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No Support for Animator Root Motion and in shader transitions, but I fixed it myself #6

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studentutu opened this issue May 19, 2020 · 6 comments

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@studentutu
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Hi!
You are cool and we are appreciate your work!
I have found that the current master branch does not include the option of utilizing Animator and Root Motion, so I fixed it in one of our repo - https://github.com/X-Crew/Morpeh.Baker/tree/develop

I also added transition (inside the shader itself), though it needs a distinct controller to move/fade one animation into another

@sugi-cho
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sugi-cho commented Jul 2, 2020

great!

@Gamebelieve-Dev
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LINK DONT WORK! :(

@studentutu
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LINK DONT WORK! :(

https://github.com/studentutu/GPU_Mesh_Instancing here it is. Original repo is closed

@YuQiao0303
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Hi!
I've downloaded your repo but couldn't seem to understand or even open it (with Unity2019). Could you please help? Thanks!

@studentutu
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will do, I will ad an example

@YuQiao0303
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will do, I will ad an example

Thank you!

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4 participants