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ufixit.csproj
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ufixit.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8B94E7F0-2F32-4F1E-BB00-99B4EBAE24D3}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityVS</RootNamespace>
<AssemblyName>ufixit</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Cecil">
<HintPath>.\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>.\Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Extensions.cs" />
<Compile Include="Patcher.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RewriteOpenFileEntry.cs" />
<Compile Include="RewriteStep.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UnityVS.Opener\UnityVS.Opener.csproj">
<Project>{1e415462-5167-439f-8fb9-df2f7e9a5e36}</Project>
<Name>UnityVS.Opener</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Mono.Cecil.dll">
<LogicalName>Mono.Cecil</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Mono.Cecil.Mdb.dll">
<LogicalName>Mono.Cecil.Mdb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="UnityVS.Opener\bin\$(Configuration)\UnityVS.Opener.dll">
<LogicalName>UnityVS.Opener.dll</LogicalName>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>