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Unity

31 repositories

⚪ VFX Core ☄ Selective Post Processing and FX System

C# 250 13 Updated Nov 15, 2024

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

C# 1,772 121 Updated Dec 10, 2024

General purpose wireframe shaders for use in Unity.

ShaderLab 600 80 Updated Aug 29, 2024

How to create a grid placement system in Unity 2022

C# 115 20 Updated May 25, 2023

Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…

C# 427 26 Updated Apr 6, 2024

Debugging utilities for Unity

C# 528 36 Updated Nov 12, 2024

Tool that allows switching different baked lightmap sets on a unity scene at runtime.

C# 686 92 Updated Dec 8, 2024

Procedural generation library for Unity

C# 2,670 231 Updated Apr 4, 2024

A uGUI based console to see debug messages and execute commands during gameplay in Unity

C# 2,241 229 Updated Oct 27, 2024

Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.

C# 2,606 219 Updated Jun 4, 2024

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,630 288 Updated Dec 28, 2024

Special Effects with Skinned Mesh in Unity

C# 3,386 416 Updated Oct 17, 2019

C# Grid Library

C# 148 12 Updated Nov 12, 2024

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,573 1,692 Updated Jan 1, 2025

UniversalRP Toon Shader with ShaderGraph

C# 602 38 Updated Dec 31, 2024

Madumpa's URP Stylized Lit Shader Repository

C# 531 92 Updated Dec 2, 2023

A Toon Shader in Unity Universal Render Pipeline.

C# 1,125 96 Updated Feb 16, 2024

Fur shader implementation for URP

HLSL 1,080 163 Updated Jan 5, 2023

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C# 669 110 Updated Dec 4, 2024

A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example

HLSL 210 23 Updated Dec 4, 2024

A custom genshin-like toon shader, based on URP.

HLSL 266 48 Updated Dec 10, 2023

Usefull Unity tool for animating UI with just drag and drop

C# 457 42 Updated Jan 1, 2025

Unity Toon Shader ( an experimental package )

C# 1,108 172 Updated Dec 11, 2024

These components and shaders allow you to add rounded corners to UI elements!

C# 1,461 123 Updated Nov 19, 2024

Reusable RendererFeature of MobileScreenSpacePlanarReflection

C# 1,073 156 Updated Nov 14, 2022

Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled

C# 140 4 Updated Jan 4, 2025

MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus sever…

C# 67 5 Updated Jul 16, 2024

Screen-space outlines for Unity3d.

C# 1,291 90 Updated May 7, 2023

Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

HLSL 500 32 Updated Apr 4, 2024

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

ShaderLab 1,059 56 Updated Jun 5, 2024