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For example, journeys Human is [p1 ,p2], where p1 is map Model.Encounter [Undead, Beastmen, Evil] and p2 is map Model.Encounter [Undead, ZKnights]. p1 is the path that goes to the left in the world map after the cemetery, while p2 is the path that goes to the right after the cemetry. The path start is the blue knight in the map below, which corresponds to the value mapped by Human in the chooseTeamSpots map.
When computing a journey you cannot go back on your path. You also cannot go through another chooseTeamSpot than the one you started from.
This issue keeps tracks of adding a
journeys :: Team -> [[Encounter]]
function to Network.Given a team
t
, this function should do the following:For example,
journeys Human
is[p1 ,p2]
, wherep1
ismap Model.Encounter [Undead, Beastmen, Evil]
andp2
ismap Model.Encounter [Undead, ZKnights]
.p1
is the path that goes to the left in the world map after the cemetery, whilep2
is the path that goes to the right after the cemetry. The path start is the blue knight in the map below, which corresponds to the value mapped byHuman
in thechooseTeamSpots
map.When computing a journey you cannot go back on your path. You also cannot go through another
chooseTeamSpot
than the one you started from.Here is the world map (load tiled/world.tmx with tiled to see it locally):
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