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Program.cs
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Program.cs
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using System;
using System.IO;
using System.Linq;
using System.Reflection;
namespace UnityVS
{
class Program
{
private static void Main()
{
try
{
Run();
}
catch (Exception e)
{
Console.WriteLine("Fatal exception: {0}", e);
}
}
private static void Run()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
var name = new AssemblyName(args.Name);
var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name.Name);
if (stream == null)
return null;
var memory = new MemoryStream((int) stream.Length);
stream.WriteTo(memory);
return Assembly.Load(memory.ToArray());
};
var unityLocation = UnityLocation();
while (!File.Exists(UnityEditorFor(unityLocation)))
{
Console.Write("Input Unity location: ");
unityLocation = Console.ReadLine();
}
var patcher = Patcher.For(UnityEditorFor(unityLocation));
Console.WriteLine("List of commands: ");
if (patcher.HasBackup)
Console.WriteLine(" restore Restore the backup");
if (patcher.ModuleCanBePatched())
Console.WriteLine(" patch Patch Unity");
Console.WriteLine(" quit Exit");
Console.WriteLine();
Console.Write("Input: ");
switch (Console.ReadLine().ToLowerInvariant())
{
case "restore":
patcher.RestoreBackup();
break;
case "patch":
patcher.Patch();
break;
case "quit":
break;
default:
Console.WriteLine("Unknown command");
break;
}
}
private static string UnityEditorFor(string unityLocation)
{
return PathCombine(unityLocation, "Editor", "Data", "Managed", "UnityEditor.dll");
}
private static string UnityLocation()
{
return PathCombine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Unity");
}
private static string PathCombine(params string[] paths)
{
return paths.Aggregate(Path.Combine);
}
}
}