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Can we get a fisheye to equirectangular implementation? #15
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I'm not looking to actively develop fisheye support, but would be open to PRs. |
@BrianPugh I wonder if they mean something like option B (A sphere map that utilizes only 78% of the available texture
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Option B seems like an old format originally designed for NVIDIA GeForce 256, which was the original release of the GeForce product line, and was released in 1999: https://www.hardware.fr/articles/53-8/cube-environment-map.html There's discovered this research paper on environment maps that mentions octahedral cubemaps in addition to the paraboloid ones: https://doi.org/10.6028/jres.122.025 I've got PyTorch code capable of producing option C: Though the circular formats seem to be primarily used for small previews of 360 images or in older virtual environments. I also came across this interesting format that is 2x3 set of faces: https://naver.github.io/egjs-view360/docs/projections/cubemap There are also different fisheye lenses used for dual fisheye cameras to produce 360 degree images. |
Just wondering how difficult it would be.
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