From 1849575b53a879379f51024cec56e94403ad4ac0 Mon Sep 17 00:00:00 2001 From: Leonard Jonathan Oh Date: Tue, 5 Dec 2023 01:26:45 +0000 Subject: [PATCH] Docs: Deprecate need for `FIX_APPMANIFEST` for `hlds` in usage examples Since the recent update (see #169), anonymous `hlds` builds now work without the need for `FIX_APPANIFEST=true` --- build.sh | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/build.sh b/build.sh index 222484b1..1aad9449 100755 --- a/build.sh +++ b/build.sh @@ -62,16 +62,16 @@ usage() { echo " Type: string" echo "Examples:" echo " # Build hlds/cstrike image and push" - echo " PIPELINE=build GAME_VERSION=1127 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike FIX_APPMANIFEST=true LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" + echo " PIPELINE=build GAME_VERSION=1127 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" echo echo " # Update hlds/cstrike image and push" - echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1128 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike FIX_APPMANIFEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" + echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1128 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" echo echo " # Build hlds/valve image and push" - echo " PIPELINE=build GAME_VERSION=1122 APPID=90 CLIENT_APPID=10 GAME=valve MOD= FIX_APPMANIFEST=true LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" + echo " PIPELINE=build GAME_VERSION=1122 APPID=90 CLIENT_APPID=10 GAME=valve MOD= LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" echo echo " # Update hlds/valve image and push" - echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1123 APPID=90 CLIENT_APPID=10 GAME=valve MOD= FIX_APPMANIFEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" + echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1123 APPID=90 CLIENT_APPID=10 GAME=valve MOD= STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh" echo echo " # Build srcds/csgo image and push" echo " PIPELINE=build GAME_VERSION=13840 APPID=740 CLIENT_APPID=730 GAME=csgo LATEST=true DOCKER_REPOSITORY=docker.io/mynamespace/csgo REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx ./build.sh"