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LinkedList.h
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LinkedList.h
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#include "Container.h"
template <typename T>
class LinkedList{
public:
LinkedList(){
first = nullptr;
}
~LinkedList(){
Container<T> *cur = first;
Container<T> *next;
while(cur != nullptr){
next = cur->next;
cur->next = nullptr;
cur = next;
}
first = nullptr;
}
bool add(T object, int i){
Container<T> *cur = first;
Container<T> *prev = nullptr;
int j = 0;
while (cur != nullptr){
if (i == j){
break;
}
j++;
prev = cur;
cur = cur->next;
}
if (prev != nullptr && i == j){
prev->next = new Container<T>(object);
prev->next->next = cur;
return true;
}
else if (i == 0){
first = new Container<T>(object);
return true;
}
return false;
}
void addLast(T object){
Container<T> *cur = first;
Container<T> *prev = nullptr;
while (cur != nullptr){
prev = cur;
cur = cur->next;
}
if (prev != nullptr){
prev->next = new Container<T>(object);
}
else{
first = new Container<T>(object);
}
}
T remove(int i){
Container<T> *cur = first;
Container<T> *prev = nullptr;
int j = 0;
while (cur != nullptr){
if (i == j){
break;
}
j++;
prev = cur;
cur = cur->next;
}
if (i == j && cur != nullptr){
if (prev != nullptr){
prev->next = cur->next;
return cur->object;
}
else{
first = cur->next;
return cur->object;
}
}
return 0;
}
T get(int i){
Container<T> *cur = first;
int j = 0;
while (cur != nullptr){
if (i == j){
break;
}
j++;
cur = cur->next;
}
return cur->object;
}
int size_(){
Container<T> *cur = first;
int j = 0;
while (cur != nullptr){
j++;
cur = cur->next;
}
return j;
}
private:
Container<T> *first;
};