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MadnessMicroactive.csproj
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MadnessMicroactive.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>0.6.0</Version>
<ApplicationIcon>resources\textures\icon.ico</ApplicationIcon>
<SignAssembly>False</SignAssembly>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<None Include="$(ProjectDir)resources\**" CopyToOutputDirectory="Always" />
</ItemGroup>
<ItemGroup>
<Content Include="resources\textures\icon.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Walgelijk" Version="0.18.10" />
<PackageReference Include="Walgelijk.Onion" Version="0.4.27" />
<PackageReference Include="Walgelijk.OpenTK" Version="0.15.6" />
<PackageReference Include="Walgelijk.ParticleSystem" Version="0.2.23" />
<PackageReference Include="Walgelijk.Physics" Version="0.2.13" />
<PackageReference Include="Walgelijk.SimpleDrawing" Version="1.24.15" />
</ItemGroup>
<ItemGroup>
<None Update="OpenAL32.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="soft_oal.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>