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Vladimir Zatoloka
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Mar 26, 2018
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############# | ||
## Windows detritus | ||
############# | ||
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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# Mac crap | ||
.DS_Store | ||
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config/ | ||
*.db | ||
*.log |
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#!/usr/bin/env perl | ||
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use strict; | ||
use warnings; | ||
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use lib 'lib'; | ||
use feature 'say'; | ||
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use IO::All; | ||
# use Template; | ||
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# TODO: move to the tools pm? | ||
use constant DEBUG => $ENV{DEBUG} // $ENV{PLACK_ENV} // '' eq 'development'; | ||
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use if DEBUG, 'Data::Dumper'; | ||
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my %static_files = ( | ||
'/' => {fn => 'index.html', headers => ['Content-Type' => 'text/html; charset=utf-8']}, | ||
'/bunny.png' => 0, | ||
'/circle.png' => 0, | ||
'/js/Character.js' => 0, | ||
'/js/Construction.js' => 0, | ||
'/js/Particle.js' => 0, | ||
); | ||
my %html = ( | ||
# 'index._.html' => 'index.html', | ||
); | ||
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if (DEBUG) { | ||
# my $tt = Template->new({}); | ||
while (my ($from, $to) = each %html) { | ||
# $tt->process($from, undef, $to); | ||
my $text = io($from)->slurp(); | ||
$text =~ s/\[%(.+?)%\]/eval $1/eg; | ||
io($to)->print($text); | ||
} | ||
} | ||
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sub { | ||
my $env = shift; | ||
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if (exists $static_files{ $env->{PATH_INFO} }) { | ||
my $fn = $static_files{ $env->{PATH_INFO} } ? $static_files{ $env->{PATH_INFO} }->{fn} : './' . $env->{PATH_INFO}; | ||
my $headers = $static_files{ $env->{PATH_INFO} } ? $static_files{ $env->{PATH_INFO} }->{headers} : []; | ||
open my $fh, '<' . $fn; | ||
return [200, $headers, $fh]; | ||
} | ||
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return [ | ||
404, | ||
['Content-Type' => 'text/plain; charset=utf-8'], | ||
['Здесь рыбы нет'] | ||
]; | ||
}; |
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<!DOCTYPE html> | ||
<html style="margin: 0px;overflow: hidden"> | ||
<head> | ||
<title>webq2</title> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.5.1/pixi.min.js"></script> | ||
<script src="js/Construction.js"></script> | ||
<script src="js/Particle.js"></script> | ||
<script src="js/Character.js"></script> | ||
</head> | ||
<body style="background-color:#CCC;margin: 0px;overflow: hidden"> | ||
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<script> | ||
// The application will create a renderer using WebGL, if possible, | ||
// with a fallback to a canvas render. It will also setup the ticker | ||
// and the root stage PIXI.Container | ||
const app = new PIXI.Application(); | ||
app.renderer.autoResize = true; | ||
app.renderer.resize(window.innerWidth, window.innerHeight); | ||
document.body.appendChild(app.view); | ||
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const enemies = []; | ||
let bunny; | ||
const particles = []; | ||
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// const particle_container = new PIXI.particles.ParticleContainer(10000, { | ||
// scale: true, | ||
// position: true, | ||
// rotation: true, | ||
// alpha: true, | ||
// uvs: true, | ||
// }); | ||
// const particle_container = new PIXI.Container(); | ||
const particle_container = app.stage; | ||
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const floors = []; | ||
const walls = []; | ||
// var debug_text = new PIXI.Text('0', new PIXI.TextStyle({fill: '#ffffff'})); | ||
// debug_text.x = 0; | ||
// debug_text.y = 0; | ||
// app.stage.addChild(debug_text); | ||
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// load the texture we need | ||
PIXI.loader | ||
.add('bunny', 'bunny.png') | ||
.add('circle', 'circle.png') | ||
.load((loader, resources) => { | ||
generate_level(); | ||
bunny = new Character(app); | ||
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// Listen for frame updates | ||
app.ticker.add(() => { | ||
const dt = 0.016;//app.ticker.elapsedMS * 0.001; | ||
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bunny.update(dt); | ||
enemies.forEach( char => { | ||
char.update(dt); | ||
}); | ||
particles.forEach(particle => { | ||
if (particle === undefined) { | ||
return; | ||
} | ||
particle.update(dt); | ||
}); | ||
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// debug_text.text = | ||
// bunny.x.toFixed(3) + ';' + bunny.y.toFixed(3) + "\n" + | ||
// bunny.dx.toFixed(3) + ';' + bunny.dy.toFixed(3) | ||
// ; | ||
}); | ||
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//Attach event listeners | ||
document.onkeydown = event => bunny.handle_keydown(event); | ||
document.onkeyup = event => bunny.handle_keyup(event); | ||
document.onclick = event => bunny.handle_click(event); | ||
}); | ||
</script> | ||
</body> | ||
</html> |
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