Releases: stephengold/jme-vehicles
MaVehicles library v0.5.0
Initial release of the library.
Release v1.2.0
-
a more sophisticated "loading" animation including Jaime cinematic and "powered by" message
-
improved C-G models for vehicles, especially the hatchback, pickup truck, and dune buggy
-
added a Racetrack world
-
added an Animated Night sky based on SkyControl
-
added menus to customize engine sounds and wheel C-G models
-
quicker transitions due to stored collision shapes and asset pre-loading
-
begin driving with the engine on
-
added a gear-name indicator
-
disallowed acceleration when the engine isn't running
-
added light probes
-
corrected unit conversion between Horsepower and Watts
-
added linear damping to vehicle dynamics
-
configured continuous collision detection (CCD) for the chassis
-
tuned gearboxes to create some margin between maxKph and redlineKph
-
realistic variation of engine-sound pitch
-
made vehicle audio non-positional
-
detailed licensing history for assets
-
extensive refactoring
Release v1.1.0
Added features:
- compass for navigation
- simulate engine idling
- mute, pause, and single-step the simulation
- power, steering-wheel, and automatic-transmission mode indicators
- more keyboard bindings, more buttons in the heads-up display
Other notable improvements:
- expanded documentation
- more efficient graphics
- enhanced camera controllers