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libavutil_hash.go
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libavutil_hash.go
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// Use of this source code is governed by a MIT license that can be found in the LICENSE file.
/*
* Copyright (C) 2013 Reimar Döffinger <[email protected]>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package ffmpeg
//#cgo pkg-config: libavutil
//#include <stdint.h>
//#include "libavutil/version.h"
//#include "libavutil/hash.h"
import "C"
import (
"unsafe"
)
const AV_HASH_MAX_SIZE = 64
/**
* @file
* @ingroup lavu_hash_generic
* Generic hashing API
*/
/**
* @defgroup lavu_hash Hash Functions
* @ingroup lavu_crypto
* Hash functions useful in multimedia.
*
* Hash functions are widely used in multimedia, from error checking and
* concealment to internal regression testing. libavutil has efficient
* implementations of a variety of hash functions that may be useful for
* FFmpeg and other multimedia applications.
*
* @{
*
* @defgroup lavu_hash_generic Generic Hashing API
* An abstraction layer for all hash functions supported by libavutil.
*
* If your application needs to support a wide range of different hash
* functions, then the Generic Hashing API is for you. It provides a generic,
* reusable API for @ref lavu_hash "all hash functions" implemented in libavutil.
* If you just need to use one particular hash function, use the @ref lavu_hash
* "individual hash" directly.
*
* @section Sample Code
*
* A basic template for using the Generic Hashing API follows:
*
* @code
* struct AVHashContext *ctx = NULL;
* const char *hash_name = NULL;
* uint8_t *output_buf = NULL;
*
* // Select from a string returned by av_hash_names()
* hash_name = ...;
*
* // Allocate a hash context
* ret = av_hash_alloc(&ctx, hash_name);
* if (ret < 0)
* return ret;
*
* // Initialize the hash context
* av_hash_init(ctx);
*
* // Update the hash context with data
* while (data_left) {
* av_hash_update(ctx, data, size);
* }
*
* // Now we have no more data, so it is time to finalize the hash and get the
* // output. But we need to first allocate an output buffer. Note that you can
* // use any memory allocation function, including malloc(), not just
* // av_malloc().
* output_buf = av_malloc(av_hash_get_size(ctx));
* if (!output_buf)
* return AVERROR(ENOMEM);
*
* // Finalize the hash context.
* // You can use any of the av_hash_final*() functions provided, for other
* // output formats. If you do so, be sure to adjust the memory allocation
* // above. See the function documentation below for the exact amount of extra
* // memory needed.
* av_hash_final(ctx, output_buffer);
*
* // Free the context
* av_hash_freep(&ctx);
* @endcode
*
* @section Hash Function-Specific Information
* If the CRC32 hash is selected, the #AV_CRC_32_IEEE polynomial will be
* used.
*
* If the Murmur3 hash is selected, the default seed will be used. See @ref
* lavu_murmur3_seedinfo "Murmur3" for more information.
*
* @{
*/
/**
* @example ffhash.c
* This example is a simple command line application that takes one or more
* arguments. It demonstrates a typical use of the hashing API with allocation,
* initialization, updating, and finalizing.
*/
type AVHashContext struct {
}
/**
* Allocate a hash context for the algorithm specified by name.
*
* @return >= 0 for success, a negative error code for failure
*
* @note The context is not initialized after a call to this function; you must
* call av_hash_init() to do so.
*/
func Av_hash_alloc(ctx **AVHashContext, name *byte) int32 {
return int32(C.av_hash_alloc((**C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.char)(unsafe.Pointer(name))))
}
/**
* Get the names of available hash algorithms.
*
* This function can be used to enumerate the algorithms.
*
* @param[in] i Index of the hash algorithm, starting from 0
* @return Pointer to a static string or `NULL` if `i` is out of range
*/
func Av_hash_names(i int32) string {
return C.GoString(C.av_hash_names(C.int(i)))
}
/**
* Get the name of the algorithm corresponding to the given hash context.
*/
func Av_hash_get_name(ctx *AVHashContext) string {
return C.GoString(C.av_hash_get_name(
(*C.struct_AVHashContext)(unsafe.Pointer(ctx))))
}
/**
* Maximum value that av_hash_get_size() will currently return.
*
* You can use this if you absolutely want or need to use static allocation for
* the output buffer and are fine with not supporting hashes newly added to
* libavutil without recompilation.
*
* @warning
* Adding new hashes with larger sizes, and increasing the macro while doing
* so, will not be considered an ABI change. To prevent your code from
* overflowing a buffer, either dynamically allocate the output buffer with
* av_hash_get_size(), or limit your use of the Hashing API to hashes that are
* already in FFmpeg during the time of compilation.
*/
/**
* Get the size of the resulting hash value in bytes.
*
* The maximum value this function will currently return is available as macro
* #AV_HASH_MAX_SIZE.
*
* @param[in] ctx Hash context
* @return Size of the hash value in bytes
*/
func Av_hash_get_size(ctx *AVHashContext) int32 {
return int32(C.av_hash_get_size((*C.struct_AVHashContext)(unsafe.Pointer(ctx))))
}
/**
* Initialize or reset a hash context.
*
* @param[in,out] ctx Hash context
*/
func Av_hash_init(ctx *AVHashContext) {
C.av_hash_init((*C.struct_AVHashContext)(unsafe.Pointer(ctx)))
}
/**
* Update a hash context with additional data.
*
* @param[in,out] ctx Hash context
* @param[in] src Data to be added to the hash context
* @param[in] len Size of the additional data
*/
func Av_hash_update(ctx *AVHashContext, src *uint8, len int32) {
C.av_hash_update((*C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.uchar)(unsafe.Pointer(src)), C.int(len))
}
/**
* Finalize a hash context and compute the actual hash value.
*
* The minimum size of `dst` buffer is given by av_hash_get_size() or
* #AV_HASH_MAX_SIZE. The use of the latter macro is discouraged.
*
* It is not safe to update or finalize a hash context again, if it has already
* been finalized.
*
* @param[in,out] ctx Hash context
* @param[out] dst Where the final hash value will be stored
*
* @see av_hash_final_bin() provides an alternative API
*/
func Av_hash_final(ctx *AVHashContext, dst *uint8) {
C.av_hash_final((*C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.uchar)(unsafe.Pointer(dst)))
}
/**
* Finalize a hash context and store the actual hash value in a buffer.
*
* It is not safe to update or finalize a hash context again, if it has already
* been finalized.
*
* If `size` is smaller than the hash size (given by av_hash_get_size()), the
* hash is truncated; if size is larger, the buffer is padded with 0.
*
* @param[in,out] ctx Hash context
* @param[out] dst Where the final hash value will be stored
* @param[in] size Number of bytes to write to `dst`
*/
func Av_hash_final_bin(ctx *AVHashContext, dst *uint8, size int32) {
C.av_hash_final_bin((*C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.uchar)(unsafe.Pointer(dst)), C.int(size))
}
/**
* Finalize a hash context and store the hexadecimal representation of the
* actual hash value as a string.
*
* It is not safe to update or finalize a hash context again, if it has already
* been finalized.
*
* The string is always 0-terminated.
*
* If `size` is smaller than `2 * hash_size + 1`, where `hash_size` is the
* value returned by av_hash_get_size(), the string will be truncated.
*
* @param[in,out] ctx Hash context
* @param[out] dst Where the string will be stored
* @param[in] size Maximum number of bytes to write to `dst`
*/
func Av_hash_final_hex(ctx *AVHashContext, dst *uint8, size int32) {
C.av_hash_final_hex((*C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.uchar)(unsafe.Pointer(dst)), C.int(size))
}
/**
* Finalize a hash context and store the Base64 representation of the
* actual hash value as a string.
*
* It is not safe to update or finalize a hash context again, if it has already
* been finalized.
*
* The string is always 0-terminated.
*
* If `size` is smaller than AV_BASE64_SIZE(hash_size), where `hash_size` is
* the value returned by av_hash_get_size(), the string will be truncated.
*
* @param[in,out] ctx Hash context
* @param[out] dst Where the final hash value will be stored
* @param[in] size Maximum number of bytes to write to `dst`
*/
func Av_hash_final_b64(ctx *AVHashContext, dst *uint8, size int32) {
C.av_hash_final_b64((*C.struct_AVHashContext)(unsafe.Pointer(ctx)),
(*C.uchar)(unsafe.Pointer(dst)), C.int(size))
}
/**
* Free hash context and set hash context pointer to `NULL`.
*
* @param[in,out] ctx Pointer to hash context
*/
func Av_hash_freep(ctx **AVHashContext) {
C.av_hash_freep((**C.struct_AVHashContext)(unsafe.Pointer(ctx)))
}
/**
* @}
* @}
*/