Name | Type | Description | Notes |
---|---|---|---|
NumberOfCards | Pointer to int32 | Number of loyalty cards in the batch. | |
BatchId | Pointer to string | ID of the loyalty card batch. | [optional] |
Status | Pointer to string | Status of the loyalty cards in the batch. | [optional] [default to STATUS_ACTIVE] |
func (o *LoyaltyCardBatch) GetNumberOfCards() int32
GetNumberOfCards returns the NumberOfCards field if non-nil, zero value otherwise.
func (o *LoyaltyCardBatch) GetNumberOfCardsOk() (int32, bool)
GetNumberOfCardsOk returns a tuple with the NumberOfCards field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LoyaltyCardBatch) HasNumberOfCards() bool
HasNumberOfCards returns a boolean if a field has been set.
func (o *LoyaltyCardBatch) SetNumberOfCards(v int32)
SetNumberOfCards gets a reference to the given int32 and assigns it to the NumberOfCards field.
func (o *LoyaltyCardBatch) GetBatchId() string
GetBatchId returns the BatchId field if non-nil, zero value otherwise.
func (o *LoyaltyCardBatch) GetBatchIdOk() (string, bool)
GetBatchIdOk returns a tuple with the BatchId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LoyaltyCardBatch) HasBatchId() bool
HasBatchId returns a boolean if a field has been set.
func (o *LoyaltyCardBatch) SetBatchId(v string)
SetBatchId gets a reference to the given string and assigns it to the BatchId field.
func (o *LoyaltyCardBatch) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *LoyaltyCardBatch) GetStatusOk() (string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LoyaltyCardBatch) HasStatus() bool
HasStatus returns a boolean if a field has been set.
func (o *LoyaltyCardBatch) SetStatus(v string)
SetStatus gets a reference to the given string and assigns it to the Status field.