetAchievementName(v string)

SetAchievementName gets a reference to the given string and assigns it to the AchievementName field.

GetProgressTrackerId

func (o *RollbackIncreasedAchievementProgressEffectProps) GetProgressTrackerId() int32

GetProgressTrackerId returns the ProgressTrackerId field if non-nil, zero value otherwise.

GetProgressTrackerIdOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetProgressTrackerIdOk() (int32, bool)

GetProgressTrackerIdOk returns a tuple with the ProgressTrackerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasProgressTrackerId

func (o *RollbackIncreasedAchievementProgressEffectProps) HasProgressTrackerId() bool

HasProgressTrackerId returns a boolean if a field has been set.

SetProgressTrackerId

func (o *RollbackIncreasedAchievementProgressEffectProps) SetProgressTrackerId(v int32)

SetProgressTrackerId gets a reference to the given int32 and assigns it to the ProgressTrackerId field.

GetDecreaseProgressBy

func (o *RollbackIncreasedAchievementProgressEffectProps) GetDecreaseProgressBy() float32

GetDecreaseProgressBy returns the DecreaseProgressBy field if non-nil, zero value otherwise.

GetDecreaseProgressByOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetDecreaseProgressByOk() (float32, bool)

GetDecreaseProgressByOk returns a tuple with the DecreaseProgressBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasDecreaseProgressBy

func (o *RollbackIncreasedAchievementProgressEffectProps) HasDecreaseProgressBy() bool

HasDecreaseProgressBy returns a boolean if a field has been set.

SetDecreaseProgressBy

func (o *RollbackIncreasedAchievementProgressEffectProps) SetDecreaseProgressBy(v float32)

SetDecreaseProgressBy gets a reference to the given float32 and assigns it to the DecreaseProgressBy field.

GetCurrentProgress

func (o *RollbackIncreasedAchievementProgressEffectProps) GetCurrentProgress() float32

GetCurrentProgress returns the CurrentProgress field if non-nil, zero value otherwise.

GetCurrentProgressOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetCurrentProgressOk() (float32, bool)

GetCurrentProgressOk returns a tuple with the CurrentProgress field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasCurrentProgress

func (o *RollbackIncreasedAchievementProgressEffectProps) HasCurrentProgress() bool

HasCurrentProgress returns a boolean if a field has been set.

SetCurrentProgress

func (o *RollbackIncreasedAchievementProgressEffectProps) SetCurrentProgress(v float32)

SetCurrentProgress gets a reference to the given float32 and assigns it to the CurrentProgress field.

GetTarget

func (o *RollbackIncreasedAchievementProgressEffectProps) GetTarget() float32

GetTarget returns the Target field if non-nil, zero value otherwise.

GetTargetOk

func (o *RollbackIncreasedAchievementProgressEffectProps) GetTargetOk() (float32, bool)

GetTargetOk returns a tuple with the Target field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasTarget

func (o *RollbackIncreasedAchievementProgressEffectProps) HasTarget() bool

HasTarget returns a boolean if a field has been set.

SetTarget

func (o *RollbackIncreasedAchievementProgressEffectProps) SetTarget(v float32)

SetTarget gets a reference to the given float32 and assigns it to the Target field.

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