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Confusion Status Hit Damage Calculation #432

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lighthouse64 opened this issue Feb 20, 2021 · 2 comments
Open

Confusion Status Hit Damage Calculation #432

lighthouse64 opened this issue Feb 20, 2021 · 2 comments

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@lighthouse64
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I'm currently in the middle of implementing the damage calculation for the confusion status hit, but I realized that by doing this, I won't be able to cover the special cases outlined here that refer to a base move. Should I continue going down this path, or should I give up and implement in a similar way to how Z-moves work? The latter case would require some UI changes, but it would be more accurate.

Thanks for the help.

@AustinXII
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Probably easier to go with the latter

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@lighthouse64 @AustinXII and others