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Hi,
I successfully bake the animation to texture. However, the texture is too long horizontally (2048 pixel) and only a few pixel in height.
Can there be a feature to make the texture as square as possible. Also to put all the animations of the same mesh into 1 single texture. That way most of the space will be used.
Thanks for this great tool.
The text was updated successfully, but these errors were encountered:
I have seen an article where someone wrote about wrapping the texture pixels, but there was no source code with it. I haven't tried it myself, but I did come up with a method to compress the data into 32 bits which allows for double the vertex count in my project here: https://gitlab.com/lclemens/animationcooker . It uses half the texture memory which is nice, but it's not as good as the wrapping method you suggested if your goal is increasing vertex count.
Hi,
I successfully bake the animation to texture. However, the texture is too long horizontally (2048 pixel) and only a few pixel in height.
Can there be a feature to make the texture as square as possible. Also to put all the animations of the same mesh into 1 single texture. That way most of the space will be used.
Thanks for this great tool.
The text was updated successfully, but these errors were encountered: