Skip to content

Managing a single undo/redo stack for a machine and spawned actors. #1391

Discussion options

You must be logged in to vote

What I ended up doing was make another state undo_redo which handles all of the same events except for the event for adding to the undo/redo stack. That event, (which I've called ADD_UNDO_REDO) just has a target of the previous state and no actions.

Replies: 3 comments 3 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
3 replies
@dustinknopoff
Comment options

@davidkpiano
Comment options

@dustinknopoff
Comment options

Comment options

You must be logged in to vote
0 replies
Answer selected by dustinknopoff
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
3 participants