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apps/src/main/java/com/github/stephengold/vsport/tutorial/HelloJoint.java
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/* | ||
Copyright (c) 2020-2023, Stephen Gold | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.github.stephengold.vsport.tutorial; | ||
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import com.github.stephengold.vsport.Constants; | ||
import com.github.stephengold.vsport.TextureKey; | ||
import com.github.stephengold.vsport.input.RotateMode; | ||
import com.github.stephengold.vsport.physics.BasePhysicsApp; | ||
import com.github.stephengold.vsport.physics.ConstraintGeometry; | ||
import com.jme3.bullet.PhysicsSpace; | ||
import com.jme3.bullet.PhysicsTickListener; | ||
import com.jme3.bullet.RotationOrder; | ||
import com.jme3.bullet.collision.shapes.BoxCollisionShape; | ||
import com.jme3.bullet.collision.shapes.PlaneCollisionShape; | ||
import com.jme3.bullet.collision.shapes.SphereCollisionShape; | ||
import com.jme3.bullet.joints.JointEnd; | ||
import com.jme3.bullet.joints.New6Dof; | ||
import com.jme3.bullet.objects.PhysicsBody; | ||
import com.jme3.bullet.objects.PhysicsRigidBody; | ||
import com.jme3.math.Matrix3f; | ||
import com.jme3.math.Plane; | ||
import com.jme3.math.Vector3f; | ||
import jme3utilities.math.MyVector3f; | ||
import org.joml.Vector2fc; | ||
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/** | ||
* A simple example of a PhysicsJoint. | ||
* <p> | ||
* Builds upon HelloKinematics. | ||
* | ||
* @author Stephen Gold [email protected] | ||
*/ | ||
public class HelloJoint | ||
extends BasePhysicsApp<PhysicsSpace> | ||
implements PhysicsTickListener { | ||
// ************************************************************************* | ||
// constants | ||
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/** | ||
* physics-space Y coordinate of the ground plane | ||
*/ | ||
final private static float groundY = -4f; | ||
/** | ||
* half the height of the paddle (in physics-space units) | ||
*/ | ||
final private static float paddleHalfHeight = 1f; | ||
// ************************************************************************* | ||
// fields | ||
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/** | ||
* mouse-controlled kinematic paddle | ||
*/ | ||
private static PhysicsRigidBody paddleBody; | ||
/** | ||
* latest ground location indicated by the mouse cursor | ||
*/ | ||
final private static Vector3f mouseLocation = new Vector3f(); | ||
// ************************************************************************* | ||
// new methods exposed | ||
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/** | ||
* Main entry point for the HelloJoint application. | ||
* | ||
* @param arguments array of command-line arguments (not null) | ||
*/ | ||
public static void main(String[] arguments) { | ||
HelloJoint application = new HelloJoint(); | ||
application.start(); | ||
} | ||
// ************************************************************************* | ||
// BasePhysicsApp methods | ||
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/** | ||
* Create the PhysicsSpace. Invoked once during initialization. | ||
* | ||
* @return a new instance | ||
*/ | ||
@Override | ||
public PhysicsSpace createSpace() { | ||
PhysicsSpace result | ||
= new PhysicsSpace(PhysicsSpace.BroadphaseType.DBVT); | ||
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// To enable the callbacks, register the application as a tick listener. | ||
result.addTickListener(this); | ||
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// Reduce the time step for better accuracy. | ||
result.setAccuracy(0.005f); | ||
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return result; | ||
} | ||
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/** | ||
* Initialize the application. | ||
*/ | ||
@Override | ||
public void initialize() { | ||
super.initialize(); | ||
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configureCamera(); | ||
setLightDirection(new Vector3f(7f, 3f, 5f)); | ||
} | ||
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/** | ||
* Populate the PhysicsSpace. Invoked once during initialization. | ||
*/ | ||
@Override | ||
public void populateSpace() { | ||
// Add a static plane to represent the ground. | ||
addPlane(groundY); | ||
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// Add a mouse-controlled kinematic paddle. | ||
addPaddle(); | ||
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// Add a dynamic ball. | ||
PhysicsRigidBody ballBody = addBall(); | ||
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// Add a single-ended physics joint to constrain the ball's motion. | ||
Vector3f pivotInBall = new Vector3f(0f, 3f, 0f); | ||
Vector3f pivotInWorld = new Vector3f(0f, groundY + 4f, 0f); | ||
Matrix3f rotInBall = Matrix3f.IDENTITY; | ||
Matrix3f rotInWorld = Matrix3f.IDENTITY; | ||
New6Dof joint = new New6Dof(ballBody, pivotInBall, pivotInWorld, | ||
rotInBall, rotInWorld, RotationOrder.XYZ); | ||
physicsSpace.addJoint(joint); | ||
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// Visualize the physics joint. | ||
new ConstraintGeometry(joint, JointEnd.B); | ||
} | ||
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/** | ||
* Callback invoked during each iteration of the main update loop. | ||
*/ | ||
@Override | ||
public void render() { | ||
// Calculate the ground location (if any) indicated by the mouse cursor. | ||
Vector2fc screenXy = getInputManager().locateCursor(); | ||
if (screenXy != null) { | ||
float nearZ = -1f; | ||
Vector3f nearLocation = cam.clipToWorld(screenXy, nearZ, null); | ||
float farZ = +1f; | ||
Vector3f farLocation = cam.clipToWorld(screenXy, farZ, null); | ||
if (nearLocation.y > groundY && farLocation.y < groundY) { | ||
float dy = nearLocation.y - farLocation.y; | ||
float t = (nearLocation.y - groundY) / dy; | ||
MyVector3f.lerp(t, nearLocation, farLocation, mouseLocation); | ||
} | ||
} | ||
super.render(); | ||
} | ||
// ************************************************************************* | ||
// PhysicsTickListener methods | ||
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/** | ||
* Callback from Bullet, invoked just before each simulation step. | ||
* | ||
* @param space the space that's about to be stepped (not null) | ||
* @param timeStep the time per simulation step (in seconds, ≥0) | ||
*/ | ||
@Override | ||
public void prePhysicsTick(PhysicsSpace space, float timeStep) { | ||
// Reposition the paddle based on the mouse location. | ||
Vector3f bodyLocation = mouseLocation.add(0f, paddleHalfHeight, 0f); | ||
paddleBody.setPhysicsLocation(bodyLocation); | ||
} | ||
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/** | ||
* Callback from Bullet, invoked just after each simulation step. | ||
* | ||
* @param space the space that was just stepped (not null) | ||
* @param timeStep the time per simulation step (in seconds, ≥0) | ||
*/ | ||
@Override | ||
public void physicsTick(PhysicsSpace space, float timeStep) { | ||
// do nothing | ||
} | ||
// ************************************************************************* | ||
// private methods | ||
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/** | ||
* Create a dynamic rigid body with a sphere shape and add it to the space. | ||
* | ||
* @return the new body | ||
*/ | ||
private PhysicsRigidBody addBall() { | ||
float radius = 0.4f; | ||
SphereCollisionShape shape = new SphereCollisionShape(radius); | ||
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float mass = 0.2f; | ||
PhysicsRigidBody result = new PhysicsRigidBody(shape, mass); | ||
physicsSpace.addCollisionObject(result); | ||
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// Disable sleep (deactivation). | ||
result.setEnableSleep(false); | ||
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visualizeShape(result); | ||
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return result; | ||
} | ||
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/** | ||
* Create a kinematic body with a box shape and add it to the space. | ||
*/ | ||
private void addPaddle() { | ||
BoxCollisionShape shape | ||
= new BoxCollisionShape(0.3f, paddleHalfHeight, 1f); | ||
paddleBody = new PhysicsRigidBody(shape); | ||
paddleBody.setKinematic(true); | ||
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physicsSpace.addCollisionObject(paddleBody); | ||
visualizeShape(paddleBody); | ||
} | ||
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/** | ||
* Add a horizontal plane body to the space. | ||
* | ||
* @param y (the desired elevation, in physics-space coordinates) | ||
*/ | ||
private void addPlane(float y) { | ||
Plane plane = new Plane(Vector3f.UNIT_Y, y); | ||
PlaneCollisionShape shape = new PlaneCollisionShape(plane); | ||
PhysicsRigidBody body | ||
= new PhysicsRigidBody(shape, PhysicsBody.massForStatic); | ||
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physicsSpace.addCollisionObject(body); | ||
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// visualization | ||
String resourceName = "/Textures/greenTile.png"; | ||
float maxAniso = 16f; | ||
TextureKey textureKey | ||
= new TextureKey("classpath://" + resourceName, maxAniso); | ||
visualizeShape(body, 0.1f) | ||
.setSpecularColor(Constants.DARK_GRAY) | ||
.setTexture(textureKey); | ||
} | ||
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/** | ||
* Configure the Camera and CIP during startup. | ||
*/ | ||
private static void configureCamera() { | ||
getCameraInputProcessor().setRotationMode(RotateMode.None); | ||
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cam.setLocation(new Vector3f(0f, 5f, 10f)); | ||
cam.setUpAngle(-0.6f); | ||
cam.setAzimuth(-1.6f); | ||
} | ||
} |