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Reduce memory usage #7

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spillerrec opened this issue Mar 15, 2014 · 0 comments
Open

Reduce memory usage #7

spillerrec opened this issue Mar 15, 2014 · 0 comments

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@spillerrec
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Right now we have multiple copies of all our data. First the LDraw representation, then a modifiable Mesh representation and finally the fixed Float32List version used for rendering. Make the two previous representations unload when we know they are no longer needed.

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