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apps/src/main/java/com/github/stephengold/vsport/test/AssimpTest.java
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/* | ||
Copyright (c) 2023, Stephen Gold | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.github.stephengold.vsport.test; | ||
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import com.github.stephengold.vsport.AssimpUtils; | ||
import com.github.stephengold.vsport.BaseApplication; | ||
import com.github.stephengold.vsport.Camera; | ||
import com.github.stephengold.vsport.Geometry; | ||
import com.github.stephengold.vsport.Mesh; | ||
import com.github.stephengold.vsport.TextureKey; | ||
import com.github.stephengold.vsport.Vertex; | ||
import com.github.stephengold.vsport.input.CameraInputProcessor; | ||
import com.github.stephengold.vsport.input.RotateMode; | ||
import java.util.ArrayList; | ||
import java.util.List; | ||
import org.joml.Matrix3f; | ||
import org.joml.Matrix3fc; | ||
import org.joml.Vector3f; | ||
import org.joml.Vector3fc; | ||
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/** | ||
* Test loading a 3-D mesh using Assimp. | ||
* | ||
* @author Stephen Gold [email protected] | ||
*/ | ||
public class AssimpTest extends BaseApplication { | ||
// ************************************************************************* | ||
// constants | ||
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/** | ||
* rotation matrix to transform Z-up coordinates to Y-up coordinates | ||
*/ | ||
final private static Matrix3fc zupToYup = new Matrix3f( | ||
0f, 1f, 0f, | ||
0f, 0f, 1f, | ||
1f, 0f, 0f); | ||
// ************************************************************************* | ||
// new methods exposed | ||
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/** | ||
* Main entry point for the AssimpTest application. | ||
* | ||
* @param arguments the array of command-line arguments (not null) | ||
*/ | ||
public static void main(String[] arguments) { | ||
AssimpTest application = new AssimpTest(); | ||
application.start(); | ||
} | ||
// ************************************************************************* | ||
// BaseApplication methods | ||
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/** | ||
* Callback invoked by V-Sport after the main update loop terminates. | ||
*/ | ||
@Override | ||
public void cleanUp() { | ||
// do nothing | ||
} | ||
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/** | ||
* Initialize the application. | ||
*/ | ||
@Override | ||
public void initialize() { | ||
// Load the viking_room model using Assimp: | ||
String modelName = "/Models/viking_room/viking_room.obj"; | ||
int postFlags = 0x0; | ||
List<Integer> indices = null; | ||
List<Vertex> vertices = new ArrayList<>(); | ||
AssimpUtils.extractTriangles(modelName, postFlags, indices, vertices); | ||
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// The 3-D model is Z-up, but the camera is Y-up, so rotate each vertex: | ||
for (Vertex v : vertices) { | ||
v.rotate(zupToYup); | ||
} | ||
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// De-duplicate the list of vertices as we create the mesh: | ||
Mesh roomMesh = Mesh.newInstance(vertices); | ||
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TextureKey roomKey = new TextureKey( | ||
"classpath:/Models/viking_room/viking_room.png"); | ||
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Geometry room = new Geometry(roomMesh); | ||
room.setProgram("Unshaded/Texture"); | ||
room.setTexture(roomKey); | ||
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// Configure the camera: | ||
Camera camera = getCamera(); | ||
camera.setZClip(0.1f, 10f); | ||
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Vector3fc eye = new Vector3f(2f, 2f, 2f); | ||
Vector3fc target = new Vector3f(0f, 0f, 0f); | ||
camera.reposition(eye, target); | ||
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CameraInputProcessor cip = getCameraInputProcessor(); | ||
cip.setMoveSpeed(2f); | ||
cip.setRotationMode(RotateMode.DragLMB); | ||
} | ||
} |
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