You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The image gradient sum method is quite ad-hoc and doesn't really work that well. It does work though and is decently fast. Using real compression results is only very slightly better at a horrible slowdown (quality 0). But is it really better than just counting non-transparent pixels? Lets try making some different methods and properly evaluate speed / accuracy.
Suggestions to add:
Count amount of transparent pixels
Use LZ4 compression as suggested on FLIF gitter
Use LZ4 compression with PNG delta compression methods
The text was updated successfully, but these errors were encountered:
The image gradient sum method is quite ad-hoc and doesn't really work that well. It does work though and is decently fast. Using real compression results is only very slightly better at a horrible slowdown (quality 0). But is it really better than just counting non-transparent pixels? Lets try making some different methods and properly evaluate speed / accuracy.
Suggestions to add:
The text was updated successfully, but these errors were encountered: