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unpack.py
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unpack.py
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# unpack.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# ([email protected]) and Dan Klein ([email protected]).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel ([email protected]).
import os, cPickle, sys
if len(sys.argv) != 3:
print 'Usage: %s stats_file team_name' % sys.argv[0]
print 'Unpacks the stats file of a server into a bunch of replay files.'
if len(sys.argv) == 2:
d = cPickle.load(open(sys.argv[1]))
print 'Team names:', d.keys()
sys.exit(2)
d = cPickle.load(open(sys.argv[1]))
user = sys.argv[2]
k = 0
print 'Unpacking games for', user
for g, w in d[user]['gameHistory']:
k += 1
t = {'layout': g.state.data.layout, 'agents': g.agents, 'actions': g.moveHistory, 'length': g.length}
fname = 'replay_' + user + '_' + str(k)
print 'Game:', fname
cPickle.dump(t,file(fname, 'w'))