-
Notifications
You must be signed in to change notification settings - Fork 0
/
libavcodec_d3d11va.go
103 lines (77 loc) · 2.59 KB
/
libavcodec_d3d11va.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
// Use of this source code is governed by a MIT license that can be found in the LICENSE file.
/*
* Direct3D11 HW acceleration
*
* copyright (c) 2009 Laurent Aimar
* copyright (c) 2015 Steve Lhomme
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package ffmpeg
//#cgo pkg-config: libavcodec
//#include <stdint.h>
//#include <d3d11.h>
//#include "libavcodec/d3d11va.h"
import "C"
import (
"unsafe"
)
const FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG = 1
const FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO = 2
/**
* @file
* @ingroup lavc_codec_hwaccel_d3d11va
* Public libavcodec D3D11VA header.
*/
/**
* @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
* @ingroup lavc_codec_hwaccel
*
* @{
*/
///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
/**
* This structure is used to provides the necessary configurations and data
* to the Direct3D11 FFmpeg HWAccel implementation.
*
* The application must make it available as AVCodecContext.hwaccel_context.
*
* Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
*/
type AVD3D11VAContext struct {
Decoder *ID3D11VideoDecoder
Video_context *ID3D11VideoContext
Cfg *D3D11_VIDEO_DECODER_CONFIG
Surface_count uint32
Surface **ID3D11VideoDecoderOutputView
Workaround uint64
Report_id uint32
Context_mutex HANDLE
}
/**
* Allocate an AVD3D11VAContext.
*
* @return Newly-allocated AVD3D11VAContext or NULL on failure.
*/
func Av_d3d11va_alloc_context() *AVD3D11VAContext {
return (*AVD3D11VAContext)(unsafe.Pointer(C.av_d3d11va_alloc_context()))
}
/**
* @}
*/