diff --git a/texts/pt_BR.lang b/texts/pt_BR.lang index 1bb25ef1d..f579ac81c 100644 --- a/texts/pt_BR.lang +++ b/texts/pt_BR.lang @@ -2,7 +2,7 @@ pack.name=§lPokeBedrock v2.10.6 RES pack.description=§aUm Add-On Pokémon de alto nível criado por Smell of Curry para Minecraft Bedrock ## Orbs -item.pokeb:orb=Esfera +item.pokeb:orb=Orbe item.pokeb:orb_of_static_souls=Orbe das Almas Estáticas item.pokeb:orb_of_fiery_souls=Orbe das Almas Ardentes item.pokeb:orb_of_frozen_souls=Orbe das Almas Congeladas @@ -68,9 +68,9 @@ item.pokeb:iceberg_badge=Insígnia de Iceberg item.pokeb:candy_bag=Saco de Doces item.pokeb:large_exp_candy=Doce de Exp. grande item.pokeb:medium_exp_candy=Doce de Exp. médio -item.pokeb:small_exp_candy=Doce Exp pequeno -item.pokeb:xl_exp_candy=Doce Exp extra grande -item.pokeb:xs_exp_candy=Doce Exp Extra pequeno +item.pokeb:small_exp_candy=Doce Exp. pequeno +item.pokeb:xl_exp_candy=Doce Exp. extra grande +item.pokeb:xs_exp_candy=Doce Exp. Extra pequeno ## Appricorn's tile.pokeb:apricorn_log.name=Tronco de apricorn @@ -124,9 +124,9 @@ tile.pokeb:anvil.name=Bigorna tile.pokeb:healing_machine.name=Máquina de cura tile.pokeb:pc.name=PC tile.pokeb:trade_machine.name=Máquina de troca -item.pokeb:healing_machine_placer=Máquina de cura (colocador) -item.pokeb:pc_placer=PC (colocador) -item.pokeb:trade_machine_placer=Máquina de troca (colocador) +item.pokeb:healing_machine_placer=Máquina de cura +item.pokeb:pc_placer=PC +item.pokeb:trade_machine_placer=Máquina de troca item.pokeb:trade_holder_left=Suporte de troca esquerdo item.pokeb:trade_holder_right=Suporte de troca esquerdo item.pokeb:trade_monitor=Monitor de troca @@ -230,62 +230,62 @@ item.pokeb:water_stone_shovel=Pá de Pedra de Água item.pokeb:water_stone_sword=Espada de Pedra da Água ## Balls -item.pokeb:greatball = Great Ball -item.pokeb:greatball_lid = Tampa da Great Ball -item.pokeb:iron_base = Base de Ferro -item.pokeb:masterball = Master Ball -item.pokeb:pokeball = Poké Ball -item.pokeb:pokeball_lid = Tampa da Poké Ball -item.pokeb:quickball = Quick Ball -item.pokeb:quickball_lid = Tampa da Quick Ball -item.pokeb:premierball = Premier Ball -item.pokeb:premierball_lid = Tampa da Premier Ball -item.pokeb:ultraball = Ultra Ball -item.pokeb:ultraball_lid = Tampa da Ultra Ball -item.pokeb:netball = Net Ball -item.pokeb:netball_lid = Tampa da Net Ball -item.pokeb:diveball = Dive Ball -item.pokeb:diveball_lid = Tampa da Dive Ball -item.pokeb:duskball = Dusk Ball -item.pokeb:duskball_lid = Tampa da Dusk Ball -item.pokeb:nestball = Nest Ball -item.pokeb:nestball_lid = Tampa da Nest Ball -item.pokeb:repeatball = Repeat Ball -item.pokeb:repeatball_lid = Tampa da Repeat Ball -item.pokeb:timerball = Timer Ball -item.pokeb:timerball_lid = Tampa da Timer Ball -item.pokeb:moonball = Moon Ball -item.pokeb:moonball_lid = Tampa da Moon Ball -item.pokeb:friendball = Friend Ball -item.pokeb:friendball_lid = Tampa da Friend Ball -item.pokeb:loveball = Love Ball -item.pokeb:loveball_lid = Tampa da Love Ball -item.pokeb:gsball = GS Ball -item.pokeb:gsball_lid = Tampa da GS Ball -item.pokeb:parkball = Park Ball -item.pokeb:parkball_lid = Tampa da Park Ball -item.pokeb:heavyball = Heavy Ball -item.pokeb:heavyball_lid = Tampa da Heavy Ball -item.pokeb:healball = Heal Ball -item.pokeb:healball_lid = Tampa da Heal Ball -item.pokeb:fastball = Fast Ball -item.pokeb:fastball_lid = Tampa da Fast Ball -item.pokeb:levelball = Level Ball -item.pokeb:levelball_lid = Tampa da Level Ball -item.pokeb:lureball = Lure Ball -item.pokeb:lureball_lid = Tampa da Lure Ball -item.pokeb:luxuryball = Luxury Ball -item.pokeb:luxuryball_lid = Tampa da Luxury Ball -item.pokeb:dreamball = Dream Ball -item.pokeb:dreamball_lid = Tampa da Dream Ball -item.pokeb:beastball = Beast Ball -item.pokeb:beastball_lid = Tampa da Beast Ball -item.pokeb:sportball = Sport Ball -item.pokeb:sportball_lid = Tampa da Sport Ball -item.pokeb:safariball = Safari Ball -item.pokeb:safariball_lid = Tampa da Safari Ball -item.pokeb:cherishball = Cherish Ball -item.pokeb:cherishball_lid = Tampa da Cherish Ball +item.pokeb:greatball=GreatBall +item.pokeb:greatball_lid=Tampa da GreatBall +item.pokeb:iron_base=Base de Ferro +item.pokeb:masterball=MasterBall +item.pokeb:pokeball=Pokeball +item.pokeb:pokeball_lid=Tampa da Pokebola +item.pokeb:quickball=QuickBall +item.pokeb:quickball_lid=Tampa da QuickBall +item.pokeb:premierball=PremierBall +item.pokeb:premierball_lid=Tampa da PremierBall +item.pokeb:ultraball=Ultraball +item.pokeb:ultraball_lid=Tampa da Ultraball +item.pokeb:netball=NetBall +item.pokeb:netball_lid=Tampa da NetBall +item.pokeb:diveball=DiveBall +item.pokeb:diveball_lid=Tampa da DiveBall +item.pokeb:duskball=DuskBall +item.pokeb:duskball_lid=Tampa da DuskBall +item.pokeb:nestball=NestBall +item.pokeb:nestball_lid=Tampa da NestBall +item.pokeb:repeatball=RepeatBall +item.pokeb:repeatball_lid=Tampa da RepeatBall +item.pokeb:timerball=TimerBall +item.pokeb:timerball_lid=Tampa da TimerBall +item.pokeb:moonball=MoonBall +item.pokeb:moonball_lid=Tampa da MoonBall +item.pokeb:friendball=FriendBall +item.pokeb:friendball_lid=Tampa da FriendBall +item.pokeb:loveball=LoveBall +item.pokeb:loveball_lid=Tampa da LoveBall +item.pokeb:gsball=GSBall +item.pokeb:gsball_lid=Tampa da GSBall +item.pokeb:parkball=ParkBall +item.pokeb:parkball_lid=Tampa da ParkBall +item.pokeb:heavyball=HeavyBall +item.pokeb:heavyball_lid=Tampa da HeavyBall +item.pokeb:healball=HealBall +item.pokeb:healball_lid=Tampa da HealBall +item.pokeb:fastball=FastBall +item.pokeb:fastball_lid=Tampa da FastBall +item.pokeb:levelball=LevelBall +item.pokeb:levelball_lid=Tampa da LevelBall +item.pokeb:lureball=LureBall +item.pokeb:lureball_lid=Tampa da LureBall +item.pokeb:luxuryball=LuxuryBall +item.pokeb:luxuryball_lid=Tampa da LuxuryBall +item.pokeb:dreamball=DreamBall +item.pokeb:dreamball_lid=Tampa da DreamBall +item.pokeb:beastball=BeastBall +item.pokeb:beastball_lid=Tampa da BeastBall +item.pokeb:sportball=SportBall +item.pokeb:sportball_lid=Tampa da SportBall +item.pokeb:safariball=SafariBall +item.pokeb:safariball_lid=Tampa da SafariBall +item.pokeb:cherishball=CherishBall +item.pokeb:cherishball_lid=Tampa da CherishBall ## Held Items item.pokeb:mega_ring=Mega Anél @@ -360,23 +360,23 @@ item.pokeb:cell_battery=Bateria de célula item.pokeb:charcoal=Carvão vegetal item.pokeb:choice_band=Faixa de escolha item.pokeb:choice_scarf=Lenço de escolha -item.pokeb:choice_specs=Especificações de escolha +item.pokeb:choice_specs=Óculos de escolha item.pokeb:damp_rock=Pedra úmida item.pokeb:deep_sea_scale=Escama de Mar Profundo item.pokeb:deep_sea_tooth=Dente do Mar Profundo item.pokeb:destiny_knot=Nó do Destino item.pokeb:dragon_fang=Punhal de Dragão -item.pokeb:eject_button=Botão de ejeção +item.pokeb:eject_button=Botão de Ejeção item.pokeb:eviolite=Eviolita -item.pokeb:grassy_seed=Semente de grama +item.pokeb:grassy_seed=Semente de Erva item.pokeb:electric_seed=Semente Elétrica item.pokeb:psychic_seed=Semente Psíquica item.pokeb:misty_seed=Semente de Névoa item.pokeb:expert_belt=Cinto de Especialista item.pokeb:flame_orb=Orbe de Chamas item.pokeb:float_stone=Pedra Flutuante -item.pokeb:focus_band=Faixa de Foco -item.pokeb:focus_sash=Focus Sash +item.pokeb:focus_band=Faixa Focal +item.pokeb:focus_sash=Faixa de Foco item.pokeb:grip_claw=Garra de Punho item.pokeb:griseous_orb=Orbe Grisalha item.pokeb:hard_stone=Pedra Dura @@ -390,7 +390,7 @@ item.pokeb:leftovers=Restos item.pokeb:life_orb=Orbe Vital item.pokeb:light_ball=Bola de Luz item.pokeb:light_clay=Argila Leve -item.pokeb:lucky_punch=Socão da Sorte +item.pokeb:lucky_punch=Punho da Sorte item.pokeb:luminous_moss=Musgo Luminoso item.pokeb:magnet=Imã item.pokeb:mental_herb=Erva Mental @@ -401,7 +401,7 @@ item.pokeb:miracle_seed=Semente Milagrosa item.pokeb:muscle_band=Faixa Muscular item.pokeb:mystic_water=Água Mística item.pokeb:never_melt_ice=Gelo Eterno -item.pokeb:pixie_plate=Prato Pixie +item.pokeb:pixie_plate=Placa de Pixie item.pokeb:poison_barb=Espinho Venenoso item.pokeb:power_herb=Erva Poderosa item.pokeb:quick_claw=Garra Rápida @@ -433,7 +433,7 @@ item.pokeb:weakness_policy=Política de Fraqueza item.pokeb:white_herb=Herva Branca item.pokeb:wide_lens=Lente Larga item.pokeb:wise_glasses=Óculos sábios -item.pokeb:zoom_lens=Lente de Zoom +item.pokeb:zoom_lens=Lentes de Zoom item.pokeb:throat_spray=Spray para garganta item.pokeb:room_service=Serviço de quarto item.pokeb:heavy_duty_boots=Botas para serviço pesado @@ -441,7 +441,7 @@ item.pokeb:heavy_duty_boots=Botas para serviço pesado ### Held Evo Items item.pokeb:dragon_scale=Escama de Dragão item.pokeb:dubious_disc=Disco Duvidoso -item.pokeb:electirizer= Eletrizante +item.pokeb:electirizer=Eletrizante item.pokeb:everstone=Everstone item.pokeb:magmarizer=Magmarizador item.pokeb:oval_stone=Pedra Oval @@ -471,7 +471,7 @@ item.pokeb:power_lens=Lente de Poder item.pokeb:power_weight=Peso de Poder ### Held Training Items -item.pokeb:exp_share=Compartilhamento de Exp +item.pokeb:exp_share=Compartilhador de Exp item.pokeb:lucky_egg=Ovo de sorte ## Held Incense Items @@ -940,6 +940,7 @@ item.pokeb:tm274=TM Close Combat item.pokeb:tm275=TM Draco Meteor item.pokeb:tm276=TM Steel Beam item.pokeb:tm277=TM Tera Blast +item.pokeb:tm278=TM ### Spawn Eggs item.spawn_egg.entity.pokeb:server_npc.name=Servidor NPC @@ -2757,7 +2758,7 @@ pokemon.hooh.nome=Ho-Oh pokemon.hooh.desc=As penas de Ho-Oh brilham em sete cores dependendo do ângulo em que são atingidas pela luz. Diz-se que essas penas trazem felicidade para quem as possuir. pokemon.celebi.nome=Celebi pokemon.celebi.desc=Este Pokémon viaja através do tempo e se teleporta até o passado e o futuro. Celebi é dito ser o guardião da Floresta de Ilex. -//Gen 3 + pokemon.treecko.nome=Treecko pokemon.treecko.desc=Treecko tem pés incrivelmente aderentes. Este Pokémon pode escalar árvores altas sem usar seus membros. pokemon.grovyle.nome=Grovyle @@ -4230,27 +4231,27 @@ pokemon.kingambit.name=Kingambit pokemon.kingambit.desc=Somente um Bisharp que esteja acima de todos os outros em seu vasto exército pode evoluir para Kingambit. pokemon.greattusk.name=Great Tusk pokemon.greattusk.desc=Visualizações deste Pokémon ocorreram nos últimos anos. O nome Great Tusk foi tirado de uma criatura listada em um determinado livro. -pokemon.screamtail.name=Screamtail +pokemon.screamtail.name=Scream Tail pokemon.screamtail.desc=Houve apenas um relato de avistamento desse Pokémon. Ele se assemelha a uma criatura misteriosa retratada em um antigo diário de expedição. pokemon.brutebonnet.name=brutebonnet pokemon.brutebonnet.desc=É possível que a criatura listada como Brute Bonnet em um determinado livro possa ser realmente este Pokémon. -pokemon.fluttermane.name=Casca de Flutter +pokemon.fluttermane.name=Flutter Mane pokemon.fluttermane.desc=Este Pokémon tem características semelhantes às de Flutter Mane, uma criatura mencionada em um determinado livro. -pokemon.slitherwing.name=Slitherwing +pokemon.slitherwing.name=Slither Wing pokemon.slitherwing.desc=Este misterioso Pokémon tem algumas semelhanças com uma criatura que um livro antigo apresentou como Slither Wing. -pokemon.sandyshocks.name=Sandyshocks +pokemon.sandyshocks.name=Sandy Shocks pokemon.sandyshocks.desc=Não existem registros de captura desse Pokémon. Faltam dados, mas as características do Pokémon correspondem a uma criatura mostrada em um diário de expedição. -pokemon.irontreads.name-Irontreads +pokemon.irontreads.name=Iron Treads pokemon.irontreads.desc=Este Pokémon se assemelha muito a uma arma científica que uma revista paranormal afirmou ter sido enviada a este planeta por alienígenas. -pokemon.ironbundle.name=ironbundle +pokemon.ironbundle.name=Iron Bundle pokemon.ironbundle.desc=Sua forma é semelhante à de um robô apresentado em um artigo de revista paranormal. Dizia-se que o robô havia sido criado por uma civilização antiga. pokemon.ironhands.name=Ironhands pokemon.ironhands.desc=É muito semelhante a um ciborgue coberto exclusivamente por uma revista paranormal. Dizia-se que o ciborgue era a forma modificada de um certo atleta. -pokemon.ironjugulis.name=Ironhugulis +pokemon.ironjugulis.name=Iron Hugulis pokemon.ironjugulis.desc=Parece um certo Pokémon apresentado em uma revista paranormal, descrito como a prole de um Hydreigon que se apaixonou por um robô. -pokemon.ironmoth.name=Ironmoth +pokemon.ironmoth.name=Iron Moth pokemon.ironmoth.desc=Este Pokémon se assemelha a um objeto desconhecido descrito em uma revista paranormal como um OVNI enviado para observar a humanidade. -pokemon.ironthorns.name=Ironthorns +pokemon.ironthorns.name=Iron Thorns pokemon.ironthorns.desc=Tem algumas semelhanças com um Pokémon apresentado em uma revista duvidosa como um Tyranitar de um bilhão de anos no futuro. pokemon.frigibax.name=Frigibax pokemon.frigibax.desc=Frigibax absorve calor por meio de sua nadadeira dorsal e converte o calor em energia de gelo. Quanto mais alta a temperatura, mais energia o Frigibax armazena. @@ -4258,7 +4259,7 @@ pokemon.arctibax.name=Arctibax pokemon.arctibax.desc=Arctibax congela o ar ao seu redor, protegendo seu rosto com uma máscara de gelo e transformando sua nadadeira dorsal em uma lâmina de gelo. pokémon.baxcalibur.name=Baxcalibur pokemon.baxcalibur.desc=Este Pokémon libera ar criogênico de sua boca. Esse ar pode congelar instantaneamente até mesmo a lava quente líquida. -pokemon.gimmighoul.name=Gimmighoul +pokemon.gimmighoul.name=Gimmighoul pokemon.gimmighoul.desc=- pokemon.gholdengo.name=Gholdengo pokemon.gholdengo.desc=Seu corpo parece ser feito de 1.000 moedas. Esse Pokémon se dá bem com os outros e é rápido para fazer amizade com qualquer pessoa. @@ -4269,7 +4270,7 @@ pokemon.chienpao.desc=Este Pokémon pode controlar 100 toneladas de neve caída. pokemon.tinglu.name=Ting-Lu pokemon.tinglu.desc=O medo derramado em um vaso de ritual antigo se revestiu de pedras e sujeira para se tornar um Pokémon. pokemon.chiyu.name=Chi-Yu -pokemon.chiyu.desc=Ele controla chamas que queimam a mais de 5.400 graus Fahrenheit. Ele nada casualmente pelo mar de lava que cria ao derreter rochas e areia. +pokemon.chiyu.desc=Ele controla chamas que queimam a mais de 2.989 graus Celsius. Ele nada casualmente pelo mar de lava que cria ao derreter rochas e areia. pokemon.roaringmoon.name=Roaringmoon pokemon.roaringmoon.desc=É possível que essa seja a criatura listada como Roaring Moon em um diário de expedição que ainda guarda muitos mistérios. pokemon.ironvaliant.name=Valente de Ferro @@ -8215,24 +8216,24 @@ events.entityHit.battle.pokemonSentOut=§cErro: Não é possível iniciar a bata events.entityHit.getId=ID da entidade de ocorrência: "%s" events.lagClear.announce=[§fServer§r]§a Servidor foi limpo de itens e Pokémon não domesticados! -events.lagClear.announce.startingIn=[§fServer§r]§a Lag Clear Começando em %s! +events.lagClear.announce.startingIn=[§fServer§r]§a Limpeza de Lag Começando em %s! -events.moderate.frozen.alert=§bVocê está congelado, Razão: %s +events.moderate.frozen.alert=§bVocê está preso, Razão: %s events.interact_with_trainer.inBattle=§cEste treinador está em batalha e não pode interagir com ele! events.setStarterPokemon.chosen=§a§lVocê escolheu §b§l%s ## Forms -forms.actionForm.show.timeout=§cForm Timeout: tentei mostrar o formulário, mas você estava ocupado (fechar o chat após executar o comando) +forms.actionForm.show.timeout=§cFormulário esgotado: tentei mostrar o formulário, mas você estava ocupado (fechar o chat após executar o comando) forms.crate.noDataToShow=§cEsta caixa não tem dados para mostrar! forms.crate.edit.itemIdDoesNotExist=O item "%s" não existe no Minecraft ou nos pacotes de comportamento conectado! forms.crate.edit.dataMustBeNumber=Dados: %s, deve ser um número! -forms.kits.buy.confirmPurchase=Tem certeza de que deseja comprar o kit: %s§r por %s PokeDollars? -forms.kits.buy.notEnoughMoney=§cFalha ao comprar: %s§r§c, você não tem Poke Dollars suficientes! -forms.kits.buy.success=§aKit adquirido com sucesso %s§r§c -%s PokeDollars! +forms.kits.buy.confirmPurchase=Tem certeza de que deseja comprar o kit: %s§r por %s PokeDólares? +forms.kits.buy.notEnoughMoney=§cFalha ao comprar: %s§r§c, você não tem Poke Dolares suficientes! +forms.kits.buy.success=§aKit adquirido com sucesso %s§r§c -%s PokeDoláres! forms.kits.reivindicação.success=§aKit reivindicado: %s com sucesso! Reivindique novamente %s forms.kits.delete.success=§cKit excluído: §e%s @@ -8255,17 +8256,17 @@ forms.party.setNickName.fail.tooLong=§cErro: Apelido muito longo. O comprimento forms.party.setNickName.fail.firstMustBeLetter=§cErro: O primeiro caractere do apelido deve ser uma letra. forms.pc.preformActionOnPcPokemon.body=Selecione uma ação para realizar neste Pokémon para PC! -forms.pc.preformActionOnPcPokemon.fail.noOpenSlots=§cFalha ao transferir para Party. Você não tem vagas abertas! -forms.pc.preformActionOnPcPokemon.button.AddToParty=Adicionar à Party +forms.pc.preformActionOnPcPokemon.fail.noOpenSlots=§cFalha ao transferir para o seu time. Você não tem espaços abertos! +forms.pc.preformActionOnPcPokemon.button.AddToParty=Adicionar a seu time forms.pc.preformActionOnPcPokemon.button.trashPokemon=Descartar pokemon forms.pc.preformActionOnPcPokemon.button.goBack=Voltar -forms.serverNpc.butItemScreen.title=Compre item: %sx %s§r por %s PokeDollars! +forms.serverNpc.butItemScreen.title=Compre item: %sx %s§r por %s PokeDólares! forms.serverNpc.butItemScreen.fail=§cFalha ao comprar itens -forms.serverNpc.butItemScreen.success=§aComprado com sucesso %sx %s§r§c -%s PokeDollars! -forms.serverNpc.sellItemScreen.title=Venda: %s§r por %s PokeDollars! +forms.serverNpc.butItemScreen.success=§aComprado com sucesso %sx %s§r§c -%s PokeDólares! +forms.serverNpc.sellItemScreen.title=Venda: %s§r por %s PokeDoláres! forms.serverNpc.sellItemScreen.fail=§cFalha ao vender itens -forms.serverNpc.sellItemScreen.success=§aVendido com sucesso %sx %s§r§a +%s PokeDollars! +forms.serverNpc.sellItemScreen.success=§aVendido com sucesso %sx %s§r§a +%s PokeDólares! forms.serverNpc.sellItemScreen.fail.item=§cFalha ao vender %sx %s! forms.tradeMachine.showWaitForm.endTradeSearch=§cPesquisa de trocas encerrada! @@ -8297,7 +8298,7 @@ models.playerVsPlayerBattle.stop.playerLost=Você perdeu! models.playerVsPlayerBattle.stop.playerWon=Você ganhou! models.playerVsPokemonBattle.fail.noAvailablePokemon=§cNão é possível lutar contra este Pokémon porque você não tem nenhum Pokémon disponível! -models.playerVsPokemonBattle.end=A batalha terminou +models.playerVsPokemonBattle.end=Batalha encerrada models.playerVsPokemonBattle.pokemonDied=§a%s§r§e ganhou §e%s XP! models.choosePokemonForm.battleFailedToStart=§cFalha ao iniciar a batalha. Experimente um Pokémon diferente! @@ -8335,8 +8336,8 @@ commands.battle.toggle.success=§aOs pedidos de Batalha de "%s" para você agora commands.battle.leave.fail.notInBattle=§cFalha ao sair da batalha, você não está atualmente em uma batalha! commands.battle.leave.success=§aEncerrou a batalha em que você estava! -commands.chatRank.set.success=§aDefiniu a classificação de "%s" como %s! -commands.chatRank.add.success=§aAdicionou a classificação: %s para "%s"! +commands.chatRank.set.success=§aDefiniu o Rank de "%s" como %s! +commands.chatRank.add.success=§aAdicionou o Rank: %s para "%s"! commands.claim.trust.player.fail.notOwnAnyClaims=§cErro, não é possível confiar neste jogador porque você não possui reivindicações! commands.claim.trust.player.fail.doNotOwnClaim=§cErro ao alterar as permissões desta reivindicação, você não é o dono desta reivindicação! @@ -8345,11 +8346,11 @@ commands.claim.trust.player.success.toClaimIn=§aConfiou "%s" à reivindicação commands.claim.trust.player.success.toAllClaims=§aConfiou "%s" a todas as suas reivindicações. commands.claim.unTrust.playerName.fail.notOwnAnyClaims=§cErro, você não possui nenhuma reivindicação para desconfiar deste jogador! O que você está pensando? commands.claim.unTrust.playerName.fail.doNotOwnClaim=§cErro ao alterar as permissões desta reivindicação, você não é o dono desta reivindicação! -commands.claim.unTrust.playerName.fail.playerNotTrusted=§cErro, "%s" não está confiável no momento! +commands.claim.unTrust.playerName.fail.playerNotTrusted=§cErro, "%s" não está confiável nesta reivindicação no momento! commands.claim.unTrust.playerName.success.toClaimIn=§aDesconfiou "%s" da reivindicação em que está. commands.claim.unTrust.playerName.success.toAllClaims=§aDesconfiou "%s" de todas as suas reivindicações. commands.claim.abandon.fail.notInClaim=§cErro, você precisa estar em uma reivindicação para abandoná-la! -commands.claim.abandon.fail.doNotOwn=§cErro ao abandonar esta reivindicação, você não é o dono dela! +commands.claim.abandon.fail.doNotOwn=§cErro ao abandonar esta reivindicação, você não é mais dono(a) dela! commands.claim.abandon.confirm=Tem a certeza de que pretende apagar a reivindicação em que se encontra atualmente? pois isso não pode ser desfeito! ccommands.claim.abandon.success=§aAbandonou a reivindicação em que se encontrava com sucesso. commands.claim.abandonAll.fail.notOwnAnyClaims=§cVocê não possui nenhuma reivindicação para remover @@ -8368,12 +8369,12 @@ commands.moderate.formRequested=§aFormulário solicitado, feche o chat para abr commands.moderate.setPermission.formRequested=§aFormulário solicitado, feche o chat para definir as permissões dos jogadores. commands.rules.formRequested=§aFormulário solicitado, feche o chat para ver as regras. -commands.changelog.formRequested=§aFormulário solicitado, feche o chat para ver o registro de mudanças. +commands.changelog.formRequested=§aFormulário solicitado, feche o chat para ver as ChangeLog (registros de alterações) commands.warp.formRequested=§aFormulário solicitado, feche o chat para ver o menu de teletransporte. commands.warp.success=§aTeleportado para: %s! -commands.wild.success=§aTeleportado para o Mundo Selvagem! +commands.wild.success=§aTeleportado para o Mapa Aberto! commands.serverWarp.set.success=§aDefiniu o ponto de teletransporte do servidor %s em sua localização! commands.serverWarp.set.formRequested=§aFormulário solicitado, feche o chat para definir o ponto de teletransporte. @@ -8403,8 +8404,8 @@ commands.floatingText.spawn.success=§aGerado um texto flutuante em sua localiza commands.floatingText.despawn.success=§aDesapareceu todos os textos flutuantes em sua localização! commands.floatingText.despawn.fail=§cFalha ao desaparecer todos os textos flutuantes em sua localização! %s -commands.leaderboard.create.success=§aGerado uma Classificação para %s em sua localização! -commands.leaderboard.update.success=§aAtualizou todas as classificações! +commands.leaderboard.create.success=§aGerado um Rank para %s em sua localização! +commands.leaderboard.update.success=§aAtualizou todas os Rank! commands.pay.fail.payYourSelf=§cNão é possível pagar a si mesmo! commands.pay.fail.lessThanZero=§cNão é possível pagar um valor menor ou igual a 0! @@ -8424,319 +8425,320 @@ commands.redeem.alreadyRedeemed=§cO código: "%s" já foi resgatado! commands.redeem.codeNotFound=§cO código: "%s" não foi encontrado! ## Send Message Parsing -src.pokebedrock.database.models.PokemonModel.createFromWild.0=%s perdeu um %s! -src.pokebedrock.database.models.PokemonModel.checkForShedEvolution.0=§aDesbloqueado %s no PokéDex! -src.pokebedrock.database.models.PokemonModel.checkForShedEvolution.1=§aDesbloqueado %s no PokéDex! -src.pokebedrock.database.models.PokemonModel.evolve.0=Você recebeu §a%s! -src.pokebedrock.database.models.QuestsModel.giveRewards.0=Você ganhou §a%sx %s! -src.pokebedrock.database.models.QuestsModel.giveRewards.1=§a+Skin: %s, Você também pode aplicar esta skin: %s! -src.pokebedrock.database.models.QuestsModel.giveRewards.2=Você recebeu §a%s! -src.pokebedrock.database.models.QuestsModel.giveRewards.3=§c"%s" não é válido! O argumento "%s" pode ser typeof: "%s" -src.pokebedrock.lib.Command.utils.commandSyntaxFail.0=§c%s -src.pokebedrock.lib.Command.utils.commandSyntaxFail.1=§aRemoveu todos os itens do banco de dados da casa de leilões -src.pokebedrock.modules.commands.auction.0=§aVocê tem %sx PokeDollars! E %sx pontos de batalha! -src.pokebedrock.modules.commands.balance.0=§aAgora você receberá %s registros de batalha! -src.pokebedrock.modules.commands.battle.0=§aClassificação criada: %s§r§a com sucesso! -src.pokebedrock.modules.commands.chatranks.0=§aFormulário solicitado, feche o chat para criar um Chat de Rank! -src.pokebedrock.modules.commands.chatranks.1=§cNão há ranks de chat registrados para excluir! -src.pokebedrock.modules.commands.chatranks.2=§aClassificação excluída: %s§r§a com sucesso! -src.pokebedrock.modules.commands.chatranks.3=§aFormulário solicitado, feche o chat para excluir uma Smelly Rank! -src.pokebedrock.modules.commands.chatranks.4=§aReivindicados %sx blocos de %s para %s -src.pokebedrock.modules.commands.claim.0=§aDados do banco de dados recuperados! -src.pokebedrock.modules.commands.database.0=§aTabela sincronizada: %s! -src.pokebedrock.modules.commands.database.1=§aSincronizou todas as tabelas! -src.pokebedrock.modules.commands.database.2=§aRedefinir todos os dados do banco de dados! -src.pokebedrock.modules.commands.database.3=Redefinir todos os dados do banco de dados! -src.pokebedrock.modules.commands.database.4=Valor da chave: %s, na tabela: %s, é %s -src.pokebedrock.modules.commands.database.5=§cNão foi possível encontrar o item retido! -src.pokebedrock.modules.commands.database.6=§aSet: %s para id: %s! -src.pokebedrock.modules.commands.database.7=§cNão foi possível encontrar item com id: %s! -src.pokebedrock.modules.commands.database.8=§aDado a você: %s! -src.pokebedrock.modules.commands.database.9=Limpei todos os itens do banco de dados de itens! -src.pokebedrock.modules.commands.database.10=§cVocê não pode usar o comando "-feed" porque não possui a classificação necessária! Acesse pokebedrock.com para comprar uma classificação. -src.pokebedrock.modules.commands.feed.0=Alimentei você! -src.pokebedrock.modules.commands.feed.1=§cVocê não pode usar o comando "-fly" porque suas classificações: (%s) não incluem '-fly'! Acesse pokebedrock.com para comprar uma classificação. -src.pokebedrock.modules.commands.fly.0=§cHabilidade pode não ser utilizável neste mundo, verifique se a edição educacional está habilitada. %s -src.pokebedrock.modules.commands.fly.1=%s%s %s -src.pokebedrock.modules.commands.help.sendCommandType.0=§cComando não encontrado! -src.pokebedrock.modules.commands.help.0=§aFeche o chat para visualizar o formulário. -src.pokebedrock.modules.commands.menu.0=§cJá está executando uma migração, digite /reload para forçar uma migração!§r -src.pokebedrock.modules.commands.migrate.0=§7A migração %s já foi executada. -src.pokebedrock.modules.commands.migrate.1=§f- §cFalha ao concluir a migração "%s", repetir comando!§r -src.pokebedrock.modules.commands.migrate.2=§f- §bMigração concluída, iniciada %s§r -src.pokebedrock.modules.commands.migrate.3=§f- §bSalvamento concluído, iniciado %s§r -src.pokebedrock.modules.commands.migrate.4=§cErro ao executar a migração: %s, %s -src.pokebedrock.modules.commands.migrate.5=§aConcluída a execução de todas as migrações§r -src.pokebedrock.modules.commands.migrate.6=§aDefina a migração %s para "%s"§r -src.pokebedrock.modules.commands.migrate.7=§cVocê não pode usar o comando "-pokeheal" porque não possui a classificação necessária! Acesse pokebedrock.com para comprar uma classificação. -src.pokebedrock.modules.commands.pokeheal.0=§aCure seu Pokémon! -src.pokebedrock.modules.commands.pokeheal.1=§aFormulário solicitado, feche o chat para abrir. +src.pokebedrock.database.models.PokemonModel.createFromWild.0=Pokémon: %s estava com problemas e não foi possível recuperar seus dados! +src.pokebedrock.database.models.PokemonModel.checkForShedEvolution.0=%s perdeu um %s! +src.pokebedrock.database.models.PokemonModel.checkForShedEvolution.1=§aDesbloqueado %s na PokéDex! +src.pokebedrock.database.models.PokemonModel.evolve.0=§aDesbloqueado %s na PokéDex! +src.pokebedrock.database.models.QuestsModel.giveRewards.0=Você recebeu §a%s! +src.pokebedrock.database.models.QuestsModel.giveRewards.1=Você ganhou §a%sx %s! +src.pokebedrock.database.models.QuestsModel.giveRewards.2=§a+Skin: %s, Você também pode aplicar esta skin: %s! +src.pokebedrock.database.models.QuestsModel.giveRewards.3=Você recebeu §a%s! +src.pokebedrock.lib.Command.utils.commandSyntaxFail.0=§c"%s" não é válido! O argumento "%s" pode ser do tipo: "%s" +src.pokebedrock.lib.Command.utils.commandSyntaxFail.1=§c%s +src.pokebedrock.modules.commands.auction.0=§aRemoveu todos os itens do banco de dados da casa de leilões +src.pokebedrock.modules.commands.balance.0=§aVocê tem %sx PokéDolar(es)! E %sx pontos de batalha! +src.pokebedrock.modules.commands.battle.0=§aAgora você receberá %s registros de batalha! +src.pokebedrock.modules.commands.chatranks.0=§aRank criada: %s§r§a com sucesso! +src.pokebedrock.modules.commands.chatranks.1=§aFormulário solicitado, feche o chat para criar um Rank do chat! +src.pokebedrock.modules.commands.chatranks.2=§cNão há ranks de chat registrados para excluir! +src.pokebedrock.modules.commands.chatranks.3=§aRank excluída: %s§r§a com sucesso! +src.pokebedrock.modules.commands.chatranks.4=§aFormulário solicitado, feche o chat para excluir um Smelly Rank! +src.pokebedrock.modules.commands.claim.0=§aReivindicados %sx blocos de %s para %s +src.pokebedrock.modules.commands.database.0=§aDados do banco de dados recuperados! +src.pokebedrock.modules.commands.database.1=§aTabela sincronizada: %s! +src.pokebedrock.modules.commands.database.2=§aSincronizou todas as tabelas! +src.pokebedrock.modules.commands.database.3=§aRedefinir todos os dados do banco de dados! +src.pokebedrock.modules.commands.database.4=Redefinir todos os dados do banco de dados! +src.pokebedrock.modules.commands.database.5=Valor da chave: %s, na tabela: %s, é %s +src.pokebedrock.modules.commands.database.6=§cNão foi possível encontrar o item de segurar! +src.pokebedrock.modules.commands.database.7=§aSet: %s para id: %s! +src.pokebedrock.modules.commands.database.8=§cNão foi possível encontrar item com id: %s! +src.pokebedrock.modules.commands.database.9=§aDado a você: %s! +src.pokebedrock.modules.commands.database.10=todos os itens do banco de dados de itens foram limpos! +src.pokebedrock.modules.commands.feed.0=§cVocê não pode usar o comando "-feed" porque não possui o Rank necessária! Acesse pokebedrock.com para comprar um Rank. +src.pokebedrock.modules.commands.feed.1=Alimentei você! +src.pokebedrock.modules.commands.fly.0=§cVocê não pode usar o comando "-fly" porque seus Ranks: (%s) não incluem '-fly'! Acesse pokebedrock.com para comprar um Rank. +src.pokebedrock.modules.commands.fly.1=§cA habilidade pode não ser utilizável neste mundo, verifique se a edição Educação está ativada. %s +src.pokebedrock.modules.commands.help.sendCommandType.0=%s%s %s +src.pokebedrock.modules.commands.help.0=§cComando não encontrado! +src.pokebedrock.modules.commands.menu.0=§aFeche o chat para visualizar o formulário. +src.pokebedrock.modules.commands.migrate.0=§cJá está executando uma migração, digite /reload para forçar uma migração!§r +src.pokebedrock.modules.commands.migrate.1=§7A migração %s já foi executada. +src.pokebedrock.modules.commands.migrate.2=§f- §cFalha ao concluir a migração "%s", repetir comando!§r +src.pokebedrock.modules.commands.migrate.3=§f- §bMigração concluída, iniciada %s§r +src.pokebedrock.modules.commands.migrate.4=§f- §bSalvamento concluído, iniciado %s§r +src.pokebedrock.modules.commands.migrate.5=§cErro ao executar a migração: %s, %s +src.pokebedrock.modules.commands.migrate.6=§aConcluída a execução de todas as migrações§r +src.pokebedrock.modules.commands.migrate.7=§aDefina a migração %s para "%s"§r +src.pokebedrock.modules.commands.pokeheal.0=§cVocê não pode usar o comando "-pokeheal" porque não possui o Rank necessária! Acesse pokebedrock.com para comprar um Rank. +src.pokebedrock.modules.commands.pokeheal.1=§aCure seu Pokémon! src.pokebedrock.modules.commands.quests.0=§aFormulário solicitado, feche o chat para abrir. -src.pokebedrock.modules.commands.quests.1=§cVocê não tem a missão %s. -src.pokebedrock.modules.commands.quests.2=§cA missão %s não está ativa. -src.pokebedrock.modules.commands.quests.3=%s -src.pokebedrock.modules.commands.quests.4=§cO índice de requisitos %s não existe na missão %s. -src.pokebedrock.modules.commands.quests.5=§aFormulário solicitado, feche o chat para abrir. -src.pokebedrock.modules.commands.quests.6=Classificação adicionada: %s com sucesso para: %s! -src.pokebedrock.modules.commands.rank.0=%s tem: %s classificações. -src.pokebedrock.modules.commands.rank.1=§aProcurando pelo código: "%s"... -src.pokebedrock.modules.commands.redeem.0=§cDatabase Token não foi encontrado, informe isso para Smell of curry! -src.pokebedrock.modules.commands.redeem.failedToGetDatabaseToken=§cToken de autenticação inválido, informe isso ao Smell of Curry. -src.pokebedrock.modules.commands.redeem.1=§cErro ao buscar o status do código: %s, %s! -src.pokebedrock.modules.commands.redeem.2=§aCódigo encontrado verificando dados... -src.pokebedrock.modules.commands.redeem.3=§a+%sx %s! -src.pokebedrock.modules.commands.redeem.4=§a+Classificação do bate-papo: %s! -src.pokebedrock.modules.commands.redeem.5=§a+Classificação: %s! -src.pokebedrock.modules.commands.redeem.6=§a+Skin: %s, Você também pode aplicar esta skin: %s! -src.pokebedrock.modules.commands.redeem.7=§a+nível %s %s! -src.pokebedrock.modules.commands.redeem.8=§cFalha ao fornecer o item: %s Por favor, informe isso ao Smell of curry! -src.pokebedrock.modules.commands.redeem.9=§cFalha ao adicionar item: %s Por favor, reporte isso ao Smell of curry! -src.pokebedrock.modules.commands.redeem.10=§aDefinindo dados de código... -src.pokebedrock.modules.commands.redeem.11=§cVocê não pode usar o comando "-fly" porque não possui a classificação necessária! Acesse pokebedrock.com para comprar uma classificação. -src.pokebedrock.modules.commands.repair.0=§cVocê não tem nada para consertar, você não está segurando nenhum item! -src.pokebedrock.modules.commands.repair.1=§c%s não pode ser reparado! -src.pokebedrock.modules.commands.repair.2=§aReparado %s com sucesso! -src.pokebedrock.modules.commands.repair.3=§cNenhum backup foi criado! -src.pokebedrock.modules.commands.reset.0=§aRedefinir %s com sucesso para o ID de backup: %s! -src.pokebedrock.modules.commands.reset.1=§aAlerta de queda de servidor!! -src.pokebedrock.modules.commands.serverDrop.0=§aA PokeBedrock Shop atingiu seu limite de doações! -src.pokebedrock.modules.commands.serverDrop.1=§ehttps://pokebedrock.com/shop -src.pokebedrock.modules.commands.serverDrop.2=§aA queda do servidor ocorre quando as doações do dia atingem um determinado valor. -src.pokebedrock.modules.commands.serverDrop.3=§aPortanto, um Pokémon Lendário Aleatório irá aparecer com 40%% de chance de brilho! -src.pokebedrock.modules.commands.serverDrop.4=§aAlém disso, todos online receberão uma chave de caixa brilhante aleatória! -src.pokebedrock.modules.commands.serverDrop.5=§cOcorreu um erro ao lhe dar uma chave de caixa brilhante! %s -src.pokebedrock.modules.commands.serverDrop.6=§aO Lendário %s§r§e%s§r§a apareceu no spawn! -src.pokebedrock.modules.commands.serverDrop.7=§aBoa sorte e divirta-se! -src.pokebedrock.modules.commands.serverDrop.8=O slot de §a"%s" %s foi atualizado! -src.pokebedrock.modules.commands.slots.0=Você não tem um Pokémon no slot %s! +src.pokebedrock.modules.commands.quests.1=§aFormulário solicitado, feche o chat para abrir. +src.pokebedrock.modules.commands.quests.2=§cVocê não tem a missão %s. +src.pokebedrock.modules.commands.quests.3=§cA missão %s não está ativa. +src.pokebedrock.modules.commands.quests.4=%s +src.pokebedrock.modules.commands.quests.5=§cO índice de requisitos %s não existe na missão %s. +src.pokebedrock.modules.commands.quests.6=§aFormulário solicitado, feche o chat para abrir. +src.pokebedrock.modules.commands.rank.0=Rank adicionado: %s com sucesso para: %s! +src.pokebedrock.modules.commands.rank.1=%s tem: %s Ranks. +src.pokebedrock.modules.commands.redeem.0=§aProcurando pelo código: "%s"... +src.pokebedrock.modules.commands.redeem.failedToGetDatabaseToken=§cDatabase Token não foi encontrado, informe isso para Smell of curry! +src.pokebedrock.modules.commands.redeem.1=§cToken de autenticação inválido, informe isso ao Smell of Curry. +src.pokebedrock.modules.commands.redeem.2=§cErro ao buscar o status do código: %s, %s! +src.pokebedrock.modules.commands.redeem.3=§aCódigo encontrado verificando dados... +src.pokebedrock.modules.commands.redeem.4=§a+%sx %s! +src.pokebedrock.modules.commands.redeem.5=§a+Rank do bate-papo: %s! +src.pokebedrock.modules.commands.redeem.6=§a+Rank: %s! +src.pokebedrock.modules.commands.redeem.7=§a+Skin: %s, Você também pode aplicar esta skin: %s! +src.pokebedrock.modules.commands.redeem.8=§a+nível %s %s! +src.pokebedrock.modules.commands.redeem.9=§cFalha ao fornecer o item: %s Por favor, informe isso ao Smell of curry! +src.pokebedrock.modules.commands.redeem.10=§cFalha ao adicionar item: %s Por favor, reporte isso ao Smell of curry! +src.pokebedrock.modules.commands.redeem.11=§aDefinindo dados de código... +src.pokebedrock.modules.commands.repair.0=§cVocê não pode usar o comando "-fly" porque não possui o Rank necessária! Acesse pokebedrock.com para comprar um Rank. +src.pokebedrock.modules.commands.repair.1=§cVocê não tem nada para consertar, você não está segurando nenhum item! +src.pokebedrock.modules.commands.repair.2=§c%s não pode ser reparado! +src.pokebedrock.modules.commands.repair.3=§aReparado %s com sucesso! +src.pokebedrock.modules.commands.reset.0=§cNenhum backup foi criado! +src.pokebedrock.modules.commands.reset.1=§aRedefinir %s com sucesso para o ID de backup: %s! +src.pokebedrock.modules.commands.serverDrop.0=§aAlerta de queda de servidor!! +src.pokebedrock.modules.commands.serverDrop.1=§aA PokeBedrock Shop atingiu seu limite de doações! +src.pokebedrock.modules.commands.serverDrop.2=§ehttps://pokebedrock.com/shop +src.pokebedrock.modules.commands.serverDrop.3=§aA queda do servidor ocorre quando as doações do dia atingem um determinado valor. +src.pokebedrock.modules.commands.serverDrop.4=§aPortanto, um Pokémon Lendário Aleatório irá aparecer com 40%% de chance de brilho! +src.pokebedrock.modules.commands.serverDrop.5=§aAlém disso, todos online receberão uma chave de caixa brilhante aleatória! +src.pokebedrock.modules.commands.serverDrop.6=§cOcorreu um erro ao lhe dar uma chave de caixa brilhante! %s +src.pokebedrock.modules.commands.serverDrop.7=§aO Lendário %s§r§e%s§r§a apareceu no spawn! +src.pokebedrock.modules.commands.serverDrop.8=§aBoa sorte e divirta-se! +src.pokebedrock.modules.commands.slots.0=O slot de §a"%s" %s foi atualizado! src.pokebedrock.modules.commands.slots.1=Você não tem um Pokémon no slot %s! src.pokebedrock.modules.commands.slots.2=Você não tem um Pokémon no slot %s! -src.pokebedrock.modules.commands.slots.3=Espaço de "%s" limpo: %s! -src.pokebedrock.modules.commands.slots.4=§c"%s" não tem nenhum pokémon no slot: %s! -src.pokebedrock.modules.commands.slots.5=§aDeu o slot de "%s" %s %s Experiência! -src.pokebedrock.modules.commands.slots.6=§c"%s" não tem nenhum pokémon no slot: %s! -src.pokebedrock.modules.commands.slots.7=§aDefina o gênero do slot %s de "%s" como %s! -src.pokebedrock.modules.commands.slots.8=§c%s não tem nenhum pokémon no slot %s! -src.pokebedrock.modules.commands.slots.9=§c%s§r não é uma skin válida para §a%s§r! -src.pokebedrock.modules.commands.slots.10=§cVocê não tem um Pokémon no slot %s! -src.pokebedrock.modules.commands.slots.11=%s§r Não tem movimento no slot: %s! -src.pokebedrock.modules.commands.slots.12=§aAtualizado o espaço de movimento de "%s"§r %s para ter uma contagem de uso de %s! -src.pokebedrock.modules.commands.slots.13=Verifique o console para ver os logs -src.pokebedrock.modules.commands.test.0=§aParabéns, você capturou seu primeiro Pokémon! -src.pokebedrock.modules.commands.tutorial.0=§aAqui está uma Poke Crate Key, use-a no spawn e abra a caixa! -src.pokebedrock.modules.commands.tutorial.1=§aParabéns, finalmente, acho que você está começando a pegar o jeito do PokeBedrock! -src.pokebedrock.modules.commands.tutorial.2=§aSe você precisar de ajuda, não hesite em entrar em contato com alguém de nossa equipe! -src.pokebedrock.modules.commands.tutorial.3=§aAlém disso, seria muito benéfico ingressar no PokeBedrock Discord! -src.pokebedrock.modules.commands.tutorial.4=§aAqui está o link: §ehttps://discord.pokebedrock.com! -src.pokebedrock.modules.commands.tutorial.5=§aE se você quiser obter skins, pokémons, caixas e muito mais personalizados! -src.pokebedrock.modules.commands.tutorial.6=§aConfira nossa loja online onde você pode reivindicar recompensas de doações instantaneamente! -src.pokebedrock.modules.commands.tutorial.7=§aAqui está o link para isso também: §ehttps://pokebedrock.com! -src.pokebedrock.modules.commands.tutorial.8=§aEsperamos que você se divirta jogando PokeBedrock e que haja muito mais para explorar!! -src.pokebedrock.modules.commands.tutorial.9=§aBem-vindo ao §cPoke§fBedrock §a%s! -src.pokebedrock.modules.commands.tutorial.startTutorial.0=§gVamos percorrer um pequeno tutorial para ajudá-lo a começar! -src.pokebedrock.modules.commands.tutorial.startTutorial.1=§gPrimeiro vamos ter certeza de que você tem um Pokémon para começar sua aventura! -src.pokebedrock.modules.commands.tutorial.startTutorial.2=§aÓtima Escolha de Treinador! Eu amo! -src.pokebedrock.modules.commands.tutorial.startTutorial.3=§aAgora que você tem um Pokémon, vamos começar! -src.pokebedrock.modules.commands.tutorial.startTutorial.4=§aBem-vindo ao seu primeiro tutorial de batalha! -src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.0=§aPrimeiro, encontre o item GUI em seu inventário e segure-o. -src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.1=§bAgora, aproxime-se do Charmander à sua frente e acerte-o com sua GUI! -src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.2=§aMuito bem! Você acabou de terminar sua primeira batalha Pokémon! -src.pokebedrock.modules.commands.tutorial.afterBattleEnd.0=§aSe você ganhou ou ficou aquém, sempre há mais para aprender! -src.pokebedrock.modules.commands.tutorial.afterBattleEnd.1=§gAgora seu Pokémon pode precisar de alguns cuidados, então vamos ao PokeCenter para Cura! -src.pokebedrock.modules.commands.tutorial.afterBattleEnd.2=§bAvance e interaja com a Máquina de Cura para iniciar o processo! -src.pokebedrock.modules.commands.tutorial.afterBattleEnd.3=§aVocê encontrou o curador, perfeito! Vamos ver nossos Pokémon se curarem e nos prepararemos para começar nossa próxima aventura. -src.pokebedrock.modules.commands.tutorial.tutorialInteractWithHealer.0=§aTreinador Perfeito! -src.pokebedrock.modules.commands.tutorial.nextTutorialPart.0=§aNosso Pokémon agora está todo curado e vamos começar a trabalhar para conseguir uma Base. -src.pokebedrock.modules.commands.tutorial.nextTutorialPart.1=§aPrimeiro, precisamos nos aventurar além da área de spawn para iniciar uma base. -src.pokebedrock.modules.commands.tutorial.nextTutorialPart.2=§aEntão, para fazer isso, digite "-wild" no chat e siga as instruções. -src.pokebedrock.modules.commands.tutorial.nextTutorialPart.3=§aÓtimo! Agora vamos encontrar o local perfeito para sua base. -src.pokebedrock.modules.commands.tutorial.tutorialStartBase.0=§aAqui está uma pá para marcar seu território. -src.pokebedrock.modules.commands.tutorial.tutorialStartBase.1=§bQuando estiver pronto, clique com o botão direito no ponto mais externo da sua base. -src.pokebedrock.modules.commands.tutorial.tutorialStartBase.2=§gEm seguida, selecione o ponto oposto para definir o limite da sua base. -src.pokebedrock.modules.commands.tutorial.tutorialStartBase.3=§cLembre-se, porém, que atualmente você está limitado a 500 blocos, então escolha sua localização com sabedoria. (Você pode remover esta base mais tarde) -src.pokebedrock.modules.commands.tutorial.tutorialStartBase.4=§aParabéns Treinador, você criou uma base intocável! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.0=§aE completou sua primeira batalha! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.1=§aVocê obteve um progresso significativo ao iniciar sua aventura Pokémon! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.2=§aE acho que você está pronto para capturar todos eles! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.3=§aEntão, aqui estão alguns itens que acho que seriam muito úteis na sua jornada! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.4=§aAgora estou muito triste em ver você partir, mas sei que você realizará grandes coisas! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.5=§aVou iniciar uma missão para capturar seu primeiro pokémon! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.6=§aDepois de concluí-lo, tenho ótimos presentes guardados! -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.7=§cTchau, tchau agora. -src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.8=§aTutorial concluído! +src.pokebedrock.modules.commands.slots.3=Você não tem um Pokémon no slot %s! +src.pokebedrock.modules.commands.slots.4=Slot %s de "%s" limpo! +src.pokebedrock.modules.commands.slots.5=§c"%s" não tem nenhum pokémon no slot: %s! +src.pokebedrock.modules.commands.slots.6=§aDado o slot de "%s" %s %s Experiência! +src.pokebedrock.modules.commands.slots.7=§c"%s" não tem nenhum pokémon no slot: %s! +src.pokebedrock.modules.commands.slots.8=§aDefina o gênero do slot %s de "%s" como %s! +src.pokebedrock.modules.commands.slots.9=§c%s não tem nenhum pokémon no slot %s! +src.pokebedrock.modules.commands.slots.10=§c%s§r não é uma skin válida para §a%s§r! +src.pokebedrock.modules.commands.slots.11=§cVocê não tem um Pokémon no slot %s! +src.pokebedrock.modules.commands.slots.12=%s§r Não tem movimento no slot: %s! +src.pokebedrock.modules.commands.slots.13=§aAtualizado o espaço de movimento de "%s"§r %s para ter uma contagem de uso de %s! +src.pokebedrock.modules.commands.test.0=Verifique o console para ver os registros +src.pokebedrock.modules.commands.tutorial.0=§aParabéns, você capturou seu primeiro Pokémon! +src.pokebedrock.modules.commands.tutorial.1=§aAqui está uma chve Poke Crate, use-a no spawn e abra a caixa! +src.pokebedrock.modules.commands.tutorial.2=§aParabéns, finalmente, acho que você está começando a pegar o jeito do PokeBedrock! +src.pokebedrock.modules.commands.tutorial.3=§aSe você precisar de ajuda, não hesite em entrar em contato com alguém de nossa equipe! +src.pokebedrock.modules.commands.tutorial.4=§aAlém disso, seria muito benéfico ingressar no servidor do Discord PokeBedrock! +src.pokebedrock.modules.commands.tutorial.5=§aAqui está o link: §ehttps://discord.pokebedrock.com! +src.pokebedrock.modules.commands.tutorial.6=§aE se você quiser obter skins, pokémons, caixas e muito mais personalizados! +src.pokebedrock.modules.commands.tutorial.7=§aConfira nossa loja online onde você pode reivindicar recompensas de doações instantaneamente! +src.pokebedrock.modules.commands.tutorial.8=§aAqui está o link para isso também: §ehttps://pokebedrock.com! +src.pokebedrock.modules.commands.tutorial.9=§aEsperamos que você se divirta jogando PokeBedrock e que haja muito mais para explorar!! +src.pokebedrock.modules.commands.tutorial.startTutorial.0=§aBem-vindo ao §cPoke§fBedrock §a%s! +src.pokebedrock.modules.commands.tutorial.startTutorial.1=§gVamos percorrer um pequeno tutorial para ajudá-lo a começar! +src.pokebedrock.modules.commands.tutorial.startTutorial.2=§gPrimeiro vamos ter certeza de que você tem um Pokémon para começar sua aventura! +src.pokebedrock.modules.commands.tutorial.startTutorial.3=§aÓtima Escolha de Treinador! Eu amo %s! +src.pokebedrock.modules.commands.tutorial.startTutorial.4=§aAgora que você tem um Pokémon, vamos começar! +src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.0=§aBem-vindo ao seu primeiro tutorial de batalha! +src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.1=§aPrimeiro, encontre o item GUI em seu inventário e segure-o. +src.pokebedrock.modules.commands.tutorial.startTutorialWalkThrough.2=§bAgora, aproxime-se do Charmander à sua frente e acerte-o com sua GUI! +src.pokebedrock.modules.commands.tutorial.afterBattleEnd.0=§aMuito bem! Você acabou de terminar sua primeira batalha Pokémon! +src.pokebedrock.modules.commands.tutorial.afterBattleEnd.1=§aSe você ganhou ou ficou aquém, sempre há mais para aprender! +src.pokebedrock.modules.commands.tutorial.afterBattleEnd.2=§gAgora seu Pokémon pode precisar de alguns cuidados, então vamos ao PokeCenter para Cura! +src.pokebedrock.modules.commands.tutorial.afterBattleEnd.3=§bAvance e interaja com a Máquina de Cura para iniciar o processo! +src.pokebedrock.modules.commands.tutorial.tutorialInteractWithHealer.0=§aVocê encontrou o curador, perfeito! Vamos ver nossos Pokémon se curarem e nos prepararemos para começar nossa próxima aventura. +src.pokebedrock.modules.commands.tutorial.nextTutorialPart.0=§aPerfeito treinador! +src.pokebedrock.modules.commands.tutorial.nextTutorialPart.1=§aNossos Pokémon agora está todo curado e vamos começar a trabalhar para conseguir uma Base. +src.pokebedrock.modules.commands.tutorial.nextTutorialPart.2=§aPrimeiro, precisamos nos aventurar além da área de spawn para iniciar uma base. +src.pokebedrock.modules.commands.tutorial.nextTutorialPart.3=§aEntão, para fazer isso, digite "-wild" no chat e siga as instruções. +src.pokebedrock.modules.commands.tutorial.tutorialStartBase.0=§aÓtimo! Agora vamos encontrar o local perfeito para sua base. +src.pokebedrock.modules.commands.tutorial.tutorialStartBase.1=§aAqui está uma pá para marcar seu território. +src.pokebedrock.modules.commands.tutorial.tutorialStartBase.2=§bQuando estiver pronto, clique com o botão direito no ponto mais externo da sua base. +src.pokebedrock.modules.commands.tutorial.tutorialStartBase.3=§gEm seguida, selecione o ponto oposto para definir o limite da sua base. +src.pokebedrock.modules.commands.tutorial.tutorialStartBase.4=§cLembre-se, porém, que atualmente você está limitado a 500 blocos, então escolha sua localização com sabedoria. (Você pode remover esta base mais tarde) +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.0=§aParabéns Treinador, você criou uma base intocável! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.1=§aE completou sua primeira batalha! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.2=§aVocê obteve um progresso significativo ao iniciar sua aventura Pokémon! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.3=§aE acho que você está pronto para pegar capturar todos eles! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.4=§aEntão, aqui estão alguns itens que acho que seriam muito úteis na sua jornada! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.5=§aAgora estou muito triste em ver você partir, mas sei que você realizará grandes coisas! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.6=§aVou iniciar uma missão para capturar seu primeiro pokémon! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.7=§aDepois de concluí-lo, tenho ótimos presentes guardados! +src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.8=§cTchau, tchau agora. src.pokebedrock.modules.commands.tutorial.tutorialPlayerClaimedBase.9=§aTutorial concluído! -src.pokebedrock.modules.commands.tutorial.10=§aSet: Status do tutorial de %s concluído! -src.pokebedrock.modules.commands.tutorial.11=§cFalha ao encontrar um local selvagem válido. Tente novamente mais tarde. +src.pokebedrock.modules.commands.tutorial.10=§aTutorial concluído! +src.pokebedrock.modules.commands.tutorial.11=§aSet: Status do tutorial de %s concluído! src.pokebedrock.modules.commands.warp.0=§cFalha ao encontrar um local selvagem válido. Tente novamente mais tarde. -src.pokebedrock.modules.commands.warp.1=§cFalha ao analisar seus dados! -src.pokebedrock.modules.events.beforeChat.0=§cSeu tempo de seleção de 2 minutos expirou. Selecione novamente uma posição para continuar. -src.pokebedrock.modules.events.claimManager.interactWithGoldShovel.0=§cVocê não pode colocar bloqueios nesta reivindicação! -src.pokebedrock.modules.events.claimManager.0=§cVocê não pode quebrar bloqueios nesta reivindicação! -src.pokebedrock.modules.events.claimManager.1=§cVocê não pode interagir com blocos nesta reivindicação. -src.pokebedrock.modules.events.claimManager.2=§cVocê não pode interagir com entidades nesta reivindicação. -src.pokebedrock.modules.events.claimManager.3=§aO Pokémon %s §e%s §anasceu perto de §e%s§a! -src.pokebedrock.modules.events.entityHandle.0=§cFalha ao gerar %s: %s -src.pokebedrock.modules.events.entityHit.0=§cNão é possível capturar um mega pokémon! -src.pokebedrock.modules.events.entityHit.1=§cFalha ao capturar: %s, %s -src.pokebedrock.modules.events.entityHit.2=§cNão é possível iniciar uma batalha porque você já está em uma! Se você não estiver em um, digite "%sbattle leave" 2 vezes. -src.pokebedrock.modules.events.entityHit.3=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! -src.pokebedrock.modules.events.entityHit.4=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! -src.pokebedrock.modules.events.entityHit.5=§cVocê atingiu a borda da dimensão %s! -src.pokebedrock.modules.events.locationCheck.0=§cFalha ao remover %s do seu inventário! -src.pokebedrock.modules.events.on_interact.0=§cFalha ao aumentar %s§r§e %s. Seu pokémon tem %s valores de esforço total! -src.pokebedrock.modules.events.on_interact.1=§cFalha ao aumentar %s§r§e %s. Seu Pokémon tem %s Valores de Esforço! -src.pokebedrock.modules.events.on_interact.2=§a%s§r§e Aumentou: %s %sx Valor do Esforço! -src.pokebedrock.modules.events.on_interact.3=§cFalha ao remover %s do seu inventário! +src.pokebedrock.modules.commands.warp.1=§cFalha ao encontrar um local selvagem válido. Tente novamente mais tarde. +src.pokebedrock.modules.events.beforeChat.0=§cFalha ao analisar seus dados! +src.pokebedrock.modules.events.claimManager.interactWithGoldShovel.0=§cSeu tempo de seleção de 2 minutos expirou. Selecione novamente uma posição para continuar. +src.pokebedrock.modules.events.claimManager.0=§cVocê não pode colocar blocos nesta reivindicação! +src.pokebedrock.modules.events.claimManager.1=§cVocê não pode quebrar blocos nesta reivindicação! +src.pokebedrock.modules.events.claimManager.2=§cVocê não pode interagir com blocos nesta reivindicação. +src.pokebedrock.modules.events.claimManager.3=§cVocê não pode interagir com entidades nesta reivindicação. +src.pokebedrock.modules.events.entityHandle.0=§aO Pokémon %s §e%s §anasceu perto de §e%s§a! +src.pokebedrock.modules.events.entityHit.0=§cFalha ao gerar %s: %s +src.pokebedrock.modules.events.entityHit.1=§cNão é possível capturar um pokémon mega ou primitivo! +src.pokebedrock.modules.events.entityHit.2=§cFalha ao capturar: %s, %s +src.pokebedrock.modules.events.entityHit.3=§cNão é possível iniciar uma batalha porque você já está em uma! Se você não estiver em um, digite "%sbattle leave" 2 vezes. +src.pokebedrock.modules.events.entityHit.4=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! +src.pokebedrock.modules.events.entityHit.5=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! +src.pokebedrock.modules.events.locationCheck.0=§cVocê atingiu a borda da dimensão %s! +src.pokebedrock.modules.events.on_interact.0=§cFalha ao remover %s do seu inventário! +src.pokebedrock.modules.events.on_interact.1=§cFalha ao aumentar %s§r§e %s. Seu pokémon tem %s valores de esforço(EV) total! +src.pokebedrock.modules.events.on_interact.2=§cFalha ao aumentar %s§r§e %s. Seu Pokémon tem %s Valores de Esforço(EV)! +src.pokebedrock.modules.events.on_interact.3=§a%s§r§e Aumentou: %s %sx Valor do Esforço(EV)! src.pokebedrock.modules.events.on_interact.4=§cFalha ao remover %s do seu inventário! -src.pokebedrock.modules.events.on_interact.5=§a%s§r§e ganho: %s Exp! -src.pokebedrock.modules.events.on_interact.6=§cNão foi possível encontrar o slot de movimento: %s em %s! -src.pokebedrock.modules.events.on_interact.7=§c%s não pode aumentar em PP! -src.pokebedrock.modules.events.on_interact.8=§c%s já é 3/5 maior que seu PP base! -src.pokebedrock.modules.events.on_interact.9=§cPP Up não pode ser usado em Sketch ou Revival Blessing! -src.pokebedrock.modules.events.on_interact.10=§cFalha ao remover %s do seu inventário! -src.pokebedrock.modules.events.on_interact.11=§a%s§r§e Movimento: %s ganho: %s PP! -src.pokebedrock.modules.events.on_interact.12=§aAumentou %s§r§e Saúde em 60! -src.pokebedrock.modules.events.on_interact.13=§aRemovidas %s§r§e condições de status não voláteis! -src.pokebedrock.modules.events.on_interact.14=§aAumento de %s§r§e Saúde em 200! -src.pokebedrock.modules.events.on_interact.15=§aTotalmente curado %s§r§e! -src.pokebedrock.modules.events.on_interact.16=§c%s§r§c Não é possível aprender o movimento: %s! -src.pokebedrock.modules.events.on_interact.17=§c%s§r§c Já sabe o movimento: %s! -src.pokebedrock.modules.events.on_interact.18=§cFalha ao remover %s do seu inventário! -src.pokebedrock.modules.events.on_interact.19=§aDefinir slot de movimento: %s em %s§r§a para %s! -src.pokebedrock.modules.events.on_interact.20=§a[Enfermeira Joy]: Curou seu pokémon! -src.pokebedrock.modules.events.on_interact.21=§cEste santuário já foi ativado. -src.pokebedrock.modules.events.on_interact.activateShrine.0=§cNão é possível ativar o Santuário, você não tem Pokémon disponíveis para lutar! -src.pokebedrock.modules.events.on_interact.activateShrine.1=§cNão foi possível encontrar o modelo antigo, reiniciando seu Pokémon. -src.pokebedrock.modules.events.playerJoin.convertToXUIDUpdate.0=§a"%s" Entrou pela primeira vez, seja bem-vindo! -src.pokebedrock.modules.events.playerJoin.0=§cVocê deve derrotar: %s para passar. -src.pokebedrock.modules.events.trainerManager.0=§aLeilão removido com sucesso para %s -src.pokebedrock.modules.forms.auctionhouse.viewAuctionDetails.0=§cFalha ao remover leilão: %s -src.pokebedrock.modules.forms.auctionhouse.viewAuctionDetails.1=§cVocê não pode %s seu próprio leilão. -src.pokebedrock.modules.forms.auctionhouse.buyAuction.0=§cVocê não tem %s suficientes para %s este leilão. -src.pokebedrock.modules.forms.auctionhouse.buyAuction.1=§aLeilão reivindicado com sucesso para %s. -src.pokebedrock.modules.forms.auctionhouse.buyAuction.2=§aSeu leilão de %s foi comprado por %sx %s! -src.pokebedrock.modules.forms.auctionhouse.buyAuction.3=§aCom sucesso %s %s para %s %s -src.pokebedrock.modules.forms.auctionhouse.buyAuction.4=§cFalha ao exibir todos os seus leilões, você excedeu o comprimento máximo de exibição. -src.pokebedrock.modules.forms.auctionhouse.manageAuctions.0=§cVocê atingiu o número máximo de leilões que pode listar de uma só vez. -src.pokebedrock.modules.forms.auctionhouse.listNewItem.0=§cVocê não pode listar seu item GUI. -src.pokebedrock.modules.forms.auctionhouse.listNewItem.1=§cVocê não pode listar seu item de mochila. -src.pokebedrock.modules.forms.auctionhouse.listNewItem.2=§cVocê atingiu o número máximo de leilões que pode listar de uma só vez. -src.pokebedrock.modules.forms.auctionhouse.listNewPokemon.0=§cVocê não tem nenhum Pokémon no seu PC. -src.pokebedrock.modules.forms.auctionhouse.listNewPokemon.1=§aListado com sucesso %s por %s pokeDollars -src.pokebedrock.modules.forms.auctionhouse.createItemAuction.0=§aListado com sucesso %s por %s pokeDollars -src.pokebedrock.modules.forms.auctionhouse.createPokemonAuction.0=§aLeilão removido com sucesso para %s. -src.pokebedrock.modules.forms.auctionhouse.manageAuction.0=§cFalha ao remover leilão: %s -src.pokebedrock.modules.forms.auctionhouse.manageAuction.1=§cFalha ao exibir todos os leilões ganhos. Reivindique alguns leilões antes de visualizar novamente. -src.pokebedrock.modules.forms.auctionhouse.viewWonAuctions.0=§aLeilão reivindicado com sucesso para %s. -src.pokebedrock.modules.forms.auctionhouse.manageWonAuction.0=§aAdicionado item ao slot: %s -src.pokebedrock.modules.forms.backpack.addItemToSlot.0=§cFalha ao adicionar item ao slot: %s %s! -src.pokebedrock.modules.forms.backpack.addItemToSlot.1=§cFalha ao remover item da mochila! ID do slot: %s -src.pokebedrock.modules.forms.backpack.takeItemOutOfSlot.0=§cFalha ao remover item no slot: %s %s! -src.pokebedrock.modules.forms.backpack.takeItemOutOfSlot.1=§aConfiança de %s na sua reivindicação! -src.pokebedrock.modules.forms.claims.trustMenu.0=§aNão confiável %s da sua reivindicação! -src.pokebedrock.modules.forms.claims.trustMenu.1=%s jogador de todas as suas reivindicações. -src.pokebedrock.modules.forms.claims.trustMenu.2=§cFalha ao lhe dar uma pá de ouro, tente novamente! -src.pokebedrock.modules.forms.claims.manageClaims.0=Você ganhou §a%s! +src.pokebedrock.modules.events.on_interact.5=§cFalha ao remover %s do seu inventário! +src.pokebedrock.modules.events.on_interact.6=§a%s§r§e ganho: %s Exp! +src.pokebedrock.modules.events.on_interact.7=§cNão foi possível encontrar o slot de movimento: %s em %s! +src.pokebedrock.modules.events.on_interact.8=§c%s não pode aumentar em PP! +src.pokebedrock.modules.events.on_interact.9=§c%s já é 3/5 maior que seu PP base! +src.pokebedrock.modules.events.on_interact.10=§cPP Up não pode ser usado em Sketch ou Revival Blessing! +src.pokebedrock.modules.events.on_interact.11=§cFalha ao remover %s do seu inventário! +src.pokebedrock.modules.events.on_interact.12=§a%s§r§e Movimento: %s ganho: %s PP! +src.pokebedrock.modules.events.on_interact.13=§aAumentou %s§r§e Saúde em 60! +src.pokebedrock.modules.events.on_interact.14=§aRemovidas %s§r§e condições de status não voláteis! +src.pokebedrock.modules.events.on_interact.15=§aAumento de %s§r§e Saúde em 200! +src.pokebedrock.modules.events.on_interact.16=§aTotalmente curado %s§r§e! +src.pokebedrock.modules.events.on_interact.17=§c%s§r§c Não é possível aprender o movimento: %s! +src.pokebedrock.modules.events.on_interact.18=§c%s§r§c Já sabe o movimento: %s! +src.pokebedrock.modules.events.on_interact.19=§cFalha ao remover %s do seu inventário! +src.pokebedrock.modules.events.on_interact.20=§aDefinir slot de movimento: %s em %s§r§a para %s! +src.pokebedrock.modules.events.on_interact.21=§a[Enfermeira Joy]: Curei seus pokémon! +src.pokebedrock.modules.events.on_interact.activateShrine.0=§cEste santuário já foi ativado. +src.pokebedrock.modules.events.on_interact.activateShrine.1=§cNão é possível ativar o Santuário, você não tem Pokémon disponíveis para lutar! +src.pokebedrock.modules.events.playerJoin.convertToXUIDUpdate.0=§cNão foi possível encontrar o modelo antigo, redefinindo seu Pokémon. +src.pokebedrock.modules.events.playerJoin.0=§a"%s" Entrou pela primeira vez, deêm boas vindas! +src.pokebedrock.modules.events.trainerManager.0=§cVocê deve derrotar: %s para passar. +src.pokebedrock.modules.forms.auctionhouse.viewAuctionDetails.0=§aLeilão removido com sucesso para %s +src.pokebedrock.modules.forms.auctionhouse.viewAuctionDetails.1=§cFalha ao remover leilão: %s +src.pokebedrock.modules.forms.auctionhouse.buyAuction.0=§cVocê não pode %s seu próprio leilão. +src.pokebedrock.modules.forms.auctionhouse.buyAuction.1=§cVocê não tem %s suficientes para %s este leilão. +src.pokebedrock.modules.forms.auctionhouse.buyAuction.2=§aLeilão reivindicado com sucesso para %s. +src.pokebedrock.modules.forms.auctionhouse.buyAuction.3=§aSeu leilão de %s foi comprado por %sx %s! +src.pokebedrock.modules.forms.auctionhouse.buyAuction.4=§aCom sucesso %s %s para %s %s +src.pokebedrock.modules.forms.auctionhouse.manageAuctions.0=§cFalha ao exibir todos os seus leilões, você excedeu o comprimento máximo de exibição. +src.pokebedrock.modules.forms.auctionhouse.listNewItem.0=§cVocê atingiu o número máximo de leilões que pode listar de uma só vez. +src.pokebedrock.modules.forms.auctionhouse.listNewItem.1=§cVocê não pode listar seu item GUI. +src.pokebedrock.modules.forms.auctionhouse.listNewItem.2=§cVocê não pode listar seu item de mochila. +src.pokebedrock.modules.forms.auctionhouse.listNewPokemon.0=§cVocê atingiu o número máximo de leilões que pode listar de uma só vez. +src.pokebedrock.modules.forms.auctionhouse.listNewPokemon.1=§cVocê não tem nenhum Pokémon no seu PC. +src.pokebedrock.modules.forms.auctionhouse.createItemAuction.0=§aListado com sucesso %s por %s PokéDolar(es) +src.pokebedrock.modules.forms.auctionhouse.createPokemonAuction.0=§aListado com sucesso %s por %s PokéDolar(es) +src.pokebedrock.modules.forms.auctionhouse.manageAuction.0=§aLeilão removido com sucesso para %s. +src.pokebedrock.modules.forms.auctionhouse.manageAuction.1=§cFalha ao remover leilão: %s +src.pokebedrock.modules.forms.auctionhouse.viewWonAuctions.0=§cFalha ao exibir todos os leilões ganhos. Reivindique alguns leilões antes de visualizar novamente. +src.pokebedrock.modules.forms.auctionhouse.manageWonAuction.0=§aLeilão reivindicado com sucesso para %s. +src.pokebedrock.modules.forms.backpack.addItemToSlot.0=§aAdicionado item ao slot: %s +src.pokebedrock.modules.forms.backpack.addItemToSlot.1=§cFalha ao adicionar item ao slot: %s %s! +src.pokebedrock.modules.forms.backpack.takeItemOutOfSlot.0=§cFalha ao remover item da mochila! ID do slot: %s +src.pokebedrock.modules.forms.backpack.takeItemOutOfSlot.1=§cFalha ao remover item no slot: %s %s! +src.pokebedrock.modules.forms.claims.trustMenu.0=§aConfiança de %s na sua reivindicação! +src.pokebedrock.modules.forms.claims.trustMenu.1=§aNão confiável %s da sua reivindicação! +src.pokebedrock.modules.forms.claims.trustMenu.2=%s jogador de todas as suas reivindicações. +src.pokebedrock.modules.forms.claims.manageClaims.0=§cFalha ao lhe dar uma pá de ouro, tente novamente! src.pokebedrock.modules.forms.crate.runCrateEnding.0=Você ganhou §a%s! -src.pokebedrock.modules.forms.crate.runCrateEnding.1=Você ganhou §a%sx %s! -src.pokebedrock.modules.forms.crate.runCrateEnding.2=§a+Skin: %s, Você também pode aplicar esta skin: %s! -src.pokebedrock.modules.forms.crate.runCrateEnding.3=§aAparência da caixa atualizada! -src.pokebedrock.modules.forms.crate.editCrateAppearance.0=§aDefina o keyTypeId da caixa como: %s! -src.pokebedrock.modules.forms.crate.editCrateKey.0=§aDefina a herança da caixa como: %s! -src.pokebedrock.modules.forms.crate.editInheritance.0=§cCrate não é válido! -src.pokebedrock.modules.forms.crate.resetCrate.0=§cCrate Não possui dados! -src.pokebedrock.modules.forms.crate.resetCrate.1=§aRedefinir caixa: animação de %s! -src.pokebedrock.modules.forms.crate.resetCrate.2=[Hex Mania]: §7%s -src.pokebedrock.modules.forms.hex_mania.viewQuests.0=§aEnviado %sx %s para Hex Mania! -src.pokebedrock.modules.forms.hex_mania.viewInProgressQuest.0=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! -src.pokebedrock.modules.forms.hex_mania.viewInProgressQuest.1=§cVocê não pode criar uma casa porque não tem mais Home Points. -src.pokebedrock.modules.forms.home.main.0=§cVocê não pode criar uma casa aqui porque está em uma reivindicação na qual não é confiável! -src.pokebedrock.modules.forms.home.createHome.0=§cKit não pode ser reivindicado. -src.pokebedrock.modules.forms.kits.claimKit.0=§cEste comando só pode ser executado no mundo superior! -src.pokebedrock.modules.forms.menu.open.0=§cFalha ao encontrar um local selvagem válido. Tente novamente mais tarde. -src.pokebedrock.modules.forms.menu.open.1=§cNão foi possível transferir: "%s" para o PC, você atingiu a quantidade máxima de armazenamento do PC. -src.pokebedrock.modules.forms.party.showPokemon.0=Trocado o slot de %s para %s! -src.pokebedrock.modules.forms.party.showPokemon.1=Você não tem movimentos que podem ser aprendidos! -src.pokebedrock.modules.forms.party.editMoveSlot.0=Peguei o item retido de %s! -src.pokebedrock.modules.forms.party.editPokemonHeldItems.0=Você não pode definir que sua GUI tenha um item retido! -src.pokebedrock.modules.forms.party.editPokemonHeldItems.1=§cVocê não pode definir um item danificado como um item retido! -src.pokebedrock.modules.forms.party.editPokemonHeldItems.2=§cFalha ao limpar o item: %s! -src.pokebedrock.modules.forms.party.editPokemonHeldItems.3=Defina também o item retido de %s %s! -src.pokebedrock.modules.forms.party.editPokemonHeldItems.4=§aAdicionou skin %s a %s -src.pokebedrock.modules.forms.party.editPokemonSkin.0=§aAdicionado "%s" ao grupo. -src.pokebedrock.modules.forms.pc.main.0=§cFalha ao adicionar "%s" ao grupo %s. -src.pokebedrock.modules.forms.pc.main.1=§cNão-fixado "%s" no seu PC. -src.pokebedrock.modules.forms.pc.main.2=§cFalha ao fixar: "%s", você já tem > -src.pokebedrock.modules.forms.pc.main.3=§aFixado "%s" no seu PC. -src.pokebedrock.modules.forms.pc.main.4=§aEnviado pedido de batalha também: %s! -src.pokebedrock.modules.forms.player.interact.0=§cFalha ao iniciar a batalha: "%s" já está em uma batalha! -src.pokebedrock.modules.forms.player.manageRequest.0=§cFalha ao iniciar a batalha: "%s" não possui conjunto de dados! -src.pokebedrock.modules.forms.player.manageRequest.1=Falha ao iniciar a batalha:"%s" não tem nenhum Pokémon disponível para lutar! -src.pokebedrock.modules.forms.player.manageRequest.2=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! -src.pokebedrock.modules.forms.player.manageRequest.3=§cFalha ao iniciar a batalha: Pelo menos um dos Pokémon de "%s" não tem movimentos! -src.pokebedrock.modules.forms.player.manageRequest.4=Você recebeu §a%s! -src.pokebedrock.modules.forms.pokedex.completionForm.0=Você ganhou §a%sx %s! -src.pokebedrock.modules.forms.pokedex.completionForm.1=§a+Skin: %s, Você também pode aplicar esta skin: %s! -src.pokebedrock.modules.forms.pokedex.completionForm.2=Você recebeu §a%s! -src.pokebedrock.modules.forms.pokedex.completionForm.3=Falha ao dar recompensa: %s, %s -src.pokebedrock.modules.forms.pokedex.completionForm.4=§aRecebeu a recompensa pelo progresso de %s% na Pokédex! -src.pokebedrock.modules.forms.pokedex.completionForm.5=Falha ao definir Lure, um já está ativo! -src.pokebedrock.modules.forms.pokestop.setLure.0=%s não é uma Lure! -src.pokebedrock.modules.forms.pokestop.setLure.1=Falha ao remover %s do seu inventário! -src.pokebedrock.modules.forms.pokestop.setLure.2=Defina a Lure do PokeStops também %s! -src.pokebedrock.modules.forms.pokestop.setLure.3=§aVídeo básico do PokeStop editado! -src.pokebedrock.modules.forms.pokestop.editBasicData.0=§aRecompensas coletadas pela missão: %s! -src.pokebedrock.modules.forms.quests.viewQuestProgress.0=§aMissão removida: %s! -src.pokebedrock.modules.forms.quests.viewQuestProgress.1=§aMissão iniciada: %s! -src.pokebedrock.modules.forms.quests.viewQuestDetails.0=Missão criada: %s com sucesso! -src.pokebedrock.modules.forms.quests.createQuest.0=§cVocê não pode %s %s porque %s! -src.pokebedrock.modules.forms.server_npc.confirmItem.0=§cFalha ao fornecer %sx %s! -src.pokebedrock.modules.forms.server_npc.confirmItem.1=§cNegociação encerrada! -src.pokebedrock.modules.forms.tradeMachine.showAcceptOrDecline.0=§cFalha ao buscar dados do Pokémon, falha na troca! -src.pokebedrock.modules.forms.tradeMachine.tradePlayersPokemon.0=§cFalha ao buscar dados do Pokémon, falha na troca! -src.pokebedrock.modules.forms.tradeMachine.tradePlayersPokemon.1=§cFalha ao iniciar a batalha: o treinador não é mais válido! -src.pokebedrock.modules.forms.trainer.startBattle.0=§cVocê já está em uma batalha e não pode iniciá-la! -src.pokebedrock.modules.forms.trainer.startBattle.1=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! -src.pokebedrock.modules.forms.trainer.startBattle.2=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! -src.pokebedrock.modules.forms.trainer.startBattle.3=§cFalha ao buscar dados do treinador! -src.pokebedrock.modules.forms.trainer.startBattle.4=§cTrainer não tinha nenhum Pokémon para lutar, o grupo foi reiniciado! -src.pokebedrock.modules.forms.trainer.startBattle.5=§cVocê não pode lutar contra este treinador agora, você pode lutar novamente com %s -src.pokebedrock.modules.forms.trainer.main.0=§cVocê já está em uma batalha e não pode iniciá-la! -src.pokebedrock.modules.forms.trainer.main.1=§cFalha ao buscar dados do treinador! -src.pokebedrock.modules.forms.trainer.editInheritance.0=§aHerança do treinador atualizada -src.pokebedrock.modules.forms.trainer.editInheritance.1=§aSlot removido: %s do Treinador. -src.pokebedrock.modules.forms.trainer.editSlotMenu.0=§aRemovido RunCommand no Trainer com sucesso. -src.pokebedrock.modules.forms.trainer.viewRunCommand.0=%s Executar comando, no Trainer! -src.pokebedrock.modules.forms.trainer.editRunCommand.0=§a[PEDIDO DE BATALHA]: §r%s -src.pokebedrock.modules.models.Battle.interpret.0=§c[REGISTRO DE BATALHA]: §r%s -src.pokebedrock.modules.models.Battle.interpret.1=§cFalha ao capturar Pokémon, seu PC está cheio e não há vagas no seu grupo! -src.pokebedrock.modules.models.BattleUtils.runPokemonCatch.0=§aDesbloqueado %s no PokéDex! -src.pokebedrock.modules.models.BattleUtils.runPokemonCatch.1=§c[DIAGNOSTIC]: Status: %s ainda não foi tratado. Por favor, informe isso ao Smell of Curry. -src.pokebedrock.modules.models.ShowdownInterpreter.handleStatusInstruction.0=§c[DIAGNOSTIC]: Status de cura: %s ainda não foi tratado. Por favor, informe isso ao Smell of Curry. -src.pokebedrock.modules.models.ShowdownInterpreter.handleCureStatusInstruction.0=§aSeu orbe: %s, ganhou 1x alma! -src.pokebedrock.modules.models.ShowdownInterpreter.handleKilledInstruction.0=§aSeu orbe: %s, foi totalmente preenchido! -src.pokebedrock.modules.models.ShowdownInterpreter.handleKilledInstruction.1=§aDesbloqueado %s no PokéDex! -src.pokebedrock.modules.models.ShowdownInterpreter.handleSwitchInstruction.0=Falha ao limpar o item: %s +src.pokebedrock.modules.forms.crate.runCrateEnding.1=Você ganhou §a%s! +src.pokebedrock.modules.forms.crate.runCrateEnding.2=Você ganhou §a%sx %s! +src.pokebedrock.modules.forms.crate.runCrateEnding.3=§a+Skin: %s, Você também pode aplicar esta skin: %s! +src.pokebedrock.modules.forms.crate.editCrateAppearance.0=§aAparência da caixa atualizada! +src.pokebedrock.modules.forms.crate.editCrateKey.0=§aDefina o keyTypeId da caixa como: %s! +src.pokebedrock.modules.forms.crate.editInheritance.0=§aDefina a herança da caixa como: %s! +src.pokebedrock.modules.forms.crate.resetCrate.0=§cCrate não é válido! +src.pokebedrock.modules.forms.crate.resetCrate.1=§cCrate Não possui dados! +src.pokebedrock.modules.forms.crate.resetCrate.2=§aRedefinir caixa: animação de %s! +src.pokebedrock.modules.forms.hex_mania.viewQuests.0=[Hex Mania]: §7%s +src.pokebedrock.modules.forms.hex_mania.viewInProgressQuest.0=§aEnviado %sx %s para Hex Mania! +src.pokebedrock.modules.forms.hex_mania.viewInProgressQuest.1=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! +src.pokebedrock.modules.forms.home.main.0=§cVocê não pode criar uma casa porque não tem mais Home Points. +src.pokebedrock.modules.forms.home.createHome.0=§cVocê não pode criar uma casa aqui porque está em uma reivindicação na qual não é confiável! +src.pokebedrock.modules.forms.kits.claimKit.0=§cKit não pode ser reivindicado. +src.pokebedrock.modules.forms.menu.open.0=§cEste comando só pode ser executado no overworld! +src.pokebedrock.modules.forms.menu.open.1=§cFalha ao encontrar um local selvagem válido. Tente novamente mais tarde. +src.pokebedrock.modules.forms.party.showPokemon.0=§cNão foi possível transferir: "%s" para o PC, você atingiu a quantidade máxima de armazenamento do PC. +src.pokebedrock.modules.forms.party.showPokemon.1=Trocado o slot de %s para %s! +src.pokebedrock.modules.forms.party.editMoveSlot.0=Você não tem movimentos que podem ser aprendidos! +src.pokebedrock.modules.forms.party.editPokemonHeldItems.0=Peguei o item de segurar de %s! +src.pokebedrock.modules.forms.party.editPokemonHeldItems.1=Você não pode definir que sua GUI seja um item de segurar! +src.pokebedrock.modules.forms.party.editPokemonHeldItems.2=§cVocê não pode definir um item danificado como um item de segurar! +src.pokebedrock.modules.forms.party.editPokemonHeldItems.3=§cFalha ao limpar o item: %s! +src.pokebedrock.modules.forms.party.editPokemonHeldItems.4=Defina também o item de segurar de %s %s! +src.pokebedrock.modules.forms.party.editPokemonSkin.0=§aAdicionou skin %s a %s +src.pokebedrock.modules.forms.pc.main.0=§aAdicionado "%s" ao grupo. +src.pokebedrock.modules.forms.pc.main.1=§cFalha ao adicionar "%s" ao grupo %s. +src.pokebedrock.modules.forms.pc.main.2=§cDesfixado "%s" no seu PC. +src.pokebedrock.modules.forms.pc.main.3=§cFalha ao fixar: "%s", você já tem pokemon c fixado! +src.pokebedrock.modules.forms.pc.main.4=§aFixado "%s" no seu PC. +src.pokebedrock.modules.forms.player.interact.0=§aEnviado pedido de batalha também: %s! +src.pokebedrock.modules.forms.player.manageRequest.0=§cFalha ao iniciar a batalha: "%s" já está em uma batalha! +src.pokebedrock.modules.forms.player.manageRequest.1=§cFalha ao iniciar a batalha: "%s" não possui conjunto de dados! +src.pokebedrock.modules.forms.player.manageRequest.2=Falha ao iniciar a batalha:"%s" não tem nenhum Pokémon disponível para lutar! +src.pokebedrock.modules.forms.player.manageRequest.3=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! +src.pokebedrock.modules.forms.player.manageRequest.4=§cFalha ao iniciar a batalha: Pelo menos um dos Pokémon de "%s" não tem movimentos! +src.pokebedrock.modules.forms.pokedex.completionForm.0=Você recebeu §a%s! +src.pokebedrock.modules.forms.pokedex.completionForm.1=Você ganhou §a%sx %s! +src.pokebedrock.modules.forms.pokedex.completionForm.2=§a+Skin: %s, Você também pode aplicar esta skin: %s! +src.pokebedrock.modules.forms.pokedex.completionForm.3=Você recebeu §a%s! +src.pokebedrock.modules.forms.pokedex.completionForm.4=Falha ao dar recompensa: %s, %s +src.pokebedrock.modules.forms.pokedex.completionForm.5=§aRecebeu a recompensa pelo progresso de %s% na Pokédex! +src.pokebedrock.modules.forms.pokestop.setLure.0=Falha ao definir Lure, um já está ativo! +src.pokebedrock.modules.forms.pokestop.setLure.1=%s não é uma isca! +src.pokebedrock.modules.forms.pokestop.setLure.2=Falha ao remover %s do seu inventário! +src.pokebedrock.modules.forms.pokestop.setLure.3=Defina a isca do PokeStops também %s! +src.pokebedrock.modules.forms.pokestop.editBasicData.0=§aVídeo básico do PokeStop editado! +src.pokebedrock.modules.forms.quests.viewQuestProgress.0=§aRecompensas coletadas pela missão: %s! +src.pokebedrock.modules.forms.quests.viewQuestProgress.1=§aMissão removida: %s! +src.pokebedrock.modules.forms.quests.viewQuestDetails.0=§aMissão iniciada: %s! +src.pokebedrock.modules.forms.quests.createQuest.0=Missão criada: %s com sucesso! +src.pokebedrock.modules.forms.server_npc.confirmItem.0=§cVocê não pode %s %s porque %s! +src.pokebedrock.modules.forms.server_npc.confirmItem.1=§cFalha ao fornecer %sx %s! +src.pokebedrock.modules.forms.tradeMachine.showAcceptOrDecline.0=§cTroca encerrada! +src.pokebedrock.modules.forms.tradeMachine.tradePlayersPokemon.0=§cFalha ao buscar dados do Pokémon, troca falhou! +src.pokebedrock.modules.forms.tradeMachine.tradePlayersPokemon.1=§cFalha ao buscar dados do Pokémon, troca falhou! +src.pokebedrock.modules.forms.trainer.startBattle.0=§cFalha ao iniciar a batalha: o treinador não é mais válido! +src.pokebedrock.modules.forms.trainer.startBattle.1=§cVocê já está em uma batalha e não pode iniciá-la! +src.pokebedrock.modules.forms.trainer.startBattle.2=Falha ao iniciar a batalha: Você não tem nenhum Pokémon disponível para lutar! +src.pokebedrock.modules.forms.trainer.startBattle.3=§cSeu pokémon: %s não tem movimentos e você não pode iniciar uma batalha! +src.pokebedrock.modules.forms.trainer.startBattle.4=§cFalha ao buscar dados do treinador! +src.pokebedrock.modules.forms.trainer.startBattle.5=§cTreinador não tinha nenhum Pokémon para lutar, o grupo foi reiniciado! +src.pokebedrock.modules.forms.trainer.main.0=§cVocê não pode lutar contra este treinador agora, você pode lutar novamente com %s +src.pokebedrock.modules.forms.trainer.main.1=§cVocê já está em uma batalha e não pode iniciá-la! +src.pokebedrock.modules.forms.trainer.editInheritance.0=§cFalha ao buscar dados do treinador! +src.pokebedrock.modules.forms.trainer.editInheritance.1=§aHerança do treinador atualizada +src.pokebedrock.modules.forms.trainer.editSlotMenu.0=§aSlot removido: %s do Treinador. +src.pokebedrock.modules.forms.trainer.viewRunCommand.0=§aRemovido RunCommand no Treinador com sucesso. +src.pokebedrock.modules.forms.trainer.editRunCommand.0=%s Executar comando, no Treinador! +src.pokebedrock.modules.models.Battle.interpret.0=§a[PEDIDO DE BATALHA]: §r%s +src.pokebedrock.modules.models.Battle.interpret.1=§c[REGISTRO DE BATALHA]: §r%s +src.pokebedrock.modules.models.BattleUtils.runPokemonCatch.0=§cFalha ao capturar Pokémon, seu PC está cheio e não há vagas no seu grupo! +src.pokebedrock.modules.models.BattleUtils.runPokemonCatch.1=§aDesbloqueado %s no PokéDex! +src.pokebedrock.modules.models.ShowdownInterpreter.handleStatusInstruction.0=§c[DIAGNOSTIC]: Status: %s ainda não foi tratado. Por favor, informe isso ao Smell of Curry. +src.pokebedrock.modules.models.ShowdownInterpreter.handleCureStatusInstruction.0=§c[DIAGNOSTIC]: Status de cura: %s ainda não foi tratado. Por favor, informe isso ao Smell of Curry. +src.pokebedrock.modules.models.ShowdownInterpreter.handleKilledInstruction.0=§aSeu orbe: %s, ganhou 1x alma! +src.pokebedrock.modules.models.ShowdownInterpreter.handleKilledInstruction.1=§aSeu orbe: %s, foi totalmente preenchido! +src.pokebedrock.modules.models.ShowdownInterpreter.handleSwitchInstruction.0=§aDesbloqueado %s no PokéDex! src.pokebedrock.modules.models.actors.PlayerActor.bagScreen.0=Falha ao limpar o item: %s -src.pokebedrock.modules.models.actors.PlayerActor.bagScreen.1=§7[%s]: %s +src.pokebedrock.modules.models.actors.PlayerActor.bagScreen.1=Falha ao limpar o item: %s src.pokebedrock.modules.models.actors.TrainerActor.onBattleEnd.0=§7[%s]: %s src.pokebedrock.modules.models.actors.TrainerActor.onBattleEnd.1=§7[%s]: %s ## Battle Text battle.battleEnded=Batalha Terminada battle.tieWasForced=O empate foi forçado! -battle.playerActor.usedBagItem=%s Usou um %s -battle.playerActor.usedBall.captured=%s§r§f Was §gCaptured!§f -batalha.ator.usedBall.escapou=%s§r§f Fugiu!§f +battle.playerActor.usedBagItem=%s Usou um(a) %s +battle.playerActor.usedBall.captured=%s§r§f foi §gCapturado!§f +battle.playerActor.usedBall.escaped=%s§r§f Fugiu!§f battle.playerActor.usedBall.missed=A bola foi perdida! battle.playerActor.ranFromBattle=%s Fugiu da batalha! +battle.playerActor.tooFarFromBattle=Você está muito longe do local de início da batalha! battle.showdownInterpreter.turn=== Turno: %s == battle.showdownInterpreter.pokemonFainted=%s§r§f desmaiou! battle.showdownInterpreter.playerWon=§l§e%s§r§f ganhou a batalha! battle.showdownInterpreter.newElo=§l§e%s§r§f Novo Elo %s! -battle.showdownInterpreter.tie=Desempate entre ambos os lados! +battle.showdownInterpreter.tie=Empate entre ambos os lados! battle.showdownInterpreter.moveMissed=%s§r§f evitou o ataque! -battle.showdownInterpreter.pokemonImmune=Não afecta %s§r§f... +battle.showdownInterpreter.pokemonImmune=Não afeta %s§r§f... battle.showdownInterpreter.pokemonUsedMove=%s§r§f Usou §l%s§r§f! battle.showdownInterpreter.pokemonCantMove=%s§r§f não se pode mover! battle.showdownInterpreter.pokemonResisted=Não é muito eficaz... @@ -8748,40 +8750,40 @@ battle.showdownInterpreter.weatherClearedUp=§7§oO tempo melhorou! battle.showdownInterpreter.actionFailed=Mas falhou! battle.showdownInterpreter.pokemonMustRecharge=%s§r§f deve recarregar! battle.showdownInterpreter.startMoveDisabled=%s§r§f's %s foi desativado! -battle.showdownInterpreter.startTypeChange=%s§r§f's type changed to %s! +battle.showdownInterpreter.startTypeChange=O tipo de %s§r§f foi alterado para %s! battle.showdownInterpreter.activate.pokemonDisableEnd=%s§r§f deixou de ter o seu movimento desativado! -battle.showdownInterpreter.activate.ability=§o§7[%s§r§o§7's %s]!§r§f +battle.showdownInterpreter.activate.ability=§o§7[%s do %s§r§o§7]!§r§f battle.showdownInterpreter.activate.default=§7§o(%s ativado!)§r§f -battle.showdownInterpreter.pokemonMegaEvolved=%s§r§f está a Mega-Evoluir! +battle.showdownInterpreter.pokemonMegaEvolved=%s§r§f está Mega-Evoluindo! battle.showdownInterpreter.pokemonPrimal=%s§r§f reverteu para a sua forma primordial! battle.showdownInterpreter.moveDidNothing=Não fez nada! -battle.showdownInterpreter.clearAllBoost=Todas as alterações de estatísticas foram eliminadas! +battle.showdownInterpreter.clearAllBoost=Todas as alterações de atributos foram eliminadas! battle.showdownInterpreter.effectEndedOn=O efeito terminou em %s§r§f battle.showdownInterpreter.pokemonDraggedOut=%s§r§f foi arrastado para fora! battle.showdownInterpreter.moveStarted=%s está a começar %s! battle.showdownInterpreter.effectStartedOn=Efeito iniciado em %s§r§f -battle.showdownInterpreter.ability.longTermEffect=A habilidade %s de %s, está a fazer efeito! -battle.showdownInterpreter.move.prepare=%s's está a preparar-se para usar %s! +battle.showdownInterpreter.ability.longTermEffect=A habilidade %s de %s, está a surtir efeito! +battle.showdownInterpreter.move.prepare=%s's está se preparando para usar %s! battle.showdownInterpreter.unboost.0=%s's %s não vai descer mais! battle.showdownInterpreter.unboost.1=%s's %s caiu! battle.showdownInterpreter.unboost.2=%s's %s caiu duramente! battle.showdownInterpreter.unboost.pos=%s's %s caiu severamente! battle.showdownInterpreter.boost.0=%s's %s não vai subir mais! -batalha.showdownInterpreter.boost.1=%s's %s subiu! +battle.showdownInterpreter.boost.1=%s's %s subiu! battle.showdownInterpreter.boost.2=%s's %s subiu drasticamente! battle.showdownInterpreter.boost.pos=%s's %s subiu drasticamente! -batalha.showdownInterpreter.switch.actorSentOut=%s enviou %s§r§f! -battle.showdownInterpreter.switch.wildAppeared=A %s apareceu! +battle.showdownInterpreter.switch.actorSentOut=%s enviou %s§r§f! +battle.showdownInterpreter.switch.wildAppeared=Um %s selvagem apareceu! battle.showdownInterpreter.changedFormes=%s§r§f mudou de forma! battle.showdownInterpreter.transformed=%s§r§f transformado em %s! -batalha.showdownInterpreter.statusEnded=%s terminou em %s! +battle.showdownInterpreter.statusEnded=%s terminou em %s! battle.showdownInterpreter.pokemonDamaged=%s foi ferido por %s! battle.showdownInterpreter.healthLost=§7§o%s§r§7§o perdeu %s%%% da sua saúde! battle.showdownInterpreter.hitXTimes=%s foi atingido %s vezes! -battle.showdownInterpreter.hit1Time=%s foi atingido 1 vez! -batalha.showdownInterpretador.itemStolen=%s roubou %s de %s! -batalha.showdownInterpreter.obtainedItem=%s obteve um %s. -batalha.showdownInterpreter.itemAte=§7§o(%s§o comeu o seu %s!)§r§f +battle.showdownInterpreter.hit1Time=%s foi atingido uma vez! +battle.showdownInterpretador.itemStolen=%s roubou %s de %s! +battle.showdownInterpreter.obtainedItem=%s obteve um %s. +battle.showdownInterpreter.itemAte=§7§o(%s§o comeu o seu %s!)§r§f battle.showdownInterpreter.itemStolenAndAte=%s§r§f roubou e comeu os %s do seu alvo! battle.showdownInterpreter.hpRestored=§7§o%s§r§7§o teve o seu HP restaurado.§r§f battle.showdownInterpreter.hpSet=§7§o%s§r§7§o tem agora %s pontos de vida.§r§f @@ -8789,7 +8791,7 @@ battle.showdownInterpreter.hpSet=§7§o%s§r§7§o tem agora %s pontos de vida. ## Player GUI ## Move Button description is split up because .lang cannot do `/n` -bbattle.gui.moveButton.description.0=§l%s§r +battle.gui.moveButton.description.0=§l%s§r battle.gui.moveButton.description.1=Poder Base: %s battle.gui.moveButton.description.2.cantMiss=Precisão: Não pode errar battle.gui.moveButton.description.2=Precisão: %s% @@ -8797,18 +8799,28 @@ battle.gui.moveButton.description.3=Alvo: %s battle.gui.button.openBag=§r§aAbrir a sua bolsa, para usar um item. battle.gui.button.switchPokemon=§r§aTrocar para outro Pokémon. battle.gui.button.run=§r§aFugir. -battle.gui.button.moveSelection.mega.activated=§r§7Mega Evolução Activada para a próxima jogada. -battle.gui.button.moveSelection.mega.activate=§r§aActivar mega evolução para a próxima jogada. +battle.gui.button.moveSelection.mega.activated=§r§7Mega Evolução Ativada para a próxima jogada. +battle.gui.button.moveSelection.mega.activate=§r§aAtivar Mega Evolução para a próxima jogada. battle.gui.button.bag.pokeballs=Pokébolas battle.gui.button.bag.hp_pp_restore=Restauração de HP/PP battle.gui.button.back=Voltar -gui.de batalha.battleSideText.turn=§fTurn %s +gui.de batalha.battleSideText.turn=§fTurno %s battle.gui.battleSideText.timer.null=Sem temporiz. -Gui de batalha.battleSideText.timer.waiting=Aguardando%s -Gui de batalha.battleSideText.weather=Clima +battle.gui.battleSideText.timer.waiting=Aguardando%s +battle.gui.battleSideText.weather=Clima battle.gui.battleSideText.weather.clear=Limpo -battle.gui.battleSideText.terrain.none=Sem mod. no chão -###Showdown Battle Text +battle.gui.battleSideText.terrain.none=Sem campo +battle.gui.battleSideText.terrain.electricterrain=Electric Terrain +battle.gui.battleSideText.terrain.grassyterrain=Grassy Terrain +battle.gui.battleSideText.terrain.mistyterrain=Misty Terrain +battle.gui.battleSideText.terrain.psychicterrain=Psichic Terrain +battle.gui.battleSideText.terrain.gravity=Harsh Gravity +battle.gui.battleSideText.terrain.magicroom=Magic Room +battle.gui.battleSideText.terrain.mudsport=Mud Sport +battle.gui.battleSideText.terrain.trickroom=Trick Room +battle.gui.battleSideText.terrain.watersport=Water +battle.gui.battleSideText.terrain.wonderroom=Wonder Room +### Showdown Battle Text showdown.abilities.noability.name=No Ability showdown.abilities.noability.shortDesc=Does nothing. @@ -8826,7 +8838,7 @@ showdown.abilities.aftermath.shortDesc=If this Pokemon is KOed with a contact mo showdown.abilities.aftermath.damage=%s was hurt! showdown.abilities.airlock.name=Air Lock showdown.abilities.airlock.shortDesc=While this Pokemon is active, the effects of weather conditions are disabled. -showdown.abilities.airlock.start=The effects of the weather disappeared. +showdown.abilities.airlock.start=Os efeitos do Clima desapareceram. showdown.abilities.analytic.name=Analytic showdown.abilities.analytic.desc=The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn. Does not affect Doom Desire and Future Sight. showdown.abilities.analytic.shortDesc=This Pokemon's attacks have 1.3x power if it is the last to move in a turn. @@ -8845,7 +8857,7 @@ showdown.abilities.anticipation.shortDesc=On switch-in, this Pokemon shudders if showdown.abilities.anticipation.gen6.desc=On switch-in, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective against this Pokemon, or an OHKO move. This effect considers any move that deals direct damage as an attacking move of its respective type, Hidden Power counts as its determined type, and Judgment, Natural Gift, Techno Blast, and Weather Ball are considered Normal-type moves. showdown.abilities.anticipation.gen5.desc=On switch-in, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective against this Pokemon, or an OHKO move. This effect considers any move that deals direct damage as an attacking move of its respective type, and Hidden Power, Judgment, Natural Gift, Techno Blast, and Weather Ball are considered Normal-type moves. showdown.abilities.anticipation.gen4.desc=On switch-in, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective against this Pokemon, or an OHKO move that this Pokemon is not immune to and if its level is less than or equal to the opposing Pokemon's level. This effect does not consider Counter, Dragon Rage, Metal Burst, Mirror Coat, Night Shade, Psywave, or Seismic Toss as attacking moves, and Hidden Power, Judgment, Natural Gift, and Weather Ball are considered Normal-type moves. This effect considers any changes to the effectiveness of attacks against this Pokemon due to the effects of Gravity or the Normalize or Scrappy Abilities. -showdown.abilities.anticipation.activate=%s shuddered! +showdown.abilities.anticipation.activate=%s tremeu! showdown.abilities.arenatrap.name=Arena Trap showdown.abilities.arenatrap.desc=Prevents opposing Pokemon from choosing to switch out unless they are airborne, are holding a Shed Shell, or are a Ghost type. showdown.abilities.arenatrap.shortDesc=Prevents opposing Pokemon from choosing to switch out unless they are airborne. @@ -8856,14 +8868,14 @@ showdown.abilities.arenatrap.gen3.desc=Prevents opposing Pokemon from choosing t showdown.abilities.armortail.name=Armor Tail showdown.abilities.armortail.desc=Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect. showdown.abilities.armortail.shortDesc=This Pokemon and its allies are protected from opposing priority moves. -showdown.abilities.armortail.block=%s cannot use %s! +showdown.abilities.armortail.block=%s não pode usar %s! showdown.abilities.aromaveil.name=Aroma Veil showdown.abilities.aromaveil.desc=This Pokemon and its allies cannot become affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment. showdown.abilities.aromaveil.shortDesc=Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment. -showdown.abilities.aromaveil.block=%s is protected by an aromatic veil! +showdown.abilities.aromaveil.block=%s está protegido por um véu aromático! showdown.abilities.asone.name=As One showdown.abilities.asone.shortDesc=See 'As One (Glastrier)' and 'As One (Spectrier)'. -showdown.abilities.asone.start=%s has two Abilities! +showdown.abilities.asone.start=%s tem duas Habilidades! showdown.abilities.asoneglastrier.name=As One (Glastrier) showdown.abilities.asoneglastrier.shortDesc=Combination of the Unnerve and Chilling Neigh Abilities. showdown.abilities.asonespectrier.name=As One (Spectrier) @@ -8871,7 +8883,7 @@ showdown.abilities.asonespectrier.shortDesc=Combination of the Unnerve and Grim showdown.abilities.aurabreak.name=Aura Break showdown.abilities.aurabreak.desc=While this Pokemon is active, the effects of the Dark Aura and Fairy Aura Abilities are reversed, multiplying the power of Dark- and Fairy-type moves, respectively, by 3/4 instead of 1.33. showdown.abilities.aurabreak.shortDesc=While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x. -showdown.abilities.aurabreak.start=%s reversed all other Pokémon's auras! +showdown.abilities.aurabreak.start=%s reverteu todas as auras de outros Pokémon! showdown.abilities.baddreams.name=Bad Dreams showdown.abilities.baddreams.desc=Causes opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep. showdown.abilities.baddreams.shortDesc=Causes sleeping foes to lose 1/8 of their max HP at the end of each turn. @@ -8879,7 +8891,7 @@ showdown.abilities.baddreams.gen6.desc=Causes adjacent opposing Pokemon to lose showdown.abilities.baddreams.gen6.shortDesc=Causes sleeping adjacent foes to lose 1/8 of their max HP at the end of each turn. showdown.abilities.baddreams.gen4.desc=Causes opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep. showdown.abilities.baddreams.gen4.shortDesc=Causes sleeping foes to lose 1/8 of their max HP at the end of each turn. -showdown.abilities.baddreams.damage=%s is tormented! +showdown.abilities.baddreams.damage=%s está atormentado! showdown.abilities.ballfetch.name=Ball Fetch showdown.abilities.ballfetch.shortDesc=No competitive use. showdown.abilities.battery.name=Battery @@ -8891,11 +8903,11 @@ showdown.abilities.battlebond.desc=If this Pokemon is a Greninja, its Attack, Sp showdown.abilities.battlebond.shortDesc=After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle. showdown.abilities.battlebond.gen8.desc=If this Pokemon is a Greninja, it transforms into Ash-Greninja if it attacks and knocks out another Pokemon. If this Pokemon is an Ash-Greninja, its Water Shuriken has 20 power and always hits three times. showdown.abilities.battlebond.gen8.shortDesc=After KOing a Pokemon: becomes Ash-Greninja, Water Shuriken: 20 power, hits 3x. -showdown.abilities.battlebond.activate=%s became fully charged due to its bond with its Trainer! +showdown.abilities.battlebond.activate=%s ficou totalmente carregado devido o seu vículo com seu Treinador! showdown.abilities.battlebond.transform=%s became Ash-Greninja! showdown.abilities.beadsofruin.name=Beads of Ruin showdown.abilities.beadsofruin.shortDesc=Active Pokemon without this Ability have their Special Defense multiplied by 0.75. -showdown.abilities.beadsofruin.start=%s's Beads of Ruin weakened the Sp. Def of all surrounding Pokémon! +showdown.abilities.beadsofruin.start=As esferas de ruína de %s enfraqueceram a Def Esp. de todos os Pokémon ao redor! showdown.abilities.beastboost.name=Beast Boost showdown.abilities.beastboost.desc=This Pokemon's highest stat is raised by 1 stage if it attacks and knocks out another Pokemon. Stat stage changes are not considered. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. showdown.abilities.beastboost.shortDesc=This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon. @@ -8926,7 +8938,7 @@ showdown.abilities.clearbody.name=Clear Body showdown.abilities.clearbody.shortDesc=Prevents other Pokemon from lowering this Pokemon's stat stages. showdown.abilities.cloudnine.name=Cloud Nine showdown.abilities.cloudnine.shortDesc=While this Pokemon is active, the effects of weather conditions are disabled. -showdown.abilities.cloudnine.start=The effects of the weather disappeared. +showdown.abilities.cloudnine.start=Os efeitos do Clima desapareceram. showdown.abilities.colorchange.name=Color Change showdown.abilities.colorchange.desc=This Pokemon's type changes to match the type of the last move that hit it, unless that type is already one of its types. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability. showdown.abilities.colorchange.shortDesc=This Pokemon's type changes to the type of a move it's hit by, unless it has the type. @@ -8934,11 +8946,11 @@ showdown.abilities.colorchange.gen4.desc=This Pokemon's type changes to match th showdown.abilities.comatose.name=Comatose showdown.abilities.comatose.desc=This Pokemon is considered to be asleep and cannot become affected by a non-volatile status condition or Yawn. showdown.abilities.comatose.shortDesc=This Pokemon cannot be statused, and is considered to be asleep. -showdown.abilities.comatose.start=%s is drowsing! +showdown.abilities.comatose.start=%s está sonolento! showdown.abilities.commander.name=Commander showdown.abilities.commander.desc=If this Pokemon is a Tatsugiri and a Dondozo is an active ally, this Pokemon goes into the Dondozo's mouth. The Dondozo has its Attack, Special Attack, Speed, Defense, and Special Defense raised by 2 stages. During the effect, the Dondozo cannot be switched out, this Pokemon cannot select an action, and attacks targeted at this Pokemon will be avoided but it will still take indirect damage. If this Pokemon faints during the effect, a Pokemon can be switched in as a replacement but the Dondozo remains unable to be switched out. If the Dondozo faints during the effect, this Pokemon regains the ability to select an action. showdown.abilities.commander.shortDesc=If ally is Dondozo: this Pokemon cannot act or be hit, +2 to all Dondozo's stats. -showdown.abilities.commander.activate=%s was swallowed by %s and became %s's commander! +showdown.abilities.commander.activate=%s foi engolido por %s e se tornou o comandante de %s! showdown.abilities.competitive.name=Competitive showdown.abilities.competitive.desc=This Pokemon's Special Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon. showdown.abilities.competitive.shortDesc=This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe. @@ -8977,21 +8989,21 @@ showdown.abilities.damp.gen6.desc=While this Pokemon is active, Explosion, Self- showdown.abilities.damp.gen6.shortDesc=Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active. showdown.abilities.damp.gen3.desc=While this Pokemon is active, Explosion and Self-Destruct are prevented from having an effect. showdown.abilities.damp.gen3.shortDesc=Prevents Explosion and Self-Destruct while this Pokemon is active. -showdown.abilities.damp.block=%s cannot use %s! +showdown.abilities.damp.block=%s não pode usar %s! showdown.abilities.dancer.name=Dancer showdown.abilities.dancer.desc=After another Pokemon uses a dance move, this Pokemon uses the same move. The copied move is subject to all effects that can prevent a move from being executed. A move used through this Ability cannot be copied again by other Pokemon with this Ability. showdown.abilities.dancer.shortDesc=After another Pokemon uses a dance move, this Pokemon uses the same move. showdown.abilities.darkaura.name=Dark Aura showdown.abilities.darkaura.desc=While this Pokemon is active, the power of Dark-type moves used by active Pokemon is multiplied by 1.33. showdown.abilities.darkaura.shortDesc=While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power. -showdown.abilities.darkaura.start=%s is radiating a dark aura! +showdown.abilities.darkaura.start=%s está irradiando uma aura sombria! showdown.abilities.dauntlessshield.name=Dauntless Shield showdown.abilities.dauntlessshield.shortDesc=On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle. showdown.abilities.dauntlessshield.gen8.shortDesc=On switch-in, this Pokemon's Defense is raised by 1 stage. showdown.abilities.dazzling.name=Dazzling showdown.abilities.dazzling.desc=Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect. showdown.abilities.dazzling.shortDesc=This Pokemon and its allies are protected from opposing priority moves. -showdown.abilities.dazzling.block=%s cannot use %s! +showdown.abilities.dazzling.block=%s não pode usar %s! showdown.abilities.defeatist.name=Defeatist showdown.abilities.defeatist.desc=While this Pokemon has 1/2 or less of its maximum HP, its Attack and Special Attack are halved. showdown.abilities.defeatist.shortDesc=While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved. @@ -9009,8 +9021,8 @@ showdown.abilities.disguise.desc=If this Pokemon is a Mimikyu, the first hit it showdown.abilities.disguise.shortDesc=(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead. showdown.abilities.disguise.gen7.desc=If this Pokemon is a Mimikyu, the first hit it takes in battle deals 0 neutral damage. Its disguise is then broken and it changes to Busted Form. Confusion damage also breaks the disguise. showdown.abilities.disguise.gen7.shortDesc=(Mimikyu only) First hit deals 0 damage, breaks disguise. -showdown.abilities.disguise.block=Its disguise served it as a decoy! -showdown.abilities.disguise.transform=%s's disguise was busted! +showdown.abilities.disguise.block=Seu disfarce serviu como uma isca! +showdown.abilities.disguise.transform=O disfarce de %s foi descoberto! showdown.abilities.download.name=Download showdown.abilities.download.desc=On switch-in, this Pokemon's Attack or Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon. Attack is raised if their Defense is lower, and Special Attack is raised if their Special Defense is the same or lower. showdown.abilities.download.shortDesc=On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense. @@ -9024,7 +9036,7 @@ showdown.abilities.dryskin.name=Dry Skin showdown.abilities.dryskin.desc=This Pokemon is immune to Water-type moves and restores 1/4 of its maximum HP, rounded down, when hit by a Water-type move. The power of Fire-type moves is multiplied by 1.25 when used on this Pokemon. At the end of each turn, this Pokemon restores 1/8 of its maximum HP, rounded down, if the weather is Rain Dance, and loses 1/8 of its maximum HP, rounded down, if the weather is Sunny Day. The weather effects are prevented if this Pokemon is holding a Utility Umbrella. showdown.abilities.dryskin.shortDesc=This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun. showdown.abilities.dryskin.gen7.desc=This Pokemon is immune to Water-type moves and restores 1/4 of its maximum HP, rounded down, when hit by a Water-type move. The power of Fire-type moves is multiplied by 1.25 when used on this Pokemon. At the end of each turn, this Pokemon restores 1/8 of its maximum HP, rounded down, if the weather is Rain Dance, and loses 1/8 of its maximum HP, rounded down, if the weather is Sunny Day. -showdown.abilities.dryskin.damage=(%s was hurt by its Dry Skin.) +showdown.abilities.dryskin.damage=(%s foi prejudicado por sua pele seca). showdown.abilities.earlybird.name=Early Bird showdown.abilities.earlybird.shortDesc=This Pokemon's sleep counter drops by 2 instead of 1. showdown.abilities.eartheater.name=Earth Eater @@ -9040,14 +9052,14 @@ showdown.abilities.electricsurge.name=Electric Surge showdown.abilities.electricsurge.shortDesc=On switch-in, this Pokemon summons Electric Terrain. showdown.abilities.electromorphosis.name=Electromorphosis showdown.abilities.electromorphosis.shortDesc=This Pokemon gains the Charge effect when it takes a hit from an attack. -showdown.abilities.electromorphosis.start=Being hit by %s charged %s with power! +showdown.abilities.electromorphosis.start=Ser atingido por %s carregou %s com força! showdown.abilities.emergencyexit.name=Emergency Exit showdown.abilities.emergencyexit.desc=When this Pokemon has more than 1/2 its maximum HP and takes damage bringing it to 1/2 or less of its maximum HP, it immediately switches out to a chosen ally. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability. This effect applies to both direct and indirect damage, except Curse and Substitute on use, Belly Drum, Pain Split, and confusion damage. showdown.abilities.emergencyexit.shortDesc=This Pokemon switches out when it reaches 1/2 or less of its maximum HP. showdown.abilities.fairyaura.name=Fairy Aura showdown.abilities.fairyaura.desc=While this Pokemon is active, the power of Fairy-type moves used by active Pokemon is multiplied by 1.33. showdown.abilities.fairyaura.shortDesc=While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power. -showdown.abilities.fairyaura.start=%s is radiating a fairy aura! +showdown.abilities.fairyaura.start=%s está irradiando uma aura de fada! showdown.abilities.filter.name=Filter showdown.abilities.filter.shortDesc=This Pokemon receives 3/4 damage from supereffective attacks. showdown.abilities.flamebody.name=Flame Body @@ -9063,7 +9075,7 @@ showdown.abilities.flashfire.desc=This Pokemon is immune to Fire-type moves. The showdown.abilities.flashfire.shortDesc=This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity. showdown.abilities.flashfire.gen4.desc=This Pokemon is immune to Fire-type moves, as long as it is not frozen. The first time it is hit by a Fire-type move, damage from its Fire-type attacks will be multiplied by 1.5 as long as it remains active and has this Ability. showdown.abilities.flashfire.gen3.desc=This Pokemon is immune to Fire-type moves, as long as it is not frozen. The first time it is hit by a Fire-type move, damage from its Fire-type attacks will be multiplied by 1.5 as long as it remains active and has this Ability. If this Pokemon has a non-volatile status condition, is a Fire type, or has a substitute, Will-O-Wisp will not activate this Ability. -showdown.abilities.flashfire.start=The power of %s's Fire-type moves rose! +showdown.abilities.flashfire.start=O poder dos golpes do tipo Fogo de %s aumentou! showdown.abilities.flowergift.name=Flower Gift showdown.abilities.flowergift.desc=If this Pokemon is a Cherrim and Sunny Day is active, it changes to Sunshine Form and the Attack and Special Defense of it and its allies are multiplied by 1.5. These effects are prevented if the Pokemon is holding a Utility Umbrella. showdown.abilities.flowergift.shortDesc=If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x. @@ -9073,7 +9085,7 @@ showdown.abilities.flowergift.gen4.shortDesc=If Sunny Day is active, Attack and showdown.abilities.flowerveil.name=Flower Veil showdown.abilities.flowerveil.desc=Grass-type Pokemon on this Pokemon's side cannot have their stat stages lowered by other Pokemon or have a non-volatile status condition inflicted on them by other Pokemon. showdown.abilities.flowerveil.shortDesc=This side's Grass types can't have stats lowered or status inflicted by other Pokemon. -showdown.abilities.flowerveil.block=%s surrounded itself with a veil of petals! +showdown.abilities.flowerveil.block=%s se cercou com um véu de pétalas! showdown.abilities.fluffy.name=Fluffy showdown.abilities.fluffy.desc=This Pokemon receives 1/2 damage from contact moves, but double damage from Fire moves. showdown.abilities.fluffy.shortDesc=This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves. @@ -9085,15 +9097,15 @@ showdown.abilities.forewarn.name=Forewarn showdown.abilities.forewarn.desc=On switch-in, this Pokemon is alerted to the move with the highest power, at random, known by an opposing Pokemon. This effect considers OHKO moves to have 150 power, Counter, Mirror Coat, and Metal Burst to have 120 power, every other attacking move with an unspecified power to have 80 power, and non-damaging moves to have 1 power. showdown.abilities.forewarn.shortDesc=On switch-in, this Pokemon is alerted to the foes' move with the highest power. showdown.abilities.forewarn.gen4.desc=On switch-in, this Pokemon is alerted to the move with the highest power, at random, known by an opposing Pokemon. This effect considers OHKO moves to have 150 power, Counter, Mirror Coat, and Metal Burst to have 120 power, and every other attacking move with an unspecified power to have 80 power. -showdown.abilities.forewarn.activate=%s's %s was revealed! -showdown.abilities.forewarn.activateNoTarget=%s's Forewarn alerted it to %s! +showdown.abilities.forewarn.activate=%s's %s Foi revelado! +showdown.abilities.forewarn.activateNoTarget=O Forewarn de %s o alertou sobre %s! showdown.abilities.friendguard.name=Friend Guard showdown.abilities.friendguard.shortDesc=This Pokemon's allies receive 3/4 damage from other Pokemon's attacks. showdown.abilities.frisk.name=Frisk showdown.abilities.frisk.shortDesc=On switch-in, this Pokemon identifies the held items of all opposing Pokemon. showdown.abilities.frisk.gen5.shortDesc=On switch-in, this Pokemon identifies the held item of a random opposing Pokemon. -showdown.abilities.frisk.activate=%s frisked %s and found its %s! -showdown.abilities.frisk.activateNoTarget=%s frisked its target and found one %s! +showdown.abilities.frisk.activate=%s revistou %s e encontrou seus %s! +showdown.abilities.frisk.activateNoTarget=%s revistou seu alvo e encontrou um %s! showdown.abilities.fullmetalbody.name=Full Metal Body showdown.abilities.fullmetalbody.shortDesc=Prevents other Pokemon from lowering this Pokemon's stat stages. showdown.abilities.furcoat.name=Fur Coat @@ -9132,12 +9144,12 @@ showdown.abilities.guts.desc=If this Pokemon has a non-volatile status condition showdown.abilities.guts.shortDesc=If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage. showdown.abilities.hadronengine.name=Hadron Engine showdown.abilities.hadronengine.shortDesc=On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x. -showdown.abilities.hadronengine.start=%s turned the ground into Electric Terrain, energizing its futuristic engine! -showdown.abilities.hadronengine.activate=%s used the Electric Terrain to energize its futuristic engine! +showdown.abilities.hadronengine.start=%s transformou o chão em um Electric Terrain, energizando seu motor futurista! +showdown.abilities.hadronengine.activate=%s usou o Electric Terrain para energizar seu motor futurista! showdown.abilities.harvest.name=Harvest showdown.abilities.harvest.desc=If the last item this Pokemon used is a Berry, there is a 50% chance it gets restored at the end of each turn. If Sunny Day is active, this chance is 100%. showdown.abilities.harvest.shortDesc=If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun. -showdown.abilities.harvest.addItem=%s harvested one %s! +showdown.abilities.harvest.addItem=%s colheu um(a) %s! showdown.abilities.healer.name=Healer showdown.abilities.healer.desc=30% chance this Pokemon's ally has its non-volatile status condition cured at the end of each turn. showdown.abilities.healer.shortDesc=30% chance this Pokemon's ally has its status cured at the end of each turn. @@ -9182,7 +9194,7 @@ showdown.abilities.illuminate.shortDesc=No competitive use. showdown.abilities.illusion.name=Illusion showdown.abilities.illusion.desc=When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon. showdown.abilities.illusion.shortDesc=This Pokemon appears as the last Pokemon in the party until it takes direct damage. -showdown.abilities.illusion.end=%s's illusion wore off! +showdown.abilities.illusion.end=A ilusão de %s desapareceu! showdown.abilities.immunity.name=Immunity showdown.abilities.immunity.shortDesc=This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it. showdown.abilities.imposter.name=Imposter @@ -9198,7 +9210,7 @@ showdown.abilities.infiltrator.gen5.shortDesc=This Pokemon's moves ignore the fo showdown.abilities.innardsout.name=Innards Out showdown.abilities.innardsout.desc=If this Pokemon is knocked out with a move, that move's user loses HP equal to the amount of damage inflicted on this Pokemon. showdown.abilities.innardsout.shortDesc=If this Pokemon is KOed with a move, that move's user loses an equal amount of HP. -showdown.abilities.innardsout.damage=%s was hurt! +showdown.abilities.innardsout.damage=%s foi ferido! showdown.abilities.innerfocus.name=Inner Focus showdown.abilities.innerfocus.desc=This Pokemon cannot be made to flinch. This Pokemon is immune to the effect of the Intimidate Ability. showdown.abilities.innerfocus.shortDesc=This Pokemon cannot be made to flinch. Immune to Intimidate. @@ -9221,7 +9233,7 @@ showdown.abilities.intrepidsword.gen8.shortDesc=On switch-in, this Pokemon's Att showdown.abilities.ironbarbs.name=Iron Barbs showdown.abilities.ironbarbs.desc=Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down. showdown.abilities.ironbarbs.shortDesc=Pokemon making contact with this Pokemon lose 1/8 of their max HP. -showdown.abilities.ironbarbs.damage=%s was hurt! +showdown.abilities.ironbarbs.damage=%s foi ferido! showdown.abilities.ironfist.name=Iron Fist showdown.abilities.ironfist.desc=This Pokemon's punch-based attacks have their power multiplied by 1.2. showdown.abilities.ironfist.shortDesc=This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted. @@ -9270,11 +9282,11 @@ showdown.abilities.limber.shortDesc=This Pokemon cannot be paralyzed. Gaining th showdown.abilities.lingeringaroma.name=Lingering Aroma showdown.abilities.lingeringaroma.desc=Pokemon making contact with this Pokemon have their Ability changed to Lingering Aroma. Does not affect Pokemon with the As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Lingering Aroma, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero Abilities. showdown.abilities.lingeringaroma.shortDesc=Making contact with this Pokemon has the attacker's Ability become Lingering Aroma. -showdown.abilities.lingeringaroma.changeAbility=A lingering aroma clings to %s! +showdown.abilities.lingeringaroma.changeAbility=Um aroma persistente se agarra a %s! showdown.abilities.liquidooze.name=Liquid Ooze showdown.abilities.liquidooze.shortDesc=This Pokemon damages those draining HP from it for as much as they would heal. showdown.abilities.liquidooze.gen4.desc=This Pokemon damages those draining HP from it for as much as they would heal. This effect does not consider Dream Eater. -showdown.abilities.liquidooze.damage=%s sucked up the liquid ooze! +showdown.abilities.liquidooze.damage=%s sugou o líquido! showdown.abilities.liquidvoice.name=Liquid Voice showdown.abilities.liquidvoice.desc=This Pokemon's sound-based moves become Water-type moves. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. showdown.abilities.liquidvoice.shortDesc=This Pokemon's sound-based moves become Water type. @@ -9336,7 +9348,7 @@ showdown.abilities.moldbreaker.gen7.desc=This Pokemon's moves and their effects showdown.abilities.moldbreaker.gen6.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dark Aura, Dry Skin, Fairy Aura, Filter, Flash Fire, Flower Gift, Flower Veil, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.moldbreaker.gen5.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Battle Armor, Big Pecks, Clear Body, Contrary, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.moldbreaker.gen4.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightning Rod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, and Wonder Guard. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move. The Attack modifier from an ally's Flower Gift Ability is not negated. -showdown.abilities.moldbreaker.start=%s breaks the mold! +showdown.abilities.moldbreaker.start=%s quebra a barreira! showdown.abilities.moody.name=Moody showdown.abilities.moody.desc=This Pokemon has a random stat, other than accuracy or evasiveness, raised by 2 stages and another stat lowered by 1 stage at the end of each turn. showdown.abilities.moody.shortDesc=Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn. @@ -9362,21 +9374,21 @@ showdown.abilities.mummy.gen8.desc=Pokemon making contact with this Pokemon have showdown.abilities.mummy.gen7.desc=Pokemon making contact with this Pokemon have their Ability changed to Mummy. Does not affect Pokemon with the Battle Bond, Comatose, Disguise, Multitype, Mummy, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode Abilities. showdown.abilities.mummy.gen6.desc=Pokemon making contact with this Pokemon have their Ability changed to Mummy. Does not affect Pokemon with the Multitype, Mummy, or Stance Change Abilities. showdown.abilities.mummy.gen5.desc=Pokemon making contact with this Pokemon have their Ability changed to Mummy. Does not affect Pokemon with the Multitype or Mummy Abilities. -showdown.abilities.mummy.changeAbility=%s's Ability became Mummy! +showdown.abilities.mummy.changeAbility=%s trocou a sua habilidade para %s! showdown.abilities.myceliummight.name=Mycelium Might showdown.abilities.myceliummight.desc=This Pokemon's Status moves ignore certain Abilities of other Pokemon, and go last among Pokemon using the same or greater priority moves. showdown.abilities.myceliummight.shortDesc=This Pokemon's Status moves go last in their priority bracket and ignore Abilities. showdown.abilities.naturalcure.name=Natural Cure showdown.abilities.naturalcure.shortDesc=This Pokemon has its non-volatile status condition cured when it switches out. -showdown.abilities.naturalcure.activate=(%s is cured by its Natural Cure!) +showdown.abilities.naturalcure.activate=(%s foi curado por sua Natural Cure!) showdown.abilities.neuroforce.name=Neuroforce showdown.abilities.neuroforce.desc=This Pokemon's attacks that are super effective against the target have their damage multiplied by 1.25. showdown.abilities.neuroforce.shortDesc=This Pokemon's attacks that are super effective against the target do 1.25x damage. showdown.abilities.neutralizinggas.name=Neutralizing Gas showdown.abilities.neutralizinggas.desc=While this Pokemon is active, Abilities have no effect. This Ability activates before hazards and other Abilities take effect. Does not affect the As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode Abilities. showdown.abilities.neutralizinggas.shortDesc=While this Pokemon is active, Abilities have no effect. -showdown.abilities.neutralizinggas.start=Neutralizing gas filled the area! -showdown.abilities.neutralizinggas.end=The effects of the neutralizing gas wore off! +showdown.abilities.neutralizinggas.start=O gás neutralizante encheu a área! +showdown.abilities.neutralizinggas.end=os efeitos de Neutralizing Gas no %s desapareceu! showdown.abilities.noguard.name=No Guard showdown.abilities.noguard.shortDesc=Every move used by or against this Pokemon will always hit. showdown.abilities.normalize.name=Normalize @@ -9396,8 +9408,8 @@ showdown.abilities.opportunist.name=Opportunist showdown.abilities.opportunist.shortDesc=When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect. showdown.abilities.orichalcumpulse.name=Orichalcum Pulse showdown.abilities.orichalcumpulse.shortDesc=On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x. -showdown.abilities.orichalcumpulse.start=%s turned the sunlight harsh, sending its ancient pulse into a frenzy! -showdown.abilities.orichalcumpulse.activate=%s basked in the sunlight, sending its ancient pulse into a frenzy! +showdown.abilities.orichalcumpulse.start=%s transformou a luz do sol em algo severo, fazendo com que seu pulso antigo entrasse em frenesi! +showdown.abilities.orichalcumpulse.activate=%s se aqueceu à luz do sol, fazendo com que seu pulso antigo entrasse em frenesi! showdown.abilities.overcoat.name=Overcoat showdown.abilities.overcoat.desc=This Pokemon is immune to powder moves, damage from Sandstorm, and the effects of Rage Powder and the Effect Spore Ability. showdown.abilities.overcoat.shortDesc=This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore. @@ -9428,7 +9440,7 @@ showdown.abilities.pastelveil.shortDesc=This Pokemon and its allies cannot be po showdown.abilities.perishbody.name=Perish Body showdown.abilities.perishbody.desc=Making contact with this Pokemon starts the Perish Song effect for it and the attacker. This effect does not happen for this Pokemon if the attacker already has a perish count. showdown.abilities.perishbody.shortDesc=Making contact with this Pokemon starts the Perish Song effect for it and the attacker. -showdown.abilities.perishbody.start=Both Pokémon will faint in three turns! +showdown.abilities.perishbody.start=Ambos os Pokémon desmaiarão em três turnos! showdown.abilities.pickpocket.name=Pickpocket showdown.abilities.pickpocket.desc=If this Pokemon has no item and is hit by a contact move, it steals the attacker's item. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability. showdown.abilities.pickpocket.shortDesc=If this Pokemon has no item and is hit by a contact move, it steals the attacker's item. @@ -9464,13 +9476,13 @@ showdown.abilities.powerconstruct.name=Power Construct showdown.abilities.powerconstruct.desc=If this Pokemon is a Zygarde in its 10% or 50% Forme, it changes to Complete Forme when it has 1/2 or less of its maximum HP at the end of the turn. showdown.abilities.powerconstruct.shortDesc=If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn. showdown.abilities.powerconstruct.activate=You sense the presence of many! -showdown.abilities.powerconstruct.transform=%s transformed into its Complete Forme! +showdown.abilities.powerconstruct.transform=%s transformou-se em sua forma completa! showdown.abilities.powerofalchemy.name=Power of Alchemy showdown.abilities.powerofalchemy.desc=This Pokemon copies the Ability of an ally that faints. Abilities that cannot be copied are As One, Battle Bond, Comatose, Commander, Disguise, Flower Gift, Forecast, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, Zen Mode, and Zero to Hero. showdown.abilities.powerofalchemy.shortDesc=This Pokemon copies the Ability of an ally that faints. showdown.abilities.powerofalchemy.gen8.desc=This Pokemon copies the Ability of an ally that faints. Abilities that cannot be copied are As One, Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, and Zen Mode. showdown.abilities.powerofalchemy.gen7.desc=This Pokemon copies the Ability of an ally that faints. Abilities that cannot be copied are Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Illusion, Imposter, Multitype, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard, and Zen Mode. -showdown.abilities.powerofalchemy.changeAbility=%s's %s was taken over! +showdown.abilities.powerofalchemy.changeAbility=%s's %s foi tomado! showdown.abilities.powerspot.name=Power Spot showdown.abilities.powerspot.desc=This Pokemon's allies have the power of their moves multiplied by 1.3. This affects Doom Desire and Future Sight, even if the user is not on the field. showdown.abilities.powerspot.shortDesc=This Pokemon's allies have the power of their moves multiplied by 1.3. @@ -9486,7 +9498,7 @@ showdown.abilities.pressure.gen8.desc=If this Pokemon is the target of an opposi showdown.abilities.pressure.gen5.desc=If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP. Imprison and Snatch also lose one additional PP when used by an opposing Pokemon. showdown.abilities.pressure.gen4.desc=If this Pokemon is the target of another Pokemon's move, that move loses one additional PP. showdown.abilities.pressure.gen4.shortDesc=If this Pokemon is the target of a move, that move loses one additional PP. -showdown.abilities.pressure.start=%s is exerting its pressure! +showdown.abilities.pressure.start=%s está exercendo sua pressão! showdown.abilities.primordialsea.name=Primordial Sea showdown.abilities.primordialsea.desc=On switch-in, the weather becomes Primordial Sea, which includes all the effects of Rain Dance and prevents damaging Fire-type moves from executing. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by the Delta Stream or Desolate Land Abilities. showdown.abilities.primordialsea.shortDesc=On switch-in, heavy rain begins until this Ability is not active in battle. @@ -9502,10 +9514,10 @@ showdown.abilities.protean.gen8.shortDesc=This Pokemon's type changes to match t showdown.abilities.protosynthesis.name=Protosynthesis showdown.abilities.protosynthesis.desc=If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active. showdown.abilities.protosynthesis.shortDesc=Sunny Day active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed. -showdown.abilities.protosynthesis.activate=The harsh sunlight activated %s's Protosynthesis! -showdown.abilities.protosynthesis.activateFromItem=%s used its Booster Energy to activate Protosynthesis! -showdown.abilities.protosynthesis.start=%s's %s was heightened! -showdown.abilities.protosynthesis.end=The effects of %s's Protosynthesis wore off! +showdown.abilities.protosynthesis.activate=A luz solar intensa ativou a protossíntese de %s! +showdown.abilities.protosynthesis.activateFromItem=%s usou sua energia de reforço para ativar a Protosynthesis! +showdown.abilities.protosynthesis.start=%s's %s foi intensificado! +showdown.abilities.protosynthesis.end=Os efeitos de Photosynthesis no %s desapareceu! showdown.abilities.psychicsurge.name=Psychic Surge showdown.abilities.psychicsurge.shortDesc=On switch-in, this Pokemon summons Psychic Terrain. showdown.abilities.punkrock.name=Punk Rock @@ -9519,10 +9531,10 @@ showdown.abilities.purifyingsalt.shortDesc=Ghost damage to this Pokemon dealt wi showdown.abilities.quarkdrive.name=Quark Drive showdown.abilities.quarkdrive.desc=If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active. showdown.abilities.quarkdrive.shortDesc=Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed. -showdown.abilities.quarkdrive.activate=The Electric Terrain activated %s's Quark Drive! +showdown.abilities.quarkdrive.activate=O Electric Terrain ativou o Quark Drive de %s! showdown.abilities.quarkdrive.activateFromItem=%s used its Booster Energy to activate its Quark Drive! -showdown.abilities.quarkdrive.start=%s's %s was heightened! -showdown.abilities.quarkdrive.end=The effects of %s's Quark Drive wore off! +showdown.abilities.quarkdrive.start=%s's %s foi intensificado! +showdown.abilities.quarkdrive.end=Os efeitos de Quark Drive no %s desapareceu! showdown.abilities.queenlymajesty.name=Queenly Majesty showdown.abilities.queenlymajesty.desc=Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect. showdown.abilities.queenlymajesty.shortDesc=This Pokemon and its allies are protected from opposing priority moves. @@ -9580,7 +9592,7 @@ showdown.abilities.roughskin.shortDesc=Pokemon making contact with this Pokemon showdown.abilities.roughskin.gen4.desc=Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down. This effect does not happen if this Pokemon did not lose HP from the attack. showdown.abilities.roughskin.gen3.desc=Pokemon making contact with this Pokemon lose 1/16 of their maximum HP, rounded down. This effect does not happen if this Pokemon did not lose HP from the attack. showdown.abilities.roughskin.gen3.shortDesc=Pokemon making contact with this Pokemon lose 1/16 of their max HP. -showdown.abilities.roughskin.damage=%s was hurt! +showdown.abilities.roughskin.damage=%s foi ferido! showdown.abilities.runaway.name=Run Away showdown.abilities.runaway.shortDesc=No competitive use. showdown.abilities.sandforce.name=Sand Force @@ -9648,8 +9660,8 @@ showdown.abilities.shielddust.shortDesc=This Pokemon is not affected by the seco showdown.abilities.shieldsdown.name=Shields Down showdown.abilities.shieldsdown.desc=If this Pokemon is a Minior, it changes to its Core forme if it has 1/2 or less of its maximum HP, and changes to Meteor Form if it has more than 1/2 its maximum HP. This check is done on switch-in and at the end of each turn. While in its Meteor Form, it cannot become affected by a non-volatile status condition or Yawn. showdown.abilities.shieldsdown.shortDesc=If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor. -showdown.abilities.shieldsdown.transform=Shields Down deactivated! -showdown.abilities.shieldsdown.transformEnd=Shields Down activated! +showdown.abilities.shieldsdown.transform=Shield Down desativado! +showdown.abilities.shieldsdown.transformEnd=Shields Down ativado! showdown.abilities.simple.name=Simple showdown.abilities.simple.shortDesc=When one of this Pokemon's stat stages is raised or lowered, the amount is doubled. showdown.abilities.simple.gen7.desc=When one of this Pokemon's stat stages is raised or lowered, the amount is doubled. This Ability does not affect stat stage increases received from Z-Power effects that happen before a Status Z-Move is used. @@ -9665,8 +9677,8 @@ showdown.abilities.slowstart.name=Slow Start showdown.abilities.slowstart.shortDesc=On switch-in, this Pokemon's Attack and Speed are halved for 5 turns. showdown.abilities.slowstart.gen7.desc=On switch-in, this Pokemon's Attack and Speed are halved for 5 turns. During the effect, if this Pokemon uses a generic Z-Move based on a special move, its Special Attack is halved during damage calculation. showdown.abilities.slowstart.gen6.desc=On switch-in, this Pokemon's Attack and Speed are halved for 5 turns. -showdown.abilities.slowstart.start=%s can't get it going! -showdown.abilities.slowstart.end=%s finally got its act together! +showdown.abilities.slowstart.start=%s não consegue fazer funcionar! +showdown.abilities.slowstart.end=%s finalmente conseguiu se organizar! showdown.abilities.slushrush.name=Slush Rush showdown.abilities.slushrush.shortDesc=If Snow is active, this Pokemon's Speed is doubled. showdown.abilities.slushrush.gen8.shortDesc=If Hail is active, this Pokemon's Speed is doubled. @@ -9708,8 +9720,8 @@ showdown.abilities.stancechange.name=Stance Change showdown.abilities.stancechange.desc=If this Pokemon is an Aegislash, it changes to Blade Forme before using an attacking move, and changes to Shield Forme before using King's Shield. showdown.abilities.stancechange.shortDesc=If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield. showdown.abilities.stancechange.gen6.desc=If this Pokemon is an Aegislash, it changes to Blade Forme before attempting to use an attacking move, and changes to Shield Forme before attempting to use King's Shield. -showdown.abilities.stancechange.transform=Changed to Blade Forme! -showdown.abilities.stancechange.transformEnd=Changed to Shield Forme! +showdown.abilities.stancechange.transform=Alterado para Blade Forme! +showdown.abilities.stancechange.transformEnd=Alterado para Shield Forme! showdown.abilities.static.name=Static showdown.abilities.static.shortDesc=30% chance a Pokemon making contact with this Pokemon will be paralyzed. showdown.abilities.static.gen4.desc=30% chance a Pokemon making contact with this Pokemon will be paralyzed. This effect does not happen if this Pokemon did not lose HP from the attack. @@ -9740,7 +9752,7 @@ showdown.abilities.stormdrain.desc=This Pokemon is immune to Water-type moves an showdown.abilities.stormdrain.shortDesc=This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity. showdown.abilities.stormdrain.gen4.desc=If this Pokemon is not the target of a single-target Water-type move used by another Pokemon, this Pokemon redirects that move to itself. showdown.abilities.stormdrain.gen4.shortDesc=This Pokemon draws single-target Water moves to itself. -showdown.abilities.stormdrain.activate=%s took the attack! +showdown.abilities.stormdrain.activate=%s recebeu o ataque! showdown.abilities.strongjaw.name=Strong Jaw showdown.abilities.strongjaw.desc=This Pokemon's bite-based attacks have their power multiplied by 1.5. showdown.abilities.strongjaw.shortDesc=This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted. @@ -9749,16 +9761,16 @@ showdown.abilities.sturdy.desc=If this Pokemon is at full HP, it survives one hi showdown.abilities.sturdy.shortDesc=If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO. showdown.abilities.sturdy.gen4.desc=OHKO moves fail when used against this Pokemon. showdown.abilities.sturdy.gen4.shortDesc=OHKO moves fail when used against this Pokemon. -showdown.abilities.sturdy.activate=%s endured the hit! +showdown.abilities.sturdy.activate=%s suportou o golpe! showdown.abilities.suctioncups.name=Suction Cups showdown.abilities.suctioncups.shortDesc=This Pokemon cannot be forced to switch out by another Pokemon's attack or item. -showdown.abilities.suctioncups.block=%s is anchored in place with its suction cups! +showdown.abilities.suctioncups.block=%s está ancorado no lugar com suas ventosas! showdown.abilities.superluck.name=Super Luck showdown.abilities.superluck.shortDesc=This Pokemon's critical hit ratio is raised by 1 stage. showdown.abilities.supremeoverlord.name=Supreme Overlord showdown.abilities.supremeoverlord.desc=This Pokemon's moves have their power multiplied by 1+(X*0.1), where X is the total number of times any Pokemon has fainted on the user's side when this Ability became active, and X cannot be greater than 5. showdown.abilities.supremeoverlord.shortDesc=This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies. -showdown.abilities.supremeoverlord.activate=%s gained strength from the fallen! +showdown.abilities.supremeoverlord.activate=%s ganhou força com os caídos! showdown.abilities.surgesurfer.name=Surge Surfer showdown.abilities.surgesurfer.shortDesc=If Electric Terrain is active, this Pokemon's Speed is doubled. showdown.abilities.swarm.name=Swarm @@ -9769,27 +9781,27 @@ showdown.abilities.swarm.gen4.shortDesc=At 1/3 or less of its max HP, this Pokem showdown.abilities.sweetveil.name=Sweet Veil showdown.abilities.sweetveil.desc=This Pokemon and its allies cannot fall asleep, but those already asleep do not wake up immediately. This Pokemon and its allies cannot use Rest successfully or become affected by Yawn, and those previously affected will not fall asleep. showdown.abilities.sweetveil.shortDesc=This Pokemon and its allies cannot fall asleep; those already asleep do not wake up. -showdown.abilities.sweetveil.block=%s can't fall asleep due to a veil of sweetness! +showdown.abilities.sweetveil.block=%s não consegue dormir devido a um véu de doçura! showdown.abilities.swiftswim.name=Swift Swim showdown.abilities.swiftswim.desc=If Rain Dance is active, this Pokemon's Speed is doubled. This effect is prevented if this Pokemon is holding a Utility Umbrella. showdown.abilities.swiftswim.shortDesc=If Rain Dance is active, this Pokemon's Speed is doubled. showdown.abilities.swiftswim.gen7.desc=If Rain Dance is active, this Pokemon's Speed is doubled. showdown.abilities.swordofruin.name=Sword of Ruin showdown.abilities.swordofruin.shortDesc=Active Pokemon without this Ability have their Defense multiplied by 0.75. -showdown.abilities.swordofruin.start=%s's Sword of Ruin weakened the Defense of all surrounding Pokémon! +showdown.abilities.swordofruin.start=A Sword of Ruin de %s enfraqueceu a Defesa de todos os Pokémon ao redor! showdown.abilities.symbiosis.name=Symbiosis showdown.abilities.symbiosis.desc=If an ally uses its item, this Pokemon gives its item to that ally immediately. Does not activate if the ally's item was stolen or knocked off, or if the ally used an Eject Button or Eject Pack. showdown.abilities.symbiosis.shortDesc=If an ally uses its item, this Pokemon gives its item to that ally immediately. showdown.abilities.symbiosis.gen7.desc=If an ally uses its item, this Pokemon gives its item to that ally immediately. Does not activate if the ally's item was stolen or knocked off, or if the ally used an Eject Button. showdown.abilities.symbiosis.gen6.desc=If an ally uses its item, this Pokemon gives its item to that ally immediately. Does not activate if the ally's item was stolen or knocked off. -showdown.abilities.symbiosis.activate=%s shared its %s with %s! +showdown.abilities.symbiosis.activate=%s compartilhou seus %s com %s! showdown.abilities.synchronize.name=Synchronize showdown.abilities.synchronize.desc=If another Pokemon burns, paralyzes, poisons, or badly poisons this Pokemon, that Pokemon receives the same non-volatile status condition. showdown.abilities.synchronize.shortDesc=If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status. showdown.abilities.synchronize.gen4.desc=If another Pokemon burns, paralyzes, or poisons this Pokemon, that Pokemon receives the same non-volatile status condition. If another Pokemon badly poisons this Pokemon, that Pokemon becomes poisoned. showdown.abilities.tabletsofruin.name=Tablets of Ruin showdown.abilities.tabletsofruin.shortDesc=Active Pokemon without this Ability have their Attack multiplied by 0.75. -showdown.abilities.tabletsofruin.start=%s's Tablets of Ruin weakened the Attack of all surrounding Pokémon! +showdown.abilities.tabletsofruin.start=As Tablets of Ruin de %s enfraqueceram o ataque de todos os Pokémon ao redor! showdown.abilities.tangledfeet.name=Tangled Feet showdown.abilities.tangledfeet.shortDesc=This Pokemon's evasiveness is doubled as long as it is confused. showdown.abilities.tanglinghair.name=Tangling Hair @@ -9808,7 +9820,7 @@ showdown.abilities.teravolt.shortDesc=This Pokemon's moves and their effects ign showdown.abilities.teravolt.gen7.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dark Aura, Dazzling, Disguise, Dry Skin, Fairy Aura, Filter, Flash Fire, Flower Gift, Flower Veil, Fluffy, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Queenly Majesty, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Bubble, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.teravolt.gen6.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dark Aura, Dry Skin, Fairy Aura, Filter, Flash Fire, Flower Gift, Flower Veil, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.teravolt.gen5.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Battle Armor, Big Pecks, Clear Body, Contrary, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. -showdown.abilities.teravolt.start=%s is radiating a bursting aura! +showdown.abilities.teravolt.start=%s está irradiando uma aura explosiva! showdown.abilities.thermalexchange.name=Thermal Exchange showdown.abilities.thermalexchange.desc=This Pokemon's Attack is raised 1 stage after it is damaged by a Fire-type move. This Pokemon cannot be burned. Gaining this Ability while burned cures it. showdown.abilities.thermalexchange.shortDesc=This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned. @@ -9842,7 +9854,7 @@ showdown.abilities.trace.gen6.desc=On switch-in, this Pokemon copies a random ad showdown.abilities.trace.gen5.desc=On switch-in, this Pokemon copies a random adjacent opposing Pokemon's Ability. Abilities that cannot be copied are Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, and Zen Mode. If no opposing Pokemon has an Ability that can be copied, this Ability will activate as soon as one does. showdown.abilities.trace.gen4.desc=On switch-in, this Pokemon copies a random opposing Pokemon's Ability. Abilities that cannot be copied are Forecast, Multitype, and Trace. If no opposing Pokemon has an Ability that can be copied, this Ability will activate as soon as one does. showdown.abilities.trace.gen3.desc=On switch-in, this Pokemon copies a random opposing Pokemon's Ability. -showdown.abilities.trace.changeAbility=%s traced %s's %s! +showdown.abilities.trace.changeAbility=%s rastreou %s's %s! showdown.abilities.transistor.name=Transistor showdown.abilities.transistor.shortDesc=This Pokemon's offensive stat is multiplied by 1.5 while using an Electric-type attack. showdown.abilities.triage.name=Triage @@ -9850,14 +9862,14 @@ showdown.abilities.triage.shortDesc=This Pokemon's healing moves have their prio showdown.abilities.truant.name=Truant showdown.abilities.truant.shortDesc=This Pokemon skips every other turn instead of using a move. showdown.abilities.truant.gen3.desc=This Pokemon skips every other turn instead of using a move. If this Pokemon replaces a Pokemon that fainted during end-of-turn effects, its first turn will be skipped. -showdown.abilities.truant.cant=%s is loafing around! +showdown.abilities.truant.cant=%s está vagando por aí! showdown.abilities.turboblaze.name=Turboblaze showdown.abilities.turboblaze.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dazzling, Disguise, Dry Skin, Filter, Flash Fire, Flower Gift, Flower Veil, Fluffy, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Ice Face, Ice Scales, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Mirror Armor, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Pastel Veil, Punk Rock, Queenly Majesty, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Bubble, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.turboblaze.shortDesc=This Pokemon's moves and their effects ignore the Abilities of other Pokemon. showdown.abilities.turboblaze.gen7.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dark Aura, Dazzling, Disguise, Dry Skin, Fairy Aura, Filter, Flash Fire, Flower Gift, Flower Veil, Fluffy, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Queenly Majesty, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Bubble, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.turboblaze.gen6.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dark Aura, Dry Skin, Fairy Aura, Filter, Flash Fire, Flower Gift, Flower Veil, Friend Guard, Fur Coat, Grass Pelt, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. showdown.abilities.turboblaze.gen5.desc=This Pokemon's moves and their effects ignore certain Abilities of other Pokemon. The Abilities that can be negated are Battle Armor, Big Pecks, Clear Body, Contrary, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious, Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move, and whether or not their Ability is beneficial to this Pokemon. -showdown.abilities.turboblaze.start=%s is radiating a blazing aura! +showdown.abilities.turboblaze.start=%s está irradiando uma aura flamejante! showdown.abilities.unaware.name=Unaware showdown.abilities.unaware.desc=This Pokemon ignores other Pokemon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokemon's Defense, Special Defense, and evasiveness stat stages when dealing damage. showdown.abilities.unaware.shortDesc=This Pokemon ignores other Pokemon's stat stages when taking or doing damage. @@ -9867,12 +9879,12 @@ showdown.abilities.unburden.shortDesc=Speed is doubled on held item loss; boost showdown.abilities.unnerve.name=Unnerve showdown.abilities.unnerve.desc=While this Pokemon is active, it prevents opposing Pokemon from using their Berries. This Ability activates before hazards and other Abilities take effect. showdown.abilities.unnerve.shortDesc=While this Pokemon is active, it prevents opposing Pokemon from using their Berries. -showdown.abilities.unnerve.start=%s is too nervous to eat Berries! +showdown.abilities.unnerve.start=%s está muito nervoso para comer Berries! showdown.abilities.unseenfist.name=Unseen Fist showdown.abilities.unseenfist.shortDesc=This Pokemon's contact moves ignore the target's protection, except Max Guard. showdown.abilities.vesselofruin.name=Vessel of Ruin showdown.abilities.vesselofruin.shortDesc=Active Pokemon without this Ability have their Special Attack multiplied by 0.75. -showdown.abilities.vesselofruin.start=%s's Vessel of Ruin weakened the Sp. Atk of all surrounding Pokémon! +showdown.abilities.vesselofruin.start=O Vessel of Ruin de %s enfraqueceu o Atq Esp. de todos os Pokémon ao redor! showdown.abilities.victorystar.name=Victory Star showdown.abilities.victorystar.shortDesc=This Pokemon and its allies' moves have their accuracy multiplied by 1.1. showdown.abilities.vitalspirit.name=Vital Spirit @@ -9886,7 +9898,7 @@ showdown.abilities.wanderingspirit.name=Wandering Spirit showdown.abilities.wanderingspirit.desc=Pokemon making contact with this Pokemon have their Ability swapped with this one. Does not affect Pokemon with the As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero Abilities. showdown.abilities.wanderingspirit.shortDesc=Pokemon making contact with this Pokemon have their Ability swapped with this one. showdown.abilities.wanderingspirit.gen8.desc=Pokemon making contact with this Pokemon have their Ability swapped with this one. Does not affect Pokemon with the As One, Battle Bond, Comatose, Disguise, Gulp Missile, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, or Zen Mode Abilities. -showdown.abilities.wanderingspirit.activate=%s swapped Abilities with its target! +showdown.abilities.wanderingspirit.activate=%s trocou de habilidade com seu alvo! showdown.abilities.waterabsorb.name=Water Absorb showdown.abilities.waterabsorb.desc=This Pokemon is immune to Water-type moves and restores 1/4 of its maximum HP, rounded down, when hit by a Water-type move. showdown.abilities.waterabsorb.shortDesc=This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity. @@ -9913,7 +9925,7 @@ showdown.abilities.wimpout.shortDesc=This Pokemon switches out when it reaches 1 showdown.abilities.windpower.name=Wind Power showdown.abilities.windpower.desc=This Pokemon gains the Charge effect when it takes a hit from a wind move or when Tailwind begins on this Pokemon's side. showdown.abilities.windpower.shortDesc=This Pokemon gains the Charge effect when hit by a wind move or Tailwind begins. -showdown.abilities.windpower.start=Being hit by %s charged %s with power! +showdown.abilities.windpower.start=Ser atingido por %s carregou %s com potência! showdown.abilities.windrider.name=Wind Rider showdown.abilities.windrider.desc=This Pokemon is immune to wind moves and raises its Attack by 1 stage when hit by a wind move or when Tailwind begins on this Pokemon's side. showdown.abilities.windrider.shortDesc=Attack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity. @@ -9929,270 +9941,270 @@ showdown.abilities.zenmode.desc=If this Pokemon is a Darmanitan or Galarian Darm showdown.abilities.zenmode.shortDesc=If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen. showdown.abilities.zenmode.gen7.desc=If this Pokemon is a Darmanitan, it changes to Zen Mode if it has 1/2 or less of its maximum HP at the end of a turn. If Darmanitan's HP is above 1/2 of its maximum HP at the end of a turn, it changes back to Standard Mode. showdown.abilities.zenmode.gen6.desc=If this Pokemon is a Darmanitan, it changes to Zen Mode if it has 1/2 or less of its maximum HP at the end of a turn. If Darmanitan's HP is above 1/2 of its maximum HP at the end of a turn, it changes back to Standard Mode. If Darmanitan loses this Ability while in Zen Mode, it reverts to Standard Mode immediately. -showdown.abilities.zenmode.transform=Zen Mode triggered! -showdown.abilities.zenmode.transformEnd=Zen Mode ended! +showdown.abilities.zenmode.transform=Zen Mode acionado! +showdown.abilities.zenmode.transformEnd=O Modo Zen foi encerrado! showdown.abilities.zerotohero.name=Zero to Hero showdown.abilities.zerotohero.shortDesc=If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form. -showdown.abilities.zerotohero.activate=%s underwent a heroic transformation! +showdown.abilities.zerotohero.activate=%s passou por uma transformação heróica! showdown.abilities.mountaineer.name=Mountaineer showdown.abilities.mountaineer.shortDesc=On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock. showdown.abilities.rebound.name=Rebound showdown.abilities.rebound.desc=On switch-in, this Pokemon blocks certain status moves and instead uses the move against the original user. showdown.abilities.rebound.shortDesc=On switch-in, blocks certain status moves and bounces them back to the user. -showdown.abilities.rebound.move=%s bounced the %s back! +showdown.abilities.rebound.move=%s devolveu o %s de volta! showdown.abilities.persistent.name=Persistent showdown.abilities.persistent.desc=The duration of Gravity, Heal Block, Magic Room, Safeguard, Tailwind, Trick Room, and Wonder Room is increased by 2 turns if the effect is started by this Pokemon. showdown.abilities.persistent.shortDesc=When used, Gravity/Heal Block/Safeguard/Tailwind/Room effects last 2 more turns. -showdown.abilities.persistent.activate=%s extends %s by 2 turns! -showdown.default.default.startBattle=Battle started between %s and %s! -showdown.default.default.winBattle=**%s** won the battle! -showdown.default.default.tieBattle=Tie between %s and %s! +showdown.abilities.persistent.activate=%s estende %s em 2 turnos! +showdown.default.default.startBattle=A batalha começou entre %s e %s! +showdown.default.default.winBattle=**%s** venceu a batalha! +showdown.default.default.tieBattle=Empate entre %s e %s! showdown.default.default.pokemon=%s -showdown.default.default.opposingPokemon=the opposing %s -showdown.default.default.team=your team -showdown.default.default.opposingTeam=the opposing team -showdown.default.default.party=your ally Pokémon -showdown.default.default.opposingParty=the opposing Pokémon -showdown.default.default.turn=== Turn %s == -showdown.default.default.switchIn=%s sent out %s! -showdown.default.default.switchInOwn=Go! %s! -showdown.default.default.switchOut=%s withdrew %s! -showdown.default.default.switchOutOwn=%s, come back! -showdown.default.default.drag=%s was dragged out! -showdown.default.default.faint=%s fainted! -showdown.default.default.swap=%s and %s switched places! -showdown.default.default.swapCenter=%s moved to the center! -showdown.default.default.canDynamax=%s can dynamax now! -showdown.default.default.canDynamaxOwn=Dynamax Energy gathered around %s! -showdown.default.default.zEffect=%s unleashes its full-force Z-Move! -showdown.default.default.move=%s used **%s**! +showdown.default.default.opposingPokemon=o adversário %s +showdown.default.default.team=seu time +showdown.default.default.opposingTeam=a equipe adversária +showdown.default.default.party=seu Pokémon aliado +showdown.default.default.opposingParty=o Pokémon adversário +showdown.default.default.turn=== Turno %s == +showdown.default.default.switchIn=%s enviou %s! +showdown.default.default.switchInOwn=Ir! %s! +showdown.default.default.switchOut=%s retirou-se %s! +showdown.default.default.switchOutOwn=%s, volte! +showdown.default.default.drag=%s foi arrastado para fora! +showdown.default.default.faint=%s desmaiou! +showdown.default.default.swap=%s e %s trocaram de lugar! +showdown.default.default.swapCenter=%s mudou-se para o centro! +showdown.default.default.canDynamax=%s pode usar o Dynamax agora! +showdown.default.default.canDynamaxOwn=Energia Dynamax reunida em torno de %s! +showdown.default.default.zEffect=%s libera seu Z-Move com força total! +showdown.default.default.move=%s usou **%s**! showdown.default.default.abilityActivation=%s's %s] -showdown.default.default.mega=%s's %s is reacting to the Key Stone! -showdown.default.default.megaNoItem=%s is reacting to %s's Key Stone! -showdown.default.default.megaGen6=%s's %s is reacting to %s's Mega Bracelet! -showdown.default.default.transformMega=%s has Mega Evolved into Mega %s! -showdown.default.default.primal=%s's Primal Reversion! It reverted to its primal state! -showdown.default.default.zPower=%s surrounded itself with its Z-Power! -showdown.default.default.zBroken=%s couldn't fully protect itself and got hurt! -showdown.default.default.terastallize=%s has Terastallized into the %s-type! -showdown.default.default.cant=%s can't use %s! -showdown.default.default.cantNoMove=%s can't move! -showdown.default.default.fail=But it failed! -showdown.default.default.transform=%s transformed! -showdown.default.default.typeChange=%s's type changed to %s! -showdown.default.default.typeChangeFromEffect=%s's %s made it the %s type! -showdown.default.default.typeAdd=%s type was added to %s! -showdown.default.default.start=(%s started on %s!) -showdown.default.default.end=%s was freed from %s! -showdown.default.default.activate=(%s activated!) -showdown.default.default.startTeamEffect=(%s started on %s!) -showdown.default.default.endTeamEffect=(%s ended on %s!) -showdown.default.default.startFieldEffect=(%s started!) -showdown.default.default.endFieldEffect=(%s ended!) -showdown.default.default.changeAbility=%s acquired %s! -showdown.default.default.addItem=%s obtained one %s. -showdown.default.default.takeItem=%s stole %s's %s! -showdown.default.default.eatItem=(%s ate its %s!) -showdown.default.default.useGem=The %s strengthened %s's power! -showdown.default.default.eatItemWeaken=The %s weakened damage to %s! -showdown.default.default.removeItem=%s lost its %s! -showdown.default.default.activateItem=(%s used its %s!) -showdown.default.default.activateWeaken=The %s weakened the damage to %s! -showdown.default.default.damage=(%s was hurt!) -showdown.default.default.damagePercentage=(%s lost %s of its health!) -showdown.default.default.damageFromPokemon=%s was hurt by %s's %s! -showdown.default.default.damageFromItem=%s was hurt by its %s! -showdown.default.default.damageFromPartialTrapping=%s is hurt by %s! -showdown.default.default.heal=%s had its HP restored. -showdown.default.default.healFromZEffect=%s restored its HP using its Z-Power! -showdown.default.default.healFromEffect=%s restored HP using its %s! -showdown.default.default.boost=%s's %s rose! -showdown.default.default.boost2=%s's %s rose sharply! -showdown.default.default.boost3=%s's %s rose drastically! -showdown.default.default.boost0=%s's %s won't go any higher! -showdown.default.default.boostFromItem=The %s raised %s's %s! -showdown.default.default.boost2FromItem=The %s sharply raised %s's %s! -showdown.default.default.boost3FromItem=The %s drastically raised %s's %s! -showdown.default.default.boostFromZEffect=%s boosted its %s using its Z-Power! -showdown.default.default.boost2FromZEffect=%s boosted its %s sharply using its Z-Power! -showdown.default.default.boost3FromZEffect=%s boosted its %s drastically using its Z-Power! -showdown.default.default.boostMultipleFromZEffect=%s boosted its stats using its Z-Power! -showdown.default.default.unboost=%s's %s fell! -showdown.default.default.unboost2=%s's %s fell harshly! -showdown.default.default.unboost3=%s's %s fell severely! -showdown.default.default.unboost0=%s's %s won't go any lower! -showdown.default.default.unboostFromItem=The %s lowered %s's %s! -showdown.default.default.unboost2FromItem=The %s harshly lowered %s's %s! -showdown.default.default.unboost3FromItem=The %s drastically lowered %s's %s! -showdown.default.default.swapBoost=%s switched stat changes with its target! -showdown.default.default.swapOffensiveBoost=%s switched all changes to its Attack and Sp. Atk with its target! -showdown.default.default.swapDefensiveBoost=%s switched all changes to its Defense and Sp. Def with its target! -showdown.default.default.copyBoost=%s copied %s's stat changes! -showdown.default.default.clearBoost=%s's stat changes were removed! -showdown.default.default.clearBoostFromZEffect=%s returned its decreased stats to normal using its Z-Power! -showdown.default.default.invertBoost=%s's stat changes were inverted! -showdown.default.default.clearAllBoost=All stat changes were eliminated! -showdown.default.default.superEffective=It's super effective! -showdown.default.default.superEffectiveSpread=It's super effective on %s! -showdown.default.default.resisted=It's not very effective... -showdown.default.default.resistedSpread=It's not very effective on %s. -showdown.default.default.crit=A critical hit! -showdown.default.default.critSpread=A critical hit on %s! -showdown.default.default.immune=It doesn't affect %s... -showdown.default.default.immuneNoPokemon=It had no effect! -showdown.default.default.immuneOHKO=%s is unaffected! -showdown.default.default.miss=%s avoided the attack! -showdown.default.default.missNoPokemon=%s's attack missed! -showdown.default.default.center=Automatic center! -showdown.default.default.noTarget=But there was no target... -showdown.default.default.ohko=It's a one-hit KO! -showdown.default.default.combine=The two moves have become one! It's a combined move! -showdown.default.default.hitCount=The Pokémon was hit %s times! -showdown.default.default.hitCountSingular=The Pokémon was hit 1 time! -showdown.default.hp.statName=HP -showdown.default.hp.statShortName=HP -showdown.default.atk.statName=Attack -showdown.default.atk.statShortName=Atk -showdown.default.def.statName=Defense +showdown.default.default.mega=%s de %s está reagindo à Pedra Chave! +showdown.default.default.megaNoItem=%s está reagindo à Pedra-chave de %s! +showdown.default.default.megaGen6=%s de %s está reagindo ao Mega Bracelete de %s! +showdown.default.default.transformMega=%s Megaevoluiu para Mega %s! +showdown.default.default.primal=Reversão Primordial de %s! Ele voltou ao seu estado original! +showdown.default.default.zPower=%s se cercou com seu Z-Power! +showdown.default.default.zBroken=%s não conseguiu se proteger totalmente e se machucou! +showdown.default.default.terastallize=%s foi Terastalizado no tipo %s! +showdown.default.default.cant=%s não pode usar %s! +showdown.default.default.cantNoMove=%s não consegue se mover! +showdown.default.default.fail=Mas falhou! +showdown.default.default.transform=%s transformado! +showdown.default.default.typeChange=O tipo de %s mudou para %s! +showdown.default.default.typeChangeFromEffect=%s de %s fez dele o tipo %s! +showdown.default.default.typeAdd=O tipo %s foi adicionado a %s! +showdown.default.default.start=(%s começou em %s!) +showdown.default.default.end=%s foi libertado de %s! +showdown.default.default.activate=(%s ativado!) +showdown.default.default.startTeamEffect=(%s começou em %s!) +showdown.default.default.endTeamEffect=(%s terminou em %s!) +showdown.default.default.startFieldEffect=(%s começou!) +showdown.default.default.endFieldEffect=(%s terminou!) +showdown.default.default.changeAbility=%s adquiriu %s! +showdown.default.default.addItem=%s obteve um %s! +showdown.default.default.takeItem=%s roubou %s de %s! +showdown.default.default.eatItem=(%s comeu seu %s!) +showdown.default.default.useGem=Os %s fortaleceram o poder de %s! +showdown.default.default.eatItemWeaken=O dano enfraquecido de %s em %s! +showdown.default.default.removeItem=%s perdeu seu %s! +showdown.default.default.activateItem=(%s usou seu %s!) +showdown.default.default.activateWeaken=Os %s enfraqueceram o dano causado a %s! +showdown.default.default.damage=(%s se machucou!) +showdown.default.default.damagePercentage=(%s perdeu %s da saúde!) +showdown.default.default.damageFromPokemon=%s foi ferido por %s de %s! +showdown.default.default.damageFromItem=%s foi ferido por %s! +showdown.default.default.damageFromPartialTrapping=%s é ferido por %s! +showdown.default.default.heal=%s teve seu HP restaurado. +showdown.default.default.healFromZEffect=%s restaurou seu HP usando seu Z-Power! +showdown.default.default.healFromEffect=%s restaurou HP usando seu %s! +showdown.default.default.boost=%s de %s rosa! +showdown.default.default.boost2=O %s de %s aumentou acentuadamente! +showdown.default.default.boost3=O %s de %s aumentou drasticamente! +showdown.default.default.boost0=O %s de %s não subirá mais! +showdown.default.default.boostFromItem=O %s subiu %s's %s! +showdown.default.default.boost2FromItem=O %s aumentou acentuadamente o %s's %s! +showdown.default.default.boost3FromItem=Os %s aumentaram drasticamente os %s's %s! +showdown.default.default.boostFromZEffect=%s aumentou seu %s usando seu Z-Power! +showdown.default.default.boost2FromZEffect=%s aumentou drasticamente seu %s usando seu Z-Power! +showdown.default.default.boost3FromZEffect=%s aumentou drasticamente seu %s usando seu Z-Power! +showdown.default.default.boostMultipleFromZEffect=%s aumentou seus atributos usando seu Z-Power! +showdown.default.default.unboost=%s de %s caiu! +showdown.default.default.unboost2=%s de %s caiu duramente! +showdown.default.default.unboost3=%s de %s caiu gravemente! +showdown.default.default.unboost0=%s de %s não cairá mais! +showdown.default.default.unboostFromItem=O %s baixou o %s de %s! +showdown.default.default.unboost2FromItem=Os %s baixaram drasticamente o %s's %s! +showdown.default.default.unboost3FromItem=O %s baixou drasticamente o %s's %s! +showdown.default.default.swapBoost=%s alterou os atributos com seu alvo! +showdown.default.default.swapOffensiveBoost=%s alterou todas as alterações em Ataque e Atq Esp. com seu alvo! +showdown.default.default.swapDefensiveBoost=%s alterou todas as alterações em Defesa e Def Esp. com seu alvo! +showdown.default.default.copyBoost=%s copiou as alterações dos atributos de %s! +showdown.default.default.clearBoost=As alterações nos atributos de %s foram removidas! +showdown.default.default.clearBoostFromZEffect=%s retornou seus atributos reduzidos ao normal usando seu Z-Power! +showdown.default.default.invertBoost=As alterações nos atributos de %s foram invertidas! +showdown.default.default.clearAllBoost=Todas as alterações dos atributos foram eliminadas! +showdown.default.default.superEffective=É super efetivo! +showdown.default.default.superEffectiveSpread=É super eficaz em %s! +showdown.default.default.resisted=Não é muito eficaz... +showdown.default.default.resistedSpread=Não é muito eficaz em %s. +showdown.default.default.crit=Um golpe crítico! +showdown.default.default.critSpread=Um acerto crítico em %s! +showdown.default.default.immune=Isso não afeta %s... +showdown.default.default.immuneNoPokemon=Não teve efeito! +showdown.default.default.immuneOHKO=%s não foi afetado! +showdown.default.default.miss=%s evitou o ataque! +showdown.default.default.missNoPokemon=O ataque de %s errou! +showdown.default.default.center=Central automática! +showdown.default.default.noTarget=Mas não havia alvo... +showdown.default.default.ohko=É um nocaute de um golpe! +showdown.default.default.combine=Os dois movimentos se tornaram um! É um movimento combinado! +showdown.default.default.hitCount=O Pokémon foi atingido %s vezes! +showdown.default.default.hitCountSingular=O Pokémon foi atingido 1 vez! +showdown.default.hp.statName=Saúde +showdown.default.hp.statShortName=PS +showdown.default.atk.statName=Ataque +showdown.default.atk.statShortName=Atq +showdown.default.def.statName=Defesa showdown.default.def.statShortName=Def -showdown.default.spa.statName=Sp. Atk -showdown.default.spa.statShortName=SpA -showdown.default.spd.statName=Sp. Def -showdown.default.spd.statShortName=SpD -showdown.default.spe.statName=Speed -showdown.default.spe.statShortName=Spe -showdown.default.accuracy.statName=accuracy -showdown.default.evasion.statName=evasiveness -showdown.default.spc.statName=Special -showdown.default.spc.statShortName=Spc -showdown.default.stats.statName=stats -showdown.default.brn.start=%s was burned! -showdown.default.brn.startFromItem=%s was burned by the %s! -showdown.default.brn.alreadyStarted=%s is already burned! -showdown.default.brn.end=%s's burn was healed! -showdown.default.brn.endFromItem=%s's %s healed its burn! -showdown.default.brn.damage=%s was hurt by its burn! -showdown.default.frz.start=%s was frozen solid! -showdown.default.frz.alreadyStarted=%s is already frozen solid! -showdown.default.frz.end=%s thawed out! -showdown.default.frz.endFromItem=%s's %s defrosted it! -showdown.default.frz.endFromMove=%s's %s melted the ice! -showdown.default.frz.cant=%s is frozen solid! -showdown.default.par.start=%s is paralyzed! It may be unable to move! -showdown.default.par.alreadyStarted=%s is already paralyzed! -showdown.default.par.end=%s was cured of paralysis! -showdown.default.par.endFromItem=%s's %s cured its paralysis! -showdown.default.par.cant=%s is paralyzed! It can't move! -showdown.default.psn.start=%s was poisoned! -showdown.default.psn.alreadyStarted=%s is already poisoned! -showdown.default.psn.end=%s was cured of its poisoning! -showdown.default.psn.endFromItem=%s's %s cured its poison! -showdown.default.psn.damage=%s was hurt by poison! -showdown.default.tox.start=%s was badly poisoned! -showdown.default.tox.startFromItem=%s was badly poisoned by the %s! -showdown.default.tox.end=%s was cured of its poisoning! -showdown.default.tox.endFromItem=%s's %s cured its poison! -showdown.default.tox.alreadyStarted=%s is already poisoned! -showdown.default.tox.damage=%s was hurt by poison! -showdown.default.slp.start=%s fell asleep! -showdown.default.slp.startFromRest=%s slept and became healthy! -showdown.default.slp.alreadyStarted=%s is already asleep! -showdown.default.slp.end=%s woke up! -showdown.default.slp.endFromItem=%s's %s woke it up! -showdown.default.slp.cant=%s is fast asleep. -showdown.default.confusion.start=%s became confused! -showdown.default.confusion.startFromFatigue=%s became confused due to fatigue! -showdown.default.confusion.end=%s snapped out of its confusion! -showdown.default.confusion.endFromItem=%s's %s snapped it out of its confusion! -showdown.default.confusion.alreadyStarted=%s is already confused! -showdown.default.confusion.activate=%s is confused! -showdown.default.confusion.damage=It hurt itself in its confusion! -showdown.default.drain.heal=%s had its energy drained! -showdown.default.flinch.cant=%s flinched and couldn't move! -showdown.default.heal.fail=%s's HP is full! -showdown.default.healreplacement.activate=%s will restore its replacement's HP using its Z-Power! -showdown.default.nopp.cant=%s used %s, But there was no PP left for the move! -showdown.default.recharge.cant=%s must recharge! -showdown.default.charge.start=%s began charging power! -showdown.default.recoil.damage=%s was damaged by the recoil! -showdown.default.unboost.fail=%s's stats were not lowered! -showdown.default.unboost.failSingular=%s's %s was not lowered! -showdown.default.struggle.activate=%s has no moves left! -showdown.default.trapped.start=%s can no longer escape! -showdown.default.dynamax.start=(%s's Dynamax!) -showdown.default.dynamax.end=(%s returned to normal!) -showdown.default.dynamax.block=The move was blocked by the power of Dynamax! -showdown.default.dynamax.fail=%s shook its head. It seems like it can't use this move... -showdown.default.sandstorm.weatherName=Sandstorm -showdown.default.sandstorm.start=A sandstorm kicked up! -showdown.default.sandstorm.end=The sandstorm subsided. -showdown.default.sandstorm.upkeep=(The sandstorm is raging.) -showdown.default.sandstorm.damage=%s is buffeted by the sandstorm! -showdown.default.sunnyday.weatherName=Sun -showdown.default.sunnyday.start=The sunlight turned harsh! -showdown.default.sunnyday.end=The harsh sunlight faded. -showdown.default.sunnyday.upkeep=(The sunlight is strong.) -showdown.default.raindance.weatherName=Rain -showdown.default.raindance.start=It started to rain! -showdown.default.raindance.end=The rain stopped. -showdown.default.raindance.upkeep=(Rain continues to fall.) -showdown.default.hail.weatherName=Hail -showdown.default.hail.start=It started to hail! -showdown.default.hail.end=The hail stopped. -showdown.default.hail.upkeep=(The hail is crashing down.) -showdown.default.hail.damage=%s is buffeted by the hail! -showdown.default.snow.weatherName=Snow -showdown.default.snow.start=It started to snow! -showdown.default.snow.end=The snow stopped. -showdown.default.snow.upkeep=(The snow is falling down.) -showdown.default.desolateland.weatherName=Intense Sun -showdown.default.desolateland.start=The sunlight turned extremely harsh! -showdown.default.desolateland.end=The extremely harsh sunlight faded. -showdown.default.desolateland.block=The extremely harsh sunlight was not lessened at all! -showdown.default.desolateland.blockMove=The Water-type attack evaporated in the harsh sunlight! -showdown.default.desolateland.upkeep=(The harsh sunlight continues.) -showdown.default.primordialsea.weatherName=Heavy Rain -showdown.default.primordialsea.start=A heavy rain began to fall! -showdown.default.primordialsea.end=The heavy rain has lifted! -showdown.default.primordialsea.block=There is no relief from this heavy rain! -showdown.default.primordialsea.blockMove=The Fire-type attack fizzled out in the heavy rain! -showdown.default.primordialsea.upkeep=(Heavy Rain continues to fall.) -showdown.default.deltastream.weatherName=Strong Winds -showdown.default.deltastream.start=Mysterious strong winds are protecting Flying-type Pokémon! -showdown.default.deltastream.end=The mysterious strong winds have dissipated! -showdown.default.deltastream.activate=The mysterious strong winds weakened the attack! -showdown.default.deltastream.block=The mysterious strong winds blow on regardless! -showdown.default.deltastream.upkeep=(The mysterious strong winds blow on.) -showdown.default.electricterrain.start=An electric current ran across the battlefield! -showdown.default.electricterrain.end=The electricity disappeared from the battlefield. -showdown.default.electricterrain.block=%s is protected by the Electric Terrain! -showdown.default.grassyterrain.start=Grass grew to cover the battlefield! -showdown.default.grassyterrain.end=The grass disappeared from the battlefield. -showdown.default.grassyterrain.heal=%s's HP was restored. -showdown.default.mistyterrain.start=Mist swirled around the battlefield! -showdown.default.mistyterrain.end=The mist disappeared from the battlefield. -showdown.default.mistyterrain.block=%s surrounds itself with a protective mist! -showdown.default.psychicterrain.start=The battlefield got weird! -showdown.default.psychicterrain.end=The weirdness disappeared from the battlefield! -showdown.default.psychicterrain.block=%s is protected by the Psychic Terrain! -showdown.default.gravity.start=Gravity intensified! -showdown.default.gravity.end=Gravity returned to normal! -showdown.default.gravity.cant=%s can't use %s because of gravity! -showdown.default.gravity.activate=%s fell from the sky due to the gravity! -showdown.default.magicroom.start=It created a bizarre area in which Pokémon's held items lose their effects! -showdown.default.magicroom.end=Magic Room wore off, and held items' effects returned to normal! -showdown.default.mudsport.start=Electricity's power was weakened! -showdown.default.mudsport.end=The effects of Mud Sport have faded. -showdown.default.trickroom.start=%s twisted the dimensions! -showdown.default.trickroom.end=The twisted dimensions returned to normal! -showdown.default.watersport.start=Fire's power was weakened! -showdown.default.watersport.end=The effects of Water Sport have faded. -showdown.default.wonderroom.start=It created a bizarre area in which Defense and Sp. Def stats are swapped! -showdown.default.wonderroom.end=Wonder Room wore off, and Defense and Sp. Def stats returned to normal! -showdown.default.crash.damage=%s kept going and crashed! +showdown.default.spa.statName=Atq Esp. +showdown.default.spa.statShortName=AtS +showdown.default.spd.statName=Def Esp. +showdown.default.spd.statShortName=DfS +showdown.default.spe.statName=Velocidade +showdown.default.spe.statShortName=Vel +showdown.default.accuracy.statName=precisão +showdown.default.evasion.statName=evasão +showdown.default.spc.statName=Especial +showdown.default.spc.statShortName=Esp. +showdown.default.stats.statName=Atributos +showdown.default.brn.start=%s foi queimado! +showdown.default.brn.startFromItem=%s foi queimado pelos %s! +showdown.default.brn.alreadyStarted=%s já está queimado! +showdown.default.brn.end=A queimadura de %s foi curada! +showdown.default.brn.endFromItem=%s de %s curou a queimadura! +showdown.default.brn.damage=%s ficou ferido pela queimadura! +showdown.default.frz.start=%s estava totalmente congelado! +showdown.default.frz.alreadyStarted=%s já está totalmente congelado! +showdown.default.frz.end=%s descongelou! +showdown.default.frz.endFromItem=%s de %s descongelou! +showdown.default.frz.endFromMove=%s de %s derreteu o gelo! +showdown.default.frz.cant=%s está congelado! +showdown.default.par.start=%s está paralisado! Pode ser incapaz de se mover! +showdown.default.par.alreadyStarted=%s já está paralisado! +showdown.default.par.end=%s foi curado da paralisia! +showdown.default.par.endFromItem=%s de %s curou sua paralisia! +showdown.default.par.cant=%s está paralisado! Não pode se mover! +showdown.default.psn.start=%s foi envenenado! +showdown.default.psn.alreadyStarted=%s já está envenenado! +showdown.default.psn.end=%s foi curado do envenenamento! +showdown.default.psn.endFromItem=%s de %s curou seu veneno! +showdown.default.psn.damage=%s foi ferido por veneno! +showdown.default.tox.start=%s foi gravemente envenenado! +showdown.default.tox.startFromItem=%s foi gravemente envenenado pelos %s! +showdown.default.tox.end=%s foi curado do envenenamento! +showdown.default.tox.endFromItem=%s de %s curou seu veneno! +showdown.default.tox.alreadyStarted=%s já está envenenado! +showdown.default.tox.damage=%s foi ferido por veneno! +showdown.default.slp.start=%s adormeceu! +showdown.default.slp.startFromRest=%s dormiu e ficou saudável! +showdown.default.slp.alreadyStarted=%s já está dormindo! +showdown.default.slp.end=%s acordou! +showdown.default.slp.endFromItem=%s de %s acordou! +showdown.default.slp.cant=%s está dormindo profundamente. +showdown.default.confusion.start=%s ficou confuso! +showdown.default.confusion.startFromFatigue=%s ficou confuso devido ao cansaço! +showdown.default.confusion.end=%s saiu da sua confusão! +showdown.default.confusion.endFromItem=%s de %s tirou-o da confusão! +showdown.default.confusion.alreadyStarted=%s já está confuso! +showdown.default.confusion.activate=%s está confuso! +showdown.default.confusion.damage=Ele se machucou em sua confusão! +showdown.default.drain.heal=%s teve sua energia esgotada! +showdown.default.flinch.cant=%s se encolheu e não conseguiu se mover! +showdown.default.heal.fail=O HP de %s está cheio! +showdown.default.healreplacement.activate=%s irá restaurar o HP do seu substituto usando seu Z-Power! +showdown.default.nopp.cant=%s usou %s, mas não sobrou nenhum PP para a mudança! +showdown.default.recharge.cant=%s deve recarregar! +showdown.default.charge.start=%s começou a carregar energia! +showdown.default.recoil.damage=%s foi danificado pelo recuo! +showdown.default.unboost.fail=os atributos de %s não foram reduzidas! +showdown.default.unboost.failSingular=O %s de %s não foi reduzido! +showdown.default.struggle.activate=%s não tem mais movimentos! +showdown.default.trapped.start=%s não pode mais escapar! +showdown.default.dynamax.start=(Dynamax de %s!) +showdown.default.dynamax.end=(%s voltou ao normal!) +showdown.default.dynamax.block=O movimento foi bloqueado pelo poder do Dynamax! +showdown.default.dynamax.fail=%s balançou a cabeça. Parece que não pode usar esse movimento... +showdown.default.sandstorm.weatherName=tempestade de areia +showdown.default.sandstorm.start=Uma tempestade de areia começou! +showdown.default.sandstorm.end=A tempestade de areia diminuiu. +showdown.default.sandstorm.upkeep=(A tempestade de areia está forte.) +showdown.default.sandstorm.damage=%s é atingido pela tempestade de areia! +showdown.default.sunnyday.weatherName=Sol +showdown.default.sunnyday.start=A luz do sol ficou forte! +showdown.default.sunnyday.end=A forte luz do sol desapareceu. +showdown.default.sunnyday.upkeep=(A luz do sol é forte.) +showdown.default.raindance.weatherName=Chuva +showdown.default.raindance.start=Começou a chover! +showdown.default.raindance.end=A chuva parou. +showdown.default.raindance.upkeep=(A chuva continua a cair.) +showdown.default.hail.weatherName=Saudação +showdown.default.hail.start=Começou a chover granizo! +showdown.default.hail.end=O granizo parou. +showdown.default.hail.upkeep=(O granizo está caindo.) +showdown.default.hail.damage=%s é atingido pelo granizo! +showdown.default.snow.weatherName=Neve +showdown.default.snow.start=Começou a nevar! +showdown.default.snow.end=A neve parou. +showdown.default.snow.upkeep=(A neve está caindo.) +showdown.default.desolateland.weatherName=Sol Intenso +showdown.default.desolateland.start=A luz do sol ficou extremamente forte! +showdown.default.desolateland.end=A luz solar extremamente forte desapareceu. +showdown.default.desolateland.block=A luz solar extremamente forte não diminuiu em nada! +showdown.default.desolateland.blockMove=O ataque do tipo Água evaporou sob a forte luz do sol! +showdown.default.desolateland.upkeep=(A forte luz do sol continua.) +showdown.default.primordialsea.weatherName=Chuva pesada +showdown.default.primordialsea.start=Uma forte chuva começou a cair! +showdown.default.primordialsea.end=A forte chuva passou! +showdown.default.primordialsea.block=Não há alívio para esta chuva forte! +showdown.default.primordialsea.blockMove=O ataque do tipo Fogo fracassou na chuva forte! +showdown.default.primordialsea.upkeep=(A chuva forte continua a cair.) +showdown.default.deltastream.weatherName=Ventos fortes +showdown.default.deltastream.start=Ventos fortes e misteriosos estão protegendo Pokémon do tipo Voador! +showdown.default.deltastream.end=Os misteriosos ventos fortes se dissiparam! +showdown.default.deltastream.activate=Os misteriosos ventos fortes enfraqueceram o ataque! +showdown.default.deltastream.block=Os misteriosos ventos fortes sopram de qualquer maneira! +showdown.default.deltastream.upkeep=(Os misteriosos ventos fortes sopram.) +showdown.default.electricterrain.start=Uma corrente elétrica percorreu o campo de batalha! +showdown.default.electricterrain.end=A eletricidade desapareceu do campo de batalha. +showdown.default.electricterrain.block=%s está protegido pelo Eletric Terrain! +showdown.default.grassyterrain.start=A grama cresceu para cobrir o campo de batalha! +showdown.default.grassyterrain.end=A grama desapareceu do campo de batalha. +showdown.default.grassyterrain.heal=O HP de %s foi restaurado. +showdown.default.mistyterrain.start=A névoa girou em torno do campo de batalha! +showdown.default.mistyterrain.end=A névoa desapareceu do campo de batalha. +showdown.default.mistyterrain.block=%s envolve-se com uma névoa protetora! +showdown.default.psychicterrain.start=O campo de batalha ficou estranho! +showdown.default.psychicterrain.end=A estranheza desapareceu do campo de batalha! +showdown.default.psychicterrain.block=%s está protegido pelo Psychic Terrain! +showdown.default.gravity.start=A gravidade se intensificou! +showdown.default.gravity.end=A gravidade voltou ao normal! +showdown.default.gravity.cant=%s não pode usar %s por causa da gravidade! +showdown.default.gravity.activate=%s caiu do céu devido à gravidade! +showdown.default.magicroom.start=Criou-se uma área bizarra onde os itens retidos pelos Pokémon perdem os seus efeitos! +showdown.default.magicroom.end=O efeito da Magic Room desapareceu e os efeitos dos itens retidos voltaram ao normal! +showdown.default.mudsport.start=O poder da eletricidade foi enfraquecido! +showdown.default.mudsport.end=Os efeitos de Mud Sport desapareceram. +showdown.default.trickroom.start=%s distorceu as dimensões! +showdown.default.trickroom.end=As dimensões distorcidas voltaram ao normal! +showdown.default.watersport.start=O poder do fogo foi enfraquecido! +showdown.default.watersport.end=Os efeitos de Water sport desapareceram. +showdown.default.wonderroom.start=Criou uma área bizarra em que os atributos de Def e Def Esp. foram trocados! +showdown.default.wonderroom.end=Wonder Room passou e os atributos de Def e Def Esp. voltaram ao normal! +showdown.default.crash.damage=%s continuou e caiu! showdown.items.abilityshield.name=Ability Shield showdown.items.abilityshield.desc=Holder's Ability cannot be changed by any effect. -showdown.items.abilityshield.block=%s's Ability is protected by the effects of its Ability Shield! +showdown.items.abilityshield.block=A habilidade de %s está protegida pelos efeitos de seu Ability Shield! showdown.items.abomasite.name=Abomasite showdown.items.abomasite.desc=If held by an Abomasnow, this item allows it to Mega Evolve in battle. showdown.items.absolite.name=Absolite @@ -10215,8 +10227,8 @@ showdown.items.aguavberry.gen7.desc=Restores 1/2 max HP at 1/4 max HP or less; c showdown.items.aguavberry.gen6.desc=Restores 1/8 max HP at 1/2 max HP or less; confuses if -SpD Nature. Single use. showdown.items.airballoon.name=Air Balloon showdown.items.airballoon.desc=Holder is immune to Ground-type attacks. Pops when holder is hit. -showdown.items.airballoon.start=%s floats in the air with its Air Balloon! -showdown.items.airballoon.end=%s's Air Balloon popped! +showdown.items.airballoon.start=%s flutua no ar com seu balão de ar! +showdown.items.airballoon.end=O balão de ar de %s estourou! showdown.items.alakazite.name=Alakazite showdown.items.alakazite.desc=If held by an Alakazam, this item allows it to Mega Evolve in battle. showdown.items.aloraichiumz.name=Aloraichium Z @@ -10261,7 +10273,7 @@ showdown.items.blackbelt.desc=Holder's Fighting-type attacks have 1.2x power. showdown.items.blackbelt.gen3.desc=Holder's Fighting-type attacks have 1.1x power. showdown.items.blacksludge.name=Black Sludge showdown.items.blacksludge.desc=Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not. -showdown.items.blacksludge.heal=%s restored a little HP using its Black Sludge! +showdown.items.blacksludge.heal=%s restaurou um pouco de HP usando a sua Black Sludge! showdown.items.blackglasses.name=Black Glasses showdown.items.blackglasses.desc=Holder's Dark-type attacks have 1.2x power. showdown.items.blackglasses.gen3.desc=Holder's Dark-type attacks have 1.1x power. @@ -10328,7 +10340,7 @@ showdown.items.clawfossil.name=Claw Fossil showdown.items.clawfossil.desc=Can be revived into Anorith. showdown.items.clearamulet.name=Clear Amulet showdown.items.clearamulet.desc=Prevents other Pokemon from lowering the holder's stat stages. -showdown.items.clearamulet.block=The effects of %s's Clear Amulet prevent its stats from being lowered! +showdown.items.clearamulet.block=Os efeitos do Clear Amulet de %s impedem que os seus atributos sejam reduzidos! showdown.items.cloversweet.name=Clover Sweet showdown.items.cloversweet.desc=Evolves Milcery into Alcremie when held and spun around. showdown.items.cobaberry.name=Coba Berry @@ -10345,7 +10357,7 @@ showdown.items.crackedpot.name=Cracked Pot showdown.items.crackedpot.desc=Evolves Sinistea into Polteageist when used. showdown.items.custapberry.name=Custap Berry showdown.items.custapberry.desc=Holder moves first in its priority bracket when at 1/4 max HP or less. Single use. -showdown.items.custapberry.activate=%s can act faster than normal, thanks to its Custap Berry! +showdown.items.custapberry.activate=%s pode agir mais rápido do que o normal, graças ao seu Custap Berry! showdown.items.damprock.name=Damp Rock showdown.items.damprock.desc=Holder's use of Rain Dance lasts 8 turns instead of 5. showdown.items.darkgem.name=Dark Gem @@ -10412,10 +10424,10 @@ showdown.items.eeviumz.name=Eevium Z showdown.items.eeviumz.desc=If held by an Eevee with Last Resort, it can use Extreme Evoboost. showdown.items.ejectbutton.name=Eject Button showdown.items.ejectbutton.desc=If holder survives a hit, it immediately switches out to a chosen ally. Single use. -showdown.items.ejectbutton.end=%s is switched out with the Eject Button! +showdown.items.ejectbutton.end=%s foi trocado pelo botão Ejetar! showdown.items.ejectpack.name=Eject Pack showdown.items.ejectpack.desc=If the holder's stat stages are lowered, it switches to a chosen ally. Single use. -showdown.items.ejectpack.end=%s is switched out by the Eject Pack! +showdown.items.ejectpack.end=%s foi substituído pelo Eject Pack! showdown.items.electirizer.name=Electirizer showdown.items.electirizer.desc=Evolves Electabuzz into Electivire when traded. showdown.items.electricgem.name=Electric Gem @@ -10483,11 +10495,11 @@ showdown.items.flyiniumz.desc=If holder has a Flying move, this item allows it t showdown.items.focusband.name=Focus Band showdown.items.focusband.desc=Holder has a 10% chance to survive an attack that would KO it with 1 HP. showdown.items.focusband.gen2.desc=Holder has a ~11.7% chance to survive an attack that would KO it with 1 HP. -showdown.items.focusband.activate=%s hung on using its Focus Band! +showdown.items.focusband.activate=%s continuou a utilizar a sua Focus Band! showdown.items.focussash.name=Focus Sash showdown.items.focussash.desc=If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use. showdown.items.focussash.gen4.desc=If holder's HP is full, survives all hits of one attack with at least 1 HP. Single use. -showdown.items.focussash.end=%s hung on using its Focus Sash! +showdown.items.focussash.end=%s não conseguiu usar a sua Focus Sash! showdown.items.fossilizedbird.name=Fossilized Bird showdown.items.fossilizedbird.desc=Can revive into Dracozolt with Fossilized Drake or Arctozolt with Fossilized Dino. showdown.items.fossilizeddino.name=Fossilized Dino @@ -10641,17 +10653,17 @@ showdown.items.leek.name=Leek showdown.items.leek.desc=If held by a Farfetch’d or Sirfetch’d, its critical hit ratio is raised by 2 stages. showdown.items.leftovers.name=Leftovers showdown.items.leftovers.desc=At the end of every turn, holder restores 1/16 of its max HP. -showdown.items.leftovers.heal=%s restored a little HP using its Leftovers! +showdown.items.leftovers.heal=%s restaurou um pouco de HP usando as suas Leftovers! showdown.items.leppaberry.name=Leppa Berry showdown.items.leppaberry.desc=Restores 10 PP to the first of the holder's moves to reach 0 PP. Single use. -showdown.items.leppaberry.activate=%s restored PP to its move %s using its Leppa Berry! +showdown.items.leppaberry.activate=%s restaurou PP ao seu movimento %s usando a sua Leppa Berry! showdown.items.levelball.name=Level Ball showdown.items.levelball.desc=A Poke Ball for catching Pokemon that are a lower level than your own. showdown.items.liechiberry.name=Liechi Berry showdown.items.liechiberry.desc=Raises holder's Attack by 1 stage when at 1/4 max HP or less. Single use. showdown.items.lifeorb.name=Life Orb showdown.items.lifeorb.desc=Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack. -showdown.items.lifeorb.damage=%s lost some of its HP! +showdown.items.lifeorb.damage=%s perdeu um pouco do seu HP! showdown.items.lightball.name=Light Ball showdown.items.lightball.desc=If held by a Pikachu, its Attack and Sp. Atk are doubled. showdown.items.lightball.gen4.desc=If held by a Pikachu, its attacks have their power doubled. @@ -10752,7 +10764,7 @@ showdown.items.miracleseed.desc=Holder's Grass-type attacks have 1.2x power. showdown.items.miracleseed.gen3.desc=Holder's Grass-type attacks have 1.1x power. showdown.items.mirrorherb.name=Mirror Herb showdown.items.mirrorherb.desc=When an opposing Pokemon raises a stat stage, the holder copies it. Single use. -showdown.items.mirrorherb.activate=%s used its Mirror Herb to mirror its opponent's stat changes! +showdown.items.mirrorherb.activate=%s usou a sua Mirror Herb para refletir as mudanças de atributos do seu adversário! showdown.items.mistyseed.name=Misty Seed showdown.items.mistyseed.desc=If the terrain is Misty Terrain, raises holder's Sp. Def by 1 stage. Single use. showdown.items.moonball.name=Moon Ball @@ -10843,7 +10855,7 @@ showdown.items.powerbracer.name=Power Bracer showdown.items.powerbracer.desc=Holder's Speed is halved. The Klutz Ability does not ignore this effect. showdown.items.powerherb.name=Power Herb showdown.items.powerherb.desc=Holder's two-turn moves complete in one turn (except Sky Drop). Single use. -showdown.items.powerherb.end=%s became fully charged due to its Power Herb! +showdown.items.powerherb.end=%s ficou totalmente carregado devido à sua Power Herb! showdown.items.powerlens.name=Power Lens showdown.items.powerlens.desc=Holder's Speed is halved. The Klutz Ability does not ignore this effect. showdown.items.powerweight.name=Power Weight @@ -10856,7 +10868,7 @@ showdown.items.prismscale.name=Prism Scale showdown.items.prismscale.desc=Evolves Feebas into Milotic when traded. showdown.items.protectivepads.name=Protective Pads showdown.items.protectivepads.desc=Holder's moves are protected from adverse contact effects, except Pickpocket. -showdown.items.protectivepads.block=%s protected itself with its Protective Pads! +showdown.items.protectivepads.block=%s protegeu-se com as suas Protective Pads! showdown.items.protector.name=Protector showdown.items.protector.desc=Evolves Rhydon into Rhyperior when traded. showdown.items.psychicgem.name=Psychic Gem @@ -10877,7 +10889,7 @@ showdown.items.quickball.desc=A Poke Ball that provides a better catch rate at t showdown.items.quickclaw.name=Quick Claw showdown.items.quickclaw.desc=Each turn, holder has a 20% chance to move first in its priority bracket. showdown.items.quickclaw.gen2.desc=Each turn, holder has a ~23.4% chance to move first in its priority bracket. -showdown.items.quickclaw.activate=%s can act faster than normal, thanks to its Quick Claw! +showdown.items.quickclaw.activate=%s pode agir mais depressa do que o normal, graças à sua Quick Claw! showdown.items.quickpowder.name=Quick Powder showdown.items.quickpowder.desc=If held by a Ditto that hasn't Transformed, its Speed is doubled. showdown.items.rabutaberry.name=Rabuta Berry @@ -10898,7 +10910,7 @@ showdown.items.reapercloth.name=Reaper Cloth showdown.items.reapercloth.desc=Evolves Dusclops into Dusknoir when traded. showdown.items.redcard.name=Red Card showdown.items.redcard.desc=If holder survives a hit, attacker is forced to switch to a random ally. Single use. -showdown.items.redcard.end=%s held up its Red Card against %s! +showdown.items.redcard.end=%s mostrou o seu Red Card contra %s! showdown.items.redorb.name=Red Orb showdown.items.redorb.desc=If held by a Groudon, this item triggers its Primal Reversion in battle. showdown.items.repeatball.name=Repeat Ball @@ -10920,7 +10932,7 @@ showdown.items.rockiumz.name=Rockium Z showdown.items.rockiumz.desc=If holder has a Rock move, this item allows it to use a Rock Z-Move. showdown.items.rockyhelmet.name=Rocky Helmet showdown.items.rockyhelmet.desc=If holder is hit by a contact move, the attacker loses 1/6 of its max HP. -showdown.items.rockyhelmet.damage=%s was hurt by the Rocky Helmet! +showdown.items.rockyhelmet.damage=%s foi ferido pelo Rocky Helmet! showdown.items.roomservice.name=Room Service showdown.items.roomservice.desc=If Trick Room is active, the holder's Speed is lowered by 1 stage. Single use. showdown.items.rootfossil.name=Root Fossil @@ -10943,7 +10955,7 @@ showdown.items.safariball.name=Safari Ball showdown.items.safariball.desc=A special Poke Ball that is used only in the Safari Zone and Great Marsh. showdown.items.safetygoggles.name=Safety Goggles showdown.items.safetygoggles.desc=Holder is immune to powder moves and damage from Sandstorm or Hail. -showdown.items.safetygoggles.block=%s is not affected by %s thanks to its Safety Goggles! +showdown.items.safetygoggles.block=%s não é afetado por %s graças aos seus Safety Goggles! showdown.items.sailfossil.name=Sail Fossil showdown.items.sailfossil.desc=Can be revived into Amaura. showdown.items.salacberry.name=Salac Berry @@ -10968,7 +10980,7 @@ showdown.items.shedshell.name=Shed Shell showdown.items.shedshell.desc=Holder may switch out even when trapped by another Pokemon, or by Ingrain. showdown.items.shellbell.name=Shell Bell showdown.items.shellbell.desc=After an attack, holder gains 1/8 of the damage in HP dealt to other Pokemon. -showdown.items.shellbell.heal=%s restored a little HP using its Shell Bell! +showdown.items.shellbell.heal=%s restaurou um pouco de HP usando o seu Shell Bell! showdown.items.shinystone.name=Shiny Stone showdown.items.shinystone.desc=Evolves Togetic into Togekiss, Roselia into Roserade, Minccino into Cinccino, and Floette into Florges when used. showdown.items.shinystone.shortDesc=Evolves certain species of Pokemon when used. @@ -11278,8 +11290,8 @@ showdown.items.ultraball.name=Ultra Ball showdown.items.ultraball.desc=An ultra-performance Ball that provides a higher catch rate than a Great Ball. showdown.items.ultranecroziumz.name=Ultranecrozium Z showdown.items.ultranecroziumz.desc=Dusk Mane/Dawn Wings Necrozma: Ultra Burst, then Z-Move w/ Photon Geyser. -showdown.items.ultranecroziumz.transform=Bright light is about to burst out of %s! -showdown.items.ultranecroziumz.activate=%s regained its true power through Ultra Burst! +showdown.items.ultranecroziumz.transform=Uma luz brilhante está prestes a sair de %s! +showdown.items.ultranecroziumz.activate=%s recuperou o seu verdadeiro poder através do Ultra Burst! showdown.items.upgrade.name=Up-Grade showdown.items.upgrade.desc=Evolves Porygon into Porygon2 when traded. showdown.items.utilityumbrella.name=Utility Umbrella @@ -11311,7 +11323,7 @@ showdown.items.whippeddream.name=Whipped Dream showdown.items.whippeddream.desc=Evolves Swirlix into Slurpuff when traded. showdown.items.whiteherb.name=White Herb showdown.items.whiteherb.desc=Restores all lowered stat stages to 0 when one is less than 0. Single use. -showdown.items.whiteherb.end=%s returned its stats to normal using its White Herb! +showdown.items.whiteherb.end=%s voltou a ter os seus atributos normais usando a sua Erva Branca! showdown.items.widelens.name=Wide Lens showdown.items.widelens.desc=The accuracy of attacks by the holder is 1.1x. showdown.items.wikiberry.name=Wiki Berry @@ -11344,7 +11356,7 @@ showdown.items.miracleberry.name=Miracle Berry showdown.items.miracleberry.desc=(Gen 2) Holder cures itself if it is confused or has a status condition. Single use. showdown.items.mysteryberry.name=Mystery Berry showdown.items.mysteryberry.desc=(Gen 2) Restores 5 PP to the first of the holder's moves to reach 0 PP. Single use. -showdown.items.mysteryberry.activate=%s restored PP to its %s move using Mystery Berry! +showdown.items.mysteryberry.activate=%s devolveu PP ao seu movimento %s usando a Baga Misteriosa! showdown.items.pinkbow.name=Pink Bow showdown.items.pinkbow.desc=(Gen 2) Holder's Normal-type attacks have 1.1x power. showdown.items.polkadotbow.name=Polkadot Bow @@ -11400,7 +11412,7 @@ showdown.moves.aeroblast.shortDesc=High critical hit ratio. showdown.moves.afteryou.name=After You showdown.moves.afteryou.desc=The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn. showdown.moves.afteryou.shortDesc=The target makes its move right after the user. -showdown.moves.afteryou.activate=%s took the kind offer! +showdown.moves.afteryou.activate=%s aceitou a oferta gentil! showdown.moves.agility.name=Agility showdown.moves.agility.desc=Raises the user's Speed by 2 stages. showdown.moves.agility.shortDesc=Raises the user's Speed by 2. @@ -11443,8 +11455,8 @@ showdown.moves.aquajet.shortDesc=Usually goes first. showdown.moves.aquaring.name=Aqua Ring showdown.moves.aquaring.desc=The user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect. showdown.moves.aquaring.shortDesc=User recovers 1/16 max HP per turn. -showdown.moves.aquaring.start=%s surrounded itself with a veil of water! -showdown.moves.aquaring.heal=A veil of water restored %s's HP! +showdown.moves.aquaring.start=%s se cercou com um véu de água! +showdown.moves.aquaring.heal=Um véu de água restaurou os HP de %s! showdown.moves.aquastep.name=Aqua Step showdown.moves.aquastep.desc=Has a 100% chance to raise the user's Speed by 1 stage. showdown.moves.aquastep.shortDesc=100% chance to raise the user's Speed by 1. @@ -11462,7 +11474,7 @@ showdown.moves.aromatherapy.name=Aromatherapy showdown.moves.aromatherapy.desc=Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Sap Sipper Ability are not cured, unless they are the user. showdown.moves.aromatherapy.shortDesc=Cures the user's party of all status conditions. showdown.moves.aromatherapy.gen5.desc=Every Pokemon in the user's party is cured of its non-volatile status condition. -showdown.moves.aromatherapy.activate=A soothing aroma wafted through the area! +showdown.moves.aromatherapy.activate=Um aroma calmante percorria o local! showdown.moves.aromaticmist.name=Aromatic Mist showdown.moves.aromaticmist.desc=Raises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user. showdown.moves.aromaticmist.shortDesc=Raises an ally's Sp. Def by 1. @@ -11494,12 +11506,12 @@ showdown.moves.attract.desc=Causes the target to become infatuated, making it un showdown.moves.attract.shortDesc=A target of the opposite gender gets infatuated. showdown.moves.attract.gen5.desc=Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability are immune. showdown.moves.attract.gen2.desc=Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. -showdown.moves.attract.start=%s fell in love! -showdown.moves.attract.startFromItem=%s fell in love because of the %s! -showdown.moves.attract.end=%s got over its infatuation! -showdown.moves.attract.endFromItem=%s cured its infatuation using its %s! -showdown.moves.attract.activate=%s is in love with %s! -showdown.moves.attract.cant=%s is immobilized by love! +showdown.moves.attract.start=%s se apaixonou! +showdown.moves.attract.startFromItem=%s apaixonou-se por causa do %s! +showdown.moves.attract.end=%s superou a sua paixão! +showdown.moves.attract.endFromItem=%s curou a sua paixão usando o seu %s! +showdown.moves.attract.activate=%s está apaixonado por %s! +showdown.moves.attract.cant=%s está imobilizado pelo amor! showdown.moves.aurasphere.name=Aura Sphere showdown.moves.aurasphere.shortDesc=This move does not check accuracy. showdown.moves.aurawheel.name=Aura Wheel @@ -11515,12 +11527,12 @@ showdown.moves.auroraveil.desc=For 5 turns, the user and its party members take showdown.moves.auroraveil.shortDesc=For 5 turns, damage to allies halved. Snow only. showdown.moves.auroraveil.gen8.desc=For 5 turns, the user and its party members take 0.5x damage from physical and special attacks, or 0.66x damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Hail. showdown.moves.auroraveil.gen8.shortDesc=For 5 turns, damage to allies is halved. Hail only. -showdown.moves.auroraveil.start=Aurora Veil made %s stronger against physical and special moves! -showdown.moves.auroraveil.end=%s's Aurora Veil wore off! +showdown.moves.auroraveil.start=O Véu de Aurora fortaleceu as %s contra golpes físicos e especiais! +showdown.moves.auroraveil.end=O Véu de Aurora de %s desapareceu! showdown.moves.autotomize.name=Autotomize showdown.moves.autotomize.desc=Raises the user's Speed by 2 stages. If the user's Speed was changed, the user's weight is reduced by 100 kg as long as it remains active. This effect is stackable but cannot reduce the user's weight to less than 0.1 kg. showdown.moves.autotomize.shortDesc=Raises the user's Speed by 2; user loses 100 kg. -showdown.moves.autotomize.start=%s became nimble! +showdown.moves.autotomize.start=%s tornou-se ágil! showdown.moves.avalanche.name=Avalanche showdown.moves.avalanche.desc=Power doubles if the user was hit by the target this turn. showdown.moves.avalanche.shortDesc=Power doubles if user is damaged by the target. @@ -11528,7 +11540,7 @@ showdown.moves.avalanche.gen4.desc=Power doubles if the user was hit by a Pokemo showdown.moves.axekick.name=Axe Kick showdown.moves.axekick.desc=Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. showdown.moves.axekick.shortDesc=30% confusion. User loses 50% max HP if miss. -showdown.moves.axekick.damage=%s kept going and crashed! +showdown.moves.axekick.damage=%s continuou e caiu! showdown.moves.babydolleyes.name=Baby-Doll Eyes showdown.moves.babydolleyes.desc=Lowers the target's Attack by 1 stage. showdown.moves.babydolleyes.shortDesc=Lowers the target's Attack by 1. @@ -11558,14 +11570,14 @@ showdown.moves.batonpass.shortDesc=User switches, passing stat changes and more. showdown.moves.beakblast.name=Beak Blast showdown.moves.beakblast.desc=If the user is hit by a contact move this turn before it can execute this move, the attacker is burned. showdown.moves.beakblast.shortDesc=Burns on contact with the user before it moves. -showdown.moves.beakblast.start=%s started heating up its beak! +showdown.moves.beakblast.start=%s começou a aquecer seu bico! showdown.moves.beatup.name=Beat Up showdown.moves.beatup.desc=Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user. showdown.moves.beatup.shortDesc=All healthy allies aid in damaging the target. showdown.moves.beatup.gen4.desc=Deals typeless damage. Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. For each hit, the damage formula uses the participating Pokemon's base Attack as the Attack stat, the target's base Defense as the Defense stat, and ignores stat stages and other effects that modify Attack or Defense; each hit is considered to come from the user. showdown.moves.beatup.gen3.desc=Deals typeless damage. Hits one time for each unfainted Pokemon without a non-volatile status condition in the user's party, or fails if no Pokemon meet the criteria. For each hit, the damage formula uses the participating Pokemon's base Attack as the Attack stat, the target's base Defense as the Defense stat, and ignores stat stages and other effects that modify Attack or Defense; each hit is considered to come from the user. showdown.moves.beatup.gen2.desc=Deals typeless damage. Hits one time for each unfainted Pokemon without a non-volatile status condition in the user's party. For each hit, the damage formula uses the participating Pokemon's level, its base Attack as the Attack stat, the target's base Defense as the Defense stat, and ignores stat stages and other effects that modify Attack or Defense. Fails if no party members can participate. -showdown.moves.beatup.activate=%s's attack! +showdown.moves.beatup.activate=ataque de %s! showdown.moves.behemothbash.name=Behemoth Bash showdown.moves.behemothbash.shortDesc=No additional effect. showdown.moves.behemothbash.gen8.shortDesc=Damage doubles if the target is Dynamaxed. @@ -11578,13 +11590,13 @@ showdown.moves.belch.shortDesc=Cannot be selected until the user eats a Berry. showdown.moves.bellydrum.name=Belly Drum showdown.moves.bellydrum.desc=Raises the user's Attack by 12 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack stat stage is 6. showdown.moves.bellydrum.shortDesc=User loses 50% max HP. Maximizes Attack. -showdown.moves.bellydrum.boost=%s cut its own HP and maximized its Attack! +showdown.moves.bellydrum.boost=%s reduziu o seu próprio HP e maximizou o seu Ataque! showdown.moves.bestow.name=Bestow showdown.moves.bestow.desc=The target receives the user's held item. Fails if the user has no item or is holding a Mail or Z-Crystal, if the target is already holding an item, if the user is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Silvally holding a Memory, a Pokemon that can Mega Evolve holding the Mega Stone for its species, or if the target is one of those Pokemon and the user is holding the respective item. showdown.moves.bestow.shortDesc=User passes its held item to the target. showdown.moves.bestow.gen6.desc=The target receives the user's held item. Fails if the user has no item or is holding a Mail, if the target is already holding an item, if the user is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Pokemon that can Mega Evolve holding the Mega Stone for its species, or if the target is one of those Pokemon and the user is holding the respective item. showdown.moves.bestow.gen5.desc=The target receives the user's held item. Fails if the user has no item or is holding a Mail, if the target is already holding an item, if the user is a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, or if the target is one of those Pokemon and the user is holding the respective item. -showdown.moves.bestow.takeItem=%s gave %s its %s! +showdown.moves.bestow.takeItem=%s deu a %s os seus %s! showdown.moves.bide.name=Bide showdown.moves.bide.desc=The user spends two turns locked into this move and then, on the second turn after using this move, the user attacks the last Pokemon that hit it, inflicting double the damage in HP it lost to attacks during the two turns. If the last Pokemon that hit it is no longer active, the user attacks a random opposing Pokemon instead. If the user is prevented from moving during this move's use, the effect ends. This move does not check accuracy and does not ignore type immunity. showdown.moves.bide.shortDesc=Waits 2 turns; deals double the damage taken. @@ -11593,9 +11605,9 @@ showdown.moves.bide.gen3.desc=The user spends two turns locked into this move an showdown.moves.bide.gen2.desc=The user spends two or three turns locked into this move and then, on the second or third turn after using this move, the user attacks the opponent, inflicting double the damage in HP it lost during those turns. If the user is prevented from moving during this move's use, the effect ends. This move does not ignore type immunity. showdown.moves.bide.gen2.shortDesc=Waits 2-3 turns; deals double the damage taken. showdown.moves.bide.gen1.desc=The user spends two or three turns locked into this move and then, on the second or third turn after using this move, the user attacks the opponent, inflicting double the damage in HP it lost during those turns. This move ignores type immunity and cannot be avoided even if the target is using Dig or Fly. The user can choose to switch out during the effect. If the user switches out or is prevented from moving during this move's use, the effect ends. During the effect, if the opposing Pokemon switches out or uses Confuse Ray, Conversion, Focus Energy, Glare, Haze, Leech Seed, Light Screen, Mimic, Mist, Poison Gas, Poison Powder, Recover, Reflect, Rest, Soft-Boiled, Splash, Stun Spore, Substitute, Supersonic, Teleport, Thunder Wave, Toxic, or Transform, the previous damage dealt to the user will be added to the total. -showdown.moves.bide.start=%s is storing energy! -showdown.moves.bide.end=%s unleashed its energy! -showdown.moves.bide.activate=%s is storing energy! +showdown.moves.bide.start=%s está armazenando energia! +showdown.moves.bide.end=%s libertou a sua energia! +showdown.moves.bide.activate=%s está a armazenar energia! showdown.moves.bind.name=Bind showdown.moves.bind.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.bind.shortDesc=Traps and damages the target for 4-5 turns. @@ -11607,8 +11619,8 @@ showdown.moves.bind.gen4.shortDesc=Traps and damages the target for 2-5 turns. showdown.moves.bind.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.bind.gen1.desc=The user spends two to five turns using this move. Has a 3/8 chance to last two or three turns, and a 1/8 chance to last four or five turns. The damage calculated for the first turn is used for every other turn. The user cannot select a move and the target cannot execute a move during the effect, but both may switch out. If the user switches out, the target remains unable to execute a move during that turn. If the target switches out, the user uses this move again automatically, and if it had 0 PP at the time, it becomes 63. If the user or the target switch out, or the user is prevented from moving, the effect ends. This move can prevent the target from moving even if it has type immunity, but will not deal damage. showdown.moves.bind.gen1.shortDesc=Prevents the target from moving for 2-5 turns. -showdown.moves.bind.start=%s was squeezed by %s! -showdown.moves.bind.move=%s's attack continues! +showdown.moves.bind.start=%s foi espremido por %s! +showdown.moves.bind.move=O ataque de %s continua! showdown.moves.bite.name=Bite showdown.moves.bite.desc=Has a 30% chance to make the target flinch. showdown.moves.bite.shortDesc=30% chance to make the target flinch. @@ -11690,7 +11702,7 @@ showdown.moves.bounce.shortDesc=Bounces turn 1. Hits turn 2. 30% paralyze. showdown.moves.bounce.gen5.desc=Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.bounce.gen4.desc=Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Sky Uppercut, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.bounce.gen3.desc=Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Sky Uppercut, Thunder, and Twister, and Gust and Twister have doubled power when used against it. -showdown.moves.bounce.prepare=%s sprang up! +showdown.moves.bounce.prepare=%s saltou! showdown.moves.bouncybubble.name=Bouncy Bubble showdown.moves.bouncybubble.desc=The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. showdown.moves.bouncybubble.shortDesc=User recovers 50% of the damage dealt. @@ -11714,7 +11726,7 @@ showdown.moves.brickbreak.gen6.desc=If this attack does not miss, the effects of showdown.moves.brickbreak.gen4.desc=If this attack does not miss and whether or not the target is immune, the effects of Reflect and Light Screen end for the target's side of the field before damage is calculated. showdown.moves.brickbreak.gen4.shortDesc=Destroys screens, even if the target is immune. showdown.moves.brickbreak.gen3.desc=If this attack does not miss and whether or not the target is immune, the effects of Reflect and Light Screen end for the opponent's side of the field before damage is calculated. -showdown.moves.brickbreak.activate=%s shattered %s's protections! +showdown.moves.brickbreak.activate="%s quebrou as proteções de %s!" showdown.moves.brine.name=Brine showdown.moves.brine.desc=Power doubles if the target has less than or equal to half of its maximum HP remaining. showdown.moves.brine.shortDesc=Power doubles if the target's HP is 50% or less. @@ -11736,7 +11748,7 @@ showdown.moves.bugbite.name=Bug Bite showdown.moves.bugbite.desc=If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.bugbite.shortDesc=User steals and eats the target's Berry. showdown.moves.bugbite.gen4.desc=The user steals the target's held Berry if it is holding one and eats it immediately, gaining its effects unless the user's item is being ignored. Items lost to this move can be regained with Recycle. -showdown.moves.bugbite.removeItem=%s stole and ate its target's %s! +showdown.moves.bugbite.removeItem=%s roubou e comeu o %s de seu alvo! showdown.moves.bugbuzz.name=Bug Buzz showdown.moves.bugbuzz.desc=Has a 10% chance to lower the target's Special Defense by 1 stage. showdown.moves.bugbuzz.shortDesc=10% chance to lower the target's Sp. Def by 1. @@ -11761,7 +11773,7 @@ showdown.moves.burnup.name=Burn Up showdown.moves.burnup.desc=Fails unless the user is a Fire type. If this move is successful and the user is not Terastallized, the user's Fire type becomes typeless as long as it remains active. showdown.moves.burnup.shortDesc=User's Fire type becomes typeless; must be Fire. showdown.moves.burnup.gen8.desc=Fails unless the user is a Fire type. If this move is successful, the user's Fire type becomes typeless as long as it remains active. -showdown.moves.burnup.typeChange=%s burned itself out! +showdown.moves.burnup.typeChange=%s queimou-se a si próprio! showdown.moves.buzzybuzz.name=Buzzy Buzz showdown.moves.buzzybuzz.desc=Has a 100% chance to paralyze the foe. showdown.moves.buzzybuzz.shortDesc=100% chance to paralyze the foe. @@ -11787,7 +11799,7 @@ showdown.moves.ceaselessedge.desc=If this move is successful, it sets up a hazar showdown.moves.ceaselessedge.shortDesc=Sets a layer of Spikes on the opposing side. showdown.moves.celebrate.name=Celebrate showdown.moves.celebrate.shortDesc=No competitive use. -showdown.moves.celebrate.activate=Congratulations, %s! +showdown.moves.celebrate.activate=Parabéns, %s! showdown.moves.charge.name=Charge showdown.moves.charge.desc=Raises the user's Special Defense by 1 stage. The user's next Electric-type attack will have its power doubled; the effect ends when the user is no longer active, or after the user attempts to use any Electric-type move besides Charge, even if it is not successful. showdown.moves.charge.shortDesc=+1 SpD, user's next Electric move 2x power. @@ -11795,7 +11807,7 @@ showdown.moves.charge.gen8.desc=Raises the user's Special Defense by 1 stage. If showdown.moves.charge.gen8.shortDesc=+1 SpD, user's Electric move next turn 2x power. showdown.moves.charge.gen3.desc=If the user uses an Electric-type attack on the next turn, its power will be doubled. showdown.moves.charge.gen3.shortDesc=The user's Electric attack next turn has 2x power. -showdown.moves.charge.start=%s began charging power! +showdown.moves.charge.start=%s começou a carregar energia! showdown.moves.chargebeam.name=Charge Beam showdown.moves.chargebeam.desc=Has a 70% chance to raise the user's Special Attack by 1 stage. showdown.moves.chargebeam.shortDesc=70% chance to raise the user's Sp. Atk by 1. @@ -11815,14 +11827,14 @@ showdown.moves.chillingwater.shortDesc=100% chance to lower the target's Attack showdown.moves.chillyreception.name=Chilly Reception showdown.moves.chillyreception.desc=For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members. showdown.moves.chillyreception.shortDesc=Starts Snow. User switches out. -showdown.moves.chillyreception.activate=%s is preparing to tell a chillingly bad joke! +showdown.moves.chillyreception.activate=%s está a preparar-se para contar uma piada de mau gosto! showdown.moves.chipaway.name=Chip Away showdown.moves.chipaway.desc=Ignores the target's stat stage changes, including evasiveness. showdown.moves.chipaway.shortDesc=Ignores the target's stat stage changes. showdown.moves.chloroblast.name=Chloroblast showdown.moves.chloroblast.desc=Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability. showdown.moves.chloroblast.shortDesc=User loses 50% max HP. -showdown.moves.chloroblast.damage=(%s cut its own HP to power up its move!) +showdown.moves.chloroblast.damage=(%s corta os seus próprios HP para aumentar o seu movimento!) showdown.moves.circlethrow.name=Circle Throw showdown.moves.circlethrow.desc=If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target is under the effect of Ingrain, has the Suction Cups Ability, or this move hit a substitute. showdown.moves.circlethrow.shortDesc=Forces the target to switch to a random ally. @@ -11837,8 +11849,8 @@ showdown.moves.clamp.gen4.shortDesc=Traps and damages the target for 2-5 turns. showdown.moves.clamp.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.clamp.gen1.desc=The user spends two to five turns using this move. Has a 3/8 chance to last two or three turns, and a 1/8 chance to last four or five turns. The damage calculated for the first turn is used for every other turn. The user cannot select a move and the target cannot execute a move during the effect, but both may switch out. If the user switches out, the target remains unable to execute a move during that turn. If the target switches out, the user uses this move again automatically, and if it had 0 PP at the time, it becomes 63. If the user or the target switch out, or the user is prevented from moving, the effect ends. This move can prevent the target from moving even if it has type immunity, but will not deal damage. showdown.moves.clamp.gen1.shortDesc=Prevents the target from moving for 2-5 turns. -showdown.moves.clamp.start=%s clamped down on %s! -showdown.moves.clamp.move=%s's attack continues! +showdown.moves.clamp.start=%s pressionou %s! +showdown.moves.clamp.move=O ataque de %s continua! showdown.moves.clangingscales.name=Clanging Scales showdown.moves.clangingscales.desc=Lowers the user's Defense by 1 stage. showdown.moves.clangingscales.shortDesc=Lowers the user's Defense by 1. @@ -11899,7 +11911,7 @@ showdown.moves.conversion.gen4.desc=The user's type changes to match the origina showdown.moves.conversion.gen3.desc=The user's type changes to match the original type of one of its known moves besides Curse, at random, but not either of its current types. Fails if the user cannot change its type, or if this move would only be able to select one of the user's current types. showdown.moves.conversion.gen1.desc=Causes the user's types to become the same as the current types of the target. showdown.moves.conversion.gen1.shortDesc=User becomes the same type as the target. -showdown.moves.conversion.typeChange=Converted type to %s's! +showdown.moves.conversion.typeChange=Tipo convertido em %s's! showdown.moves.conversion2.name=Conversion 2 showdown.moves.conversion2.desc=The user's type changes to match a type that resists or is immune to the type of the last move used by the target, but not either of its current types. The determined type of the move is used rather than the original type. Fails if the target has not made a move, if the user cannot change its type, or if this move would only be able to select one of the user's current types. showdown.moves.conversion2.shortDesc=Changes user's type to resist target's last move. @@ -11926,8 +11938,8 @@ showdown.moves.corkscrewcrash.shortDesc=Power is equal to the base move's Z-Powe showdown.moves.corrosivegas.name=Corrosive Gas showdown.moves.corrosivegas.desc=The target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, a Silvally, a Zacian, or a Zamazenta to lose their Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield respectively. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.corrosivegas.shortDesc=Removes adjacent Pokemon's held items. -showdown.moves.corrosivegas.fail=But it failed to affect %s! -showdown.moves.corrosivegas.removeItem=%s corroded %s's %s! +showdown.moves.corrosivegas.fail=Mas não afectou %s! +showdown.moves.corrosivegas.removeItem=%s corroeu %s de %s! showdown.moves.cosmicpower.name=Cosmic Power showdown.moves.cosmicpower.desc=Raises the user's Defense and Special Defense by 1 stage. showdown.moves.cosmicpower.shortDesc=Raises the user's Defense and Sp. Def by 1. @@ -11949,7 +11961,7 @@ showdown.moves.counter.gen1.shortDesc=If hit by Normal/Fighting move, deals 2x d showdown.moves.courtchange.name=Court Change showdown.moves.courtchange.desc=Switches the Mist, Light Screen, Reflect, Spikes, Safeguard, Tailwind, Toxic Spikes, Stealth Rock, Water Pledge, Fire Pledge, Grass Pledge, Sticky Web, Aurora Veil, G-Max Steelsurge, G-Max Cannonade, G-Max Vine Lash, and G-Max Wildfire effects from the user's side to the opposing side and vice versa. showdown.moves.courtchange.shortDesc=Swaps user's field effects with the opposing side. -showdown.moves.courtchange.activate=%s swapped the battle effects affecting each side of the field! +showdown.moves.courtchange.activate=%s trocou os efeitos de batalha que afetam cada lado do campo! showdown.moves.covet.name=Covet showdown.moves.covet.desc=If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. The target's item is not stolen if it is a Mail or Z-Crystal, or if the target is a Kyogre holding a Blue Orb, a Groudon holding a Red Orb, a Giratina holding a Griseous Orb, an Arceus holding a Plate, a Genesect holding a Drive, a Silvally holding a Memory, or a Pokemon that can Mega Evolve holding the Mega Stone for its species. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.covet.shortDesc=If the user has no item, it steals the target's. @@ -11963,8 +11975,8 @@ showdown.moves.crabhammer.shortDesc=High critical hit ratio. showdown.moves.craftyshield.name=Crafty Shield showdown.moves.craftyshield.desc=The user and its party members are protected from non-damaging attacks made by other Pokemon, including allies, during this turn. Fails if the user moves last this turn or if this move is already in effect for the user's side. showdown.moves.craftyshield.shortDesc=Protects allies from Status moves this turn. -showdown.moves.craftyshield.start=Crafty Shield protected %s! -showdown.moves.craftyshield.block=Crafty Shield protected %s! +showdown.moves.craftyshield.start=O Crafty Shield protegeu %s! +showdown.moves.craftyshield.block=O Crafty Shield protegeu %s! showdown.moves.crosschop.name=Cross Chop showdown.moves.crosschop.desc=Has a higher chance for a critical hit. showdown.moves.crosschop.shortDesc=High critical hit ratio. @@ -11988,8 +12000,8 @@ showdown.moves.curse.desc=If the user is not a Ghost type, lowers the user's Spe showdown.moves.curse.shortDesc=Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. showdown.moves.curse.gen4.desc=If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected or has a substitute. showdown.moves.curse.gen2.desc=If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage, unless the user's Attack and Defense stats are both at stage 6. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if the target is already affected or has a substitute. -showdown.moves.curse.start=%s cut its own HP and put a curse on %s! -showdown.moves.curse.damage=%s is afflicted by the curse! +showdown.moves.curse.start=%s cortou seu próprio HP e lançou uma maldição sobre %s! +showdown.moves.curse.damage=%s está sofrendo com a maldição! showdown.moves.cut.name=Cut showdown.moves.cut.shortDesc=No additional effect. showdown.moves.darkestlariat.name=Darkest Lariat @@ -12003,8 +12015,8 @@ showdown.moves.darkvoid.desc=Causes the target to fall asleep. This move cannot showdown.moves.darkvoid.shortDesc=Darkrai: Causes the foe(s) to fall asleep. showdown.moves.darkvoid.gen6.desc=Causes the target to fall asleep. showdown.moves.darkvoid.gen6.shortDesc=Causes the foe(s) to fall asleep. -showdown.moves.darkvoid.fail=But %s can't use the move! -showdown.moves.darkvoid.failWrongForme=But %s can't use it the way it is now! +showdown.moves.darkvoid.fail=Mas %s não pode usar o movimento! +showdown.moves.darkvoid.failWrongForme=Mas %s não pode usá-lo no estado atual! showdown.moves.dazzlinggleam.name=Dazzling Gleam showdown.moves.dazzlinggleam.desc=No additional effect. showdown.moves.dazzlinggleam.shortDesc=No additional effect. Hits adjacent foes. @@ -12032,8 +12044,8 @@ showdown.moves.destinybond.desc=Until the user's next move, if an opposing Pokem showdown.moves.destinybond.shortDesc=If an opponent knocks out the user, it also faints. showdown.moves.destinybond.gen6.desc=Until the user's next turn, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. showdown.moves.destinybond.gen2.desc=Until the user's next turn, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well. -showdown.moves.destinybond.start=%s is hoping to take its attacker down with it! -showdown.moves.destinybond.activate=%s took its attacker down with it! +showdown.moves.destinybond.start=%s está esperando derrubar seu atacante com ele! +showdown.moves.destinybond.activate=%s derrubou seu agressor com ele! showdown.moves.detect.name=Detect showdown.moves.detect.desc=The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. showdown.moves.detect.shortDesc=Prevents moves from affecting the user this turn. @@ -12058,7 +12070,7 @@ showdown.moves.dig.gen4.desc=This attack charges on the first turn and executes showdown.moves.dig.gen3.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude, which have doubled power when used against it, and is also unaffected by weather. showdown.moves.dig.gen2.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake, Fissure, and Magnitude, the user is unaffected by weather, and Earthquake and Magnitude have doubled power when used against the user. showdown.moves.dig.gen1.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Bide, Swift, and Transform. If the user is fully paralyzed on the second turn, it continues avoiding attacks until it switches out or successfully executes the second turn of this move or Fly. -showdown.moves.dig.prepare=%s burrowed its way under the ground! +showdown.moves.dig.prepare=%s escavou o seu caminho sob o solo! showdown.moves.direclaw.name=Dire Claw showdown.moves.direclaw.desc=Has a 50% chance to cause the target to either fall asleep, become poisoned, or become paralyzed. showdown.moves.direclaw.shortDesc=50% chance to sleep, poison, or paralyze target. @@ -12075,9 +12087,9 @@ showdown.moves.disable.gen2.desc=For 1 to 7 turns, the target's last move used b showdown.moves.disable.gen2.shortDesc=For 1-7 turns, disables the target's last move. showdown.moves.disable.gen1.desc=For 0 to 7 turns, one of the target's known moves that has at least 1 PP remaining becomes disabled, at random. Fails if one of the target's moves is already disabled, or if none of the target's moves have PP remaining. If any Pokemon uses Haze, this effect ends. Whether or not this move was successful, it counts as a hit for the purposes of the opponent's use of Rage. showdown.moves.disable.gen1.shortDesc=For 0-7 turns, disables one of the target's moves. -showdown.moves.disable.start=%s's %s was disabled! -showdown.moves.disable.end=%s's move is no longer disabled! -showdown.moves.disable.cant=%s's %s is disabled! +showdown.moves.disable.start=%s's %s foi desabilitado! +showdown.moves.disable.end=%s's não está mais disabilitado! +showdown.moves.disable.cant=%s's %s foi disabilitado! showdown.moves.disarmingvoice.name=Disarming Voice showdown.moves.disarmingvoice.desc=This move does not check accuracy. showdown.moves.disarmingvoice.shortDesc=This move does not check accuracy. Hits foes. @@ -12089,7 +12101,7 @@ showdown.moves.dive.desc=This attack charges on the first turn and executes on t showdown.moves.dive.shortDesc=Dives underwater turn 1, strikes turn 2. showdown.moves.dive.gen4.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool, which have doubled power when used against it, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.dive.gen3.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool, which have doubled power when used against it, and is also unaffected by weather. -showdown.moves.dive.prepare=%s hid underwater! +showdown.moves.dive.prepare=%s escondeu-se debaixo de água! showdown.moves.dizzypunch.name=Dizzy Punch showdown.moves.dizzypunch.desc=Has a 20% chance to confuse the target. showdown.moves.dizzypunch.shortDesc=20% chance to confuse the target. @@ -12102,8 +12114,8 @@ showdown.moves.doomdesire.name=Doom Desire showdown.moves.doomdesire.desc=Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Future Sight is already in effect for the target's position. showdown.moves.doomdesire.shortDesc=Hits two turns after being used. showdown.moves.doomdesire.gen4.desc=Deals typeless damage that cannot be a critical hit two turns after this move is used. Damage is calculated against the target on use, and at the end of the final turn that damage is dealt to the Pokemon at the position the original target had at the time. Fails if this move or Future Sight is already in effect for the target's position. -showdown.moves.doomdesire.start=%s chose Doom Desire as its destiny! -showdown.moves.doomdesire.activate=%s took the Doom Desire attack! +showdown.moves.doomdesire.start=%s escolheu Doom Desire como seu destino! +showdown.moves.doomdesire.activate=%s levou o ataque do Desejo da Perdição! showdown.moves.doubleedge.name=Double-Edge showdown.moves.doubleedge.desc=If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. showdown.moves.doubleedge.shortDesc=Has 33% recoil. @@ -12128,7 +12140,7 @@ showdown.moves.doublekick.gen1.desc=Hits twice. Damage is calculated once for th showdown.moves.doubleshock.name=Double Shock showdown.moves.doubleshock.desc=Fails unless the user is an Electric type. If this move is successful and the user is not Terastallized, the user's Electric type becomes typeless as long as it remains active. showdown.moves.doubleshock.shortDesc=User's Electric type: typeless; must be Electric. -showdown.moves.doubleshock.typeChange=%s used up all of its electricity! +showdown.moves.doubleshock.typeChange=%s gastou toda a sua eletricidade! showdown.moves.doubleslap.name=Double Slap showdown.moves.doubleslap.desc=Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. showdown.moves.doubleslap.shortDesc=Hits 2-5 times in one turn. @@ -12144,7 +12156,7 @@ showdown.moves.dracometeor.shortDesc=Lowers the user's Sp. Atk by 2. showdown.moves.dragonascent.name=Dragon Ascent showdown.moves.dragonascent.desc=Lowers the user's Defense and Special Defense by 1 stage. showdown.moves.dragonascent.shortDesc=Lowers the user's Defense and Sp. Def by 1. -showdown.moves.dragonascent.megaNoItem=%s's fervent wish has reached %s! +showdown.moves.dragonascent.megaNoItem=O desejo fervoroso de %s chegou a %s! showdown.moves.dragonbreath.name=Dragon Breath showdown.moves.dragonbreath.desc=Has a 30% chance to paralyze the target. showdown.moves.dragonbreath.shortDesc=30% chance to paralyze the target. @@ -12225,7 +12237,7 @@ showdown.moves.eerieimpulse.shortDesc=Lowers the target's Sp. Atk by 2. showdown.moves.eeriespell.name=Eerie Spell showdown.moves.eeriespell.desc=If this move is successful and the user has not fainted, the target loses 3 PP from its last move. showdown.moves.eeriespell.shortDesc=Removes 3 PP from the target's last move. -showdown.moves.eeriespell.activate=It reduced the PP of %s's %s by %s! +showdown.moves.eeriespell.activate=Isso reduziu o PP %s's %s por %s! showdown.moves.eggbomb.name=Egg Bomb showdown.moves.eggbomb.shortDesc=No additional effect. showdown.moves.electricterrain.name=Electric Terrain @@ -12235,7 +12247,7 @@ showdown.moves.electricterrain.gen7.desc=For 5 turns, the terrain becomes Electr showdown.moves.electrify.name=Electrify showdown.moves.electrify.desc=Causes the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn. showdown.moves.electrify.shortDesc=Changes the target's move to Electric this turn. -showdown.moves.electrify.start=%s's moves have been electrified! +showdown.moves.electrify.start=Os movimentos de %s foram eletrificados! showdown.moves.electroball.name=Electro Ball showdown.moves.electroball.desc=The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40. showdown.moves.electroball.shortDesc=More power the faster the user is than the target. @@ -12249,8 +12261,8 @@ showdown.moves.electroweb.shortDesc=100% chance to lower the foe(s) Speed by 1. showdown.moves.embargo.name=Embargo showdown.moves.embargo.desc=For 5 turns, the target's held item has no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by the target. Items thrown at the target with Fling will still activate for it. If the target uses Baton Pass, the replacement will remain unable to use items. showdown.moves.embargo.shortDesc=For 5 turns, the target's item has no effect. -showdown.moves.embargo.start=%s can't use items anymore! -showdown.moves.embargo.end=%s can use items again! +showdown.moves.embargo.start=%s não pode mais usar itens! +showdown.moves.embargo.end=%s pode usar itens de novamente! showdown.moves.ember.name=Ember showdown.moves.ember.desc=Has a 10% chance to burn the target. showdown.moves.ember.shortDesc=10% chance to burn the target. @@ -12265,8 +12277,8 @@ showdown.moves.encore.gen4.shortDesc=The target repeats its last move for 4-8 tu showdown.moves.encore.gen3.desc=For 3 to 6 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform. showdown.moves.encore.gen3.shortDesc=The target repeats its last move for 3-6 turns. showdown.moves.encore.gen2.desc=For 3 to 6 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Encore, Metronome, Mimic, Mirror Move, Sketch, Sleep Talk, Struggle, or Transform. -showdown.moves.encore.start=%s must do an encore! -showdown.moves.encore.end=%s's encore ended! +showdown.moves.encore.start=%s de fazer um Encore! +showdown.moves.encore.end=O Encore de %s teve o seu fim! showdown.moves.endeavor.name=Endeavor showdown.moves.endeavor.desc=Deals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP. showdown.moves.endeavor.shortDesc=Lowers the target's HP to the user's HP. @@ -12280,8 +12292,8 @@ showdown.moves.endure.gen5.desc=The user will survive attacks made by other Poke showdown.moves.endure.gen4.desc=The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used, up to a maximum of 8. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn. showdown.moves.endure.gen3.desc=The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has an X/65536 chance of being successful, where X starts at 65535 and halves, rounded down, each time this move is successfully used. After the fourth successful use in a row, X drops to 118 and continues with seemingly random values from 0-65535 on subsequent successful uses. X resets to 65535 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn. showdown.moves.endure.gen2.desc=The user will survive attacks made by the opponent during this turn with at least 1 HP. This move has an X/255 chance of being successful, where X starts at 255 and halves, rounded down, each time this move is successfully used. X resets to 255 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user has a substitute or moves last this turn. -showdown.moves.endure.start=%s braced itself! -showdown.moves.endure.activate=%s endured the hit! +showdown.moves.endure.start=%s se preparou! +showdown.moves.endure.activate=%s suportou o golpe! showdown.moves.energyball.name=Energy Ball showdown.moves.energyball.desc=Has a 10% chance to lower the target's Special Defense by 1 stage. showdown.moves.energyball.shortDesc=10% chance to lower the target's Sp. Def by 1. @@ -12331,7 +12343,7 @@ showdown.moves.fairylock.name=Fairy Lock showdown.moves.fairylock.desc=Prevents all active Pokemon from switching next turn. A Pokemon can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the effect is already active. showdown.moves.fairylock.shortDesc=Prevents all Pokemon from switching next turn. showdown.moves.fairylock.gen7.desc=Prevents all active Pokemon from switching next turn. A Pokemon can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. Fails if the effect is already active. -showdown.moves.fairylock.activate=No one will be able to run away during the next turn! +showdown.moves.fairylock.activate=Ninguém poderá fugir no próximo turno! showdown.moves.fairywind.name=Fairy Wind showdown.moves.fairywind.shortDesc=No additional effect. showdown.moves.fakeout.name=Fake Out @@ -12355,7 +12367,7 @@ showdown.moves.feint.gen6.desc=If this move is successful, it breaks through the showdown.moves.feint.gen5.desc=If this move is successful, it breaks through the target's Detect or Protect for this turn, allowing other Pokemon to attack the target normally. If the target is an opponent and its side is protected by Quick Guard or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the opponent's side normally. showdown.moves.feint.gen4.desc=Fails unless the target is using Detect or Protect. If this move is successful, it breaks through the target's Detect or Protect for this turn, allowing other Pokemon to attack the target normally. showdown.moves.feint.gen4.shortDesc=Breaks protection. Fails if target is not protecting. -showdown.moves.feint.activate=%s fell for the feint! +showdown.moves.feint.activate=%s caiu na finta! showdown.moves.feintattack.name=Feint Attack showdown.moves.feintattack.shortDesc=This move does not check accuracy. showdown.moves.fellstinger.name=Fell Stinger @@ -12391,9 +12403,9 @@ showdown.moves.firepledge.name=Fire Pledge showdown.moves.firepledge.desc=If one of the user's allies chose to use Grass Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Grass Pledge, the ally uses Fire Pledge with 150 power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect, including the last turn. If combined with Water Pledge, the ally uses Water Pledge with 150 power and a rainbow appears on the user's side for 4 turns, which doubles secondary effect chances and stacks with the Serene Grace Ability, except effects that cause flinching can only have their chance doubled once. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Fire Gem. showdown.moves.firepledge.shortDesc=Use with Grass or Water Pledge for added effect. showdown.moves.firepledge.activate=%s is waiting for %s's move... -showdown.moves.firepledge.start=A sea of fire enveloped %s! -showdown.moves.firepledge.end=The sea of fire around %s disappeared! -showdown.moves.firepledge.damage=%s was hurt by the sea of fire! +showdown.moves.firepledge.start=Um mar de fogo envolveu %s! +showdown.moves.firepledge.end=O mar de fogo à volta de %s desapareceu! +showdown.moves.firepledge.damage=%s foi ferido pelo mar de fogo! showdown.moves.firepunch.name=Fire Punch showdown.moves.firepunch.desc=Has a 10% chance to burn the target. showdown.moves.firepunch.shortDesc=10% chance to burn the target. @@ -12408,8 +12420,8 @@ showdown.moves.firespin.gen4.shortDesc=Traps and damages the target for 2-5 turn showdown.moves.firespin.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.firespin.gen1.desc=The user spends two to five turns using this move. Has a 3/8 chance to last two or three turns, and a 1/8 chance to last four or five turns. The damage calculated for the first turn is used for every other turn. The user cannot select a move and the target cannot execute a move during the effect, but both may switch out. If the user switches out, the target remains unable to execute a move during that turn. If the target switches out, the user uses this move again automatically, and if it had 0 PP at the time, it becomes 63. If the user or the target switch out, or the user is prevented from moving, the effect ends. This move can prevent the target from moving even if it has type immunity, but will not deal damage. showdown.moves.firespin.gen1.shortDesc=Prevents the target from moving for 2-5 turns. -showdown.moves.firespin.start=%s became trapped in the fiery vortex! -showdown.moves.firespin.move=%s's attack continues! +showdown.moves.firespin.start=%s ficou preso no vórtice de fogo! +showdown.moves.firespin.move=o ataque de %s continua! showdown.moves.firstimpression.name=First Impression showdown.moves.firstimpression.desc=Fails unless it is the user's first turn on the field. showdown.moves.firstimpression.shortDesc=Hits first. First turn out only. @@ -12432,7 +12444,7 @@ showdown.moves.flameburst.name=Flame Burst showdown.moves.flameburst.desc=If this move is successful, the target's ally loses 1/16 of its maximum HP, rounded down, unless it has the Magic Guard Ability. showdown.moves.flameburst.shortDesc=Damages Pokemon next to the target as well. showdown.moves.flameburst.gen6.desc=If this move is successful, each ally adjacent to the target loses 1/16 of its maximum HP, rounded down, unless it has the Magic Guard Ability. -showdown.moves.flameburst.damage=The bursting flame hit %s! +showdown.moves.flameburst.damage=A chama que rebentou atingiu %s! showdown.moves.flamecharge.name=Flame Charge showdown.moves.flamecharge.desc=Has a 100% chance to raise the user's Speed by 1 stage. showdown.moves.flamecharge.shortDesc=100% chance to raise the user's Speed by 1. @@ -12463,11 +12475,11 @@ showdown.moves.fling.name=Fling showdown.moves.fling.desc=The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability. showdown.moves.fling.shortDesc=Flings the user's item at the target. Power varies. showdown.moves.fling.gen4.desc=The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle. Fails if the user has no held item, if the held item cannot be thrown, or if the user is under the effect of Embargo. -showdown.moves.fling.removeItem=%s flung its %s! +showdown.moves.fling.removeItem=%s atirou os seus %s! showdown.moves.flipturn.name=Flip Turn showdown.moves.flipturn.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. showdown.moves.flipturn.shortDesc=User switches out after damaging the target. -showdown.moves.flipturn.switchOut=%s went back to %s! +showdown.moves.flipturn.switchOut=%s voltou para %s! showdown.moves.floatyfall.name=Floaty Fall showdown.moves.floatyfall.desc=Has a 30% chance to make the target flinch. showdown.moves.floatyfall.shortDesc=30% chance to make the target flinch. @@ -12488,7 +12500,7 @@ showdown.moves.fly.gen4.desc=This attack charges on the first turn and executes showdown.moves.fly.gen3.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Sky Uppercut, Thunder, and Twister, and Gust and Twister have doubled power when used against it. showdown.moves.fly.gen2.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Thunder, Twister, and Whirlwind, and Gust and Twister have doubled power when used against it. showdown.moves.fly.gen1.desc=This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Bide, Swift, and Transform. If the user is fully paralyzed on the second turn, it continues avoiding attacks until it switches out or successfully executes the second turn of this move or Dig. -showdown.moves.fly.prepare=%s flew up high! +showdown.moves.fly.prepare=%s voou bem alto! showdown.moves.flyingpress.name=Flying Press showdown.moves.flyingpress.desc=This move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. showdown.moves.flyingpress.shortDesc=Combines Flying in its type effectiveness. @@ -12502,23 +12514,23 @@ showdown.moves.focusenergy.gen2.desc=Raises the user's chance for a critical hit showdown.moves.focusenergy.gen2.shortDesc=Raises the user's critical hit ratio by 1. showdown.moves.focusenergy.gen1.desc=While the user remains active, its chance for a critical hit is quartered. Fails if the user already has the effect. If any Pokemon uses Haze, this effect ends. showdown.moves.focusenergy.gen1.shortDesc=Quarters the user's chance for a critical hit. -showdown.moves.focusenergy.start=%s is getting pumped! -showdown.moves.focusenergy.startFromItem=%s used the %s to get pumped! -showdown.moves.focusenergy.startFromZEffect=%s boosted its critical-hit ratio using its Z-Power! +showdown.moves.focusenergy.start=%s está sendo energizado! +showdown.moves.focusenergy.startFromItem=%s usou o %s energizado! +showdown.moves.focusenergy.startFromZEffect=%s aumentou sua taxa de acerto crítico usando seu Z-Power! showdown.moves.focuspunch.name=Focus Punch showdown.moves.focuspunch.desc=The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. showdown.moves.focuspunch.shortDesc=Fails if the user takes damage before it hits. showdown.moves.focuspunch.gen4.desc=The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move, but it still loses PP. -showdown.moves.focuspunch.start=%s is tightening its focus! -showdown.moves.focuspunch.cant=%s lost its focus and couldn't move! +showdown.moves.focuspunch.start=%s está se concentrando mais! +showdown.moves.focuspunch.cant=%s perdeu o seu foco e não pode se mover! showdown.moves.followme.name=Follow Me showdown.moves.followme.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop. showdown.moves.followme.shortDesc=The foes' moves target the user on the turn used. showdown.moves.followme.gen6.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user if they are in range. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double or Triple Battle. This effect is ignored while the user is under the effect of Sky Drop. showdown.moves.followme.gen4.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat, or drawn in by the Lightning Rod or Storm Drain Abilities. This effect remains active even if the user leaves the field. Fails if it is not a Double Battle. showdown.moves.followme.gen3.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat, or drawn in by the Lightning Rod Ability. This effect remains active even if the user leaves the field. Fails if it is not a Double Battle. -showdown.moves.followme.start=%s became the center of attention! -showdown.moves.followme.startFromZEffect=%s became the center of attention! +showdown.moves.followme.start=%s se tornou o centro das atenções! +showdown.moves.followme.startFromZEffect=%s se tornou o centro das atenções! showdown.moves.forcepalm.name=Force Palm showdown.moves.forcepalm.desc=Has a 30% chance to paralyze the target. showdown.moves.forcepalm.shortDesc=30% chance to paralyze the target. @@ -12528,7 +12540,7 @@ showdown.moves.foresight.shortDesc=Fighting, Normal hit Ghost. Evasiveness ignor showdown.moves.foresight.gen4.desc=As long as the target remains active, its evasiveness stat stage is ignored during accuracy checks against it if it is greater than 0, and Normal- and Fighting-type attacks can hit the target if it is a Ghost type. showdown.moves.foresight.gen3.desc=As long as the target remains active, its evasiveness stat stage is ignored during accuracy checks against it, and Normal- and Fighting-type attacks can hit the target if it is a Ghost type. showdown.moves.foresight.gen2.desc=As long as the target remains active, if its evasiveness stat stage is greater than the attacker's accuracy stat stage, both are ignored during accuracy checks, and Normal- and Fighting-type attacks can hit the target if it is a Ghost type. If the target leaves the field using Baton Pass, the replacement will remain under this effect. Fails if the target is already affected. -showdown.moves.foresight.start=%s was identified! +showdown.moves.foresight.start=%s foi identificado! showdown.moves.forestscurse.name=Forest's Curse showdown.moves.forestscurse.desc=Causes the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa. showdown.moves.forestscurse.shortDesc=Adds Grass to the target's type(s). @@ -12541,7 +12553,7 @@ showdown.moves.freezedry.shortDesc=10% chance to freeze. Super effective on Wate showdown.moves.freezeshock.name=Freeze Shock showdown.moves.freezeshock.desc=Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.freezeshock.shortDesc=Charges turn 1. Hits turn 2. 30% paralyze. -showdown.moves.freezeshock.prepare=%s became cloaked in a freezing light! +showdown.moves.freezeshock.prepare=%s foi envolto em uma luz congelante! showdown.moves.freezingglare.name=Freezing Glare showdown.moves.freezingglare.desc=Has a 10% chance to freeze the target. showdown.moves.freezingglare.shortDesc=10% chance to freeze the target. @@ -12583,15 +12595,15 @@ showdown.moves.futuresight.desc=Deals damage two turns after this move is used. showdown.moves.futuresight.shortDesc=Hits two turns after being used. showdown.moves.futuresight.gen4.desc=Deals typeless damage that cannot be a critical hit two turns after this move is used. Damage is calculated against the target on use, and at the end of the final turn that damage is dealt to the Pokemon at the position the original target had at the time. Fails if this move or Doom Desire is already in effect for the target's position. showdown.moves.futuresight.gen2.desc=Deals typeless damage that cannot be a critical hit two turns after this move is used. Damage is calculated against the target on use, and at the end of the final turn that damage is dealt to the Pokemon at the position the original target had at the time. Fails if this move is already in effect for the target's position. -showdown.moves.futuresight.start=%s foresaw an attack! -showdown.moves.futuresight.activate=%s took the Future Sight attack! +showdown.moves.futuresight.start=%s previu um ataque! +showdown.moves.futuresight.activate=%s recebeu o ataque da Visão do Futuro! showdown.moves.gastroacid.name=Gastro Acid showdown.moves.gastroacid.desc=Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately. showdown.moves.gastroacid.shortDesc=Nullifies the target's Ability. showdown.moves.gastroacid.gen8.desc=Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately. showdown.moves.gastroacid.gen7.desc=Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Battle Bond, Comatose, Disguise, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately. showdown.moves.gastroacid.gen6.desc=Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is Multitype or Stance Change, this move fails, and receiving the effect through Baton Pass ends the effect immediately. -showdown.moves.gastroacid.start=%s's Ability was suppressed! +showdown.moves.gastroacid.start=habilidade de %s foi suprimida! showdown.moves.geargrind.name=Gear Grind showdown.moves.geargrind.desc=Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. showdown.moves.geargrind.shortDesc=Hits 2 times in one turn. @@ -12604,7 +12616,7 @@ showdown.moves.genesissupernova.shortDesc=Summons Psychic Terrain. showdown.moves.geomancy.name=Geomancy showdown.moves.geomancy.desc=Raises the user's Special Attack, Special Defense, and Speed by 2 stages. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.geomancy.shortDesc=Charges, then raises SpA, SpD, Spe by 2 turn 2. -showdown.moves.geomancy.prepare=%s is absorbing power! +showdown.moves.geomancy.prepare=%s está absorvendo a energia! showdown.moves.gigadrain.name=Giga Drain showdown.moves.gigadrain.desc=The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. showdown.moves.gigadrain.shortDesc=User recovers 50% of the damage dealt. @@ -12640,22 +12652,22 @@ showdown.moves.gmaxbefuddle.shortDesc=Base move affects power. Foes: slp or psn showdown.moves.gmaxcannonade.name=G-Max Cannonade showdown.moves.gmaxcannonade.desc=Power is equal to the base move's Max Move power. If this move is successful, for 4 turns each non-Water-type Pokemon on the opposing side takes damage equal to 1/6 of its maximum HP, rounded down, at the end of each turn during effect, including the last turn. showdown.moves.gmaxcannonade.shortDesc=Base move affects power. Foes: -1/6 HP, 4 turns. -showdown.moves.gmaxcannonade.start=%s got caught in the vortex of water! -showdown.moves.gmaxcannonade.damage=%s is hurt by G-Max Cannonade’s vortex! +showdown.moves.gmaxcannonade.start=%s ficou preso no vórtice de água! +showdown.moves.gmaxcannonade.damage=%s foi ferido por vórtice por G-Max do Cannonade showdown.moves.gmaxcentiferno.name=G-Max Centiferno showdown.moves.gmaxcentiferno.desc=Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the opposing side is prevented from switching for four or five turns (seven turns if the user is holding Grip Claw), even if they have a substitute. Causes damage equal to 1/8 of their maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. They can still switch out if they are holding Shed Shell or use Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends for a target if it leaves the field, or if it uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.gmaxcentiferno.shortDesc=Base move affects power. Foes: bound 4-5 turns. showdown.moves.gmaxchistrike.name=G-Max Chi Strike showdown.moves.gmaxchistrike.desc=Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the user's side has their critical hit ratio raised by 1 stage, even if they have a substitute. showdown.moves.gmaxchistrike.shortDesc=Base move affects power. Allies: Crit Ratio +1. -showdown.moves.gmaxchistrike.start=%s is getting pumped! +showdown.moves.gmaxchistrike.start=%s está sendo energizado! showdown.moves.gmaxcuddle.name=G-Max Cuddle showdown.moves.gmaxcuddle.desc=Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the opposing side becomes infatuated, even if they have a substitute. This effect does not happen for a target if both it and the user are the same gender, if either is genderless, or if the target is already infatuated. showdown.moves.gmaxcuddle.shortDesc=Base move affects power. Foes: infatuated. showdown.moves.gmaxdepletion.name=G-Max Depletion showdown.moves.gmaxdepletion.desc=Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the opposing side loses 2 PP from its last move used, even if they have a substitute. showdown.moves.gmaxdepletion.shortDesc=Base move affects power. Foes: last move -2 PP. -showdown.moves.gmaxdepletion.activate=%s's PP was reduced! +showdown.moves.gmaxdepletion.activate=O PP de %s foi reduzido! showdown.moves.gmaxdrumsolo.name=G-Max Drum Solo showdown.moves.gmaxdrumsolo.desc=Power is 160 regardless of the base move's Max Move power. This move and its effects ignore the Abilities of other Pokemon. showdown.moves.gmaxdrumsolo.shortDesc=Always 160 power. Ignores Abilities. @@ -12707,9 +12719,9 @@ showdown.moves.gmaxsnooze.shortDesc=Base move affects power. Target: 50% Yawn. showdown.moves.gmaxsteelsurge.name=G-Max Steelsurge showdown.moves.gmaxsteelsurge.desc=Power is equal to the base move's Max Move power. If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Steel type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog. showdown.moves.gmaxsteelsurge.shortDesc=Base move affects power. Foes: Steel hazard. -showdown.moves.gmaxsteelsurge.start=Sharp-pointed pieces of steel started floating around %s! -showdown.moves.gmaxsteelsurge.end=The pieces of steel surrounding %s disappeared! -showdown.moves.gmaxsteelsurge.damage=The sharp steel bit into %s! +showdown.moves.gmaxsteelsurge.start=Pedaços de aço com pontas afiadas começaram a flutuar à volta de %s! +showdown.moves.gmaxsteelsurge.end=Os pedaços de aço que rodeavam %s desapareceram! +showdown.moves.gmaxsteelsurge.damage="O aço afiado cravou em %s!" showdown.moves.gmaxstonesurge.name=G-Max Stonesurge showdown.moves.gmaxstonesurge.desc=Power is equal to the base move's Max Move power. If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog. showdown.moves.gmaxstonesurge.shortDesc=Base move affects power. Foes: Stealth Rock. @@ -12728,21 +12740,21 @@ showdown.moves.gmaxterror.shortDesc=Base move affects power. Foes: trapped. showdown.moves.gmaxvinelash.name=G-Max Vine Lash showdown.moves.gmaxvinelash.desc=Power is equal to the base move's Max Move power. If this move is successful, for 4 turns each non-Grass-type Pokemon on the opposing side takes damage equal to 1/6 of its maximum HP, rounded down, at the end of each turn during effect, including the last turn. showdown.moves.gmaxvinelash.shortDesc=Base move affects power. Foes: -1/6 HP, 4 turns. -showdown.moves.gmaxvinelash.start=%s got trapped with vines! -showdown.moves.gmaxvinelash.damage=%s is hurt by G-Max Vine Lash’s ferocious beating! +showdown.moves.gmaxvinelash.start=%s ficou preso nas vinhas! +showdown.moves.gmaxvinelash.damage=%s foi ferido pela batida feroz do G-Max Vinelash! showdown.moves.gmaxvolcalith.name=G-Max Volcalith showdown.moves.gmaxvolcalith.desc=Power is equal to the base move's Max Move power. If this move is successful, for 4 turns each non-Rock-type Pokemon on the opposing side takes damage equal to 1/6 of its maximum HP, rounded down, at the end of each turn during effect, including the last turn. showdown.moves.gmaxvolcalith.shortDesc=Base move affects power. Foes: -1/6 HP, 4 turns. -showdown.moves.gmaxvolcalith.start=%s became surrounded by rocks! -showdown.moves.gmaxvolcalith.damage=%s is hurt by the rocks thrown out by G-Max Volcalith! +showdown.moves.gmaxvolcalith.start=%s ficou cercado por rochas! +showdown.moves.gmaxvolcalith.damage=%s foi ferido pelas pedras lançadas por G-Max Volcalith! showdown.moves.gmaxvoltcrash.name=G-Max Volt Crash showdown.moves.gmaxvoltcrash.desc=Power is equal to the base move's Max Move power. If this move is successful, each Pokemon on the opposing side becomes paralyzed, even if they have a substitute. showdown.moves.gmaxvoltcrash.shortDesc=Base move affects power. Foes: paralyzed. showdown.moves.gmaxwildfire.name=G-Max Wildfire showdown.moves.gmaxwildfire.desc=Power is equal to the base move's Max Move power. If this move is successful, for 4 turns each non-Fire-type Pokemon on the opposing side takes damage equal to 1/6 of its maximum HP, rounded down, at the end of each turn during effect, including the last turn. showdown.moves.gmaxwildfire.shortDesc=Base move affects power. Foes: -1/6 HP, 4 turns. -showdown.moves.gmaxwildfire.start=%s were surrounded by fire! -showdown.moves.gmaxwildfire.damage=%s is burning up within G-Max Wildfire’s flames! +showdown.moves.gmaxwildfire.start=%s foi cercado por fogo! +showdown.moves.gmaxwildfire.damage=%s está se queimando nas chamas do G-Max Wildfire! showdown.moves.gmaxwindrage.name=G-Max Wind Rage showdown.moves.gmaxwindrage.desc=Power is equal to the base move's Max Move power. If this move is successful, the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain end, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, G-Max Steelsurge, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of G-Max Steelsurge, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. showdown.moves.gmaxwindrage.shortDesc=Base move affects power. Ends Terrain, hazards. @@ -12752,9 +12764,9 @@ showdown.moves.grassknot.shortDesc=More power the heavier the target. showdown.moves.grasspledge.name=Grass Pledge showdown.moves.grasspledge.desc=If one of the user's allies chose to use Fire Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Fire Pledge with 150 power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect, including the last turn. If combined with Water Pledge, the ally uses Grass Pledge with 150 power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokemon on that side. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Grass Gem. showdown.moves.grasspledge.shortDesc=Use with Fire or Water Pledge for added effect. -showdown.moves.grasspledge.activate=%s is waiting for %s's move... -showdown.moves.grasspledge.start=A swamp enveloped %s! -showdown.moves.grasspledge.end=The swamp around %s disappeared! +showdown.moves.grasspledge.activate=%s está aguardando o movimento de %s... +showdown.moves.grasspledge.start=Um pântano envolveu %s! +showdown.moves.grasspledge.end=O pântano ao redor de %s sumiu! showdown.moves.grasswhistle.name=Grass Whistle showdown.moves.grasswhistle.shortDesc=Causes the target to fall asleep. showdown.moves.grassyglide.name=Grassy Glide @@ -12790,15 +12802,15 @@ showdown.moves.growth.gen1.shortDesc=Raises the user's Special by 1. showdown.moves.grudge.name=Grudge showdown.moves.grudge.desc=Until the user's next turn, if an opposing Pokemon's attack knocks the user out, that move loses all its remaining PP. showdown.moves.grudge.shortDesc=If the user faints, the attack used loses all its PP. -showdown.moves.grudge.activate=%s's %s lost all of its PP due to the grudge! -showdown.moves.grudge.start=%s wants its target to bear a grudge! +showdown.moves.grudge.activate=%s's %s perdeu todo o seu PP devido ao rancor! +showdown.moves.grudge.start=%s quer que seu alvo seja rancoroso! showdown.moves.guardianofalola.name=Guardian of Alola showdown.moves.guardianofalola.desc=Deals damage to the target equal to 3/4 of its current HP, rounded down, but not less than 1 HP. showdown.moves.guardianofalola.shortDesc=Does damage equal to 3/4 target's current HP. showdown.moves.guardsplit.name=Guard Split showdown.moves.guardsplit.desc=The user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected. showdown.moves.guardsplit.shortDesc=Averages Defense and Sp. Def stats with target. -showdown.moves.guardsplit.activate=%s shared its guard with the target! +showdown.moves.guardsplit.activate=%s partilhou a sua guarda com o alvo! showdown.moves.guardswap.name=Guard Swap showdown.moves.guardswap.desc=The user swaps its Defense and Special Defense stat stage changes with the target. showdown.moves.guardswap.shortDesc=Swaps Defense and Sp. Def changes with target. @@ -12834,7 +12846,7 @@ showdown.moves.hammerarm.desc=Lowers the user's Speed by 1 stage. showdown.moves.hammerarm.shortDesc=Lowers the user's Speed by 1. showdown.moves.happyhour.name=Happy Hour showdown.moves.happyhour.shortDesc=No competitive use. -showdown.moves.happyhour.activate=Everyone is caught up in the happy atmosphere! +showdown.moves.happyhour.activate=Todos estão envolvidos na atmosfera alegre! showdown.moves.harden.name=Harden showdown.moves.harden.desc=Raises the user's Defense by 1 stage. showdown.moves.harden.shortDesc=Raises the user's Defense by 1. @@ -12843,7 +12855,7 @@ showdown.moves.haze.desc=Resets the stat stages of all active Pokemon to 0. showdown.moves.haze.shortDesc=Eliminates all stat changes. showdown.moves.haze.gen1.desc=Resets the stat stages of both Pokemon to 0 and removes stat reductions due to burn and paralysis. Resets Toxic counters to 0 and removes the effect of confusion, Disable, Focus Energy, Leech Seed, Light Screen, Mist, and Reflect from both Pokemon. Removes the opponent's non-volatile status condition. showdown.moves.haze.gen1.shortDesc=Resets all stat changes. Removes foe's status. -showdown.moves.haze.activate=All STATUS changes are eliminated! +showdown.moves.haze.activate=Todas as alterações de atributos foram ELIMINADOS! showdown.moves.headbutt.name=Headbutt showdown.moves.headbutt.desc=Has a 30% chance to make the target flinch. showdown.moves.headbutt.shortDesc=30% chance to make the target flinch. @@ -12864,24 +12876,24 @@ showdown.moves.healbell.gen7.desc=Every Pokemon in the user's party is cured of showdown.moves.healbell.gen5.desc=Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are also cured. showdown.moves.healbell.gen4.desc=Every Pokemon in the user's party is cured of its non-volatile status condition. Pokemon with the Soundproof Ability are not cured. showdown.moves.healbell.gen2.desc=Every Pokemon in the user's party is cured of its non-volatile status condition. -showdown.moves.healbell.activate=A bell chimed! +showdown.moves.healbell.activate=Um sino Tocou! showdown.moves.healblock.name=Heal Block showdown.moves.healblock.desc=For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. showdown.moves.healblock.shortDesc=For 5 turns, the foe(s) is prevented from healing. showdown.moves.healblock.gen7.desc=For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. Relevant Z-Powered moves can still be selected and executed during this effect. showdown.moves.healblock.gen6.desc=For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. showdown.moves.healblock.gen4.desc=For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing moves are unusable, move effects that grant healing will not heal, but Abilities and items will continue to heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain under the effect. Pain Split is unaffected. -showdown.moves.healblock.start=%s was prevented from healing! -showdown.moves.healblock.end=%s's Heal Block wore off! -showdown.moves.healblock.cant=%s can't use %s because of Heal Block! -showdown.moves.healblock.fail=But it failed to affect %s! +showdown.moves.healblock.start=%s foi impedido de se curar! +showdown.moves.healblock.end=O Heal Block de %s foi desativado! +showdown.moves.healblock.cant=%s não pode usar %s por causa do Heal Block! +showdown.moves.healblock.fail=Mas ele não conseguiu afetar %s! showdown.moves.healingwish.name=Healing Wish showdown.moves.healingwish.desc=The user faints, and if the Pokemon brought out to replace it does not have full HP or has a non-volatile status condition, its HP is fully restored along with having any non-volatile status condition cured. The replacement is sent out at the end of the turn, and the healing happens before hazards take effect. This effect continues until a Pokemon that meets either of these conditions switches in at the user's position or gets swapped into the position with Ally Switch. Fails if the user is the last unfainted Pokemon in its party. showdown.moves.healingwish.shortDesc=User faints. Next hurt Pokemon is fully healed. showdown.moves.healingwish.gen7.desc=The user faints and the Pokemon brought out to replace it has its HP fully restored along with having any non-volatile status condition cured. The new Pokemon is sent out at the end of the turn, and the healing happens before hazards take effect. Fails if the user is the last unfainted Pokemon in its party. showdown.moves.healingwish.gen7.shortDesc=User faints. Replacement is fully healed. showdown.moves.healingwish.gen4.desc=The user faints and the Pokemon brought out to replace it has its HP fully restored along with having any non-volatile status condition cured. The new Pokemon is sent out immediately and the healing happens after hazards take effect. Fails if the user is the last unfainted Pokemon in its party. -showdown.moves.healingwish.heal=The healing wish came true for %s! +showdown.moves.healingwish.heal=O desejo de cura tornou-se realidade para %s! showdown.moves.healorder.name=Heal Order showdown.moves.healorder.desc=The user restores 1/2 of its maximum HP, rounded half up. showdown.moves.healorder.shortDesc=Heals the user by 50% of its max HP. @@ -12910,7 +12922,7 @@ showdown.moves.heavyslam.gen6.desc=The power of this move depends on (user's wei showdown.moves.helpinghand.name=Helping Hand showdown.moves.helpinghand.desc=The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move. showdown.moves.helpinghand.shortDesc=One adjacent ally's move power is 1.5x this turn. -showdown.moves.helpinghand.start=%s is ready to help %s! +showdown.moves.helpinghand.start=%s está pronto para ajudar %s! showdown.moves.hex.name=Hex showdown.moves.hex.desc=Power doubles if the target has a non-volatile status condition. showdown.moves.hex.shortDesc=Power doubles if the target has a status ailment. @@ -12948,7 +12960,7 @@ showdown.moves.highjumpkick.gen2.desc=If this attack is not successful and the t showdown.moves.highjumpkick.gen2.shortDesc=If miss, user takes 1/8 damage it would've dealt. showdown.moves.highjumpkick.gen1.desc=If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt. showdown.moves.highjumpkick.gen1.shortDesc=User takes 1 HP of damage if it misses. -showdown.moves.highjumpkick.damage=%s kept going and crashed! +showdown.moves.highjumpkick.damage=%s continuou e travou! showdown.moves.holdback.name=Hold Back showdown.moves.holdback.desc=Leaves the target with at least 1 HP. showdown.moves.holdback.shortDesc=Always leaves the target with at least 1 HP. @@ -13003,13 +13015,13 @@ showdown.moves.hyperspacefury.name=Hyperspace Fury showdown.moves.hyperspacefury.desc=Lowers the user's Defense by 1 stage. This move cannot be used successfully unless the user's current form, while considering Transform, is Hoopa Unbound. If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. showdown.moves.hyperspacefury.shortDesc=Hoopa-U: Lowers user's Def by 1; breaks protect. showdown.moves.hyperspacefury.gen6.desc=Lowers the user's Defense by 1 stage. This move cannot be used successfully unless the user's current form, while considering Transform, is Hoopa Unbound. If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. -showdown.moves.hyperspacefury.activate=It broke through %s's protection! -showdown.moves.hyperspacefury.fail=But %s can't use the move! +showdown.moves.hyperspacefury.activate=Ele rompeu a proteção de %s! +showdown.moves.hyperspacefury.fail=Mas %s não pode usar o movimento! showdown.moves.hyperspacehole.name=Hyperspace Hole showdown.moves.hyperspacehole.desc=If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. showdown.moves.hyperspacehole.shortDesc=Breaks the target's protection for this turn. showdown.moves.hyperspacehole.gen6.desc=If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. -showdown.moves.hyperspacehole.activate=It broke through %s's protection! +showdown.moves.hyperspacehole.activate=Rompeu a proteção de %s! showdown.moves.hypervoice.name=Hyper Voice showdown.moves.hypervoice.desc=No additional effect. showdown.moves.hypervoice.shortDesc=No additional effect. Hits adjacent foes. @@ -13026,7 +13038,7 @@ showdown.moves.icebeam.shortDesc=10% chance to freeze the target. showdown.moves.iceburn.name=Ice Burn showdown.moves.iceburn.desc=Has a 30% chance to burn the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.iceburn.shortDesc=Charges turn 1. Hits turn 2. 30% burn. -showdown.moves.iceburn.prepare=%s became cloaked in freezing air! +showdown.moves.iceburn.prepare=%s ficou envolto em ar congelante! showdown.moves.icefang.name=Ice Fang showdown.moves.icefang.desc=Has a 10% chance to freeze the target and a 10% chance to make it flinch. showdown.moves.icefang.shortDesc=10% chance to freeze. 10% chance to flinch. @@ -13060,14 +13072,14 @@ showdown.moves.imprison.shortDesc=No foe can use any move known by the user. showdown.moves.imprison.gen7.desc=The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. Z-Powered moves can still be selected and executed during this effect. showdown.moves.imprison.gen6.desc=The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. showdown.moves.imprison.gen4.desc=The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. Fails if no opposing Pokemon know any of the user's moves. -showdown.moves.imprison.start=%s sealed any moves its target shares with it! -showdown.moves.imprison.cant=%s can't use its sealed %s! +showdown.moves.imprison.start=%s selou todos os movimentos que o alvo compartilha com ele! +showdown.moves.imprison.cant=%s não pode usar seu %s selado! showdown.moves.incinerate.name=Incinerate showdown.moves.incinerate.desc=The target loses its held item if it is a Berry or a Gem. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.incinerate.shortDesc=Destroys the foe(s) Berry/Gem. showdown.moves.incinerate.gen5.desc=The target loses its held item if it is a Berry. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.incinerate.gen5.shortDesc=Destroys the foe(s) Berry. -showdown.moves.incinerate.removeItem=%s's %s was burned up! +showdown.moves.incinerate.removeItem=%s's %s foi queimado até o fim! showdown.moves.infernalparade.name=Infernal Parade showdown.moves.infernalparade.desc=Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition. showdown.moves.infernalparade.shortDesc=30% burn. 2x power if target is already statused. @@ -13081,7 +13093,7 @@ showdown.moves.infestation.desc=Prevents the target from switching for four or f showdown.moves.infestation.shortDesc=Traps and damages the target for 4-5 turns. showdown.moves.infestation.gen8.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.infestation.gen7.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. -showdown.moves.infestation.start=%s has been afflicted with an infestation by %s! +showdown.moves.infestation.start=%s foi afetado por uma infestação de %s! showdown.moves.ingrain.name=Ingrain showdown.moves.ingrain.desc=The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability. showdown.moves.ingrain.shortDesc=Traps/grounds user; heals 1/16 max HP per turn. @@ -13090,19 +13102,19 @@ showdown.moves.ingrain.gen5.desc=The user has 1/16 of its maximum HP restored at showdown.moves.ingrain.gen4.desc=The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass or U-turn. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes and Toxic Spikes, even if the user is a Flying type or has the Levitate Ability. showdown.moves.ingrain.gen3.desc=The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, and the replacement will remain trapped and still receive the healing effect. showdown.moves.ingrain.gen3.shortDesc=User recovers 1/16 max HP per turn. Traps user. -showdown.moves.ingrain.start=%s planted its roots! -showdown.moves.ingrain.block=%s is anchored in place with its roots! -showdown.moves.ingrain.heal=%s absorbed nutrients with its roots! +showdown.moves.ingrain.start=%s plantou suas raízes! +showdown.moves.ingrain.block=%s está ancorado no lugar com suas raízes! +showdown.moves.ingrain.heal=%s absorveu nutrientes com suas raízes! showdown.moves.instruct.name=Instruct showdown.moves.instruct.desc=The target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Obstruct, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, Wicked Torque, any two-turn move, or any recharge move. showdown.moves.instruct.shortDesc=The target immediately uses its last used move. showdown.moves.instruct.gen8.desc=The target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is Dynamaxed, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Celebrate, Chatter, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Me First, Metronome, Mimic, Mirror Move, Nature Power, Obstruct, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, any two-turn move, any recharge move, or any Max or G-Max Move. showdown.moves.instruct.gen7.desc=The target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Celebrate, Chatter, Copycat, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Me First, Metronome, Mimic, Mirror Move, Nature Power, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, any two-turn move, any recharge move, or any Z-Move. -showdown.moves.instruct.activate=%s followed %s's instructions! +showdown.moves.instruct.activate=%s seguiu as instruções de %s! showdown.moves.iondeluge.name=Ion Deluge showdown.moves.iondeluge.desc=Causes Normal-type moves to become Electric type this turn. The effect happens after other effects that change a move's type. showdown.moves.iondeluge.shortDesc=Normal moves become Electric type this turn. -showdown.moves.iondeluge.activate=A deluge of ions showers the battlefield! +showdown.moves.iondeluge.activate=Um dilúvio de íons banha o campo de batalha! showdown.moves.irondefense.name=Iron Defense showdown.moves.irondefense.desc=Raises the user's Defense by 2 stages. showdown.moves.irondefense.shortDesc=Raises the user's Defense by 2. @@ -13132,7 +13144,7 @@ showdown.moves.jumpkick.gen2.desc=If this attack is not successful and the targe showdown.moves.jumpkick.gen2.shortDesc=If miss, user takes 1/8 damage it would've dealt. showdown.moves.jumpkick.gen1.desc=If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt. showdown.moves.jumpkick.gen1.shortDesc=User takes 1 HP of damage if it misses. -showdown.moves.jumpkick.damage=%s kept going and crashed! +showdown.moves.jumpkick.damage=%s continuou e caiu! showdown.moves.junglehealing.name=Jungle Healing showdown.moves.junglehealing.desc=Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up, and has its status condition cured. showdown.moves.junglehealing.shortDesc=User and allies: healed 1/4 max HP, status cured. @@ -13159,7 +13171,7 @@ showdown.moves.knockoff.gen5.shortDesc=Removes the target's held item. showdown.moves.knockoff.gen4.desc=The target's held item is lost for the rest of the battle, unless the item is a Griseous Orb or the target has the Multitype or Sticky Hold Abilities. During the effect, the target cannot obtain a new item by any means. showdown.moves.knockoff.gen4.shortDesc=Target's item is lost and it cannot obtain another. showdown.moves.knockoff.gen3.desc=The target's held item is lost for the rest of the battle, unless it has the Sticky Hold Ability. During the effect, the target cannot gain a new item by any means. -showdown.moves.knockoff.removeItem=%s knocked off %s's %s! +showdown.moves.knockoff.removeItem=%s removeu %s's %s! showdown.moves.kowtowcleave.name=Kowtow Cleave showdown.moves.kowtowcleave.shortDesc=This move does not check accuracy. showdown.moves.landswrath.name=Land's Wrath @@ -13168,7 +13180,7 @@ showdown.moves.landswrath.shortDesc=No additional effect. Hits adjacent foes. showdown.moves.laserfocus.name=Laser Focus showdown.moves.laserfocus.desc=Until the end of the next turn, the user's attacks will be critical hits. showdown.moves.laserfocus.shortDesc=Until the end of the next turn, user's moves crit. -showdown.moves.laserfocus.start=%s concentrated intensely! +showdown.moves.laserfocus.start=%s se concentrou intensamente! showdown.moves.lashout.name=Lash Out showdown.moves.lashout.desc=Power doubles if the user had a stat stage lowered this turn. showdown.moves.lashout.shortDesc=2x power if the user had a stat lowered this turn. @@ -13203,9 +13215,9 @@ showdown.moves.leechseed.shortDesc=1/8 of target's HP is restored to user every showdown.moves.leechseed.gen8.desc=The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect. showdown.moves.leechseed.gen3.desc=The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect. showdown.moves.leechseed.gen1.desc=At the end of each of the target's turns, The Pokemon at the user's position steals 1/16 of the target's maximum HP, rounded down and multiplied by the target's current Toxic counter if it has one, even if the target currently has less than that amount of HP remaining. If the target switches out or any Pokemon uses Haze, this effect ends. Grass-type Pokemon are immune to this move. -showdown.moves.leechseed.start=%s was seeded! -showdown.moves.leechseed.end=%s was freed from Leech Seed! -showdown.moves.leechseed.damage=%s's health is sapped by Leech Seed! +showdown.moves.leechseed.start=%s foi sementeado! +showdown.moves.leechseed.end=%s foi liberado da Leech Seed! +showdown.moves.leechseed.damage=A saúde de %s foi minada pela Leech Seed! showdown.moves.leer.name=Leer showdown.moves.leer.desc=Lowers the target's Defense by 1 stage. showdown.moves.leer.shortDesc=Lowers the foe(s) Defense by 1. @@ -13231,9 +13243,9 @@ showdown.moves.lightscreen.gen2.desc=For 5 turns, the user and its party members showdown.moves.lightscreen.gen2.shortDesc=For 5 turns, the user's party has doubled Sp. Def. showdown.moves.lightscreen.gen1.desc=While the user remains active, its Special is doubled when taking damage. Critical hits ignore this effect. If any Pokemon uses Haze, this effect ends. showdown.moves.lightscreen.gen1.shortDesc=While active, user's Special is 2x when damaged. -showdown.moves.lightscreen.gen1.start=%s's protected against special attacks! -showdown.moves.lightscreen.start=Light Screen made %s stronger against special moves! -showdown.moves.lightscreen.end=%s's Light Screen wore off! +showdown.moves.lightscreen.gen1.start=%s está protegido contra ataques especiais! +showdown.moves.lightscreen.start=A Light Screen tornou %s mais fortes contra golpes especiais! +showdown.moves.lightscreen.end=A light Screen de %s foi apagada! showdown.moves.lightthatburnsthesky.name=Light That Burns the Sky showdown.moves.lightthatburnsthesky.desc=This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon. showdown.moves.lightthatburnsthesky.shortDesc=Physical if user's Atk > Sp. Atk. Ignores Abilities. @@ -13246,7 +13258,7 @@ showdown.moves.lockon.shortDesc=User's next move will not miss the target. showdown.moves.lockon.gen4.desc=Until the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. When this effect is started against the target, this and Mind Reader's effects end for every other Pokemon against that target. If the target leaves the field using Baton Pass, the replacement remains under this effect. If the user leaves the field using Baton Pass, this effect is restarted against the same target for the replacement. The effect ends if either the user or the target leaves the field. showdown.moves.lockon.gen2.desc=The next accuracy check against the target succeeds. The target will still avoid Earthquake, Fissure, and Magnitude if it is using Fly. If the target leaves the field using Baton Pass, the replacement remains under this effect. This effect ends when the target leaves the field or an accuracy check is done against it. showdown.moves.lockon.gen2.shortDesc=The next move will not miss the target. -showdown.moves.lockon.start=%s took aim at %s! +showdown.moves.lockon.start=%s mirou em %s! showdown.moves.lovelykiss.name=Lovely Kiss showdown.moves.lovelykiss.shortDesc=Causes the target to fall asleep. showdown.moves.lowkick.name=Low Kick @@ -13260,8 +13272,8 @@ showdown.moves.lowsweep.shortDesc=100% chance to lower the target's Speed by 1. showdown.moves.luckychant.name=Lucky Chant showdown.moves.luckychant.desc=For 5 turns, the user and its party members cannot be struck by a critical hit. Fails if the effect is already active on the user's side. showdown.moves.luckychant.shortDesc=For 5 turns, shields user's party from critical hits. -showdown.moves.luckychant.start=Lucky Chant shielded %s from critical hits! -showdown.moves.luckychant.end=%s's Lucky Chant wore off! +showdown.moves.luckychant.start=Lucky Chant protegeu %s de acertos críticos! +showdown.moves.luckychant.end=O Lucky Chant de %s passou o efeito! showdown.moves.luminacrash.name=Lumina Crash showdown.moves.luminacrash.desc=Has a 100% chance to lower the target's Special Defense by 2 stages. showdown.moves.luminacrash.shortDesc=100% chance to lower the target's Sp. Def by 2. @@ -13274,7 +13286,7 @@ showdown.moves.lunardance.shortDesc=User faints. Next hurt Pkmn is cured, max HP showdown.moves.lunardance.gen7.desc=The user faints and the Pokemon brought out to replace it has its HP and PP fully restored along with having any non-volatile status condition cured. The new Pokemon is sent out at the end of the turn, and the healing happens before hazards take effect. Fails if the user is the last unfainted Pokemon in its party. showdown.moves.lunardance.gen7.shortDesc=User faints. Replacement is fully healed, with PP. showdown.moves.lunardance.gen4.desc=The user faints and the Pokemon brought out to replace it has its HP and PP fully restored along with having any non-volatile status condition cured. The new Pokemon is sent out immediately and the healing happens after hazards take effect. Fails if the user is the last unfainted Pokemon in its party. -showdown.moves.lunardance.heal=%s became cloaked in mystical moonlight! +showdown.moves.lunardance.heal=%s ficou envolto em um luar místico! showdown.moves.lunge.name=Lunge showdown.moves.lunge.desc=Has a 100% chance to lower the target's Attack by 1 stage. showdown.moves.lunge.shortDesc=100% chance to lower the target's Attack by 1. @@ -13295,8 +13307,8 @@ showdown.moves.magiccoat.shortDesc=Bounces back certain non-damaging moves. showdown.moves.magiccoat.gen5.desc=Until the end of the turn, the user is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user. Moves reflected in this way are unable to be reflected again by this or the Magic Bounce Ability's effect. Spikes, Stealth Rock, and Toxic Spikes can only be reflected once per side, by the leftmost Pokemon under this or the Magic Bounce Ability's effect. The Lightning Rod and Storm Drain Abilities redirect their respective moves before this move takes effect. showdown.moves.magiccoat.gen4.desc=The user is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user. If the move targets both opposing Pokemon, the Pokemon under this effect will reflect the move only targeting the original user. The effect ends once a move is reflected or at the end of the turn. The Lightning Rod and Storm Drain Abilities redirect their respective moves before this move takes effect. showdown.moves.magiccoat.gen3.desc=The user is unaffected by certain non-damaging moves directed at it and will instead use such moves against the original user. If the move targets both opposing Pokemon and the Pokemon under this effect is on the left side, it will reflect the move targeting both opposing Pokemon and its ally will not be affected by the original move; otherwise, if the Pokemon under this effect is on the right side, its ally will be affected by the original move and this Pokemon will reflect the move only targeting the original user. The effect ends once a move is reflected or at the end of the turn. Moves reflected in this way can be reflected again by another Pokemon under this effect. If the user has the Soundproof Ability, it nullifies sound-based moves before this effect happens. The Lightning Rod Ability redirects Electric moves before this move takes effect. -showdown.moves.magiccoat.start=%s shrouded itself with Magic Coat! -showdown.moves.magiccoat.move=%s bounced the %s back! +showdown.moves.magiccoat.start=%s se envolveu com a Magic Coat! +showdown.moves.magiccoat.move=%s rebateu o %s de volta! showdown.moves.magicpowder.name=Magic Powder showdown.moves.magicpowder.desc=Causes the target to become a Psychic type. Fails if the target is an Arceus or a Silvally, if the target is already purely Psychic type, or if the target is Terastallized. showdown.moves.magicpowder.shortDesc=Changes the target's type to Psychic. @@ -13312,7 +13324,7 @@ showdown.moves.magmastorm.gen7.desc=Prevents the target from switching for four showdown.moves.magmastorm.gen5.desc=Prevents the target from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/16 of its maximum HP (1/8 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin. This effect is not stackable or reset by using this or another partial-trapping move. showdown.moves.magmastorm.gen4.desc=Prevents the target from switching for two to five turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-turn. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.magmastorm.gen4.shortDesc=Traps and damages the target for 2-5 turns. -showdown.moves.magmastorm.start=%s became trapped by swirling magma! +showdown.moves.magmastorm.start=%s ficou preso em um swirling magma! showdown.moves.magnetbomb.name=Magnet Bomb showdown.moves.magnetbomb.shortDesc=This move does not check accuracy. showdown.moves.magneticflux.name=Magnetic Flux @@ -13323,8 +13335,8 @@ showdown.moves.magnetrise.desc=For 5 turns, the user is immune to Ground-type at showdown.moves.magnetrise.shortDesc=For 5 turns, the user has immunity to Ground. showdown.moves.magnetrise.gen5.desc=For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain or Smack Down. showdown.moves.magnetrise.gen4.desc=For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effect of Ingrain. -showdown.moves.magnetrise.start=%s levitated with electromagnetism! -showdown.moves.magnetrise.end=%s's electromagnetism wore off! +showdown.moves.magnetrise.start=%s levitou com eletromagnetismo! +showdown.moves.magnetrise.end=O eletromagnetismo de %s se esgotou! showdown.moves.magnitude.name=Magnitude showdown.moves.magnitude.desc=The power of this move varies; 5% chances for 10 and 150 power, 10% chances for 30 and 110 power, 20% chances for 50 and 90 power, and 30% chance for 70 power. Damage doubles if the target is using Dig. showdown.moves.magnitude.shortDesc=Hits adjacent Pokemon. Power varies; 2x on Dig. @@ -13333,15 +13345,15 @@ showdown.moves.magnitude.activate=Magnitude %s! showdown.moves.makeitrain.name=Make It Rain showdown.moves.makeitrain.desc=Lowers the user's Special Attack by 1 stage. showdown.moves.makeitrain.shortDesc=Lowers the user's Sp. Atk by 1. Hits foe(s). -showdown.moves.makeitrain.activate=Coins were scattered everywhere! +showdown.moves.makeitrain.activate=As moedas foram espalhadas por toda parte! showdown.moves.maliciousmoonsault.name=Malicious Moonsault showdown.moves.maliciousmoonsault.desc=Damage doubles and no accuracy check is done if the target has used Minimize while active. showdown.moves.maliciousmoonsault.shortDesc=Damage doubles if the target used Minimize. showdown.moves.matblock.name=Mat Block showdown.moves.matblock.desc=The user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn. Fails unless it is the user's first turn on the field, if the user moves last this turn, or if this move is already in effect for the user's side. showdown.moves.matblock.shortDesc=Protects allies from damaging attacks. Turn 1 only. -showdown.moves.matblock.start=%s intends to flip up a mat and block incoming attacks! -showdown.moves.matblock.block=%s was blocked by the kicked-up mat! +showdown.moves.matblock.start=%s pretende virar um tapete e bloquear os ataques recebidos! +showdown.moves.matblock.block="%s foi bloqueado pelo tapete levantado!" showdown.moves.maxairstream.name=Max Airstream showdown.moves.maxairstream.desc=Power is equal to the base move's Max Move power. If this move is successful, the Speed of each Pokemon on the user's side is raised by 1 stage, even if they have a substitute. This effect does not happen if the user is not Dynamaxed. If this move is used as a base move, it deals damage with a power of 0. showdown.moves.maxairstream.shortDesc=Base move affects power. Allies: +1 Speed. @@ -13360,7 +13372,7 @@ showdown.moves.maxgeyser.shortDesc=Base move affects power. Starts Rain Dance. showdown.moves.maxguard.name=Max Guard showdown.moves.maxguard.desc=The user is protected from nearly all attacks made by other Pokemon during this turn, including Max and G-Max Moves. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. showdown.moves.maxguard.shortDesc=Protects user from moves & Max Moves this turn. -showdown.moves.maxguard.activate=%s protected itself! +showdown.moves.maxguard.activate=%s se protegeu! showdown.moves.maxhailstorm.name=Max Hailstorm showdown.moves.maxhailstorm.desc=Power is equal to the base move's Max Move power. If this move is successful, the effect of Hail begins. This effect does not happen if the user is not Dynamaxed. If this move is used as a base move, it deals damage with a power of 0. showdown.moves.maxhailstorm.shortDesc=Base move affects power. Starts Hail. @@ -13434,7 +13446,7 @@ showdown.moves.memento.desc=Lowers the target's Attack and Special Attack by 2 s showdown.moves.memento.shortDesc=Lowers target's Attack, Sp. Atk by 2. User faints. showdown.moves.memento.gen4.desc=Lowers the target's Attack and Special Attack by 2 stages. The user faints, even if this move misses. This move can hit targets in the middle of a two-turn move. Fails entirely if there is no target, but does not fail if the target's stats cannot be changed. showdown.moves.memento.gen3.desc=Lowers the target's Attack and Special Attack by 2 stages. The user faints. This move does not check accuracy, and can hit targets in the middle of a two-turn move. Fails entirely if the target's Attack and Special Attack stat stages are both -6. -showdown.moves.memento.heal=%s's HP was restored by the Z-Power! +showdown.moves.memento.heal=O HP de %s foi restaurado pelo Z-Power! showdown.moves.menacingmoonrazemaelstrom.name=Menacing Moonraze Maelstrom showdown.moves.menacingmoonrazemaelstrom.desc=This move and its effects ignore the Abilities of other Pokemon. showdown.moves.menacingmoonrazemaelstrom.shortDesc=Ignores the Abilities of other Pokemon. @@ -13455,7 +13467,7 @@ showdown.moves.meteorassault.shortDesc=User cannot move next turn. showdown.moves.meteorbeam.name=Meteor Beam showdown.moves.meteorbeam.desc=This attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.meteorbeam.shortDesc=Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. -showdown.moves.meteorbeam.prepare=%s is overflowing with space power! +showdown.moves.meteorbeam.prepare=%s está sobrecarregado com poder espacial! showdown.moves.meteormash.name=Meteor Mash showdown.moves.meteormash.desc=Has a 20% chance to raise the user's Attack by 1 stage. showdown.moves.meteormash.shortDesc=20% chance to raise the user's Attack by 1. @@ -13470,7 +13482,7 @@ showdown.moves.metronome.gen4.desc=A random move is selected for use, other than showdown.moves.metronome.gen3.desc=A random move is selected for use, other than Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, or Trick. showdown.moves.metronome.gen2.desc=A random move is selected for use, other than Counter, Destiny Bond, Detect, Endure, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Struggle, Thief, or any move the user already knows. showdown.moves.metronome.gen1.desc=A random move is selected for use, other than Metronome or Struggle. -showdown.moves.metronome.move=Waggling a finger let it use %s! +showdown.moves.metronome.move=Balançando o dedo permitiu que ele usasse o %s! showdown.moves.milkdrink.name=Milk Drink showdown.moves.milkdrink.desc=The user restores 1/2 of its maximum HP, rounded half up. showdown.moves.milkdrink.shortDesc=Heals the user by 50% of its max HP. @@ -13486,18 +13498,18 @@ showdown.moves.mimic.gen3.desc=While the user remains active, this move is repla showdown.moves.mimic.gen2.desc=While the user remains active, this move is replaced by the last move used by the target. The copied move has 5 PP. Fails if the target has not made a move, if the user already knows the move, or if the move is Struggle. showdown.moves.mimic.gen1.desc=While the user remains active, this move is replaced by a random move known by the target, even if the user already knows that move. The copied move keeps the remaining PP for this move, regardless of the copied move's maximum PP. Whenever one PP is used for a copied move, one PP is used for this move. showdown.moves.mimic.gen1.shortDesc=Random move known by the target replaces this. -showdown.moves.mimic.start=%s learned %s! +showdown.moves.mimic.start=%s aprendeu %s! showdown.moves.mindblown.name=Mind Blown showdown.moves.mindblown.desc=Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability. This move is prevented from executing and the user does not lose HP if any active Pokemon has the Damp Ability, or if this move is Fire type and the user is affected by Powder or the weather is Primordial Sea. showdown.moves.mindblown.shortDesc=User loses 50% max HP. Hits adjacent Pokemon. -showdown.moves.mindblown.damage=(%s cut its own HP to power up its move!) +showdown.moves.mindblown.damage=(%s corta seu próprio HP para aumentar seu movimento!) showdown.moves.mindreader.name=Mind Reader showdown.moves.mindreader.desc=Until the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. The effect ends if either the user or the target leaves the field. Fails if this effect is active for the user. showdown.moves.mindreader.shortDesc=User's next move will not miss the target. showdown.moves.mindreader.gen4.desc=Until the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. When this effect is started against the target, this and Lock-On's effects end for every other Pokemon against that target. If the target leaves the field using Baton Pass, the replacement remains under this effect. If the user leaves the field using Baton Pass, this effect is restarted against the same target for the replacement. The effect ends if either the user or the target leaves the field. showdown.moves.mindreader.gen2.desc=The next accuracy check against the target succeeds. The target will still avoid Earthquake, Fissure, and Magnitude if it is using Fly. If the target leaves the field using Baton Pass, the replacement remains under this effect. This effect ends when the target leaves the field or an accuracy check is done against it. showdown.moves.mindreader.gen2.shortDesc=The next move will not miss the target. -showdown.moves.mindreader.start=%s took aim at %s! +showdown.moves.mindreader.start=%s mirou em %s! showdown.moves.minimize.name=Minimize showdown.moves.minimize.desc=Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check accuracy and have their damage doubled if used against the user while it is active. showdown.moves.minimize.shortDesc=Raises the user's evasiveness by 2. @@ -13512,7 +13524,7 @@ showdown.moves.miracleeye.name=Miracle Eye showdown.moves.miracleeye.desc=As long as the target remains active, its evasiveness stat stage is ignored during accuracy checks against it if it is greater than 0, and Psychic-type attacks can hit the target if it is a Dark type. Fails if the target is already affected, or affected by Foresight or Odor Sleuth. showdown.moves.miracleeye.shortDesc=Psychic hits Dark. Evasiveness ignored. showdown.moves.miracleeye.gen4.desc=As long as the target remains active, its evasiveness stat stage is ignored during accuracy checks against it if it is greater than 0, and Psychic-type attacks can hit the target if it is a Dark type. -showdown.moves.miracleeye.start=%s was identified! +showdown.moves.miracleeye.start=%s foi identificado! showdown.moves.mirrorcoat.name=Mirror Coat showdown.moves.mirrorcoat.desc=Deals damage to the last opposing Pokemon to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's special attack this turn. showdown.moves.mirrorcoat.shortDesc=If hit by special attack, returns double damage. @@ -13535,14 +13547,14 @@ showdown.moves.mist.desc=For 5 turns, the user and its party members are protect showdown.moves.mist.shortDesc=For 5 turns, protects user's party from stat drops. showdown.moves.mist.gen2.desc=While the user remains active, it is protected from having its stat stages lowered by other Pokemon. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally. showdown.moves.mist.gen2.shortDesc=While active, user is protected from stat drops. -showdown.moves.mist.gen2.start=%s's shrouded in MIST! -showdown.moves.mist.gen2.block=%s's protected by MIST. +showdown.moves.mist.gen2.start=%s está em meio à MIST! +showdown.moves.mist.gen2.block=%s está protegido por MIST. showdown.moves.mist.gen1.desc=While the user remains active, it is protected from having its stat stages lowered by other Pokemon, unless caused by the secondary effect of a move. Fails if the user already has the effect. If any Pokemon uses Haze, this effect ends. -showdown.moves.mist.gen1.start=%s's shrouded in mist! -showdown.moves.mist.gen1.block=But, it failed! -showdown.moves.mist.start=%s became shrouded in mist! -showdown.moves.mist.end=%s is no longer protected by mist! -showdown.moves.mist.block=%s is protected by the mist! +showdown.moves.mist.gen1.start=%s está em meio à MIST! +showdown.moves.mist.gen1.block=mas falhou! +showdown.moves.mist.start=%s se envolveu na mist! +showdown.moves.mist.end=%s já não está protegido por Mist! +showdown.moves.mist.block=%s está protegido pela neblina! showdown.moves.mistball.name=Mist Ball showdown.moves.mistball.desc=Has a 50% chance to lower the target's Special Attack by 1 stage. showdown.moves.mistball.shortDesc=50% chance to lower the target's Sp. Atk by 1. @@ -13626,7 +13638,7 @@ showdown.moves.naturepower.gen4.desc=This move calls another move for use based showdown.moves.naturepower.gen4.shortDesc=Attack changes based on terrain. (Tri Attack) showdown.moves.naturepower.gen3.desc=This move calls another move for use depending on the battle terrain. Swift in Wi-Fi battles. showdown.moves.naturepower.gen3.shortDesc=Attack changes based on terrain. (Swift) -showdown.moves.naturepower.move=Nature Power turned into %s! +showdown.moves.naturepower.move=O Nature Power se transformou em %s! showdown.moves.naturesmadness.name=Nature's Madness showdown.moves.naturesmadness.desc=Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP. showdown.moves.naturesmadness.shortDesc=Does damage equal to 1/2 target's current HP. @@ -13642,8 +13654,8 @@ showdown.moves.nightdaze.shortDesc=40% chance to lower the target's accuracy by showdown.moves.nightmare.name=Nightmare showdown.moves.nightmare.desc=Causes the target to lose 1/4 of its maximum HP, rounded down, at the end of each turn as long as it is asleep. This move does not affect the target unless it is asleep. The effect ends when the target wakes up, even if it falls asleep again in the same turn. showdown.moves.nightmare.shortDesc=A sleeping target is hurt by 1/4 max HP per turn. -showdown.moves.nightmare.start=%s began having a nightmare! -showdown.moves.nightmare.damage=%s is locked in a nightmare! +showdown.moves.nightmare.start=%s começou a ter um pesadelo! +showdown.moves.nightmare.damage=%s está preso em um pesadelo! showdown.moves.nightshade.name=Night Shade showdown.moves.nightshade.desc=Deals damage to the target equal to the user's level. showdown.moves.nightshade.shortDesc=Does damage equal to the user's level. @@ -13658,7 +13670,7 @@ showdown.moves.nobleroar.shortDesc=Lowers the target's Attack and Sp. Atk by 1. showdown.moves.noretreat.name=No Retreat showdown.moves.noretreat.desc=Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage, but it becomes prevented from switching out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped. Fails if the user has already been prevented from switching by this effect. showdown.moves.noretreat.shortDesc=Raises all stats by 1 (not acc/eva). Traps user. -showdown.moves.noretreat.start=%s can no longer escape because it used No Retreat! +showdown.moves.noretreat.start=%s não pode mais escapar porque usou No Retreat! showdown.moves.noxioustorque.name=Noxious Torque showdown.moves.noxioustorque.desc=Has a 30% chance to poison the target. showdown.moves.noxioustorque.shortDesc=30% chance to poison the target. @@ -13680,7 +13692,7 @@ showdown.moves.octazooka.shortDesc=50% chance to lower the target's accuracy by showdown.moves.octolock.name=Octolock showdown.moves.octolock.desc=Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field. showdown.moves.octolock.shortDesc=Traps target, lowers Def and SpD by 1 each turn. -showdown.moves.octolock.start=%s can no longer escape because of Octolock! +showdown.moves.octolock.start=%s não pode mais escapar por causa do Octolock! showdown.moves.odorsleuth.name=Odor Sleuth showdown.moves.odorsleuth.desc=As long as the target remains active, its evasiveness stat stage is ignored during accuracy checks against it if it is greater than 0, and Normal- and Fighting-type attacks can hit the target if it is a Ghost type. Fails if the target is already affected, or affected by Foresight or Miracle Eye. showdown.moves.odorsleuth.shortDesc=Fighting, Normal hit Ghost. Evasiveness ignored. @@ -13711,7 +13723,7 @@ showdown.moves.overheat.shortDesc=Lowers the user's Sp. Atk by 2. showdown.moves.painsplit.name=Pain Split showdown.moves.painsplit.desc=The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one. showdown.moves.painsplit.shortDesc=Shares HP of user and target equally. -showdown.moves.painsplit.activate=The battlers shared their pain! +showdown.moves.painsplit.activate=Os lutadores compartilharam sua dor! showdown.moves.paleowave.name=Paleo Wave showdown.moves.paleowave.desc=Has a 20% chance to lower the target's Attack by 1 stage. showdown.moves.paleowave.shortDesc=20% chance to lower the target's Attack by 1. @@ -13722,8 +13734,8 @@ showdown.moves.partingshot.name=Parting Shot showdown.moves.partingshot.desc=Lowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if the target's Attack and Special Attack stat stages were both unchanged, or if there are no unfainted party members. showdown.moves.partingshot.shortDesc=Lowers target's Atk, Sp. Atk by 1. User switches. showdown.moves.partingshot.gen6.desc=Lowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members. -showdown.moves.partingshot.heal=%s's HP was restored by the Z-Power! -showdown.moves.partingshot.switchOut=%s went back to %s! +showdown.moves.partingshot.heal=O HP de %s foi restaurado pelo Z-Power! +showdown.moves.partingshot.switchOut=%s voltou para %s! showdown.moves.payback.name=Payback showdown.moves.payback.desc=Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. showdown.moves.payback.shortDesc=Power doubles if the user moves after the target. @@ -13732,14 +13744,14 @@ showdown.moves.payback.gen4.desc=Power doubles if the user moves after the targe showdown.moves.payday.name=Pay Day showdown.moves.payday.desc=No additional effect. showdown.moves.payday.shortDesc=Scatters coins. -showdown.moves.payday.activate=Coins were scattered everywhere! +showdown.moves.payday.activate=As moedas estavam espalhadas por todo o lado! showdown.moves.peck.name=Peck showdown.moves.peck.shortDesc=No additional effect. showdown.moves.perishsong.name=Perish Song showdown.moves.perishsong.desc=Each active Pokemon receives a perish count of 4 if it doesn't already have a perish count. At the end of each turn including the turn used, the perish count of all active Pokemon lowers by 1 and Pokemon faint if the number reaches 0. The perish count is removed from Pokemon that switch out. If a Pokemon uses Baton Pass while it has a perish count, the replacement will gain the perish count and continue to count down. showdown.moves.perishsong.shortDesc=All active Pokemon will faint in 3 turns. -showdown.moves.perishsong.start=All Pokémon that heard the song will faint in three turns! -showdown.moves.perishsong.activate=%s's perish count fell to %s. +showdown.moves.perishsong.start=Todos os Pokémon que ouviram a música desmaiarão em três turnos! +showdown.moves.perishsong.activate=A contagem de mortes de %s caiu para %s. showdown.moves.petalblizzard.name=Petal Blizzard showdown.moves.petalblizzard.desc=No additional effect. showdown.moves.petalblizzard.shortDesc=No additional effect. Hits adjacent Pokemon. @@ -13756,8 +13768,8 @@ showdown.moves.phantomforce.name=Phantom Force showdown.moves.phantomforce.desc=If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.phantomforce.shortDesc=Disappears turn 1. Hits turn 2. Breaks protection. showdown.moves.phantomforce.gen6.desc=If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active. -showdown.moves.phantomforce.prepare=%s vanished instantly! -showdown.moves.phantomforce.activate=It broke through %s's protection! +showdown.moves.phantomforce.prepare=%s desapareceu instantaneamente! +showdown.moves.phantomforce.activate=Rompeu a proteção de %s! showdown.moves.photongeyser.name=Photon Geyser showdown.moves.photongeyser.desc=This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon. showdown.moves.photongeyser.shortDesc=Physical if user's Atk > Sp. Atk. Ignores Abilities. @@ -13783,7 +13795,7 @@ showdown.moves.pluck.name=Pluck showdown.moves.pluck.desc=If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability. showdown.moves.pluck.shortDesc=User steals and eats the target's Berry. showdown.moves.pluck.gen4.desc=The user steals the target's held Berry if it is holding one and eats it immediately, gaining its effects unless the user's item is being ignored. Items lost to this move can be regained with Recycle. -showdown.moves.pluck.removeItem=%s stole and ate its target's %s! +showdown.moves.pluck.removeItem=%s roubou e comeu os %s de seu alvo! showdown.moves.poisonfang.name=Poison Fang showdown.moves.poisonfang.desc=Has a 50% chance to badly poison the target. showdown.moves.poisonfang.shortDesc=50% chance to badly poison the target. @@ -13812,7 +13824,7 @@ showdown.moves.pollenpuff.desc=If the target is an ally, this move restores 1/2 showdown.moves.pollenpuff.shortDesc=If the target is an ally, heals 50% of its max HP. showdown.moves.poltergeist.name=Poltergeist showdown.moves.poltergeist.shortDesc=Fails if the target has no held item. -showdown.moves.poltergeist.activate=%s is about to be attacked by its %s! +showdown.moves.poltergeist.activate=%s está prestes a ser atacado por seus %s! showdown.moves.populationbomb.name=Population Bomb showdown.moves.populationbomb.desc=Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits. showdown.moves.populationbomb.shortDesc=Hits 10 times. Each hit can miss. @@ -13825,8 +13837,8 @@ showdown.moves.powder.name=Powder showdown.moves.powder.desc=If the target uses a Fire-type move this turn, it is prevented from executing and the target loses 1/4 of its maximum HP, rounded half up. This effect does not happen if the Fire-type move is prevented by Primordial Sea. showdown.moves.powder.shortDesc=If using a Fire move, target loses 1/4 max HP. showdown.moves.powder.gen6.desc=If the target uses a Fire-type move this turn, it is prevented from executing and the target loses 1/4 of its maximum HP, rounded half up. This effect happens before the Fire-type move would be prevented by Primordial Sea. -showdown.moves.powder.start=%s is covered in powder! -showdown.moves.powder.activate=When the flame touched the powder on the Pokémon, it exploded! +showdown.moves.powder.start=%s está coberto de pó! +showdown.moves.powder.activate=Quando a chama tocou o pó do Pokémon, ele explodiu! showdown.moves.powdersnow.name=Powder Snow showdown.moves.powdersnow.desc=Has a 10% chance to freeze the target. showdown.moves.powdersnow.shortDesc=10% chance to freeze the foe(s). @@ -13836,20 +13848,20 @@ showdown.moves.powergem.shortDesc=No additional effect. showdown.moves.powersplit.name=Power Split showdown.moves.powersplit.desc=The user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected. showdown.moves.powersplit.shortDesc=Averages Attack and Sp. Atk stats with target. -showdown.moves.powersplit.activate=%s shared its power with the target! +showdown.moves.powersplit.activate=%s compartilhou seu poder com o alvo! showdown.moves.powerswap.name=Power Swap showdown.moves.powerswap.desc=The user swaps its Attack and Special Attack stat stage changes with the target. showdown.moves.powerswap.shortDesc=Swaps Attack and Sp. Atk stat stages with target. showdown.moves.powershift.name=Power Shift showdown.moves.powershift.desc=The user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass. showdown.moves.powershift.shortDesc=Switches user's Attack and Defense stats. -showdown.moves.powershift.start=%s swapped its offensive stats with its defensive stats! -showdown.moves.powershift.end=%s swapped its offensive stats with its defensive stats! +showdown.moves.powershift.start=%s trocou seus atributos ofensivos por seus atributos defensivos! +showdown.moves.powershift.end=%s trocou os seus atributos ofensivos pelos seus atributos defensivos! showdown.moves.powertrick.name=Power Trick showdown.moves.powertrick.desc=The user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass. showdown.moves.powertrick.shortDesc=Switches user's Attack and Defense stats. -showdown.moves.powertrick.start=%s switched its Attack and Defense! -showdown.moves.powertrick.end=%s switched its Attack and Defense! +showdown.moves.powertrick.start=%s trocou seu ataque e defesa! +showdown.moves.powertrick.end=%s trocou seu ataque e defesa! showdown.moves.powertrip.name=Power Trip showdown.moves.powertrip.desc=Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0. showdown.moves.powertrip.shortDesc= + 20 power for each of the user's stat boosts. @@ -13878,8 +13890,8 @@ showdown.moves.protect.gen5.desc=The user is protected from most attacks made by showdown.moves.protect.gen4.desc=The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used, up to a maximum of 8. X resets to 1 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn. showdown.moves.protect.gen3.desc=The user is protected from most attacks made by other Pokemon during this turn. This move has an X/65536 chance of being successful, where X starts at 65535 and halves, rounded down, each time this move is successfully used. After the fourth successful use in a row, X drops to 118 and continues with seemingly random values from 0-65535 on subsequent successful uses. X resets to 65535 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user moves last this turn. showdown.moves.protect.gen2.desc=The user is protected from attacks made by the opponent during this turn. This move has an X/255 chance of being successful, where X starts at 255 and halves, rounded down, each time this move is successfully used. X resets to 255 if this move fails or if the user's last move used is not Detect, Endure, or Protect. Fails if the user has a substitute or moves last this turn. -showdown.moves.protect.start=%s protected itself! -showdown.moves.protect.block=%s protected itself! +showdown.moves.protect.start=%s se protegeu! +showdown.moves.protect.block=%s se protegeu! showdown.moves.psybeam.name=Psybeam showdown.moves.psybeam.desc=Has a 10% chance to confuse the target. showdown.moves.psybeam.shortDesc=10% chance to confuse the target. @@ -13944,14 +13956,14 @@ showdown.moves.pursuit.gen3.desc=If the target is an opposing Pokemon and it swi showdown.moves.pursuit.gen3.shortDesc=Power doubles if the targeted foe is switching out. showdown.moves.pursuit.gen2.desc=If the target switches out this turn, this move hits it before it leaves the field with doubled power and the user's turn is over. showdown.moves.pursuit.gen2.shortDesc=Power doubles if the foe is switching out. -showdown.moves.pursuit.activate=(%s is being withdrawn...) +showdown.moves.pursuit.activate=(%s está sendo retirado...) showdown.moves.pyroball.name=Pyro Ball showdown.moves.pyroball.desc=Has a 10% chance to burn the target. showdown.moves.pyroball.shortDesc=10% chance to burn the target. Thaws user. showdown.moves.quash.name=Quash showdown.moves.quash.desc=Causes the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn. showdown.moves.quash.shortDesc=Forces the target to move last this turn. -showdown.moves.quash.activate=%s's move was postponed! +showdown.moves.quash.activate=O movimento de %s foi adiado! showdown.moves.quickattack.name=Quick Attack showdown.moves.quickattack.desc=No additional effect. showdown.moves.quickattack.shortDesc=Usually goes first. @@ -13962,8 +13974,8 @@ showdown.moves.quickguard.gen8.desc=The user and its party members are protected showdown.moves.quickguard.gen7.desc=The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side. showdown.moves.quickguard.gen6.desc=The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side. showdown.moves.quickguard.gen5.desc=The user and its party members are protected from attacks with original priority greater than 0 made by other Pokemon, including allies, during this turn. This attack has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used. X resets to 1 if this attack fails or if the user's last used move is not Detect, Endure, Protect, Quick Guard, or Wide Guard. If X is 256 or more, this move has a 1/(2^32) chance of being successful. Fails if the user moves last this turn or if this move is already in effect for the user's side. -showdown.moves.quickguard.start=Quick Guard protected %s! -showdown.moves.quickguard.block=Quick Guard protected %s! +showdown.moves.quickguard.start=%s foi protegido por uma guarda rápida! +showdown.moves.quickguard.block=Quick Guard protegeu %s! showdown.moves.quiverdance.name=Quiver Dance showdown.moves.quiverdance.desc=Raises the user's Special Attack, Special Defense, and Speed by 1 stage. showdown.moves.quiverdance.shortDesc=Raises the user's Sp. Atk, Sp. Def, Speed by 1. @@ -13982,12 +13994,12 @@ showdown.moves.ragepowder.name=Rage Powder showdown.moves.ragepowder.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop. showdown.moves.ragepowder.shortDesc=The foes' moves target the user on the turn used. showdown.moves.ragepowder.gen6.desc=Until the end of the turn, all single-target attacks from the opposing side are redirected to the user if they are in range. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double or Triple Battle. This effect is ignored while the user is under the effect of Sky Drop. -showdown.moves.ragepowder.start=%s became the center of attention! -showdown.moves.ragepowder.startFromZEffect=%s became the center of attention! +showdown.moves.ragepowder.start=%s se tornou o centro das atenções! +showdown.moves.ragepowder.startFromZEffect=%s se tornou o centro das atenções! showdown.moves.ragingbull.name=Raging Bull showdown.moves.ragingbull.desc=If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed. showdown.moves.ragingbull.shortDesc=Destroys screens. Type depends on user's form. -showdown.moves.ragingbull.activate=%s shattered %s's protections! +showdown.moves.ragingbull.activate=%s quebrou as proteções de %s! showdown.moves.ragingfury.name=Raging Fury showdown.moves.ragingfury.desc=The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. showdown.moves.ragingfury.shortDesc=Lasts 2-3 turns. Confuses the user afterwards. @@ -14020,7 +14032,7 @@ showdown.moves.razorwind.gen2.desc=Has a higher chance for a critical hit. This showdown.moves.razorwind.gen2.shortDesc=Charges, then hits target turn 2. High crit ratio. showdown.moves.razorwind.gen1.desc=This attack charges on the first turn and executes on the second. showdown.moves.razorwind.gen1.shortDesc=Charges turn 1. Hits turn 2. -showdown.moves.razorwind.prepare=%s whipped up a whirlwind! +showdown.moves.razorwind.prepare=%s criou um redemoinho! showdown.moves.recover.name=Recover showdown.moves.recover.desc=The user restores 1/2 of its maximum HP, rounded half up. showdown.moves.recover.shortDesc=Heals the user by 50% of its max HP. @@ -14031,7 +14043,7 @@ showdown.moves.recycle.desc=The user regains the item it last used. Fails if the showdown.moves.recycle.shortDesc=Restores the item the user last used. showdown.moves.recycle.gen7.desc=The user regains the item it last used. Fails if the user is holding an item, if the user has not held an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Pickup Ability, or if the item was lost to Bug Bite, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained. showdown.moves.recycle.gen4.desc=The user regains the item last used by a Pokemon in its current position on the field, even if that Pokemon was not the user. Fails if the user is holding an item, if no items have been used at the user's position, or if the item was lost to Covet, Knock Off, or Thief. Items thrown with Fling can be regained. -showdown.moves.recycle.addItem=%s found one %s! +showdown.moves.recycle.addItem=%s encontrou um %s! showdown.moves.reflect.name=Reflect showdown.moves.reflect.desc=For 5 turns, the user and its party members take 0.5x damage from physical attacks, or 0.66x damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. showdown.moves.reflect.shortDesc=For 5 turns, physical damage to allies is halved. @@ -14042,15 +14054,15 @@ showdown.moves.reflect.gen2.desc=For 5 turns, the user and its party members hav showdown.moves.reflect.gen2.shortDesc=For 5 turns, the user's party has doubled Def. showdown.moves.reflect.gen1.desc=While the user remains active, its Defense is doubled when taking damage. Critical hits ignore this protection. This effect can be removed by Haze. showdown.moves.reflect.gen1.shortDesc=While active, the user's Defense is doubled. -showdown.moves.reflect.gen1.start=%s gained armor! -showdown.moves.reflect.start=Reflect made %s stronger against physical moves! -showdown.moves.reflect.end=%s's Reflect wore off! +showdown.moves.reflect.gen1.start=%s ganhou armadura! +showdown.moves.reflect.start=O Reflect tornou o %s mais fortes contra movimentos físicos! +showdown.moves.reflect.end=%O Reflect de %s desapareceu! showdown.moves.reflecttype.name=Reflect Type showdown.moves.reflecttype.desc=Causes the user's types to become the same as the current types of the target. If the target's current types include typeless and a non-added type, typeless is ignored. If the target's current types include typeless and an added type from Forest's Curse or Trick-or-Treat, typeless is copied as the Normal type instead. Fails if the user is an Arceus or a Silvally, if the user is Terastallized, or if the target's current type is typeless alone. showdown.moves.reflecttype.shortDesc=User becomes the same type as the target. showdown.moves.reflecttype.gen8.desc=Causes the user's types to become the same as the current types of the target. If the target's current types include typeless and a non-added type, typeless is ignored. If the target's current types include typeless and an added type from Forest's Curse or Trick-or-Treat, typeless is copied as the Normal type instead. Fails if the user is an Arceus or a Silvally, or if the target's current type is typeless alone. showdown.moves.reflecttype.gen6.desc=Causes the user's types to become the same as the current types of the target. Fails if the user is an Arceus. -showdown.moves.reflecttype.typeChange=%s's type became the same as %s's type! +showdown.moves.reflecttype.typeChange=O tipo de %s tornou-se o mesmo que o tipo de %s! showdown.moves.refresh.name=Refresh showdown.moves.refresh.desc=The user cures its burn, poison, or paralysis. Fails if the user is not burned, poisoned, or paralyzed. showdown.moves.refresh.shortDesc=User cures its burn, poison, or paralysis. @@ -14086,7 +14098,7 @@ showdown.moves.reversal.gen2.desc=The power of this move is 20 if X is 33 to 48, showdown.moves.revivalblessing.name=Revival Blessing showdown.moves.revivalblessing.desc=A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members. showdown.moves.revivalblessing.shortDesc=Revives a fainted Pokemon to 50% HP. -showdown.moves.revivalblessing.heal=%s was revived and is ready to fight again! +showdown.moves.revivalblessing.heal=%s foi reanimado e está pronto para lutar novamente! showdown.moves.risingvoltage.name=Rising Voltage showdown.moves.risingvoltage.desc=If the current terrain is Electric Terrain and the target is grounded, this move's power is doubled. showdown.moves.risingvoltage.shortDesc=2x power if target is grounded in Electric Terrain. @@ -14137,7 +14149,7 @@ showdown.moves.roleplay.gen6.desc=The user's Ability changes to match the target showdown.moves.roleplay.gen5.desc=The user's Ability changes to match the target's Ability. Fails if the user's Ability is Multitype or already matches the target, or if the target's Ability is Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode. showdown.moves.roleplay.gen4.desc=The user's Ability changes to match the target's Ability. Fails if the user's Ability is Multitype or already matches the target, if the target's Ability is Multitype or Wonder Guard, or if the user is holding a Griseous Orb. showdown.moves.roleplay.gen3.desc=The user's Ability changes to match the target's Ability. Fails if the target's Ability is Wonder Guard. -showdown.moves.roleplay.changeAbility=%s copied %s's %s Ability! +showdown.moves.roleplay.changeAbility=%s copiou %s's a habilidade %s! showdown.moves.rollingkick.name=Rolling Kick showdown.moves.rollingkick.desc=Has a 30% chance to make the target flinch. showdown.moves.rollingkick.shortDesc=30% chance to make the target flinch. @@ -14151,7 +14163,7 @@ showdown.moves.roost.desc=The user restores 1/2 of its maximum HP, rounded half showdown.moves.roost.shortDesc=Heals 50% HP. Flying-type removed 'til turn ends. showdown.moves.roost.gen8.desc=The user restores 1/2 of its maximum HP, rounded half up. Until the end of the turn, Flying-type users lose their Flying type and pure Flying-type users become Normal type. Does nothing if the user's HP is full. showdown.moves.roost.gen4.desc=The user restores 1/2 of its maximum HP, rounded down. Until the end of the turn, Flying-type users lose their Flying type and pure Flying-type users become typeless. Does nothing if the user's HP is full. -showdown.moves.roost.start=(%s loses Flying type this turn.) +showdown.moves.roost.start=(%s perde o tipo Voador neste turno.) showdown.moves.rototiller.name=Rototiller showdown.moves.rototiller.desc=Raises the Attack and Special Attack of all grounded Grass-type Pokemon on the field by 1 stage. showdown.moves.rototiller.shortDesc=Raises Atk/Sp. Atk of grounded Grass types by 1. @@ -14172,14 +14184,14 @@ showdown.moves.safeguard.desc=For 5 turns, the user and its party members cannot showdown.moves.safeguard.shortDesc=For 5 turns, protects user's party from status. showdown.moves.safeguard.gen3.desc=For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. Fails if the effect is already active on the user's side. showdown.moves.safeguard.gen2.desc=For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. During the effect, Outrage, Thrash, and Petal Dance do not confuse the user. Fails if the effect is already active on the user's side. -showdown.moves.safeguard.start=%s cloaked itself in a mystical veil! -showdown.moves.safeguard.end=%s is no longer protected by Safeguard! -showdown.moves.safeguard.block=%s is protected by Safeguard! +showdown.moves.safeguard.start=%s se encobriu em um véu místico! +showdown.moves.safeguard.end=%s não está mais protegido pelo Safeguard! +showdown.moves.safeguard.block=%s está protegido pelo Safeguard! showdown.moves.saltcure.name=Salt Cure showdown.moves.saltcure.desc=Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active. showdown.moves.saltcure.shortDesc=Deals 1/8 max HP each turn; 1/4 on Steel, Water. -showdown.moves.saltcure.start=%s is being salt cured! -showdown.moves.saltcure.damage=%s is hurt by Salt Cure! +showdown.moves.saltcure.start=%s está sendo curado com sal! +showdown.moves.saltcure.damage=%s foi ferido por Salt Cure! showdown.moves.sandattack.name=Sand Attack showdown.moves.sandattack.desc=Lowers the target's accuracy by 1 stage. showdown.moves.sandattack.shortDesc=Lowers the target's accuracy by 1. @@ -14202,7 +14214,7 @@ showdown.moves.sandtomb.gen5.desc=Prevents the target from switching for four or showdown.moves.sandtomb.gen4.desc=Prevents the target from switching for two to five turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-turn. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.sandtomb.gen4.shortDesc=Traps and damages the target for 2-5 turns. showdown.moves.sandtomb.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. -showdown.moves.sandtomb.start=%s became trapped by the quicksand! +showdown.moves.sandtomb.start=%s ficou preso na areia movediça! showdown.moves.sappyseed.name=Sappy Seed showdown.moves.sappyseed.desc=This move summons Leech Seed on the foe. showdown.moves.sappyseed.shortDesc=Summons Leech Seed. @@ -14276,8 +14288,8 @@ showdown.moves.shadowforce.desc=If this move is successful, it breaks through th showdown.moves.shadowforce.shortDesc=Disappears turn 1. Hits turn 2. Breaks protection. showdown.moves.shadowforce.gen6.desc=If this move is successful, it breaks through the target's Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. Damage doubles and no accuracy check is done if the target has used Minimize while active. showdown.moves.shadowforce.gen5.desc=If this move is successful, it breaks through the target's Detect or Protect for this turn, allowing other Pokemon to attack the target normally. If the target is an opponent and its side is protected by Quick Guard or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the opponent's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. -showdown.moves.shadowforce.activate=It broke through %s's protection! -showdown.moves.shadowforce.prepare=%s vanished instantly! +showdown.moves.shadowforce.activate=Rompeu a proteção de %s! +showdown.moves.shadowforce.prepare=%s desapareceu instantaneamente! showdown.moves.shadowpunch.name=Shadow Punch showdown.moves.shadowpunch.shortDesc=This move does not check accuracy. showdown.moves.shadowsneak.name=Shadow Sneak @@ -14294,9 +14306,9 @@ showdown.moves.shatteredpsyche.shortDesc=Power is equal to the base move's Z-Pow showdown.moves.shedtail.name=Shed Tail showdown.moves.shedtail.desc=The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members. showdown.moves.shedtail.shortDesc=User takes 1/2 its max HP to pass a substitute. -showdown.moves.shedtail.start=%s shed its tail to create a decoy! -showdown.moves.shedtail.alreadyStarted=%s already has a substitute! -showdown.moves.shedtail.fail=But it does not have enough HP left to make a substitute! +showdown.moves.shedtail.start=%s perdeu a cauda para criar uma isca! +showdown.moves.shedtail.alreadyStarted=%s já tem um substituto! +showdown.moves.shedtail.fail=Mas ele não tem HP suficiente para fazer um substituto! showdown.moves.sheercold.name=Sheer Cold showdown.moves.sheercold.desc=Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + X)%, where X is 30 if the user is an Ice type and 20 otherwise, and fails if the target is at a higher level. Ice-type Pokemon and Pokemon with the Sturdy Ability are immune. showdown.moves.sheercold.shortDesc=OHKOs non-Ice targets. Fails if user's lower level. @@ -14311,9 +14323,9 @@ showdown.moves.shellsmash.shortDesc=Lowers Def, SpD by 1; raises Atk, SpA, Spe b showdown.moves.shelltrap.name=Shell Trap showdown.moves.shelltrap.desc=Fails unless the user is hit by a physical attack from an opponent this turn before it can execute the move. If the user was hit and has not fainted, it attacks immediately after being hit, and the effect ends. If the opponent's physical attack had a secondary effect removed by the Sheer Force Ability, it does not count for the purposes of this effect. showdown.moves.shelltrap.shortDesc=User must take physical damage before moving. -showdown.moves.shelltrap.start=%s set a shell trap! -showdown.moves.shelltrap.prepare=%s set a shell trap! -showdown.moves.shelltrap.cant=%s's shell trap didn't work! +showdown.moves.shelltrap.start=%s preparou uma armadilha de concha! +showdown.moves.shelltrap.prepare=%s preparou uma armadilha de concha! +showdown.moves.shelltrap.cant=%s's armadilha de concha não funcionou! showdown.moves.shelter.name=Shelter showdown.moves.shelter.desc=Raises the user's Defense by 2 stages. showdown.moves.shelter.shortDesc=Raises the user's Defense by 2. @@ -14354,7 +14366,7 @@ showdown.moves.sketch.shortDesc=Permanently copies the last move target used. showdown.moves.sketch.gen3.desc=This move is permanently replaced by the last move used by the target. The copied move has the maximum PP for that move. Fails if the target has not made a move, if the user has Transformed, or if the move is Sketch, Struggle, or any move the user knows. showdown.moves.sketch.gen2.desc=Fails when used in Link Battles. showdown.moves.sketch.gen2.shortDesc=Fails when used in Link Battles. -showdown.moves.sketch.activate=%s sketched %s! +showdown.moves.sketch.activate=%s esboçou %s! showdown.moves.skillswap.name=Skill Swap showdown.moves.skillswap.desc=The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Wonder Guard, Zen Mode, or Zero to Hero. showdown.moves.skillswap.shortDesc=The user and the target trade Abilities. @@ -14364,7 +14376,7 @@ showdown.moves.skillswap.gen6.desc=The user swaps its Ability with the target's showdown.moves.skillswap.gen5.desc=The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Illusion, Multitype, or Wonder Guard, or if both have the same Ability. showdown.moves.skillswap.gen4.desc=The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Multitype or Wonder Guard, if both have the same Ability, or if either is holding a Griseous Orb. showdown.moves.skillswap.gen3.desc=The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is Wonder Guard. -showdown.moves.skillswap.activate=%s swapped Abilities with its target! +showdown.moves.skillswap.activate=%s trocou de habilidade com seu alvo! showdown.moves.skittersmack.name=Skitter Smack showdown.moves.skittersmack.desc=Has a 100% chance to lower the target's Special Attack by 1 stage. showdown.moves.skittersmack.shortDesc=100% chance to lower target's Sp. Atk by 1. @@ -14374,22 +14386,22 @@ showdown.moves.skullbash.shortDesc=Raises user's Defense by 1 on turn 1. Hits tu showdown.moves.skullbash.gen3.desc=This attack charges on the first turn and executes on the second. Raises the user's Defense by 1 stage on the first turn. showdown.moves.skullbash.gen1.desc=This attack charges on the first turn and executes on the second. showdown.moves.skullbash.gen1.shortDesc=Charges turn 1. Hits turn 2. -showdown.moves.skullbash.prepare=%s tucked in its head! +showdown.moves.skullbash.prepare=%s recuou a sua cabeça! showdown.moves.skyattack.name=Sky Attack showdown.moves.skyattack.desc=Has a 30% chance to make the target flinch and a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn. showdown.moves.skyattack.shortDesc=Charges, then hits turn 2. 30% flinch. High crit. showdown.moves.skyattack.gen3.desc=Has a 30% chance to make the target flinch and a higher chance for a critical hit. This attack charges on the first turn and executes on the second. showdown.moves.skyattack.gen2.desc=This attack charges on the first turn and executes on the second. showdown.moves.skyattack.gen2.shortDesc=Charges turn 1. Hits turn 2. -showdown.moves.skyattack.prepare=%s became cloaked in a harsh light! +showdown.moves.skyattack.prepare=%s ficou encoberto por uma luz forte! showdown.moves.skydrop.name=Sky Drop showdown.moves.skydrop.desc=This attack takes the target into the air with the user on the first turn and executes on the second. Pokemon weighing 200 kg or more cannot be lifted. On the first turn, the user and the target avoid all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister. The user and the target cannot make a move between turns, but the target can select a move to use. This move cannot damage Flying-type Pokemon. Fails on the first turn if the target is an ally, if the target has a substitute, or if the target is using Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop. showdown.moves.skydrop.shortDesc=User and foe fly up turn 1. Damages on turn 2. showdown.moves.skydrop.gen5.desc=This attack takes the target into the air with the user on the first turn and executes on the second. On the first turn, the user and the target avoid all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, and Twister. The user and the target cannot make a move between turns, but the target can select a move to use. This move cannot damage Flying-type Pokemon. Fails on the first turn if the target is an ally, if the target has a substitute, or if the target is using Bounce, Dig, Dive, Fly, Shadow Force, or Sky Drop. If the effect of Gravity ends this effect before the second turn, both the user and the target return to the ground, but the target will otherwise remain under this effect until the user leaves the field or successfully executes the second turn of any two-turn move. -showdown.moves.skydrop.prepare=%s took %s into the sky! -showdown.moves.skydrop.end=%s was freed from the Sky Drop! -showdown.moves.skydrop.failSelect=Sky Drop won't let %s go! -showdown.moves.skydrop.failTooHeavy=%s is too heavy to be lifted! +showdown.moves.skydrop.prepare=%s levou %s para o céu! +showdown.moves.skydrop.end=%s foi liberado do Sky Drop! +showdown.moves.skydrop.failSelect=O Sky Drop não deixará %s ir embora! +showdown.moves.skydrop.failTooHeavy=%s é muito pesado para ser erguido! showdown.moves.skyuppercut.name=Sky Uppercut showdown.moves.skyuppercut.desc=This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. showdown.moves.skyuppercut.shortDesc=Can hit Pokemon using Bounce, Fly, or Sky Drop. @@ -14430,7 +14442,7 @@ showdown.moves.sludgewave.shortDesc=10% chance to poison adjacent Pokemon. showdown.moves.smackdown.name=Smack Down showdown.moves.smackdown.desc=This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target. showdown.moves.smackdown.shortDesc=Removes the target's Ground immunity. -showdown.moves.smackdown.start=%s fell straight down! +showdown.moves.smackdown.start=%s caiu direto no chão! showdown.moves.smartstrike.name=Smart Strike showdown.moves.smartstrike.shortDesc=This move does not check accuracy. showdown.moves.smellingsalts.name=Smelling Salts @@ -14449,7 +14461,7 @@ showdown.moves.snaptrap.name=Snap Trap showdown.moves.snaptrap.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.snaptrap.shortDesc=Traps and damages the target for 4-5 turns. showdown.moves.snaptrap.gen8.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. -showdown.moves.snaptrap.start=%s got trapped by a snap trap! +showdown.moves.snaptrap.start=%s ficou preso em uma armadilha instantânea! showdown.moves.snarl.name=Snarl showdown.moves.snarl.desc=Has a 100% chance to lower the target's Special Attack by 1 stage. showdown.moves.snarl.shortDesc=100% chance to lower the foe(s) Sp. Atk by 1. @@ -14457,8 +14469,8 @@ showdown.moves.snatch.name=Snatch showdown.moves.snatch.desc=If another Pokemon uses certain non-damaging moves this turn, the user steals that move to use itself. If multiple Pokemon use one of those moves this turn, the applicable moves are all stolen by the first Pokemon in turn order that used this move this turn. This effect is ignored while the user is under the effect of Sky Drop. showdown.moves.snatch.shortDesc=User steals certain support moves to use itself. showdown.moves.snatch.gen4.desc=If another Pokemon uses certain non-damaging moves this turn, the user steals that move to use itself. If multiple Pokemon use this move this turn, the applicable moves are stolen by each of those Pokemon in turn order, and only the last user in turn order will gain the effects. -showdown.moves.snatch.start=%s is waiting for a target to make a move! -showdown.moves.snatch.activate=%s snatched %s's move! +showdown.moves.snatch.start=%s está esperando um alvo fazer um movimento! +showdown.moves.snatch.activate=%s pegou o movimento de %s! showdown.moves.snipeshot.name=Snipe Shot showdown.moves.snipeshot.desc=Has a higher chance for a critical hit. This move cannot be redirected to a different target by any effect. showdown.moves.snipeshot.shortDesc=High critical hit ratio. Cannot be redirected. @@ -14490,13 +14502,13 @@ showdown.moves.solarbeam.gen3.desc=This attack charges on the first turn and exe showdown.moves.solarbeam.gen2.desc=This attack charges on the first turn and executes on the second. Damage is halved if the weather is Rain Dance. If the weather is Sunny Day, the move completes in one turn. showdown.moves.solarbeam.gen1.desc=This attack charges on the first turn and executes on the second. showdown.moves.solarbeam.gen1.shortDesc=Charges turn 1. Hits turn 2. -showdown.moves.solarbeam.prepare=%s absorbed light! +showdown.moves.solarbeam.prepare=%s absorveu a luz! showdown.moves.solarblade.name=Solar Blade showdown.moves.solarblade.desc=This attack charges on the first turn and executes on the second. Power is halved if the weather is Hail, Primordial Sea, Rain Dance, or Sandstorm and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Desolate Land or Sunny Day, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Desolate Land or Sunny Day, the move still requires a turn to charge. showdown.moves.solarblade.shortDesc=Charges turn 1. Hits turn 2. No charge in sunlight. showdown.moves.solarblade.gen8.desc=This attack charges on the first turn and executes on the second. Power is halved if the weather is Primordial Sea, Rain Dance, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Desolate Land or Sunny Day, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Desolate Land or Sunny Day, the move still requires a turn to charge. showdown.moves.solarblade.gen7.desc=This attack charges on the first turn and executes on the second. Power is halved if the weather is Hail, Primordial Sea, Rain Dance, or Sandstorm. If the user is holding a Power Herb or the weather is Desolate Land or Sunny Day, the move completes in one turn. -showdown.moves.solarblade.prepare=%s absorbed light! +showdown.moves.solarblade.prepare=%s absorveu a luz! showdown.moves.sonicboom.name=Sonic Boom showdown.moves.sonicboom.desc=Deals 20 HP of damage to the target. showdown.moves.sonicboom.shortDesc=Always does 20 HP of damage. @@ -14518,11 +14530,11 @@ showdown.moves.sparklyswirl.shortDesc=Cures the user's party of all status condi showdown.moves.spectralthief.name=Spectral Thief showdown.moves.spectralthief.desc=The target's stat stages greater than 0 are stolen from it and applied to the user before dealing damage. showdown.moves.spectralthief.shortDesc=Steals target's boosts before dealing damage. -showdown.moves.spectralthief.clearBoost=%s stole the target's boosted stats! +showdown.moves.spectralthief.clearBoost=%s roubou os atributos aprimorados do alvo! showdown.moves.speedswap.name=Speed Swap showdown.moves.speedswap.desc=The user swaps its Speed stat with the target. Stat stage changes are unaffected. showdown.moves.speedswap.shortDesc=Swaps Speed stat with target. -showdown.moves.speedswap.activate=%s switched Speed with its target! +showdown.moves.speedswap.activate=%s trocou de velocidade com seu alvo! showdown.moves.spicyextract.name=Spicy Extract showdown.moves.spicyextract.desc=Raises the target's Attack by 2 stages and lowers its Defense by 2 stages. showdown.moves.spicyextract.shortDesc=Raises target's Atk by 2 and lowers its Def by 2. @@ -14547,16 +14559,16 @@ showdown.moves.spikes.gen5.desc=Sets up a hazard on the opposing side of the fie showdown.moves.spikes.gen3.desc=Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully. showdown.moves.spikes.gen2.desc=Sets up a hazard on the opposing side of the field, causing each opposing Pokemon that switches in to lose 1/8 of their maximum HP, rounded down, unless it is a Flying-type Pokemon. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully. showdown.moves.spikes.gen2.shortDesc=Hurts grounded foes on switch-in. Max 1 layer. -showdown.moves.spikes.start=Spikes were scattered on the ground all around %s! -showdown.moves.spikes.end=The spikes disappeared from the ground around %s! -showdown.moves.spikes.damage=%s was hurt by the spikes! +showdown.moves.spikes.start=Espinhos foram espalhados no chão ao redor de %s! +showdown.moves.spikes.end=Os espinhos espalhados ao redor de %s desapareceu! +showdown.moves.spikes.damage=%s foi ferido pelos espinhos! showdown.moves.spikyshield.name=Spiky Shield showdown.moves.spikyshield.desc=The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. showdown.moves.spikyshield.shortDesc=Protects from moves. Contact: loses 1/8 max HP. showdown.moves.spikyshield.gen8.desc=The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. showdown.moves.spikyshield.gen7.desc=The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. showdown.moves.spikyshield.gen6.desc=The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. -showdown.moves.spikyshield.damage=%s was hurt! +showdown.moves.spikyshield.damage=%s foi ferido! showdown.moves.spinout.name=Spin Out showdown.moves.spinout.desc=Lowers the user's Speed by 2 stages. showdown.moves.spinout.shortDesc=Lowers the user's Speed by 2. @@ -14578,10 +14590,10 @@ showdown.moves.spite.shortDesc=Lowers the PP of the target's last move by 4. showdown.moves.spite.gen3.desc=Causes the target's last move used to lose 2 to 5 PP, at random. Fails if the target has not made a move, if the move has 0 or 1 PP, or if it no longer knows the move. showdown.moves.spite.gen3.shortDesc=Lowers the PP of the target's last move by 2-5. showdown.moves.spite.gen2.desc=Causes the target's last move used to lose 2 to 5 PP, at random. Fails if the target has not made a move, or if the move has 0 PP. -showdown.moves.spite.activate=It reduced the PP of %s's %s by %s! +showdown.moves.spite.activate=Reduziu os PPs do %s's %s em %s! showdown.moves.splash.name=Splash showdown.moves.splash.shortDesc=No competitive use. -showdown.moves.splash.activate=But nothing happened! +showdown.moves.splash.activate=Mas nada aconteceu! showdown.moves.splinteredstormshards.name=Splintered Stormshards showdown.moves.splinteredstormshards.desc=Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. showdown.moves.splinteredstormshards.shortDesc=Ends the effects of terrain. @@ -14593,8 +14605,8 @@ showdown.moves.spore.shortDesc=Causes the target to fall asleep. showdown.moves.spotlight.name=Spotlight showdown.moves.spotlight.desc=Until the end of the turn, all single-target attacks from opponents of the target are redirected to the target. Such attacks are redirected to the target before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. showdown.moves.spotlight.shortDesc=Target's foes' moves are redirected to it this turn. -showdown.moves.spotlight.start=%s became the center of attention! -showdown.moves.spotlight.startFromZEffect=%s became the center of attention! +showdown.moves.spotlight.start=%s se tornou o centro das atenções! +showdown.moves.spotlight.startFromZEffect=%s se tornou o centro das atenções! showdown.moves.springtidestorm.name=Springtide Storm showdown.moves.springtidestorm.desc=Has a 30% chance to lower the target's Attack by 1 stage. showdown.moves.springtidestorm.shortDesc=30% chance to lower the foe(s) Attack by 1. @@ -14603,9 +14615,9 @@ showdown.moves.stealthrock.desc=Sets up a hazard on the opposing side of the fie showdown.moves.stealthrock.shortDesc=Hurts foes on switch-in. Factors Rock weakness. showdown.moves.stealthrock.gen8.desc=Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog. showdown.moves.stealthrock.gen5.desc=Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog. -showdown.moves.stealthrock.start=Pointed stones float in the air around %s! -showdown.moves.stealthrock.end=The pointed stones disappeared from around %s! -showdown.moves.stealthrock.damage=Pointed stones dug into %s! +showdown.moves.stealthrock.start=Pedras pontiagudas flutuam no ar ao redor de %s! +showdown.moves.stealthrock.end=As pedras pontiagudas desapareceram de cerca de %s! +showdown.moves.stealthrock.damage=Pedras pontiagudas cravadas em %s! showdown.moves.steameruption.name=Steam Eruption showdown.moves.steameruption.desc=Has a 30% chance to burn the target. The target thaws out if it is frozen. showdown.moves.steameruption.shortDesc=30% chance to burn the target. Thaws target. @@ -14616,7 +14628,7 @@ showdown.moves.steamroller.gen5.desc=Has a 30% chance to make the target flinch. showdown.moves.steelbeam.name=Steel Beam showdown.moves.steelbeam.desc=Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability. showdown.moves.steelbeam.shortDesc=User loses 50% max HP. -showdown.moves.steelbeam.damage=(%s cut its own HP to power up its move!) +showdown.moves.steelbeam.damage=(%s corta seu próprio HP para aumentar seu movimento!) showdown.moves.steelroller.name=Steel Roller showdown.moves.steelroller.desc=Fails if there is no terrain active. Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. showdown.moves.steelroller.shortDesc=Fails if there is no terrain active. Ends the terrain. @@ -14627,16 +14639,16 @@ showdown.moves.stickyweb.name=Sticky Web showdown.moves.stickyweb.desc=Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. showdown.moves.stickyweb.shortDesc=Lowers Speed of grounded foes by 1 on switch-in. showdown.moves.stickyweb.gen8.desc=Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, or is hit by Defog. -showdown.moves.stickyweb.start=A sticky web has been laid out on the ground around %s! -showdown.moves.stickyweb.end=The sticky web has disappeared from the ground around %s! -showdown.moves.stickyweb.activate=%s was caught in a sticky web! +showdown.moves.stickyweb.start=Uma teia pegajosa foi colocada no chão ao redor de %s! +showdown.moves.stickyweb.end=A teia pegajosa em volta de %s sumiu! +showdown.moves.stickyweb.activate=%s ficou preso em uma teia pegajosa! showdown.moves.stockpile.name=Stockpile showdown.moves.stockpile.desc=Raises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active. showdown.moves.stockpile.shortDesc=Raises user's Defense, Sp. Def by 1. Max 3 uses. showdown.moves.stockpile.gen3.desc=The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active. showdown.moves.stockpile.gen3.shortDesc=Raises user's Stockpile count by 1. Max 3 uses. -showdown.moves.stockpile.start=%s stockpiled %s! -showdown.moves.stockpile.end=%s's stockpiled effect wore off! +showdown.moves.stockpile.start=%s armazenou %s! +showdown.moves.stockpile.end=O efeito armazenado de %s acabou! showdown.moves.stokedsparksurfer.name=Stoked Sparksurfer showdown.moves.stokedsparksurfer.desc=Has a 100% chance to paralyze the target. showdown.moves.stokedsparksurfer.shortDesc=100% chance to paralyze the target. @@ -14710,11 +14722,11 @@ showdown.moves.substitute.shortDesc=User takes 1/4 its max HP to put in a substi showdown.moves.substitute.gen5.desc=The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, or if the user switches out or faints. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. showdown.moves.substitute.gen1.desc=The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute has 1 HP plus the HP used to create it, and is removed once enough damage is inflicted on it or 255 damage is inflicted at once, or if the user switches out or faints. Until the substitute is broken, it receives damage from all attacks made by the opposing Pokemon and shields the user from status effects and stat stage changes caused by the opponent, unless the effect is Disable, Leech Seed, sleep, primary paralysis, or secondary confusion and the user's substitute did not break. The user still takes normal damage from status effects while behind its substitute, unless the effect is confusion damage, which is applied to the opposing Pokemon's substitute instead. If the substitute breaks during a multi-hit attack, the attack ends. Fails if the user does not have enough HP remaining to create a substitute, or if it already has a substitute. The user will create a substitute and then faint if its current HP is exactly 1/4 of its maximum HP. showdown.moves.substitute.gen1.shortDesc=User takes 1/4 its max HP to put in a Substitute. -showdown.moves.substitute.start=%s put in a substitute! -showdown.moves.substitute.alreadyStarted=%s already has a substitute! -showdown.moves.substitute.end=%s's substitute faded! -showdown.moves.substitute.fail=But it does not have enough HP left to make a substitute! -showdown.moves.substitute.activate=The substitute took damage for %s! +showdown.moves.substitute.start=%s colocou um substituto! +showdown.moves.substitute.alreadyStarted=%s já tem um substituto! +showdown.moves.substitute.end=O substituto de %s desapareceu! +showdown.moves.substitute.fail=Mas não tem HP sobrando suficiente pra fazer uma substituição! +showdown.moves.substitute.activate=O substituto recebeu dano de %s! showdown.moves.subzeroslammer.name=Subzero Slammer showdown.moves.subzeroslammer.shortDesc=Power is equal to the base move's Z-Power. showdown.moves.suckerpunch.name=Sucker Punch @@ -14781,7 +14793,7 @@ showdown.moves.switcheroo.shortDesc=User switches its held item with the target' showdown.moves.switcheroo.gen6.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, if the user is trying to give or take a Mega Stone to or from the species that can Mega Evolve with it, or if the user is trying to give or take a Blue Orb, a Red Orb, a Griseous Orb, a Plate, or a Drive to or from a Kyogre, a Groudon, a Giratina, an Arceus, or a Genesect, respectively. The target is immune to this move if it has the Sticky Hold Ability. showdown.moves.switcheroo.gen5.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, or if the user is trying to give or take a Griseous Orb, a Plate, or a Drive to or from a Giratina, an Arceus, or a Genesect, respectively. The target is immune to this move if it has the Sticky Hold Ability. showdown.moves.switcheroo.gen4.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail or Griseous Orb, if neither is holding an item, if either has the Multitype Ability, if either is under the effect of Knock Off, or if the target has the Sticky Hold Ability. -showdown.moves.switcheroo.activate=%s switched items with its target! +showdown.moves.switcheroo.activate=%s trocou itens com seu alvo! showdown.moves.swordsdance.name=Swords Dance showdown.moves.swordsdance.desc=Raises the user's Attack by 2 stages. showdown.moves.swordsdance.shortDesc=Raises the user's Attack by 2. @@ -14815,8 +14827,8 @@ showdown.moves.tailwind.desc=For 4 turns, the user and its party members have th showdown.moves.tailwind.shortDesc=For 4 turns, allies' Speed is doubled. showdown.moves.tailwind.gen4.desc=For 3 turns, the user and its party members have their Speed doubled. Fails if this move is already in effect for the user's side. showdown.moves.tailwind.gen4.shortDesc=For 3 turns, allies' Speed is doubled. -showdown.moves.tailwind.start=The Tailwind blew from behind %s! -showdown.moves.tailwind.end=%s's Tailwind petered out! +showdown.moves.tailwind.start=O Tailwind soprou por trás de %s! +showdown.moves.tailwind.end=O Tailwind de %s foi interrompido! showdown.moves.takedown.name=Take Down showdown.moves.takedown.desc=If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP. showdown.moves.takedown.shortDesc=Has 1/4 recoil. @@ -14829,7 +14841,7 @@ showdown.moves.takeheart.shortDesc=Cures user's status, raises Sp. Atk, Sp. Def showdown.moves.tarshot.name=Tar Shot showdown.moves.tarshot.desc=Lowers the target's Speed by 1 stage. Until the target switches out, the effectiveness of Fire-type moves is doubled against it. showdown.moves.tarshot.shortDesc=Target gets -1 Spe and becomes weaker to Fire. -showdown.moves.tarshot.start=%s became weaker to fire! +showdown.moves.tarshot.start=%s ficou mais fraco ao fogo! showdown.moves.taunt.name=Taunt showdown.moves.taunt.desc=Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. showdown.moves.taunt.shortDesc=Target can't use status moves its next 3 turns. @@ -14840,17 +14852,17 @@ showdown.moves.taunt.gen4.desc=For 3 to 5 turns, prevents the target from using showdown.moves.taunt.gen4.shortDesc=For 3-5 turns, the target can't use status moves. showdown.moves.taunt.gen3.desc=For 2 turns, prevents the target from using non-damaging moves. showdown.moves.taunt.gen3.shortDesc=For 2 turns, the target can't use status moves. -showdown.moves.taunt.start=%s fell for the taunt! -showdown.moves.taunt.end=%s shook off the taunt! -showdown.moves.taunt.cant=%s can't use %s after the taunt! +showdown.moves.taunt.start=%s caiu na provocação! +showdown.moves.taunt.end=%s se livrou da provocação! +showdown.moves.taunt.cant=%s não pode usar %s após a provocação! showdown.moves.tearfullook.name=Tearful Look showdown.moves.tearfullook.desc=Lowers the target's Attack and Special Attack by 1 stage. showdown.moves.tearfullook.shortDesc=Lowers the target's Attack and Sp. Atk by 1. showdown.moves.teatime.name=Teatime showdown.moves.teatime.desc=All active Pokemon consume their held Berries. This effect is not prevented by substitutes, the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if no active Pokemon is holding a Berry. showdown.moves.teatime.shortDesc=All active Pokemon consume held Berries. -showdown.moves.teatime.activate=It's teatime! Everyone dug in to their Berries! -showdown.moves.teatime.fail=But nothing happened! +showdown.moves.teatime.activate=É hora do chá! Toda mundo comeu as suas Berries! +showdown.moves.teatime.fail=Mas nada aconteceu! showdown.moves.technoblast.name=Techno Blast showdown.moves.technoblast.desc=This move's type depends on the user's held Drive. showdown.moves.technoblast.shortDesc=Type varies based on the held Drive. @@ -14864,8 +14876,8 @@ showdown.moves.telekinesis.desc=For 3 turns, the target cannot avoid any attacks showdown.moves.telekinesis.shortDesc=For 3 turns, target floats but moves can't miss it. showdown.moves.telekinesis.gen6.desc=For 3 turns, the target cannot avoid any attacks made against it, other than OHKO moves, as long as it remains active. During the effect, the target is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the target uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the target is under any of their effects. Fails if the target is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows. The target is immune to this move on use if its species is Diglett, Dugtrio, or Gengar while Mega-Evolved. Mega Gengar cannot be under this effect by any means. showdown.moves.telekinesis.gen5.desc=For 3 turns, the target cannot avoid any attacks made against it, other than OHKO moves, as long as it remains active. During the effect, the target is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, and the Arena Trap Ability as long as it remains active. If the target uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, and Iron Ball override this move if the target is under any of their effects. Fails if the target is already under this effect or the effects of Ingrain or Smack Down. The target is immune to this move on use if its species is Diglett or Dugtrio. -showdown.moves.telekinesis.start=%s was hurled into the air! -showdown.moves.telekinesis.end=%s was freed from the telekinesis! +showdown.moves.telekinesis.start=%s foi lançado no ar! +showdown.moves.telekinesis.end=%s foi liberado da Telekinesis! showdown.moves.teleport.name=Teleport showdown.moves.teleport.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members. showdown.moves.teleport.shortDesc=User switches out. @@ -14905,7 +14917,7 @@ showdown.moves.throatchop.name=Throat Chop showdown.moves.throatchop.desc=For 2 turns, the target cannot use sound-based moves. showdown.moves.throatchop.shortDesc=For 2 turns, the target cannot use sound moves. showdown.moves.throatchop.gen7.desc=For 2 turns, the target cannot use sound-based moves. Z-Powered sound moves can still be selected and executed during this effect. -showdown.moves.throatchop.cant=The effects of Throat Chop prevent %s from using certain moves! +showdown.moves.throatchop.cant=Os efeitos do Throat Chop impedem %s de usar certos movimentos! showdown.moves.thunder.name=Thunder showdown.moves.thunder.desc=Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If the weather is Desolate Land or Sunny Day, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%. showdown.moves.thunder.shortDesc=30% chance to paralyze. Can't miss in rain. @@ -14922,7 +14934,7 @@ showdown.moves.thundercage.name=Thunder Cage showdown.moves.thundercage.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.thundercage.shortDesc=Traps and damages the target for 4-5 turns. showdown.moves.thundercage.gen8.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. -showdown.moves.thundercage.start=%s trapped %s! +showdown.moves.thundercage.start=%s capturou %s! showdown.moves.thunderfang.name=Thunder Fang showdown.moves.thunderfang.desc=Has a 10% chance to paralyze the target and a 10% chance to make it flinch. showdown.moves.thunderfang.shortDesc=10% chance to paralyze. 10% chance to flinch. @@ -14944,7 +14956,7 @@ showdown.moves.tickle.shortDesc=Lowers the target's Attack and Defense by 1. showdown.moves.tidyup.name=Tidy Up showdown.moves.tidyup.desc=Raises the user's Attack and Speed by 1 stage. Removes subtitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides. showdown.moves.tidyup.shortDesc=User +1 Atk, Spe. Clears all substitutes/hazards. -showdown.moves.tidyup.activate=Tidying up complete! +showdown.moves.tidyup.activate=A arrumação está completa! showdown.moves.topsyturvy.name=Topsy-Turvy showdown.moves.topsyturvy.desc=The target's positive stat stages become negative and vice versa. Fails if all of the target's stat stages are 0. showdown.moves.topsyturvy.shortDesc=Inverts the target's stat stages. @@ -14954,8 +14966,8 @@ showdown.moves.torchsong.shortDesc=100% chance to raise the user's Sp. Atk by 1. showdown.moves.torment.name=Torment showdown.moves.torment.desc=Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active. showdown.moves.torment.shortDesc=Target can't select the same move twice in a row. -showdown.moves.torment.start=%s was subjected to torment! -showdown.moves.torment.end=%s is no longer tormented! +showdown.moves.torment.start=%s foi submetido a um tormento! +showdown.moves.torment.end=%s não está mais atormentado! showdown.moves.toxic.name=Toxic showdown.moves.toxic.desc=Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move. showdown.moves.toxic.shortDesc=Badly poisons the target. Poison types can't miss. @@ -14967,8 +14979,8 @@ showdown.moves.toxicspikes.shortDesc=Poisons grounded foes on switch-in. Max 2 l showdown.moves.toxicspikes.gen8.desc=Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not. showdown.moves.toxicspikes.gen5.desc=Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not. showdown.moves.toxicspikes.gen4.desc=Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, as well as switching in with a substitute. -showdown.moves.toxicspikes.start=Poison spikes were scattered on the ground all around %s! -showdown.moves.toxicspikes.end=The poison spikes disappeared from the ground around %s! +showdown.moves.toxicspikes.start=Espinhos venenosos foram espalhados no chão ao redor de %s! +showdown.moves.toxicspikes.end=Os espinhos venenosos desapareceram do chão em torno de %s! showdown.moves.toxicthread.name=Toxic Thread showdown.moves.toxicthread.desc=Lowers the target's Speed by 1 stage and poisons it. showdown.moves.toxicthread.shortDesc=Lowers the target's Speed by 1 and poisons it. @@ -14982,7 +14994,7 @@ showdown.moves.transform.gen4.desc=The user transforms into the target. The targ showdown.moves.transform.gen2.desc=The user transforms into the target. The target's current stats, stat stages, types, moves, DVs, species, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP. This move fails if the target has transformed. showdown.moves.transform.gen2.shortDesc=Copies target's stats, moves, types, and species. showdown.moves.transform.gen1.desc=The user transforms into the target. The target's current stats, stat stages, types, moves, DVs, species, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP. This move can hit a target using Dig or Fly. -showdown.moves.transform.transform=%s transformed into %s! +showdown.moves.transform.transform=%s transformado em %s! showdown.moves.triattack.name=Tri Attack showdown.moves.triattack.desc=Has a 20% chance to either burn, freeze, or paralyze the target. showdown.moves.triattack.shortDesc=20% chance to paralyze or burn or freeze target. @@ -14996,7 +15008,7 @@ showdown.moves.trick.gen6.desc=The user swaps its held item with the target's he showdown.moves.trick.gen5.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, or if the user is trying to give or take a Griseous Orb, a Plate, or a Drive to or from a Giratina, an Arceus, or a Genesect, respectively. The target is immune to this move if it has the Sticky Hold Ability. showdown.moves.trick.gen4.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail or Griseous Orb, if neither is holding an item, if either has the Multitype Ability, if either is under the effect of Knock Off, or if the target has the Sticky Hold Ability. showdown.moves.trick.gen3.desc=The user swaps its held item with the target's held item. Fails if either the user or the target is holding a Mail, if neither is holding an item, if either is under the effect of Knock Off, or if the target has the Sticky Hold Ability. -showdown.moves.trick.activate=%s switched items with its target! +showdown.moves.trick.activate=%s trocou itens com seu alvo! showdown.moves.trickortreat.name=Trick-or-Treat showdown.moves.trickortreat.desc=Causes the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa. showdown.moves.trickortreat.shortDesc=Adds Ghost to the target's type(s). @@ -15050,7 +15062,7 @@ showdown.moves.uturn.desc=If this move is successful and the user has not fainte showdown.moves.uturn.shortDesc=User switches out after damaging the target. showdown.moves.uturn.gen6.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button. showdown.moves.uturn.gen4.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members. -showdown.moves.uturn.switchOut=%s went back to %s! +showdown.moves.uturn.switchOut=%s voltou para %s! showdown.moves.uproar.name=Uproar showdown.moves.uproar.desc=The user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends. showdown.moves.uproar.shortDesc=Lasts 3 turns. Active Pokemon cannot fall asleep. @@ -15059,11 +15071,11 @@ showdown.moves.uproar.gen4.desc=The user spends three to six turns locked into t showdown.moves.uproar.gen4.shortDesc=Lasts 3-6 turns. Active Pokemon cannot sleep. showdown.moves.uproar.gen3.desc=The user spends two to five turns locked into this move. This move targets an opposing Pokemon at random on each turn. During effect, no active Pokemon can fall asleep by any means, and Pokemon that are already asleep wake up as their turn starts or at the end of each turn, including the last one. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends. showdown.moves.uproar.gen3.shortDesc=Lasts 2-5 turns. Active Pokemon cannot sleep. -showdown.moves.uproar.start=%s caused an uproar! -showdown.moves.uproar.end=%s calmed down. -showdown.moves.uproar.upkeep=%s is making an uproar! -showdown.moves.uproar.block=But the uproar kept %s awake! -showdown.moves.uproar.blockSelf=%s can't sleep in an uproar! +showdown.moves.uproar.start=%s causou um tumulto! +showdown.moves.uproar.end=%s se acalmou!. +showdown.moves.uproar.upkeep=%s está causando um alvoroço! +showdown.moves.uproar.block=Mas o tumulto manteve %s acordado! +showdown.moves.uproar.blockSelf=%s não consegue dormir em um tumulto! showdown.moves.vacuumwave.name=Vacuum Wave showdown.moves.vacuumwave.desc=No additional effect. showdown.moves.vacuumwave.shortDesc=Usually goes first. @@ -15093,7 +15105,7 @@ showdown.moves.voltswitch.name=Volt Switch showdown.moves.voltswitch.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. showdown.moves.voltswitch.shortDesc=User switches out after damaging the target. showdown.moves.voltswitch.gen6.desc=If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button. -showdown.moves.voltswitch.switchOut=%s went back to %s! +showdown.moves.voltswitch.switchOut=%s voltou para %s! showdown.moves.volttackle.name=Volt Tackle showdown.moves.volttackle.desc=Has a 10% chance to paralyze the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. showdown.moves.volttackle.shortDesc=Has 33% recoil. 10% chance to paralyze target. @@ -15116,8 +15128,8 @@ showdown.moves.waterpledge.name=Water Pledge showdown.moves.waterpledge.desc=If one of the user's allies chose to use Fire Pledge or Grass Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Water Pledge with 150 power and a rainbow appears on the user's side for 4 turns, which doubles secondary effect chances and stacks with the Serene Grace Ability, except effects that cause flinching can only have their chance doubled once. If combined with Grass Pledge, the ally uses Grass Pledge with 150 power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokemon on that side. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Water Gem, and cannot be redirected by the Storm Drain Ability. showdown.moves.waterpledge.shortDesc=Use with Grass or Fire Pledge for added effect. showdown.moves.waterpledge.activate=%s is waiting for %s's move... -showdown.moves.waterpledge.start=A rainbow appeared in the sky on %s's side! -showdown.moves.waterpledge.end=The rainbow on %s's side disappeared! +showdown.moves.waterpledge.start=Um arco-íris apareceu no céu do lado de %s! +showdown.moves.waterpledge.end=O arco-íris do lado de %s desapareceu! showdown.moves.waterpulse.name=Water Pulse showdown.moves.waterpulse.desc=Has a 20% chance to confuse the target. showdown.moves.waterpulse.shortDesc=20% chance to confuse the target. @@ -15145,7 +15157,7 @@ showdown.moves.weatherball.gen8.desc=Power doubles if a weather condition other showdown.moves.weatherball.gen5.desc=Power doubles if a weather condition is active, and this move's type changes to match. Ice type during Hail, Water type during Rain Dance, Rock type during Sandstorm, and Fire type during Sunny Day. showdown.moves.weatherball.gen3.desc=Damage doubles if a weather condition is active, and this move's type changes to match. Ice type during Hail, Water type during Rain Dance, Rock type during Sandstorm, and Fire type during Sunny Day. showdown.moves.weatherball.gen3.shortDesc=Damage doubles and type varies during weather. -showdown.moves.weatherball.move=Breakneck Blitz turned into %s due to the weather! +showdown.moves.weatherball.move=O Breakneck Blitz se transformou em %s devido ao clima! showdown.moves.whirlpool.name=Whirlpool showdown.moves.whirlpool.desc=Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.whirlpool.shortDesc=Traps and damages the target for 4-5 turns. @@ -15155,7 +15167,7 @@ showdown.moves.whirlpool.gen5.desc=Prevents the target from switching for four o showdown.moves.whirlpool.gen4.desc=Prevents the target from switching for two to five turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-turn. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.whirlpool.gen4.shortDesc=Traps and damages the target for 2-5 turns. showdown.moves.whirlpool.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. -showdown.moves.whirlpool.start=%s became trapped in the vortex! +showdown.moves.whirlpool.start=%s ficou preso no vórtice! showdown.moves.whirlwind.name=Whirlwind showdown.moves.whirlwind.desc=The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability. showdown.moves.whirlwind.shortDesc=Forces the target to switch to a random ally. @@ -15177,8 +15189,8 @@ showdown.moves.wideguard.gen7.desc=The user and its party members are protected showdown.moves.wideguard.gen6.desc=The user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side. showdown.moves.wideguard.gen6.shortDesc=Protects allies from multi-target damage this turn. showdown.moves.wideguard.gen5.desc=The user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This attack has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used. X resets to 1 if this attack fails or if the user's last used move is not Detect, Endure, Protect, Quick Guard, or Wide Guard. If X is 256 or more, this move has a 1/(2^32) chance of being successful. Fails if the user moves last this turn or if this move is already in effect for the user's side. -showdown.moves.wideguard.start=Wide Guard protected %s! -showdown.moves.wideguard.block=Wide Guard protected %s! +showdown.moves.wideguard.start=Proteção da guarda geral %s! +showdown.moves.wideguard.block=O Wide Guard protegeu %s! showdown.moves.wildboltstorm.name=Wildbolt Storm showdown.moves.wildboltstorm.desc=Has a 20% chance to paralyze the target. showdown.moves.wildboltstorm.shortDesc=20% chance to paralyze foe(s). @@ -15195,7 +15207,7 @@ showdown.moves.wish.desc=At the end of the next turn, the Pokemon at the user's showdown.moves.wish.shortDesc=Next turn, 50% of the user's max HP is restored. showdown.moves.wish.gen4.desc=At the end of the next turn, the Pokemon at the user's position has 1/2 of its maximum HP restored to it, rounded down. Fails if this move is already in effect for the user's position. showdown.moves.wish.gen4.shortDesc=Next turn, heals 50% of the recipient's max HP. -showdown.moves.wish.heal=%s's wish came true! +showdown.moves.wish.heal=O desejo de %s se tornou realidade! showdown.moves.withdraw.name=Withdraw showdown.moves.withdraw.desc=Raises the user's Defense by 1 stage. showdown.moves.withdraw.shortDesc=Raises the user's Defense by 1. @@ -15229,8 +15241,8 @@ showdown.moves.wrap.gen4.shortDesc=Traps and damages the target for 2-5 turns. showdown.moves.wrap.gen3.desc=Prevents the target from switching for two to five turns. Causes damage to the target equal to 1/16 of its maximum HP, rounded down, at the end of each turn during effect. The target can still switch out if it uses Baton Pass. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute successfully. This effect is not stackable or reset by using this or another binding move. showdown.moves.wrap.gen1.desc=The user spends two to five turns using this move. Has a 3/8 chance to last two or three turns, and a 1/8 chance to last four or five turns. The damage calculated for the first turn is used for every other turn. The user cannot select a move and the target cannot execute a move during the effect, but both may switch out. If the user switches out, the target remains unable to execute a move during that turn. If the target switches out, the user uses this move again automatically, and if it had 0 PP at the time, it becomes 63. If the user or the target switch out, or the user is prevented from moving, the effect ends. This move can prevent the target from moving even if it has type immunity, but will not deal damage. showdown.moves.wrap.gen1.shortDesc=Prevents the target from moving for 2-5 turns. -showdown.moves.wrap.start=%s was wrapped by %s! -showdown.moves.wrap.move=%s's attack continues! +showdown.moves.wrap.start=%s foi enrolado por %s! +showdown.moves.wrap.move=O ataque de %s continua! showdown.moves.wringout.name=Wring Out showdown.moves.wringout.desc=Power is equal to 120 * (target's current HP / target's maximum HP), rounded half down, but not less than 1. showdown.moves.wringout.shortDesc=More power the more HP the target has left. @@ -15240,7 +15252,7 @@ showdown.moves.xscissor.shortDesc=No additional effect. showdown.moves.yawn.name=Yawn showdown.moves.yawn.desc=Causes the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect. showdown.moves.yawn.shortDesc=Puts the target to sleep after 1 turn. -showdown.moves.yawn.start=%s grew drowsy! +showdown.moves.yawn.start=%s ficou sonolento! showdown.moves.zapcannon.name=Zap Cannon showdown.moves.zapcannon.desc=Has a 100% chance to paralyze the target. showdown.moves.zapcannon.shortDesc=100% chance to paralyze the target.