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apps/src/main/java/com/github/stephengold/vsport/tutorial/HelloWalk.java
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/* | ||
Copyright (c) 2020-2023, Stephen Gold | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.github.stephengold.vsport.tutorial; | ||
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import com.github.stephengold.vsport.Constants; | ||
import com.github.stephengold.vsport.Utils; | ||
import com.github.stephengold.vsport.input.InputProcessor; | ||
import com.github.stephengold.vsport.input.RotateMode; | ||
import com.github.stephengold.vsport.physics.BasePhysicsApp; | ||
import com.jme3.bullet.PhysicsSpace; | ||
import com.jme3.bullet.PhysicsTickListener; | ||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; | ||
import com.jme3.bullet.collision.shapes.CollisionShape; | ||
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; | ||
import com.jme3.bullet.objects.PhysicsBody; | ||
import com.jme3.bullet.objects.PhysicsCharacter; | ||
import com.jme3.bullet.objects.PhysicsRigidBody; | ||
import com.jme3.math.Vector3f; | ||
import java.awt.image.BufferedImage; | ||
import org.joml.Vector4f; | ||
import org.joml.Vector4fc; | ||
import org.lwjgl.glfw.GLFW; | ||
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/** | ||
* A simple example of character physics. | ||
* <p> | ||
* Press the W key to walk. Press the space bar to jump. | ||
* <p> | ||
* Builds upon HelloCharacter. | ||
* | ||
* @author Stephen Gold [email protected] | ||
*/ | ||
public class HelloWalk | ||
extends BasePhysicsApp<PhysicsSpace> | ||
implements PhysicsTickListener { | ||
// ************************************************************************* | ||
// fields | ||
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/** | ||
* true when the spacebar is pressed, otherwise false | ||
*/ | ||
private static volatile boolean jumpRequested; | ||
/** | ||
* true when the W key is pressed, otherwise false | ||
*/ | ||
private static volatile boolean walkRequested; | ||
/** | ||
* character being tested | ||
*/ | ||
private static PhysicsCharacter character; | ||
// ************************************************************************* | ||
// new methods exposed | ||
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/** | ||
* Main entry point for the HelloWalk application. | ||
* | ||
* @param arguments array of command-line arguments (not null) | ||
*/ | ||
public static void main(String[] arguments) { | ||
HelloWalk application = new HelloWalk(); | ||
application.start(); | ||
} | ||
// ************************************************************************* | ||
// BasePhysicsApp methods | ||
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/** | ||
* Create the PhysicsSpace. Invoked once during initialization. | ||
* | ||
* @return a new instance | ||
*/ | ||
@Override | ||
public PhysicsSpace createSpace() { | ||
PhysicsSpace result | ||
= new PhysicsSpace(PhysicsSpace.BroadphaseType.DBVT); | ||
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// To enable the callbacks, register the application as a tick listener. | ||
result.addTickListener(this); | ||
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return result; | ||
} | ||
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/** | ||
* Initialize the application. | ||
*/ | ||
@Override | ||
public void initialize() { | ||
super.initialize(); | ||
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configureCamera(); | ||
configureInput(); | ||
configureLighting(); | ||
} | ||
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/** | ||
* Populate the PhysicsSpace. Invoked once during initialization. | ||
*/ | ||
@Override | ||
public void populateSpace() { | ||
// Create a character with a capsule shape and add it to the space. | ||
float capsuleRadius = 3f; | ||
float capsuleHeight = 4f; | ||
CapsuleCollisionShape shape | ||
= new CapsuleCollisionShape(capsuleRadius, capsuleHeight); | ||
float stepHeight = 0.01f; | ||
character = new PhysicsCharacter(shape, stepHeight); | ||
character.setGravity(60f); | ||
physicsSpace.addCollisionObject(character); | ||
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// Teleport the character to its initial location. | ||
character.setPhysicsLocation(new Vector3f(-73.6f, 19.09f, -45.58f)); | ||
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// Add a static heightmap to represent the ground. | ||
addTerrain(); | ||
} | ||
// ************************************************************************* | ||
// PhysicsTickListener methods | ||
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/** | ||
* Callback from Bullet, invoked just before each simulation step. | ||
* | ||
* @param space the space that's about to be stepped (not null) | ||
* @param timeStep the time per simulation step (in seconds, ≥0) | ||
*/ | ||
@Override | ||
public void prePhysicsTick(PhysicsSpace space, float timeStep) { | ||
// Clear any motion from the previous simulation step. | ||
character.setWalkDirection(Vector3f.ZERO); | ||
/* | ||
* If the character is touching the ground, | ||
* cause it respond to keyboard input. | ||
*/ | ||
if (character.onGround()) { | ||
if (jumpRequested) { | ||
character.jump(); | ||
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} else if (walkRequested) { | ||
// Walk in the camera's forward direction. | ||
Vector3f offset = cam.getDirection(); | ||
float walkSpeed = 7f; | ||
offset.multLocal(walkSpeed * timeStep); | ||
character.setWalkDirection(offset); | ||
} | ||
} | ||
} | ||
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/** | ||
* Callback from Bullet, invoked just after each simulation step. | ||
* | ||
* @param space the space that was just stepped (not null) | ||
* @param timeStep the time per simulation step (in seconds, ≥0) | ||
*/ | ||
@Override | ||
public void physicsTick(PhysicsSpace space, float timeStep) { | ||
Vector3f location = character.getPhysicsLocation(null); | ||
cam.setLocation(location); | ||
} | ||
// ************************************************************************* | ||
// private methods | ||
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/** | ||
* Add a heightfield body to the space. | ||
*/ | ||
private void addTerrain() { | ||
// Generate an array of heights from a PNG image on the classpath. | ||
String resourceName = "/Textures/Terrain/splat/mountains512.png"; | ||
BufferedImage image = Utils.loadResourceAsImage(resourceName); | ||
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float maxHeight = 51f; | ||
float[] heightArray = Utils.toHeightArray(image, maxHeight); | ||
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// Construct a static rigid body based on the array of heights. | ||
CollisionShape shape = new HeightfieldCollisionShape(heightArray); | ||
PhysicsRigidBody body | ||
= new PhysicsRigidBody(shape, PhysicsBody.massForStatic); | ||
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physicsSpace.addCollisionObject(body); | ||
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// Visualize the terrain. | ||
Vector4fc darkGreen = new Vector4f(0f, 0.3f, 0f, 1f); | ||
visualizeShape(body) | ||
.setColor(darkGreen) | ||
.setSpecularColor(Constants.BLACK); | ||
} | ||
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/** | ||
* Configure the projection and CIP during startup. | ||
*/ | ||
private static void configureCamera() { | ||
getCameraInputProcessor().setRotationMode(RotateMode.DragLMB); | ||
getProjection().setFovyDegrees(30f); | ||
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// Bring the near plane closer to reduce clipping. | ||
getProjection().setZClip(0.1f, 1_000f); | ||
} | ||
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/** | ||
* Configure keyboard input during startup. | ||
*/ | ||
private void configureInput() { | ||
getInputManager().add(new InputProcessor() { | ||
@Override | ||
public void onKeyboard(int keyId, boolean isPressed) { | ||
switch (keyId) { | ||
case GLFW.GLFW_KEY_SPACE: | ||
jumpRequested = isPressed; | ||
return; | ||
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case GLFW.GLFW_KEY_W: | ||
walkRequested = isPressed; | ||
// This overrides the CameraInputProcessor. | ||
return; | ||
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default: | ||
} | ||
super.onKeyboard(keyId, isPressed); | ||
} | ||
}); | ||
} | ||
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/** | ||
* Configure lighting and the background color. | ||
*/ | ||
private void configureLighting() { | ||
Vector4fc directColor = new Vector4f(0.3f, 0.3f, 0.3f, 1f); | ||
setLightColor(directColor); | ||
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Vector3f direction = new Vector3f(7f, 3f, 5f); | ||
setLightDirection(direction); | ||
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// Set the background color to light blue. | ||
setBackgroundColor(Constants.SKY_BLUE); | ||
} | ||
} |