diff --git a/README.md b/README.md index 6f40cf9ea..f5c185d35 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ -Travis-ci (linux, macOS): [![Build Status](https://travis-ci.org/itbeaver/electron-boilerplate.svg?branch=master)](https://travis-ci.org/itbeaver/electron-boilerplate) -Appveyor (windows): [![Build status](https://ci.appveyor.com/api/projects/status/1d73w4yiq4d63xlm/branch/master?svg=true)](https://ci.appveyor.com/project/misteral/electron-boilerplate/branch/master) - electron-boilerplate ============== + +[![Build Status](https://travis-ci.org/szwacz/electron-boilerplate.svg?branch=master)](https://travis-ci.org/szwacz/electron-boilerplate) [![Build status](https://ci.appveyor.com/api/projects/status/s9htc1k5ojkn08fr?svg=true)](https://ci.appveyor.com/project/szwacz/electron-boilerplate) + Minimalistic yet comprehensive boilerplate application for [Electron runtime](http://electron.atom.io). Provides cross-platform development environment, which works the same way on OSX, Windows and Linux, and allows you to generate ready for distribution installers of your app for those operating systems. @@ -107,8 +107,6 @@ npm test ``` Test task searches for all files in `src` directory which respect pattern `*.spec.js`. -Those tests can be plugged into [continuous integration system](https://github.com/atom/electron/blob/master/docs/tutorial/testing-on-headless-ci.md). - ### End to end tests Using [mocha](https://mochajs.org/) test runner and [spectron](http://electron.atom.io/spectron/). Run with command: @@ -117,6 +115,10 @@ npm run e2e ``` The task searches for all files in `e2e` directory which respect pattern `*.e2e.js`. +### Continuous integration + +Electron [can be plugged](https://github.com/atom/electron/blob/master/docs/tutorial/testing-on-headless-ci.md) into CI systems. Here two CIs are already configured for you. [Travis CI](https://travis-ci.org/) covers testing on OSX and Linux and [App Veyour](https://www.appveyor.com) on Windows. + # Making a release **Note:** There are various icon and bitmap files in `resources` directory. Those are used in installers and are intended to be replaced by your own graphics.