Become a sponsor to James Liu
I'm a software engineer in Silicon Valley, California. In my free time, I love to work on various open source projects to satisfy my intellectual curiosity, and occasionally others find these projects useful.
Since April 2021, I've been avidly contributing to Bevy, a data-oriented ECS based game engine, written in Rust, with a uncompromising focus on usability and performance. I've been personally focusing on:
- CPU-side performance - Bevy, by default, should be as fast as the hardware allows. Users should not need to compromise usability or safety for performance.
- Developer Experience - Bevy's developer experience should be intuitive, streamlined, and approachable.
- Animation - Bevy's animation system and tooling should be best-in-class.
- Reviewing other contributed code. The community comes up with ingenious ways of solving common game development problems all the time.
Separately from Bevy, I've developed quite a few game development tools like DanmakU, a data-oriented bullet hell library for Unity, and backroll-rs, a pure-Rust implementation of rollback netcode.
Sponsorship helps incentivize my continued work on these projects.
Thanks! ❤️
Featured work
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bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
Rust 36,883 -
HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Rust 354 -
james7132/Hourai
The world's most advanced security and moderation bot for Discord.
Rust 46