Unity
⚪ VFX Core ☄ Selective Post Processing and FX System
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
General purpose wireframe shaders for use in Unity.
How to create a grid placement system in Unity 2022
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Madumpa's URP Stylized Lit Shader Repository
A Toon Shader in Unity Universal Render Pipeline.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
A custom genshin-like toon shader, based on URP.
Usefull Unity tool for animating UI with just drag and drop
Unity Toon Shader ( an experimental package )
These components and shaders allow you to add rounded corners to UI elements!
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Buff/Debuff/Modifier library focused on feature set and performance, while maintaining 0 GC. Fully pooled
MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus sever…
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨